2015 - 2019
Zhanet hanet Mishineva
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ACADEMIC CITY OF EXCHANGE: AN EXPLORATION INTO SERENDIPITY PRODUCTION MArch 2 Year 5 Design Thesis Project Mangalore, India • Auturm 2018 - Spring 2019 INTERACTIVE MUSIC CENTRE MArch 1 Year 4 Design Project Cardiff, UK • Autumn 2017 - Spring 2018 FALMOUTH WATERSPORTS EXCELLENCE CENTRE
5 - 23
24 - 29
30 - 39
BSc Year 3 Design Project Falmouth, UK • Autumn 2017 - Spring 2018 TECHNOLOGY CASE STUDY - EDUCATORIUM (Utrecht, Netherlands)
40 - 41
BSc Year 3 Technology Project Cardiff, UK • Winter 2017 DESIGN PRINCIPLES AND METHODS
42 - 44
BSc Year 3 DPM Project Cardiff, UK • Winter 2016
EXTRACURRICULAR ACTIVITIES URBAN TRANSFORMATION Summer Course Universidad Pontificia Bolivariana Medellín, Colombia • Summer 2019 URBAN DESIGN ANG GREEN SYSTEMS PLANNING Summer Courses
46 - 47
48 - 51
University of British Columbia Vancouver, Canada • Summer 2018 URBAN DESIGN FOR THE PUBLIC GOOD: Dutch Urbanism Online Course
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Delft University of Technology Course Delft, Netherlands • Spring 2018
WORK EXPERIENCE Grangetown Pavilion, Cardiff Ty Krishna Cymru, Cardiff Rosalind Franklin Institute, Harwell Science Campus, Oxford Care Centre Bids Others
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MISCELLANEOUS Sketching & Photography Illustration Drawing & Painting
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ACADEMIC 4
5
LIVEABLE URBANISM _MANGALURU
https://liveableurbanism.wixsite.com/mangalore or scan the QR code below to go straight to our surveys: livableurbanism@gmail.com Cardiff University Welsh School of Architecture 6
@liveable_urbanism_mangaluru
Liveable-Urbanism_Mangalore-WSA liveable_urbanism_mangaluru @LUrbanism
METHODOLOGY
DOCUMENTING
DRONE
PEOPLE
STAKEHOLDER MEETING
STREET SURVEY STREET MAPPING 3D SCAN SURVEY
QUESTIONAIR
STREETS
INSTITUTIONS
GREENS
HERITAGES
WATER BODY
RESTAURANTS
TRANSPORTATION
NOLLI
ACCURATE BASE MAP SOCIAL INFORMATION
VISION
VALUE
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CITY OF EXCHANGE: An exploration into serendipity production ‘Liveable Urbanism’ Unit, WSA Mangalore, India • 2018 - 2019
This thesis explores urban and architectural design strategies that address the issues of education, liveability and social mobility in deprived areas of the city by introducing a strategy for intensification and infill to develop a compact, integrated intown community-oriented business park. It is an attempt to revive this connection between society and education and create a place where people come together to innovate through intergenerational exchange of skills and ideas and to collaborate in research, design and implementation of a new business venture. The site provides new spatial qualities such as varying routes, informal unplanned spaces and design for emotion as well as sensorial encounters with nature, designed to surprise and delight the senses and trigger instincts of curiosity.
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Manifesto
MANGALORE
City of EXCHANGE
Art is evolving, technology is its tool, tradition is its inspiration.
culture + knowledge + skills
BOLAR NEIGHBOURHOOD & THE PEOPLE
Type 4 school kids, well educated Type 5 market shop assistants, educated
Traditional Arts & Crafts
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Technology
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Education & Skills
India’s diverse traditions in art and crafts are more than just an important part of the culture they are a link to India’s history. One of the most prominent industries – the tile industry – is currently in its decline due to lack of labour hands and concrete being preferred in modern construction. New technologies are redefining not only construction techniques but also how art is made. Over the past few decades, art and technology have become more intertwined than ever before, whether it is through providing new ways to mix different types of media, allowing more human interaction or simply making the process of creating it easier. There is a need for innovation that revives traditional Indian art forms which are on the verge of extinction. The scheme proposes a place where people come together to research, learn and test alternative methods of tile manufacturing through new materials, processes, functions and create modern art that celebrates traditions.
Type 6 middle-age, skilled car technician
Type 1 elderly, poor, illiterate
Type 2 retired, home beedi worker
Type 3 young, local snake catcher
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MANGALORE Special Economic Zone (MSEZL)
Space accessibility analysis Study conducted using Space Syntax
existing
proposed
MANGALORE SEZ
out of town international business zone
MANGALORE
BOLAR SEZ
Normalised Global Integration
in-town compact business park
BOLAR Special Economic Zone (BSEZ)
proposed
Normalised Local Integration (10min Walk)
existing
COMMUNITY-ORIENTED BUSINESS PARK
Strategy
Bolar area seems to be the least connected neighbourhood in the city, especially its waterfront.
With the promenade, Bolar area behind the railway line which is underdeveloped seems to have developed better local accessibility and the process may result in a local high street at the neighbourhood level.
Pairing-up System
Rewards
“ The city is not attractive to young generations” Mrs Gayathrin N. Nayak, Deputy Commissioner
+ “With the decline of the industry and the high taxes, there is nothing else we can do but demolish our factories.”
existing
proposed
Education/skill Certificate
Frigate D’Souza, Rego Tile factory owner skilled
ambitious
abused
Graduates
“People are still segregated even today, there are places you just can’t go if you are of a certain religion, race or social group. ”
Financial Reward
neglected
Elderly isolated/lonely
talented
Student at National Institute of Technology, Karnataka
Normalised Choice Map
SUCCESS Students are ready to set up a business/start-up or look for a good job. Elderly people can look for a new application of their technology skill.
GOALS • Conscious, Educated, Aware people • Attractive, Lively, Dynamic spaces • Social, Inclusive, Just environment • Liveable, Sustainable, Resilient city
Method Using the base map prepared by the unit, an accessibility map of Mangalore was developed using space syntax tools (Depthmap) by Simona Jaraskute. After developing the urban strategy, various explorations to improving connectivity and accessibility by foot around city centre and waterfront were carried out. Using the syntactic variables such as connectivity, integration value (go to spaces) and choice value (go through spaces), as well as existing land use and land ownership data, the most suitable spatial network for the city was identified.
Findings By incorporating a pedestrian promenade and a few extra pedestrian alleyways in city centre, the average connectivity, average choice, average integration for both global and local network models were found to have improved. Connectivity and spatial significance (go to and go through places) seems to have improved alogn waterfront in general (see maps) however the most significant transformation in terms of spatial accessibility seems to be in the waterfront area between Car Street and Bander station.
PROBLEMS
!
ACTIONS • Economic + Education reward system • Flexibility to change • Reactivate waterfront • Creating job opportunities • Adaptive reuse • Mix existing residential with commercial use • Social and community spaces
• Lack of jobs - Outward migration • City is not attractive to the young • Abandoned places, disused green • No access to waterfront • Lack of heritage appreciation • Lack of social interaction • Contruction material waste
• Arts, Humanities and Social Sciences • Commerce • Management & Business Administration • International Business • Computer Science and IT • Engineering - Mechanical/Electrical, Civil, Aerospace, Electronics & Communication • Sciences • Architecture • Media, Communication and Journalism • Education • Hospitality and Tourism • Animation and Design • Graphic Design and Product Design • Law • Medicine and Allied Sciences • Environmental Science • Medical Physics • Food Science and Nutrition • Applied Botany
• • • • • •
Retired people Unemployed people Underprivileged people Uneducated people Former tile factory workers Any declining industry’s former workers
• Cottage industry: Beedi rolling Alternative Healthcare Providers (meditation, yoga or massage therapists) Psychologists Social Workers and Marriage Counselors Personal Beauty Salons Event Planners Performers and Creative Artists • -
Medium scale industry workers Coffee industry Cashew nut industry Fishing industry Boat-building
EDUCATION REWARD Elderly people are provided with a certificate for their new skill. Students are practicing and applying university knowledge, inspired by local traditions and culture.
? WHERE TO START? In the beginning, people are unsure what to do. Students are about to graduate so they start making plans for moving out of Mangalore to the big city. Elderly people are working in some sort of cottage industry so they can make ends meet.
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EXTERNAL FACTORS
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• Lack of Health & Wellbeing Awareness • No policies protecting heritage • Bureaucracy • Tax policies • Societal status • Funding/investment
Solution: Strengthening inter-generational bonding, bridging the technology gap and empowering different age groups.
FINANCIAL INCENTIVE Elderly people make profit from renting out their space to graduates. Students benefit from cheap rent for their business.
Density Analysis
Potential business scenario
BOLAR area Residential 72 %
Public 3%
Commercial 6%
Industrial 12 %
Green 2%
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Vacant spaces 5%
DENSITY PATTERNS (Urban Density Index - UDI)
HIGH URBAN DENSITY 0.8 UDI
Urban Density Index (UDI)
=
Building Coverage Ratio = (BCR) Floor Area Ratio (FAR)
=
MEDIUM URBAN DENSITY 0.6 UDI
total built-up area total area building area site area total floor area site area
Saranya Bhagyaraj
Pavan Ramaswamy
Currently a cottage industry worker - beedi rolling. Lifetime experience with textiles, particularly embroidery.
Recent graduate of Fashion & Technology passionate to create designs, inspired by traditional crafts.
LOW URBAN DENSITY 0.3 UDI
Business Idea:
GOALS:
Urban Spirits Apparel
- make the city more compact - increase urban density - mix commercial with residential - intensify in relation to street system - improve low economic class
Plan
Fashion is a way of expressing ourselves through our clothing and accessories. People try to stay “in fashion� and they are mostly influenced by popular culture which is reflection of cultural forces as well as social factors. Meanwhile, widespread use of the internet and communications are changing how and on what people spend their money. This phenomenon has led to emergence of the global citizens who participate in the global marketplace through multinational corporations offering brands which meet their ever changing needs. Research and planning are definite prerequisites for this type of fashion business enterprise. Pairing up an innovative entrepreneur and an experienced embroider can create a great business collaboration for a new line of technology aided, tradition inspired clothing. To keep startup costs to a minimum, their products would be sold predominantly via mail order or online. new
existing
Section
15% density increase
infills labs hub before - 43% density
new
existing
after - 58% density
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Fisheries College
Joyland School
Mphasis City Beech
Cultural Centre (Sion)
Commonwealth Tile Factory
NODES SYSTEM
Cascia Tile Factory Ice Factory
(BSEZ)
outward-looking business park (as opposed to Mphasis which is inward-looking)
X
Labs
X
X
X X
X Central Hub interconnected and coordinated
Reserach X
X
Neighbourhood Network with 5 sector specific centres:
HUB
X
Incubator
• Legal Advice Centre - conference and meeting rooms, admin offices, social space, etc. • Sandpit - a monthly event for pairing-up people • Accessible by all, central within neighbourhood
Large scale
1. 2. 3. 4. 5.
Medicine & Science Agriculture Transport & Logistics
Design & Manufacturing Sustainability
INCUBATORS
X
• Key core infrastructure • Support mechanism • Adaptive Reuse of dilapidated buildings
Medium
infills labs
X
X
X
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hub
RESIDENTIAL INFILL
physically and virtually (app) linked
• Independent studio spaces • Intensifying existing residential areas and increase footfall • Building shed or using abandoned buildings
Small
N
1:5000
pedestrian link CRZ
Sensorial qualities
Pattern
Light
Shadow
Breeze
Texture
Spatial qualities
Edge
Cantilever
Enclosure
Overlap
Tension
Serendipity
Site panorama
The THE WATERFRONT waterfront
Site aerial view 13
City of exchange
An exploration into ‘serendipity production’
Serendipity Spatial qualities
Tile from site
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Programme
As a gateway city, Mangalore has always held a sense of impermanence. Since 1990s, after the economic liberalisation and re-structuring in India, many industrial processes such as large industries (i.e. tile and textile) as well as small scale cottage industries (i.e. handicrafts and weaving) have been in downturn due to increasing mechanised production, declining market, or unavailability of raw materials. This has resulted in Mangalore witnessing a sharp decline in its main industry - Mangalore pattern roof tile manufacturing. Many settlements and communities that are associated with it have suffered economic hardship and marginalisation. 1 This thesis explores urban and architectural design strategies that address the issues of education, liveability and social mobility in such deprived areas of the city by introducing a strategy for intensification2 and infill to develop a compact, Edge integrated intown community-oriented business park. The area’s history along with Jane Jacobs’ notion of the city as “a messy incubator of culture and ideas” and her argument that “new ideas require old buildings”3 aided in the selection of an existing tile factory to be adaptively reused as an Innovation Centre whereby two different social groups, unemployed skilled elderly and entrepreneurial young graduates, are partnered to innovate through exchange of skills, business ideas and wisdom and to collaborate in research, design and implementation of a new business venture. Knowledge is the basis for invention and innovation in a post-industrial society4, therefore, the architecture of this centre has to be flexible, responsive and of reconfigurable character, one that allows for unpredictable chance encounters. Hillier believes that “encounters are not attributes of individuals, but patterns, or configurations, formed by collections of people”. 5 Van Andel argues that we cannot engineer the phenomenon of serendipity, however, certain conditions can increase chance of encounter. 6 In the context of tech companies and coworking, Lindsay claims that buildings designed for flexibility have a correlation with the variables of the outcomes of a space – engagement, productivity and innovation.7 Inspired by these theories, the thesis questions how can the look, feel, sight and sound of spaces and their social constructs support Cantilever serendipity? It is an exploration into people’s behavioural patterns and the concept of ‘serendipity production’ on city, site and building scale. The scheme connects the city with the waterfront and enters into a conversation with its inhabitants by providing socially and economically diverse experiences, but also sensorial encounters with nature, designed to surprise and delight the senses and trigger instincts of curiosity. Through a series of new interventions, the building provides new spatial qualities such as varying routes, informal unplanned spaces and design for emotion as well as spaces for intergenerational exchange of skills, knowledge and talent.
Sensorial qualities
Pattern
Light
Enclosure
Shadow
Overlap
Breeze
1. Ian Cook, Expectant Urbanism:Time, space and rhythm in a smaller South Indian city (Central European University, Hungary, 2015), p. 197 2.Mike Jenks, Achieving sustainable urban form (London: E. & F. N. Spon 1999), pp. 242-245. 3. Jane Jacobs, The Death and Life of Great American Cities (New York:Vintage Books, 1992), pp. 145-188. 4. Lorenzo Imbesi, Design for Post-Industrial Societies: Re-Thinking Research and Education for Contemporary Innovation (Carleton University, School of Industrial Design, Ottawa, Canada), pp. 1-9. Tension 5. Bill Hillier, Space is the machine (Cambridge University Press, 1998), pp. 20-32. 6. Pek van Andel, ‘Anatomy of the Unsought Finding. Serendipity: Origin, History, Domains, Traditions, Appearances, Patterns and Programmability’, article in The British Journal for the Philosophy of Science, 45 (1994). p. 638 7. Greg Lindsay, In the future offices will be designed to make you work harder (2014), <https://archiboo.com/event/engineering-serendipity/> [accessed 12 May 2019].
Texture
Elevation 1:100 Elevation 1:100
Elevation 1:100 @ A0
Promenade
Laterite pond - â&#x20AC;&#x2DC;kulamâ&#x20AC;&#x2122;
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Public Space 1
AXONOMETRIC VIEW
Entrance
Public Space 2
Under the canopy
Public Space 3 Waterfront
Exhibition
Joyland School Tinkering Lab
Information & Cafe
Innovation Centre
Viewing platform
Laterite pond External studios
Kulam Lily pond
clay tiles
First Floor Plan 1:200
battens
beams and rafters
new fink trusses
Viewing platform
pods
Laterite pond ‘kulam’
Ground Floor Plan 1:200
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Coworking space
ACADEMIC INCUBATOR The project is an Academic Incubator, sector specific to Product Design and Manufacturing. It is an attempt to revive this connection between society and education and create a place where people come together to innovate through exchange of skills and business ideas and to collaborate in research, design and implementation of a new business venture inside an existing tile factory.
Perforated brick wall
Exhibition in old kiln
For this programme, I selected an existing disused tile factory which is threatened to be demolished because the owner can no longer afford to pay tax for it. To protect the heritage, Iâ&#x20AC;&#x2122;m giving the building new life through adaptive reuse and the allowing the building to be an exhibit of its own right. This project envisions a loosely structured landscape and internal space that inspire people to develop new ideas. Exhibition spaces showcase successful products that inspire other people - the idea of preservation is not just about the structure but also about the culture of generosity and intergenerational exchange very much part of Indian traditions. The building is a platform for innovation, inspired by local arts and crafts, aided by modern technologies such as digital fabrication labs and workshops.
Lightwell space
19
Craft studios
Stair to upper level 20
Under canopies - rainy day
Exhibition shop
+
=
SLOW TRACK divided
maze
integrated
FAST TRACK
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GIES Environmental Strategies
Comfort conditions
ADAPPA STONE
visual sound thermal ventilation humidity
AND WOVEN BAMBOO FINISH - RESIN COATED
Lighting
MBOO FINISH
TERRACOTTA TILES
ACK OXIDE
RMEABLE GRANITE PAVING
Ventilation & Cooling
TRUSS B TRUSS A
22 RIDGE WELDED JOINT
Early model explorations
Woven bamboo
Final 3D model render 23
INTERACTIVE MUSIC CENTRE MArch 1 Year 4 Design Project Cardiff, UK • 2017 - 2018
The project will be a new architectural and cultural focal point that contributes to the revitalisation of the neighbourhood and aims to enrich the lives of all Cardiff children and young creative people by making learning of music dynamic, energetic, varied and fun. It will be a multi-artform venue that presents, produces and promotes music, live performance and art alongside a dynamic social space. A new landmark building for Cardiff where everyone can share their knowledge and passion for music. It rewards new life into old buildings and with the aid of interactive modern technology, stimulates learning, development and realisation. A new space for talent to reverberate into. The project proposes a highly sustainable building that builds on the existing character of the site, offers low running costs and nature harvesting techniques, flexible in use and in over time.
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Programme A programme-defining aspect of the scheme is the combination of 3 very distinct functions: the over-arching theme of music the interactive technology and the museum-like experience. Combined, they form an Interactive Music Centre. The idea of interactiveness is considered in 3 ways: with technology, architecture and nature.
technology
architecture
Office
Library
nature Gallery
Chamber Salon
Eudaimonia Machine
Individual Spaces
Spaces Connected
Proposed Scheme
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Primary existing axis
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Primary proposed axis
Existing
Local axis
Proposed
Site plan 1:500
Demolished walls The design strategy involves the demolition of some of the internal walls in order to achieve the proposed programme, allowing maximum flexibility, internal visual connections and a more open ground floor while preserving the character of the area.
Flexible Meeting Space 56m2
Preserved walls Thick cental wall (light red) will only be preserved partially because of the change of level. The rest (red) are preserved completely in order to utilise the existing structure - reducing cost on structure and enhancing the rustic character of the spaces.
Exhibition Office
Library
Chamber
Salon Gallery
Eudaimonia experience First space- Gallery - immersive interactive exhibition space. Second - Salon - space for brooding and curiosity. Third - Library - space for inspiration and interactive experience. Fourth - Office - space for practice and learning. Fifth - Chamber - space for Deep work and performing.
First Floor Plan 1:200
CafĂŠ
Ground Floor Plan 1:200
Link
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Sustainability Strategy We all understand the dire conditions the earth is facing. Many of us already take steps to reduce our own carbon footprint by recycling, minimising our use of fossil fuels and relying on sustainable energy whenever possible. But adopting sustainable design strategies is an even more essential way to move forward to minimise environmental damage and reduce energy consumption. Sustainable design is not limited to new builds, but can be incorporated into existing ones to increase their energy efficiency. Adding insulation, solar panels, and replacing traditional heating systems with low-energy models are simple, well-known ways to bring any building more in line with principles of green living. The Sustainability strategy is a crucial aspect of the overall design proposal. It employs passive and mechanical energy methods that enable efficient use of the building during day and night. The strategy is to invest into energy-efficient design solutions such as solar panels, rainwater harvesting system and passive design to save and reduce running cost in the long term. This methodology is very similar to the BREEAM principles. The design is environmentally responsive and covers all the holistic aspects of sustainable design. There are 10 themes of sustainable design followed in this proposal - a methodology that develops and tracks the environmental performance of a project throughout the design and construction process. This diagram shows some key sustainability initiatives proposed for the Interactive Music Centre.
PVs face South
• Way-finding system • Cycle route + bike racks • Pedestrian access • Bus routes
summer sun
• Community engagement • Monitoring • Performance tracking
• Flexible design • Innovation • Research and Development
• Investments • Performance winter sun
• Photovoltaics for electricity • Renewable energy use • High energy performance
• Rainwater attenuation • Greywater recycling • Water use reduction
Green roof
TANK
• Sustainable materials • Locally souced • Low lifecycle impact • Durable+maintainable
WCs
Comfort • access to daylight • thermal control • noise insulation
• Local community • History • Education
WCs
IRRIGATION
TANK + PUMP
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SEWAGE
• Rejuvenate site • Increase local biodiversity
Sectional model
Model of Interactive Musice Centre, Visitors Centre and Cathedral
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FALMOUTH WATERSPORTS EXCELLENCE CENTRE
BSc Year 3 Design Project Falmouth, UK • Fall 2017 - Spring 2018 Falmouth is a thriving, working port with centuries of maritime history and heritage, shaped and influenced by its strong connection with the sea. It has a characterful town centre, expanding universities, a beautiful river giving access to deep water and top-notch attractions. However, it also faces issues such as the town centre conflict between cars and pedestrians, decaying buildings, significant levels of deprivation, housing unaffordability and poor infrastructure. With my proposal, I have tried to build on its strengths and tackle its weaknesses in order to improve the experience of the town centre and the connection with the water - both physical and intangible. The scheme, located on the waterfront, is perceived as the transitional link between land and sea. Offering both recreational and professional activities, it is a place for exchange, sports and fun. Its main feature is a gantry mechanism for boat storage evoking the previous use of the site and allowing a continuous journey around its ‘performance’. 30
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A journey in time The building could also be perceived as a journey in the life of a watersports lover. Starting from the childhood, the love and interest towards water and watersports is born on the personâ&#x20AC;&#x2122;s first visits to the building. Once they become interested, they start to observe and get motivated to take part in a sport. The first step in the process of mastering a sport is to learn its basic principles and rules, then you practice using simulators in a safe environment. Once you have gone through all this, you simply immerse yourself in the water and let it embrace you.
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Technology Case Study EDUCATORIUM by OMA
BSc Year 3 Technology Project Utrecht, Netherlands â&#x20AC;˘ Winter 2017
For this assignment, we were asked to choose an existing building relevant to our design studio brief and project complexity. Research, analysis and evaluation of the case study was carried out in groups and our task was to demonstrate understanding of all key aspects such as structure, construction, building performance, building services and details. Part of the research was to produce technical models to show how the building is put together. The building relates to our studio theme as the main objective in our design projects will be to establish a new social central point in an existing neighbourhood with rich history and many layers of architectural fragmentation.
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Credits: Alister Webb Jennifer Wagstaff
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EXTRACURRICULAR ACTIVITIES 45
URBAN TRANSFORMATION IN COLOMBIA Summer Program Universidad Pontificia Bolivariana Medellín, Colombia • Summer 2019
‘Urban Transformation in Colombia’ was a two-week academic summer course, organised by Red Tree Study and taught by the Architecture School at Universidad Pontificia Bolivariana in Medellin, Colombia. We explored the city’s evolution first-hand, through a combination of on-campus lectures and practical site visits to prominent cultural, governmental and educational organisations and infrastructure projects that illustrate local public and private initiatives in sustainable planning.
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During the height of Colombia’s violence in the 1990s and early 2000s, Medellin emerged as a leader in urban planning and used the application of architecture and design as a tool to inspire social cohesion, which became known as ‘social urbanism’. We explored this model of development with the UPB faculty whose expertise is derived from direct experience in the planning, construction, and maintenance of local planning initiatives. We engaged with academics from a range of faculties in Architecture, Urban Planning, Landscape, Design, and Political Science and studied topics such as the history of the conflict, the process of peace and reconstruction in the country and the environmentally sustainable initiatives that have supported this.
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GREEN SYSTEMS PLANNING, VANCOUVER University of British Columbia Vancouver, Canada • Summer 2018 Vancouver Summer Programme was an amazing experience and learning opportunity. The structure of the course involved lectures in the morning and site visit every afternoon to the place or building studied in the morning. In just 4 weeks we visited Capilano River Regional Park and Watershed, Stanley Park, Fraser River New Westminster Pier Park, Pacific Spirit Regional Park, Surrey Bend Regional park, Terra Nova Park and UBC Westbrook Village. Our task was to identify the defining ecological services of each park and present our observations through videos, photos, sketches and notes. We also had to interpret and analyse the term Ecosystem Services by applying lecture content, reference material (park management plan, maps, ecosystem mapping) and guest speakers’ insights. Through the following images, it could be observed how I studied the role of parks in regional systems of greenways, the spirit of place, how ecological values influence park design and how people connect with the landscape. In addition, we had the opportunity to visit and explore some of the greatest examples of the work of one of the most famous Canadian architects and urban planners - Arthur Erickson’s. Examples: Law Courts Complex, Museum of Anthrolopogy, Vancouver Art Gallery, Walter Koerner Library, Evergreen Building, Robson Square.
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DESIGN IN THE PUBLIC REALM, VANCOUVER University of British Columbia Vancouver, Canada • Summer 2018 Similarly, the second course from the Vancouver Summer Programme also involved lectures from the faculty instructors and invited experts from the fields of architecture, landscape architecture and urban planning, in-class discussions and engagement exercises, and a series of walking study tours through Vancouver’s significant neighbourhoods and public spaces. Examples: Robson Square, False Creek Neighbourhood & Waterfront, Westbrook Village, Marine Gateway, etc. In addition, we had the honour of attending several lectures by the former mayor of Vancouver – Sam Sullivan as well as other professions such as Isabel Kunigk, Patrick Mooney and Jeff Fitzpatrick. Through these lectures, we learned how Vancouver’s context, geography and planning policies have shaped the layout and making of the city and its public spaces in a unique way; we studied the core concepts of neighbourhood and public space planning; analysed how the concepts of active transportation, transit oriented development, and multi-modalism help create vibrant, livable, sustainable communities; learned how to conduct site analysis and assess the qualities of a successful public space using a series of urban design methodologies and finally discovered how a well-planned and designed public realm increases livability and provides important social and environmental services to a city. Our final assignment was a Design Charrette for the redevelopment of “Lasserre Plaza” – a public open space north of Lasserre building – which has run down due to the lack of people going through this area of campus. Our proposal involved designing an Amphitheatre (stramp), a Canvas (artwall), a Cubo (seating lounge), a Parco (vegetation) and a Muziko (sounds).
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URBAN DESIGN FOR THE PUBLIC GOOD: Dutch Urbanism Delft University of Technology Course Delft, Netherlands • Spring 2018
Urban Design for the Public Good was an 8 week online course dealing with the planning and designing for the public good of the Netherlands. It gave us the opportunity to learn all about Dutch urbanism and apply this knowledge in a series of design exercises. Every module contained 3 core items: • A definition video in which a professional term or concept is introduced; • A precedent video in which this term is illustrated in a real life project or situation; • An assignment where you practice with the term or concept yourself. The topics for each week: • • • • • • • •
Week Week Week Week Week Week Week Week
1: 2: 3: 4: 5: 6: 7: 8:
Introduction The public good Reading the landscape Urban metabolism The fair city Modelling in urbanism Structure transformed Design and Governance
The following slides represent some of my proposals for the development of Yambol – my home town. 52
WORK EXPERIENCE 53
Grangetown Pavilion, Cardiff
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Ty Krishna Cymru, Cardiff
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Rosalind Franklin Institute, Harwell Science Campus, Oxford
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Llanfair Caereinion Primary Care Centre Bid
Waunfawr Primary Care Centre Bid
Ysgol Waunfawr
SUNSET
Siop Bryn Istyll
SUNSET
SUNRISE
SUNRISE
ND
S
Antur Waunfawr
ING
WI
G LIN
AI EV
PR
EV AIL
SUN PATH
PR
DS
IN
W
SUN PATH
Site Analysis
Site Analysis main road
stream
site boundary
1:2500
main road
river
site boundary
1:2500
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Community consultations and Workshops
School of Jurnalism, Media & Cultural Studies (JOMEC), Cardiff University - Site visit
VR training
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MISCELLANEOUS 59
Study Trip Zurich, Bregenz & the Vorarlberg 2016
SKETCHING & PHOTOGRAPHY
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Study Trip - Zurich, Bregenz & the Vorarlberg 2016
ILLUSTRATION
Kiss on the forehead
Alpha
So What
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DRAWING & PAINTING
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