Babylon 5 C-G-S Rulebook

Page 4

84 Yok"ns

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84 TOI(ErtS

Most tokens represent units (ships, bases and squadrons). Some other tokens represent asteroids, mines, jumpgates, moons, comets, declarations of war, etc.

B4.1 Tok"n F"amr"s

84.11 Undamaged Side: Forward Defense Rating - - - • j211111111111111111111!J

Jump Engine Indicator Upkeep Cost (blue circle) Lasers (yellow hexagon)

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Firing Arcs (red and yellow Special Rules (above empire) 84.12 Crippled Side: Defense Rating

Empire --,

Hull Class or Token Type (below empire)

Forward

Repair Cost* (magenta circl~

Upkeep Cost (blue circle)

Heavy Weapons (red hexagon)

Lasers (yellow hexagon) Empire

Special Rules (above empire)

--,

Hull Class or _ Token Type (below empire)

* The presence of the build cost (green) or repair cost (magenta) indicates whether the unit is undamaged or crippled (respectively).

B4.2 D"flnltions of Token F"amr"s

Not all tokens have everyone of these features. Features not found on a given token indicate that the token does not have the feature in question. [Examples: A token which does not have a Jump Engine Indicator does not have a jump engine and cannot jump on its own. A token with no defense rating cannot be damaged and therefore does not need a defense rating, etc.] 84.21 Defense Rating: This number in the upper left cor-

84.24 Costs: 8uild Cost (green): The number in the green circle on the left cor-

ner of the token (undamaged side only). This is the amount of economy needed to build the token (see D3.2 Building Tokens). The presence of the build cost indicates that the token is undamaged. Repair Cost (magenta): The number in the magenta circle on the left corner of the token (crippled side only). This is the amount of economy needed to repair the token (see D3 .3 Repair). The presence of the repair cost indicates that the token is crippled. Upkeep Cost (blue): The number in the light blue circle on the right corner of the token. Upkeep is the cost in economy required each turn to maintain a ship or other token (support industries, maintenance facilities, replacement parts, food, fuel, etc.). [Note: The sum of the upkeep of all your tokens on the map and in the Scrap Yard is your Total Upkeep and should always be indicated in the Total Upkeep bank on your Empire Control Sheet.] 84.25 Weaponry: Heavy Weapons (red): The number in the red hexagon on the lower

left side of the token . This is the amount of damage caused by the token's heavy weapons. Lasers (yellow): The number in the yellow hexagon on the lower right side of the token. This is the amount of damage caused by the token's lasers. Firing Arcs (red and yellow): These lines tell you in which directions the token can fire its heavy weapons (red lines) and lasers (yellow lines) (see D5.4 Firing Arcs). 84.26 Identification & Notes: Special Rules: A brief note indicating a special ability of that token

(see X2 Special Token Rules). [Example: 'Carrier (1)' indicates the token is a carrier.] Empire: The empire to which the token belongs (found in a heavier font (text style) from that of the special rules). Hull Class or Token Type: Tokens are referenced by the hull class or token type. Tokens generally indicate their type (base, squadron, mine, etc.) in bold text. A base token has the word 'base' on it, etc. The only exception to this is that ship tokens may not indicate that they are ships, but instead tell you the hull type of the ship (freighter, destroyer, etc.).

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ner indicates how many points of damage it takes to crip4 pie an undamaged token (undamaged side) or destroy a crippled token (crippled side ; see E2 Applying Damage). [Note: Empire specific tokens have the empire's color in the defense rating symbol.] 84.22 Jump Engine Indicator: This symbol in the upper right corner indicates that the token has a jump engine (see Hyperspace Jumps). [Note: Often the crippled side of a token will not have the Jump Engine Indicator, indicating that the token cannot jump on its own when it is crippled.] 84.23 Economy Indicator: Bases (which generate economy) have this symbol in the upper right corner where the Jump Engine Indicator is also found. Your Gross Economy equals the sum of Economy Indicators on your bases on the map.

D4.611 !!

843 Positioning Tok"ns on th" Map

84.31 Placement: Tokens are positioned within hexes so that the edges of the token are parallel to the edges of the hex (see the diagram in C4.3 Starting Fleet). 84.32 Ship Facing: The facing of a ship is the direction the forward part of the token (see B4.1 Token Features) is pointing. 84.33 Docked: A ship facing a base in an adjacent hex is considered to be docked to that base. Only ships can be docked. [Note: A squadron, base or other non-ship token adjacent to a base is not considered docked.] 84.34 Docked Position: A ship is considered in a 'docked position' to a hex if it is adjacent to and facing the hex. For a ship to be able to build a base in a hex, the ship must be adjacent to and facing the hex. Only ships may be considered in a docked position. 84.35 Stacking: A hex may 'contain' a maximum of 1 unit token (exception squadrons under a carrier (F1.2) and dormant Shadow vessels under a base (G3)).

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