Compute_Gazette_Issue_49_1987_Jul

Page 57

Quick thinking is required in this classic two-player arcade game that includes just enough added features and twists to make it an entirely new and very addictive challenge. For the Commodore 64. Two joysticks are required.

Both players leave a path of light—which is deadly—on the screen as they move. You score

"Squeeze" is an updated version of the arcade game Surround. As in the original game, the object is to try to

the screen. At first, the fireflies

points by driving your opponent

into one of these paths. The score is constantly displayed at the top of move slowly, but as the round pro gresses, they begin to move in

force your opponent to bump into a

creasingly fast, making it more and

path before you do. New features

more difficult to avoid the paths that soon fill the screen.

allow you to wrap around the edges

of the screen and selectively turn off the light that makes your path.

Squeeze includes a wrap

around feature, which means that if your firefly goes off any side of the screen, it will reappear on the

The game is written entirely in

machine language, so you'll need to use the "MLX" machine language entry program found elsewhere in this issue to enter it. When MLX

asks for a starting and ending ad dress, respond with these values: Slarling address:

C000

Ending address:

C997

Be sure to save a copy of Squeeze to disk or tape before exit ing MLX.

Playing The Game Since this is a machine language

game, load it with a command like this: LOAD"SQUEEZE",8,1

screen at the opposite side. For in

Lightning bugs fly through a maze of their own trails in this unusual varia tion of a popular video game.

used when you saved the program.

To start the game, type SYS 50542.

Squeeze begins with two fire

stance, if you go off the bottom of the screen, your firefly will reap pear at the top.

Another added feature allows you to selectively turn your light on and off, creating holes in the path

that you make. To keep your light off as you move, hold down the fire

flies on the screen. The player with

button. Careful use of this feature

the joystick in port 2 controls the green firefly, which begins each

will allow you to leave escape holes in your path. Keep in mind that

round on the left side of the screen.

your opponent can make use of

The player holding the joystick in

these holes as well.

port 1 controls the purple firefly, which begins on the right side. The

player reaches 10 points. The screen

The game is over as soon as one

game doesn't start until one of the

turns red to show that the game is

(Tape users should use LOAD

fire buttons is pressed. All subse

over. To play another game, simply

"SQUEEZE",1,1 instead.) You'll

quent rounds begin automatically

have to substitute the filename you

after a crash.

press either fire button. See program listing on page 87. COMPUTED Gazelle

July 1987

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