ACTIONS
WORG
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Large monstrosity, neutral evil
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.
Medium beast, unaligned Armor Class 13 (natural armo r) Hit Points 11 (2d8 + 2) Speed 40ft. DEX 15 (+2)
STR 16 (+3)
DEX 13 (+1)
CON
13 (+1)
INT 7 (- 2)
WIS 11 (+0)
CHA 8 (~ 1)
Skills Pe rce pti on +4 Senses darkvision 60 ft., passi ve Pe rceptio n 14 Languages Goblin , Worg Challenge 1/2 (100 XP)
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hear ing or smell. ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
WOLF
STR 12 (+1)
Armor Class 13 (natural armor) Hit Points 26 (4d10 + 4) Speed 50 ft .
CON
12 (+1)
INT 3 (-4)
WIS 12 (+1)
CHA 6 (-2)
Skills Perception +3, Stealth +4 Senses passive Perception 13 Languages Challenge 1/4 (50 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or a re raised by goblins and hobgoblins . Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language a nd Goblin, and a few learn to speak Common as well.