V-Game Official Newsletter - Issue 03

Page 1

Issue No. 03 Vocational Training in Programming Using A Game Based Appraoch : VGame

Project Partners Leeds City College (Coordinator) Leeds, United Kingdom

The Gamification of Education in a Digital Era In this issue Welcome! p.1 The V-Game Approach p.1 Project Objectives p.1

MECB Ltd. Iklin, Malta

3rd V-Game Meeting p.2 About Erasmus+ p.2 Meet the V-Game Partners p.3

Keep in Touch You may keep up to date with the latest V-Game activities by visiting the official project web-page: www.v-game.eu All the news, dissemination events and project updates will be published through this web-page. The page may also be access by scanning the QR code below.

Action Synergy SA Athens, Greece

Project Partners p.4 Keeping in Touch p.4

Kuressaare Ametikool

Saaremaa, Estonia

Colegiul Tehnic Dimitrie Leonida

Petrosani, Romania

CERES

Rome, Italy

4

Video Games in the Classroom p.3

Kehtna School of Economy and Technology

Kehtna, Estonia

This publication reflects the views only of the author and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658

September 2015

Project Objectives O1: To conduct a study in order to understand the needs of students and the s t a k e h ol d e r s who teach programming skills. O2: To develop a digital game intended at fulfilling the needs identified in O1. The development process will also include the creation of material which will support stakeholders in implementing and using the developed game. O3: To disseminate the outcomes of this project at a national level through a variety of media such as this newsletter, the creation of a project web-page and other dissemination events.

www.v-game.eu

Welcome! Welcome to issue No. 3 of the V-Game digital newsletter. This newsletter brings you news and updates concerning the Erasmus+ project entitled: Vocational Training in Programming Using a Game Based Approach. Since the publication of the last issue, the Maltese partner MECB Ltd. hosted the 3rd V-Game consortium meeting. During the meeting the partners discussed key issues related to the management of the VGame project. In addition this meeting also enabled the partners to plan key objective for the upcoming months. During their visit in Malta, the partners were also invited in a Multiplier Event. The alpha version of the developed game was showcased to students, teachers and game developers who were present at the multiplier event. More details about the meeting and multiplier event can be found on page 2 . The general object of the project is to explore and develop a digital game that can be exploited in order to teach VET students HTML5 and Java Script programming languages.

The V-Game Approach V-Game is a web-based role-playing game, which is being developed as part of the Erasmus+ V-Game project. The objective of the game is to introduce the gamers to basic web-page programming languages such as HTML5 and CSS . Unlike traditional approaches, the underlying notion of the V-Game project is to render the process of learning a new programming language enjoyable and attractive to students. This is being achieved by creating a role-playing game where in each level the player learns a new aspect of HTML5 or CSS language. In each level the student is presented with an explanation followed by a small quiz, which enables him/ her to proceed to the next level. During this process the player can customers the game character by collecting awards and tokens.

1


Issue No. 03

Meeting #3 in Rabat, Malta

The V-Game project involves 7 partners from the United Kingdom, Malta, Greece, Italy, Romania and two partners from Estonia. In this first issue we are introducing two new partners: Colegiul Tehnic Dimitirie Leonida from Romania and Centro di Ricerche Economiche e Sociali from Italy.

The second meeting between the project partners was hosted by the Maltese partner MECB Ltd. The meeting took place in the historic town of Rabat, Malta between the 15th and 16th of May 2015. Throughout the two-day meeting the partners presented the work which was carried out since the last meeting particularly progress pertaining to the game development. In addition the partners also discussed tasks which should be carried out in the next months. During the VGame meeting a Steering Group Committee. The purpose of this committee is to contribute directly and follow closely the game development. In addition, each member of this committee is responsible for a specific contribution to the game development. At least one member from each of the V-Game partners is involved in this committee. A second multiplier event was also organized and hosted by MECB Ltd. During this successful event, the alpha version of the developed game was exclusively showcased for the first time to teachers, students and game developers who were present at the event. The participants of the multiplier event also had to opportunity to try and experience the developed game. At the end of the event, the participants were also asked to provide feedback pertaining to the game. This feedback will subsequently be used in order to further improve the game which is now in the Beta Stage.

The next V-Game meeting will be held on the 20th21st of November where the V-Game partners will be hosted by Action Synergy S.A. in Athens, Greece. The Beta Version of the Game will be showcased during this meeting.

About Erasmus+ is a European Commission programme which aims to boost skill as well as modernise education and training. The objective of this programme is motivated by the need for Europe to provide its citizens with moderns ways of teaching and learning in order to embrace new arising opportunities. To this extent an objective of Erasmus+ is to support the development of digital education and the use of ICT.

2

Meet the V-Game Partners

This publication reflects the views only of the author and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658

Colegiul Tehnic Dimitrie Leonida Petrosani, Romania Colegiul Tehnic ”Dimitrie Leonida”, founded in 1962, initially under the name of The Industrial High School no.1, is situated in the center of the Jiu Valley Depression, in the city of Petrosani, Hunedoara district. It is a public school financed with government resources and the only technical high school in the city.

Colegiul Tehnic ”Dimitrie Leonida” in Petrosani promotes the values of a European institution: the school’s tradition regarding the priority of professional training, the teaching staff and the auxiliary school personnel, who are joined in a common effort to create favorable learning environment. Further information about Colegiul Tehnic Dimitrie Leonida is available at : www.dleonida.ro

Centro di Ricerche Economiche e Sociali Rome, Italy The Ceres research centre was funded in 1963 as a non-profit with the aim to promote, coordinate and conduct research activities and studies in the economic and social fields at national and international level. The research activity also focuses on the impact of technological, organizational, and market changes on the well being of people. Ceres is member of International networks that cooperate in numerous projects and conferences and is well connected with national and international institutions. Further information about the Centro Di Ricerche Economiche e Sociali is available at : www.ce-res.org

www.v-game.eu

Video Games in the Classroom ...The Future of Education ? A lot of modern students spend as much time playing video games as they do attending school, according to research by University of Indiana. Some may view that as a shocking affirmation that video games are eroding the education of an entire generation, but the U.S. Department of Education sees it as an opportunity; a chance to reinvent education in a way that makes it more relevant to today's student. "If you look at the life of a student ... a lot of students play on average about 10,000 hours of video games by the time they are graduating high school. That is almost the same amount they are spending in schools," said Erik Martin, the U.S. Department of Education's Games for Learning lead. "You can imagine a lot of the time which of the two activities they might feel more engaged in or more relevant”. Later this month, the U.S. Department of Education holds its first Games for Learning Summit in New York City, a gathering of educational experts, students, teachers, game publishers and developers. Summit organizers hope to use the event to help break down hope, will be new ways to make and distribute engaging and e duc atio nal video games to classrooms. Source: http://goo.gl/6b8Syy Date: 13th April, 2015

3


Issue No. 03

Meeting #3 in Rabat, Malta

The V-Game project involves 7 partners from the United Kingdom, Malta, Greece, Italy, Romania and two partners from Estonia. In this first issue we are introducing two new partners: Colegiul Tehnic Dimitirie Leonida from Romania and Centro di Ricerche Economiche e Sociali from Italy.

The second meeting between the project partners was hosted by the Maltese partner MECB Ltd. The meeting took place in the historic town of Rabat, Malta between the 15th and 16th of May 2015. Throughout the two-day meeting the partners presented the work which was carried out since the last meeting particularly progress pertaining to the game development. In addition the partners also discussed tasks which should be carried out in the next months. During the VGame meeting a Steering Group Committee. The purpose of this committee is to contribute directly and follow closely the game development. In addition, each member of this committee is responsible for a specific contribution to the game development. At least one member from each of the V-Game partners is involved in this committee. A second multiplier event was also organized and hosted by MECB Ltd. During this successful event, the alpha version of the developed game was exclusively showcased for the first time to teachers, students and game developers who were present at the event. The participants of the multiplier event also had to opportunity to try and experience the developed game. At the end of the event, the participants were also asked to provide feedback pertaining to the game. This feedback will subsequently be used in order to further improve the game which is now in the Beta Stage.

The next V-Game meeting will be held on the 20th21st of November where the V-Game partners will be hosted by Action Synergy S.A. in Athens, Greece. The Beta Version of the Game will be showcased during this meeting.

About Erasmus+ is a European Commission programme which aims to boost skill as well as modernise education and training. The objective of this programme is motivated by the need for Europe to provide its citizens with moderns ways of teaching and learning in order to embrace new arising opportunities. To this extent an objective of Erasmus+ is to support the development of digital education and the use of ICT.

2

Meet the V-Game Partners

This publication reflects the views only of the author and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658

Colegiul Tehnic Dimitrie Leonida Petrosani, Romania Colegiul Tehnic ”Dimitrie Leonida”, founded in 1962, initially under the name of The Industrial High School no.1, is situated in the center of the Jiu Valley Depression, in the city of Petrosani, Hunedoara district. It is a public school financed with government resources and the only technical high school in the city.

Colegiul Tehnic ”Dimitrie Leonida” in Petrosani promotes the values of a European institution: the school’s tradition regarding the priority of professional training, the teaching staff and the auxiliary school personnel, who are joined in a common effort to create favorable learning environment. Further information about Colegiul Tehnic Dimitrie Leonida is available at : www.dleonida.ro

Centro di Ricerche Economiche e Sociali Rome, Italy The Ceres research centre was funded in 1963 as a non-profit with the aim to promote, coordinate and conduct research activities and studies in the economic and social fields at national and international level. The research activity also focuses on the impact of technological, organizational, and market changes on the well being of people. Ceres is member of International networks that cooperate in numerous projects and conferences and is well connected with national and international institutions. Further information about the Centro Di Ricerche Economiche e Sociali is available at : www.ce-res.org

www.v-game.eu

Video Games in the Classroom ...The Future of Education ? A lot of modern students spend as much time playing video games as they do attending school, according to research by University of Indiana. Some may view that as a shocking affirmation that video games are eroding the education of an entire generation, but the U.S. Department of Education sees it as an opportunity; a chance to reinvent education in a way that makes it more relevant to today's student. "If you look at the life of a student ... a lot of students play on average about 10,000 hours of video games by the time they are graduating high school. That is almost the same amount they are spending in schools," said Erik Martin, the U.S. Department of Education's Games for Learning lead. "You can imagine a lot of the time which of the two activities they might feel more engaged in or more relevant”. Later this month, the U.S. Department of Education holds its first Games for Learning Summit in New York City, a gathering of educational experts, students, teachers, game publishers and developers. Summit organizers hope to use the event to help break down hope, will be new ways to make and distribute engaging and e duc atio nal video games to classrooms. Source: http://goo.gl/6b8Syy Date: 13th April, 2015

3


Issue No. 03 Vocational Training in Programming Using A Game Based Appraoch : VGame

Project Partners Leeds City College (Coordinator) Leeds, United Kingdom

The Gamification of Education in a Digital Era In this issue Welcome! p.1 The V-Game Approach p.1 Project Objectives p.1

MECB Ltd. Iklin, Malta

3rd V-Game Meeting p.2 About Erasmus+ p.2 Meet the V-Game Partners p.3

Keep in Touch You may keep up to date with the latest V-Game activities by visiting the official project web-page: www.v-game.eu All the news, dissemination events and project updates will be published through this web-page. The page may also be access by scanning the QR code below.

Action Synergy SA Athens, Greece

Project Partners p.4 Keeping in Touch p.4

Kuressaare Ametikool

Saaremaa, Estonia

Colegiul Tehnic Dimitrie Leonida

Petrosani, Romania

CERES

Rome, Italy

4

Video Games in the Classroom p.3

Kehtna School of Economy and Technology

Kehtna, Estonia

This publication reflects the views only of the author and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658

September 2015

Project Objectives O1: To conduct a study in order to understand the needs of students and the s t a k e h ol d e r s who teach programming skills. O2: To develop a digital game intended at fulfilling the needs identified in O1. The development process will also include the creation of material which will support stakeholders in implementing and using the developed game. O3: To disseminate the outcomes of this project at a national level through a variety of media such as this newsletter, the creation of a project web-page and other dissemination events.

www.v-game.eu

Welcome! Welcome to issue No. 3 of the V-Game digital newsletter. This newsletter brings you news and updates concerning the Erasmus+ project entitled: Vocational Training in Programming Using a Game Based Approach. Since the publication of the last issue, the Maltese partner MECB Ltd. hosted the 3rd V-Game consortium meeting. During the meeting the partners discussed key issues related to the management of the VGame project. In addition this meeting also enabled the partners to plan key objective for the upcoming months. During their visit in Malta, the partners were also invited in a Multiplier Event. The alpha version of the developed game was showcased to students, teachers and game developers who were present at the multiplier event. More details about the meeting and multiplier event can be found on page 2 . The general object of the project is to explore and develop a digital game that can be exploited in order to teach VET students HTML5 and Java Script programming languages.

The V-Game Approach V-Game is a web-based role-playing game, which is being developed as part of the Erasmus+ V-Game project. The objective of the game is to introduce the gamers to basic web-page programming languages such as HTML5 and CSS . Unlike traditional approaches, the underlying notion of the V-Game project is to render the process of learning a new programming language enjoyable and attractive to students. This is being achieved by creating a role-playing game where in each level the player learns a new aspect of HTML5 or CSS language. In each level the student is presented with an explanation followed by a small quiz, which enables him/ her to proceed to the next level. During this process the player can customers the game character by collecting awards and tokens.

1


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