GRAVINAUTS for the C-64 BY CLEVELAND M. BLAKEMORE On the world of Arkion,
survival is a tough busi
level. The game gets increasingly more difficult at each lev
ered by a deadly acidic ocean,the inhabitants
el, as the speed of the game increases, and at the highest level your visibility is affected when a fog bank of chemicals
must remain continuously in the air, sup ported by rocket backpacks. To stay up, they engage in a never-ending war for fuel. The loser is doomed to a very short lifespan. The Gravinauts, as they are called by the colonies of the Milky Way, battle each other by trying to reach a higher vantage point in the air than their opponents and smashing into them, destabilizing their gyros and caus ing their backpacks to explode.
Because the fuel tanks stored higher up in the atmos phere are more closely guarded, they are entrusted with greater fuel supplies. They are therefore more impor tant than the ones resting on the lower "ice glaciers" which are huge bodies of frozen chemicals floating in the air above the ocean. The purpose of the game is to take fuel off the glaciers,
r
destroy your opponents for points, and advance to the next
ness. Because the surface of the planet is cov
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Since November 1984, Mr. Nibble has successfully copied heavily protected diskettes lor grateful C-64 owners'
sets in, obscuring your view of the glaciers. You must conserve fuel, using rebounds off objects as much as possible, and try to knock out your enemies with as little effort as is necessary. If you run out of fuel, your
rocket backpack will explode. The game is played with a joystick in control port 2. The controls are simple. Push the fire button with the joystick centered to fire a straight thrust of exhaust, push the fire button with the joystick to the left to propel your self left, and with the joystick to the right to go right. These are the only controls! Gravity is the only thing that will make you sink, so if you fire too much fuel you may begin gyrating out of
control, rebounding off glaciers until you can stabilize yourself. Because you are in "Zero G" gravity, there is no loss of kinetic energy when you bounce off some thing—so you could keep bouncing ad infinitum until you slow yourself down with short bursts of fuel. Each enemy gravinaut is worth 250 points—you may occasionally get a double score of 500 off one opponent.
The fuel tanks contain fuel supplies in increments of five from top to bottom, with the tank at the lowest level worth
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five and the highest worth twenty. If you manage to de stroy all three of your opponents, and pick up all the tanks of fiiel, the screen color will change and you advance to the next level. Each time you start out on your plat
form at the bottom, the only safe spot on the sea of acid. Any contact with this solution at the bottom will destroy The next generation in archival methods is here today! • No beller disk copier al any price
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your player. You can also score points by leading your opponents into the acidic sea, where they will be quick ly burned up. \bu only have one man per game. If he blows up, push fl to start a new game at level one. There are situations where you may have to hit an ob ject solidly for it to be affected. Sometimes you can take a glancing blow on the surface of the acid sea or from one of your opponents without being killed. High score since the game was started is displayed in light blue in the upper right corner. My highest so far is 7550, which you will have to beat by passing through several of the upper level "invisible* screens, where the screen is the same color as the glaciers and they cannot be seen. The game is typed in as a hex listing. Be sure to use
Special MSD Version now available!
Header Service No. 187
32
AHOY!
Flankspeed (see page 118) when typing it in so that you can be assured of an error free program. □ SEE PROGRAM LISTING ON PAGE 143