Xfrog 5 for Cinema 4D Manual English

Page 22

16

2.3 Branch Object

Xfrog 5 Plugin

In order to create subsequent branching levels the Branch Objects need to be linked in a specific hierarchy. The Branch Object expects a number of different Objects linked to it, similar to the C4D Sweep NURBS Object. The different positions in the subhierarchy are reserved in the following way:

The Branch Object creates – not really surprisingly – branching structures. One Branch Object on it's own looks in it's default shape like a conical horn that could remind you of a trunk. This shape is achieved through the iteration of segments along a line which are all triangulated together forming a hull. The segments are continuously scaled down until the last segment is ending in a point

Linking several Branch Objects together creates a tree structure with several branching levels. Each Object represents one branching level.

The first position in the subhierarchy contains the Object that is multiplied by the Branch Object and is arranged in the characteristic conical shape. This position can be occupied by different Objects. The default Object in the first position is a Circle that defines the profile of a tubular hull forming the trunk or the branches. The shape of the hull is controlled by an algorithm as explained in the section "Object Properties". The Circle can be made editable by selecting "Make Editable" from the Edit menu in order to deform the profile.


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.