PRELIMINARY work portfolio - Will Hedges

Page 1

The following represents my personal projects and preliminary work within different studios or other classes at Fay Jones School of Architecture + Design

TONAL DRAWING

2020

Photos of nature were taken to  capture its different textures. The photograph (above) is a rock structure fireplace.

Then, we were asked to replicate the photograph we have taken in a tonal drawing. The final drawing (right) took approximately 30 hours to complete.

4
STAIR ELEMENT
6
In Marlon Blackwells Studio, Figures and Logics we were given an element (stairs) and had to create a movie poster representing its different forms in the world around us.

PROTO-ELEMENT

In Marlon Blackwells Studio, Figures and Logics I was given an element (stairs) and had to mix it with another element (column) to create a structure implementing both together.

7

PROTO-ELEMENT HYBRID

In Marlon Blackwells Studio, Figures and Logics I was given an element (stairs) and had to mix it with another element (column) to create a structure implementing both together.

8

MATERIAL STUDY

In Marlon Blackwells Studio, Figures and Logics we visited our site in Clarksdale, Mississippi and were given the assignment of making a 5x5 material study of the context representing color and texture.

9

Project Title: Architects Against Mediocrity

Author(s): Will Hedges

Overview: Architects Against Mediocrity is a game that incorporates the fun and humor of Cards Against Humanity with architectural themes. Players take turns acting as the client, who has a specific requirement with a blank space, while the other players act as architects, providing a card to fill in the blank. The goal is to create the most entertaining, outrageous, or intriguing architectural project for the client.

Game Components:

Client Cards: These cards contain a brief description of a project or requirement with a blank space where the architects must fill in a specific architectural element, style, material, or technology.

Architect Cards: These cards have various architectural elements, styles, materials, and technologies that can be used to fill in the blank.

Gameplay:

1.Choose a player to be the first "client."

2. The client draws a client card from the deck and reads it aloud to the other players, leaving the blank space as a pause. For example, "I need a new office building that uses _____ as the main construction material."

3. The other players (architects) look through their hand of architect cards and choose one card to fill in the blank. Each player should have a hand of seven architect cards at the beginning of each round. architect cards might contain options like "recycled shipping containers," "gingerbread," or "transparent aluminum."

4. The architects place their chosen architect card face down on the table. Once all architects have placed their cards, the client shuffles the cards so that they don’t know who the card belongs to.

5. The client then reads each submitted Architect Card aloud, filling in the blank in the Client Card. For example, "I need a new office building that uses recycled shipping containers as the main construction material" or "I need a new office building that uses transparent aluminum as the main construction material."

6. The client chooses their favorite response based on humor, creativity, or personal preference. The architect who placed the chosen card receives one point.

7. All played Architect Cards are discarded, and the architects draw new cards to replenish their hand to seven cards. The role of the client rotates clockwise, and the game continues until a predetermined point total, or a set number of rounds is reached.

8. The player with the most points at the end of the game is the winner.`

ARCHITECTS AGAINST MEDIOCRITY

Architects Against Mediocrity wants to pick a fight with bad building designs! We want to start a conversation about the state of many Ameri-can buildings and developments being average or ordinary, and lacking in originality or creativity. It is often characterized by designs that are predictable, uninspired, and lacking in innovation or artistic merit. Mediocre architecture may result from a variety of factors, such as a lack of artistic vision, poor planning, lack of site specificity, unsustainable designs, insufficient resources, or an overly conservative approach to design. It can also be the result of architects and builders who prioritize functionality over aesthetics, or who are more focused on meeting project deadlines or budget constraints than on creating a truly exceptional building. Architects Against Mediocrity is a game that incorporates the fun and humor of the popular game Cards Against Humanity with architectural themes while poking fun and raising awareness of the many mediocre buildings in the world around us. Players take turns acting as the client, who has a specific design need , while the other players act as architects, providing a card to fill in the blank. The goal is to create the most entertaining, outrageous, or intriguing architectural design ideas for the client!

10
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.