No015Jan97

Page 76

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MIGHTY HITS

the Virtua Gun renaissance continues. As if Virtua Cop 1 wasn't enough, Sega have seen fit to support its plastic sharp-shooter with Mighty Hits, an intriguing collection of games that may well make your head hurt.

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... alHitl'1shu lhl jolnt. JohnWaynlllt1011rhllrtlHlt. Th e sub ' sam esareadisparatebunch,asyoucan see from the box outs. so a scenario of sorts isprovid edtotie italltogether,Astheg~meoriginatesfrom

Mighty Hits t akes a refreshingly new approach.

It's not as easy as il sounds and I'VI!' never

Instudofjustoffering.eientlenblutingaction, Mighty Hits conlains twenty sub-gimes which offer

got this one right..

relentleu blast ing action. Adm ittedly some of them

Ntver. Not that I' mcnp at gaml!5 or anything_

a.eslighllymorece.ebral, butthl!bl;utingbitrl!mains a ctrlt.al theme. This is a Good Thing. bfl:ausl! otherwisl! it would mak e for a pretty pointless VirtuI Gun game. And we wouldn't want that.

Clearly abright.

Japan. you can expect weirdness. bul in Mighty Hits the programmers haye out done themselyes. Coming on like an lSDfuelle d Weste rn, the intro shows assort edcartooncharacters in them idstofasaloonheist. The hold-up is hatted as the cast literallygoto pieces and the bar collapses on top of them. Mad. Thecharaclersintheinlroalsoserveloguide you through th e game,bygiYinginst ructionsoneach game and then uinging as you foul it up horribly. At

vibrant piece of software with some nice 3D but is Mighty Hits worth any more than a cursory investigation?

point. Since there aren't many red ones, just shoot the lot an d you'U win anyway.

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K ... ln upd.tll. But lean路t ... memberwhlchltem. Dug.


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