

Education
• Levelofeducation: University
• 2002–2010 GymnaziumKromeriz
• 2010–2017 VUTBrno(Facultyofcivilengineering) -ArchitectureandUrbanDevelopment
Experience
• 01/2015–06/2015 internshipatAKTÉprojekts.r.o.
• 09/2015–01/2016 internshipatAtelierHabinas.r.o.
• 10/2017–5/2018 architect-BPIGroups.r.o./ADHArchitectss.r.o.
• 6/2018–untilnow freelancer-architectand2D/3Dartist
• 2018–2020 architect-externalcollaborationwithMALANGs.r.o.
• 2020–2022 architect-externalcollaborationwithMinimaDesign
• 2022–untilnow
• 2/2024–untilnow productionofwoodenjewelryanddecorations
3D artist-collaborationwithARDYSSEY
Skills
• Blender
• Maya
• 3dsMAX
• Unrealengine
• AdobeSubstance3DPainter
• ZBrush
• 3DFZephyr
• RealityCapture
• 3Dmodeling
• 3Dsculpting
• topology
• rigging
• editingphoto,video,audio
• V-ray/Corona
• Rhinoceros
• AdobeCreativeCloud (Ps,Ai,Id,LrC,Pr,Pt...)
• AutoCAD,Archicad,Sketchup, Lumion/Twinmotion,Fusion360
• MSOffice
• rendering/lightning
• photogrammetry
• photography
• 3Dprinting,CNCmilling
• drivinglicenseAaB
Languages
• English(advanced)
• German(basic)
Strengths
• diligence,responsibility,creativity,practicality,desiretolearnnewthings
• discoveringunconventionalmethods
• analyticalmindset(I’mspreadsheetguy)
• feelfortheworkefficiencyandprojectsoptimization
Hobbies
• art(architecture,photography,drawing)
• music(playinginmusicband;soundengineering)
• technology(games,newtechnology,3Dprinting,CNC,AR/VR/XR)
• nature(tourism,traveling)
• developing,creatingmusicMIDIcontrollers
Contact jak.sysel@gmail.com
+420723964314
Kromeriz76701
Visualization in UE 5 using assets created through photogrammetry and custom models of real objects located in The Chateau Garden in Kromeriz - Statue of the goddess Flora, Temple of Friendship, and Roman Fountain.
Utilized: photogrammetry (Reality Capture), 3D modeling (Blender, Maya), 3D sculpting (Zbrush), retopology + UV maps (Maya), materials (Adobe Substance 3D Painter), 3D environment and rendering (UE 5 + Megascans + Marketplace).
Model created based on reference photos of a real structure. The goal was to create a low-poly asset usable, for example, in Unreal Engine.
Used software: Maya, ZBrush, Adobe Substance 3D Painter.
Process: Basic shapes (Maya), details (ZBrush), retopology (Maya), UV maps (Maya), bake high-poly to low-poly (Substance Painter), textures (Substance Painter).
3D model created with photogrammetry. The final result is simplified and textured mesh usable in other software like Unreal Engine.
Used software: Reality Capture
3D model created with photogrammetry.
Used software: Reality Capture
Interior and exterior visualizations using custom-made models as well as the collective model library
Used software: 3DS Max, Corona renderer, Photoshop
PROJECTS CREATED DURING THE COLLABORATION AT ARDYSSEY STUDIO
PROJECTS CREATED DURING THE COLLABORATION AT ARDYSSEY
Modeling custom-made designer furniture upon client request.
INTERIOR VISUALIZATION AND LIGHTING STUDY.
3D model and visualization of an interior created basedv on a reference photo..
Used software: 3DS Max, V-ray, Blender, Photoshop
Reference photo:
U.S. PRC-6 MILITARY RADIO RECEIVER GAME-READY MODEL
AAA video game-ready model designed with a focus on realism (modeled after an actual receiver), topology, and functionality in gaming engines.
Used software:
Blender (3D model high/low, UV map, LODs, Collision, Render), Substance 3D painter (textures), Photoshop (prepare reference photos and additional textures), Unreal Engine 5 (compatibility test), Maya (Render wireframes) U.S.
LOD0 (100%): 35 584 triangles / 18121vertices
LOD1(50%) : 17792 triangles / 9 178vertices
LOD2 (25%): 8 896 triangles / 4 704 vertices
LOD0 LOD1 LOD2
3D model created with photogrammetry and added more historical furniture fitting the turn of the 19th and 20th centuries. The result can be seen on iPads during the castle tour
Visualization with evening lighting
This project aimed to show visitors the atmosphere of the hall as it appeared 100 years ago.
Used software: Rhino 3D, V-Ray, Blender, 3DF Zephyr, Photoshop)
More of my projects:
In this small project, I tried applying photogrammetry to create a human character in Epic’s MetaHuman. I love this technology.
Used software: Reality Capture, Unreal Engine 5, MetaHuman Creator
Architecture | Urbanism | Interior design | 2D/3D graphics | Photography | Jewelry making ...WHAT WILL I LEARN NOW?