In response to your groups key research terms you are asked to imagine potential scenarios that might be encountered in the speculative ‘vertical village and mini metropolis’ of STH BNK. You are asked to be speculative and experimental in considering the potential of what these retail, creative and living activities maybe.
Consider a number of significant relationships that will need to be tested and further understood relative to your key terms - what are the challenges and opportunities? Where are the moments of exchange, agency and participation?
How can you begin to diagram these out as a user journey? Think critically about the agency of user journeys, user journey mapping and the notion of ‘Promenade Architecturale’– the itinerary of spaces and activities.
Consider the key programs you wish to focus on, start to tease out the relationships and sequence that they will present for the user. This journey will be a specific response to a particular territory that you are interested in addressing through design experimentation, not a generic journey or path.
This exercise should give you the initial conceptual, programmatic and spatial framework to proceed with your design prototypes. It is important to identify speculative questions to explore.
How will you interface and modify the citizen exchange and experience? This diagram will help you to identify what needs to be tested and prototyped by your group.
Remember that your prototype will be focused on a service, cultural or communication proposition, it will be critical to consider sequencing and user pathways.
You should include your spatial and programmatic relationship to the urban interior that wraps the site. You may also consider broader digital and communication systems that are part of the experience.
Use you group Miro board to assemble your user journey diagram, include your initial aims, relevant aspects of your taxonomy, prototypal process, and your group reflections on the outcomes.
6 Research Stuffs
- Imagine the potential scenarios might be encountered in the speculative ‘vertical village and mini metropolis’ of STH BNK.
- what are the challenges and opportunities? Where are the moments of exchange, agency and participation?
- "Promenade Architecture"
-What is Citizen exchange and experience,? explore more about it.
-what will be the Service, Cultural and communication proposition?
-What is boader digital and communication systems? and how it influencing people's experience?
8 Thinking Stuffs
- Our individual thinking of key term trajectories
- Speculative and experimental in considering of potentials
-Critical thinking about user Journeys
-Questioning " Promenade Architecture" ( after research)
- More questions towards initial concepts and spatial frameworks about design prototypes (may be making lots of routine and figure out the pros and cons)
- Tease out the relationship between you ideas and the actual sequances. could be some of the benefits, the aiming about you thinking. (also need some of imagination graphics)
- The way how to interface and modify the citizen exchange and experience. use sketch to identify what needs to be tested and what needs to be constructing. I mean > Prototype
- Thinking about the relationship with Urban interior, basically expansion of interior design, some entertainment facilities, Children care ?, Community infastructure,etc.
4 Making Stuffs
- Diagram of user Journey
- Itinerary of spaces and activities
- Write the Final reflections as an outcome.
Arrange time reasonably, step by step
The content of the first part, there are three parts in total, I will follow up the second part and we have four weeks, come on Fellas
The "vertical village and mini metropolis" conception it refering to a high-rise building or a complex that aims to provide a variety of residential, commercial, and community facilities in a condensed urban setting, similar to a small-scale city or village.
Case Study
The similar case that we could explore with is Melbourne Square, behind Kavanagh St , Southbank.
A rich narrative of built form, Melbourne Square is a landmark urban destination that enhances the community and redefines the way residents live. The development has been curated to nurture a diverse vertical village, with community connection. Melbourne Square’s core point of difference is the 14,000sqm of combined private and public amenity. Residents can make use of exclusive features from sweeping resortstyle pools, gyms, golf simulator, music, dining and games rooms, as well as the surrounding 3,745sqm public park.
The dual elliptical residential towers are connected by a highly activated shared podium – drawing on the inspiration of the adjacent Melbourne Arts Precinct. The pleated façade design allowed us to ‘twist’ every floor plate throughout the towers, widening external views, maximising natural light and increasing floor area, while internally providing special bay window elements within the residences. A highly articulated façade to the podium levels softens the base of the tower forms and embeds the development within the lush natural surrounds of the public space.
Melbourne Square’s interiors are designed to redefine how we live, fusing design, architecture, creativity and community to create the extraordinary. Each apartment reflects the vibrant essence of Melbourne and gracefully incorporates the external narrative, with layered and rich textures reiterating the pleated architectural form in a powerful and meaningful way. Joinery detailing ties in with the pleating on the tower exteriors, suggesting a cohesive approach through signature elements. Lighting is used poetically, subtly illuminating internal spaces without distracting from the cityscape beyond, allowing the 360-degree views to take centre stage.