Jakub Sysel Portfolio

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ING.ARCH. JAKUB SYSEL ARCHITECT 2D/3D ARTIST PORTFOLIO

CURRICULUM VITAE

Education

• Levelofeducation: University

• 2002–2010 GymnaziumKromeriz

• 2010–2017 VUTBrno(Facultyofcivilengineering) -ArchitectureandUrbanDevelopment

Experience

• 01/2015–06/2015 internshipatAKTÉprojekts.r.o.

• 09/2015–01/2016 internshipatAtelierHabinas.r.o.

• 10/2017–5/2018 architect-BPIGroups.r.o./ADHArchitectss.r.o.

• 6/2018–untilnow freelancer-architectand2D/3Dartist

• 2018–2020 architect-externalcollaborationwithMALANGs.r.o.

• 2020–2022 architect-externalcollaborationwithMinimaDesign

• 2022–untilnow

• 2/2024–untilnow productionofwoodenjewelryanddecorations

3D artist-collaborationwithARDYSSEY

Skills

• Blender

• Maya

• 3dsMAX

• Unrealengine

• AdobeSubstance3DPainter

• ZBrush

• 3DFZephyr

• RealityCapture

• 3Dmodeling

• 3Dsculpting

• topology

• rigging

• editingphoto,video,audio

• V-ray/Corona

• Rhinoceros

• AdobeCreativeCloud (Ps,Ai,Id,LrC,Pr,Pt...)

• AutoCAD,Archicad,Sketchup, Lumion/Twinmotion,Fusion360

• MSOffice

• rendering/lightning

• photogrammetry

• photography

• 3Dprinting,CNCmilling

• drivinglicenseAaB

CURRICULUM VITAE

Languages

• English(advanced)

• German(basic)

Strengths

• diligence,responsibility,creativity,practicality,desiretolearnnewthings

• discoveringunconventionalmethods

• analyticalmindset(I’mspreadsheetguy)

• feelfortheworkefficiencyandprojectsoptimization

Hobbies

• art(architecture,photography,drawing)

• music(playinginmusicband;soundengineering)

• technology(games,newtechnology,3Dprinting,CNC,AR/VR/XR)

• nature(tourism,traveling)

• developing,creatingmusicMIDIcontrollers

Contact jak.sysel@gmail.com

+420723964314

Kromeriz76701

SHRINE OF GODDESS FLORA

Visualization in UE 5 using assets created through photogrammetry and custom models of real objects located in The Chateau Garden in Kromeriz - Statue of the goddess Flora, Temple of Friendship, and Roman Fountain.

Utilized: photogrammetry (Reality Capture), 3D modeling (Blender, Maya), 3D sculpting (Zbrush), retopology + UV maps (Maya), materials (Adobe Substance 3D Painter), 3D environment and rendering (UE 5 + Megascans + Marketplace).

Model created based on reference photos of a real structure. The goal was to create a low-poly asset usable, for example, in Unreal Engine.

Used software: Maya, ZBrush, Adobe Substance 3D Painter.

Process: Basic shapes (Maya), details (ZBrush), retopology (Maya), UV maps (Maya), bake high-poly to low-poly (Substance Painter), textures (Substance Painter).

ZBrush:
83014 tris Temple of Friendship
AO: Photo: Chateau Garden Kromeriz Sketchfab 3D viewer:

3D model created with photogrammetry. The final result is simplified and textured mesh usable in other software like Unreal Engine.

Used software: Reality Capture

Statue
the
Flora
of
goddess
Photo: Chateau Garden Kromeriz

3D model created with photogrammetry.

Used software: Reality Capture

Roman Fountain - Photogrammetry
Photo: Chateau Garden Kromeriz Shaded Textured

Interior and exterior visualizations using custom-made models as well as the collective model library

Used software: 3DS Max, Corona renderer, Photoshop

ARDYSSEY STUDIO
PROJECTS CREATED DURING THE COLLABORATION AT

PROJECTS CREATED DURING THE COLLABORATION AT ARDYSSEY STUDIO

360° PANORAMA VIEW:

PROJECTS CREATED DURING THE COLLABORATION AT ARDYSSEY

STUDIO

Modeling custom-made designer furniture upon client request.

PROJECTS CREATED DURING THE COLLABORATION AT ARDYSSEY STUDIO

INTERIOR VISUALIZATION AND LIGHTING STUDY.

3D model and visualization of an interior created basedv on a reference photo..

Used software: 3DS Max, V-ray, Blender, Photoshop

Reference photo:

U.S. PRC-6 MILITARY RADIO RECEIVER GAME-READY MODEL

AAA video game-ready model designed with a focus on realism (modeled after an actual receiver), topology, and functionality in gaming engines.

Used software:

Blender (3D model high/low, UV map, LODs, Collision, Render), Substance 3D painter (textures), Photoshop (prepare reference photos and additional textures), Unreal Engine 5 (compatibility test), Maya (Render wireframes) U.S.

LOD0 (100%): 35 584 triangles / 18121vertices

LOD1(50%) : 17792 triangles / 9 178vertices

LOD2 (25%): 8 896 triangles / 4 704 vertices

LOD0 LOD1 LOD2

PRC-6 MILITARY
RADIO RECEIVER GAME-READY MODEL

VIRTUALIZATION OF THE BANQUET HALL OF THE CHATEAU IN UHERCICE

3D model created with photogrammetry and added more historical furniture fitting the turn of the 19th and 20th centuries. The result can be seen on iPads during the castle tour

360° PANORAMA VIEW: Photo of the initial condition Visualization of the state after restoration with added period interior furnishings

VIRTUALIZATION OF THE BANQUET HALL OF THE CHATEAU IN UHERCICE

Visualization with evening lighting

This project aimed to show visitors the atmosphere of the hall as it appeared 100 years ago.

Used software: Rhino 3D, V-Ray, Blender, 3DF Zephyr, Photoshop)

Detail of ceramic stove

More of my projects:

In this small project, I tried applying photogrammetry to create a human character in Epic’s MetaHuman. I love this technology.

Used software: Reality Capture, Unreal Engine 5, MetaHuman Creator

METAHUMAN BY EPIC - PHOTOGRAMMETRY BASED

LONG STORY SHORT...

Architecture | Urbanism | Interior design | 2D/3D graphics | Photography | Jewelry making ...WHAT WILL I LEARN NOW?

MY LIFE

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