Commodore_Power-Play_1986_Issue_20_V5_N02_Apr_May

Page 38

S0FIU1HRE REVIEWS

REVIEWED BY IsttVIN UUKO

Gamemaker DKMMMtt

Computer: Commodore 64 Publisher: Activision 2350 Bayshore Frontage Road Mountain View, CA

ever had

94043 Medium:

Disk

Price:

829.95

Ifyou've an idea for

Using a programming formula that a logical, easy-to-use construction kit,

the

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2 V! M.OJi 3 Si OKH SHU

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programming

abilities,

are truly original and personalized. booting

1

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your

editing routines, to make games that After

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doubted

that can be put together in any num own bits and pieces, using the several

m

but

filled with bits and pieces of games ber of ways. Or, you can design your

m

m m

a game

proved successful in Designer's Pen cil, author Gary Kitchen has fashioned

wmmm m mmwummmmm

Gamemaker

double-sided

disk, you arrive at the editor. Mere are

is for you

the paths to the various libraries and editors as well as the main program editor. In a window at midscreen are all the programming lines you'll need,

arranged in alphabetical order so that you may scroll through them quickly to find the one you want. Once you've found the line, click

the joystick button to move it to the actual program area below, then push your stick forward or back to find the

and share them with friends who do

next line you need.

not own Gamemaker.

Should your selected line call for a

Or better yet, enter your best effort

variable or a sprite, that part of the line is highlighted until you lill in the

in Activision's contest! The rewards

for winners of the contest include

information, such as screen coordi

both money and publication. I'm sure

nates or spritename. It is as easy as it

my game, where you shoot arrows at

sounds,

and

the pre-written

com

race cars and get a quacking sound at

mands save you both time and syntax

creating.

errors.

works the same. The enlarged grid

From here, you may access the li

The

background

editor

every hit, will be the one—but go ahead and send yours in, anyway.

makes fine detail possible, and allows

How good can the games be? It's

braries that are contained on the Hip

you to make sure that outlines are

anybody's guess. Experiment Strive

side of the disk: a library of sprites,

completely closed before filling them

for greatness. If you've ever had an

sound effects, backgrounds, and mu

with color.

sic. I suggest you page through these

To me, the creation of sounds and

idea for a game but doubted your pro gramming abilities, or if you've ever

libraries first to familiarize yourself

music is stilt a mystery. Yet, in hop

wondered how

with them. Or, if your idea calls for

ping around the editors with a joys

game

something not contained in a library,

tick, I

then Gsmettmker is worth your con

you may go to the appropriate editing

sounds and incredible music. Fortu

mode and create your own sights and

nately, for others like me who may

In fact, although the name belies it,

sounds.

have a tin ear, the library of sounds

1 think it is as valuable for dissecting

and music is quite simple.

as it is for construction, allowing you

The sprite editor is familiar, con sisting of an enlarged grid where the

was able to create credible

are

the elements of a

combined

into

a

whole,

sideration.

Any game elements you create can

to take a game apan and examine it

joystick

be saved to your own library disk, and

piece by piece. Perhaps it should have

clicks and movements, as well as a

any game created can also be saved to

been called GamemakeiiCume Vn-

"life-size'' image of the sprite you're

disk. This way, you can write games

Maker.

sprite

36

is

constructed

APRIL/MAY'86

with

Q


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