of successes determines the duration of the effect, though the Kiasyd may return the subject’s mind at any time before the duration expires. If the victim dies before the memories return, the Weirdling keeps them. If the Kiasyd kills the target to keep his memory, the character may need to roll for degeneration (see p. 114) depending on what Road they follow — Kiasyd on Road of Humanity must always roll. Successes
Duration
1 success
10 minutes
2 successes
One hour
3 successes
One night
4 successes
One week
5 successes
One month
Obfuscate To many common men and women living in the 13th century, the Devil lurks in every shadow and hides behind
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every corner. Evil is ever-present and a threat that can rarely be seen with your eyes. In the case of those Cainites who have mastered Obfuscate, this paranoia is justified. While evil may be debatable, Obfuscate makes it so that a gifted vampire could be lurking in the darkness ready to strike or flee at any time. The monster must be close at hand to accomplish this, no more than five meters per dots of Wits + Stealth from their would-be victims. Most mortals, even those trained in Awareness, cannot pierce the monsters’ deception. Some unique individuals may be able to see straight through these lies; children, horses, dogs, some cats, and very few religious visionaries are unaffected by Obfuscate, but this is all at Storyteller discretion. Cainite with the Discipline of Auspex may be able to pierce a Cainite’s Obfuscate. For more, see Auspex on p. 195. Most Obfuscate powers last a scene once activated, unless willed away by the Cainite. They take no particular concentration to uphold once raised.