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DIGITAL TEACHING AIDS BASED ON EDUCATIONAL ROBOTS FOR STEAM EDUCATION

Advisor

Nian-Shing Chen, Hui-Ching Yeh, Yu-Fen Yang, Chih-Chien Hu, Ai-En Lin

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Team Member

Chen-Hsuan Huang, Ya-Wen Cheng, Wei-Lun Chang, Yu-Tang Hsueh, Huai-Hsuan Huang

Responsibility

Being lecturer, Mapping curriculum, Preparing teaching aids, Designing product packaging

Research Description

This study is a combination of learning modules such as educational robot, Internet of Things technology, IoT three-dimensional toy house, and programming, aiming to help students practice STEAM concepts which combines five sorts of professional fields such as science, technology, engineering, art and mathematics, extending interactive practical courses integrating digital technology media. The teaching aids and learning modules can be flexibly adjusted in difficulty according to the needs of the course, including the learning content can be customized for the teaching theme. It is suitable for STEAM learning, language learning, and Maker activities. We conducted the experiment at 2019 Yunlin Elementary School Artificial Intelligence & Science Summer Camp.

DEVICE & MATERIAL

Robot (Kebbi Air) Tablet Scanner IoT 3D Toy House

Learning Procedure

Making IoT 3D Toy House

Story Brainstorming

Making LED Control Wire Board

Integrating 3D Toy House, Wire Board and Educational Robot

Blocky Programming

Presentation

Product Packaging

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