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The Sphere of Knowledge Design Studio Fall 2017 2GBX Instructor: Elena Marferdini CONCEPT Devices for future architects

Computer will be the main high technology that architects will work on.

Architects will use VR to actually see and experience their design space, and discuss with partners or

3D Printer or robots hands will be used more for models making, instead of hand making.

Activities and spaces for future school

When architects work alone, they will only need a computer, VR and 3D maker. Space will be flexible, only if there is space for playing VR. Less requirements for the space.

On the day of presentation, audiences would be required to wear VR to see and experience the space. Space needs to be bigger but again flexible. It can be any empty space.

The concept is to create a big VR auditorium for any scale of model to display, while a few amount of small VR experience room surround it.

Étienne-Louis Boullée used the sphere as a symbol of enlightenment ideas in his Cenotaph for Sir Isaac Newton. In his view, the sphere was the geometry which represents innovation and perfection of new knowledge. In this project is not only about planning a new school but also envisioning the future learning environment. Especially for architecture education, there has been continuous development of new computational tools for 3d modeling and advancing design approach. So adopting new technologies became inevitable.

While speculating new learning spaces, we are focusing on Virtual Reality devices. In our scenario, make new SCIstudent can use VR devices actively and share those exciting moments with their classmates and public. For the phase 1, which called the Oculus, we've transformed Boullée's sphere into new VR showroom. New studio spaces will be located surrounding this huge spherical space and work as backstage for the showroom. Also, it has a close relationship with current workshop area and Magic Box so eventually working as a total production area. In the case used as outdoor screening area. Our scheme for the public area is broadening VR experience into a sunken plaza. To make it possible, We are adopting the grid which represents X-Y-Z coordinate system in the VR world as our ground areas between phase 1, phase 2 and current SCI-Arc. Once visitors stepped into the grid patterned sunken area, they


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