THE 2ND SKIN - YEN.F

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DIGITAL DESIGN + FABRICATION SM1, 2016 M1 JOURNAL - 2nd SKIN SZEHARLAIGNE YEN 720182 LUCA Thursday 10am

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Photograph

The item to be represented for this module is the traditional hand held fan. It suggests a skin and bone system that will be incorporated towards the various analytical and design aspects of this project. Photographs of the item were taken to allow the viewpoints of different perspectives of the fan in its actuality.

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Measured Drawings

The measured drawings are on the scale of 1:2 and are measured in mm. Sections are not shown as the plan and elevation have translated the different elements and forms that the fan may take into shape. 3


Analysis

The design incorporates skin and bone; with wooden flat sticks as bone holding together a cloth membrane. The midpoint of the fan holds the sticks through compression, which also permits torsional movement of the flat sticks. The limit of it’s expansion is determined by the size of the cloth that the wooden bone structure is joined to.

Photocopy of fan “When measuring it, numbers return transparency to the form, with all it’s negative qualities...”, Enric Miralles in How to lay out a croissant suggests the importance of form over the other qualities of a subject when conducting an analysis. The fan is then flattened and photocopied in a relaxed opened state. This is important as to be able to measure the angles and actual shape of the fan properly when its expanded as measuring the fan in reality may be affected by human errors.

Section of fan (Open) 1:1

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Through a folding effect the fan is able to expand or collapse the cloth membrane, transforming the overall form of the fan. This is also to ensure that the fan is easily transportable when it is compact.

The whole of the middle bone section is removed to analyze the skin of the fan. When expanded without the middle bone structure, the cloth is shown to have been a half-moon cutout of a larger circle.

The absence of the middle pieces also dissipates the limitations of the fan model, causing it to be able to create 3d shapes.

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Digital Model Process of modelling

Started with constructing lines that would have the dimension of the wooden sticks and used Polylines and Curves to make the outline.

Used ExtrudeCrv to make a 3D model of the two different bone section types: middle and side parts. Angled the sticks 6° to the left using Rotate.

Constructed 23 middle stick sections using Copy and Rotate.

Added on the side sections and aligning them towards the fan by panning back and forth from the Right and Perspective views while using Gumball.

Constructed several separate lines that connect from each section using the Polyline tool and used Surface on 4 corner points to create the cloth membrane.

Finalized product.

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Final Digital Model

SW PERSPECTIVE VIEW

TOP VIEW

FRONT VIEW 7


Sketch Model

The shape was derived from the idea whereby both ends of the sticks of the fan are connected to one another. This creates a sort of ball formation that is capable of unfolding and expanding. It is made out of high GSM paper and paper fasteners.

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Sketch Model

Inspired by the ideas of wings that can contract and narrow inwards and expand and jut outwards. Different lengths of the joints and connections determind the spanning distance of the model. It is made out of cardboard, wooden sticks and paper fasteners.

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Sketch Design #1 Et Arma

1:25

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The idea of the armor is derived from the thought of wings enveloping the user and shielding them from harm. The winged part of the design folds invertedly, covering the torso of the user. An expandable headpiece is also added to avoid eye contact between the user and a threat to their personal space. The design also incorporates the idea of keeping their intimate space, allowing them to share their personal space together with those that they feel safe with, providing not only a sense of protection but also comfort.


Sketch Design #2 Et Galea

No-threat mode. Neutral, Hides eyes.

1:25 Rotates around shoulder

Neckpiece

Threat mode Aggravated Shows eyes to intimidate

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Headpiece

H

Extends outwards on a plane

Similar to how animalistic instincts allow smaller predators to protect themselves from intruders of their space, the helmet provides an offensive barrier that protects the user from harm. Inspired by the frilled neck lizard, the neckpiece expands and juts out forwardly towards threat and harm. The design involves shielding your eyes away from others when in the neutral position, however in threat mode the headpiece then exposes the glaring eyes of the user, intimidating those around her. 11


Sketch Design #3 Scutum et Gladium

Wing span increases distance 1:25

Structure that sits on shoulder

The sword and shield is both an offensive and defensive skin. Mounted onto the shoulder of the user, they are able to shield themselves by the use of the folded fan like structures that encloses the body from the waist up. The design interface, by the addition of a wing, allows the user to adjust the amount of distance of personal space that they would need. Having the idea of the user and their situations in mind. Furthermore, it is left-hand compatible 12


Appendix

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Appendix

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Appendix

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