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DIGITAL TEACHING AIDS BASED ON EDUCATIONAL ROBOTS FOR STEAM EDUCATION
Advisor
Nian-Shing Chen, Hui-Ching Yeh, Yu-Fen Yang, Chih-Chien Hu, Ai-En Lin
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Team Member
Chen-Hsuan Huang, Ya-Wen Cheng, Wei-Lun Chang, Yu-Tang Hsueh, Huai-Hsuan Huang
Responsibility
Being lecturer, Mapping curriculum, Preparing teaching aids, Designing product packaging
Research Description
This study is a combination of learning modules such as educational robot, Internet of Things technology, IoT three-dimensional toy house, and programming, aiming to help students practice STEAM concepts which combines five sorts of professional fields such as science, technology, engineering, art and mathematics, extending interactive practical courses integrating digital technology media. The teaching aids and learning modules can be flexibly adjusted in difficulty according to the needs of the course, including the learning content can be customized for the teaching theme. It is suitable for STEAM learning, language learning, and Maker activities. We conducted the experiment at 2019 Yunlin Elementary School Artificial Intelligence & Science Summer Camp.
DEVICE & MATERIAL
Robot (Kebbi Air) Tablet Scanner IoT 3D Toy House
Learning Procedure
Making IoT 3D Toy House
Story Brainstorming
Making LED Control Wire Board
Integrating 3D Toy House, Wire Board and Educational Robot
Blocky Programming
Presentation


Product Packaging





