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Gen Z : Selling
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Educational Exhibition
The mission of Gen Z exhibition is to inform visitors through recognizing Generation attributes and proclivities, and attempts to shed insight that could serve to relieve generational anxiety, evidenced to be a clear and present hazard.
“PIXEL”
What is urban anxiety?
What would a state without anxiety look like?
The Crossroads of Gen Z Life where is the anxiety?
This story-telling exhibition relieves the Gen Z’s anxiety through displaying seven objects. Visitors have three routes and experience according to the characters and scripts they choose.
Create An Experience From Seven Objects
Seven objects on displaying are related to specific roles, scenes, and events.
Overall space is designed in the form of grid, and cube frames with dramatic artificial lighting, creating a “pixel world, and visualizing “information explosion era”. Combining the characteristics of “games” and “explorations” of Gen Z people, the exhibition starts from choosing characters, and arranges narrative sequences based on themes and different characters.
Anatomy Model
VOCATION / EDUCATION SCENE
Plaza Scene
Home Scene
In this team project, my contributions include “pixel world” co ncept, multi-sensory experience