Y E A R 1 :: S E M E S T E R 1 A R C H 11 0 1 Architectural Design Studio 1 Learn the disciplinary foundations for architectural design. Through small scale and experimental design projects, the course introduces primary concepts and activities. C O D E11 5 0 Enabling Skills in Digital Fabrication Introduction to developments in digital fabrications and Grasshopper scripting to produce small artefacts via 3D printers and Laser Cutters.
C O D E111 0 Computational Design Theory Study the concept and theoretical formation of the digital design by combining theory with applied design explorations. C O D E11 6 1 Modelling & Visualisation Learn techniques in visualisation and modeling of urban data through software packages where you will use these findings to develop spatial concepts.
Y E A R 1 :: S E M E S T E R 2 C O D E12 3 0 Urban Data Study how information exists in the built environment and analyze the resulting urban data to influence the design process of smart cities. C O D E12 31 Ubiquitous Cities Understand the city as an interface and gain an understanding of how new media and ubiquitous computing have changed how you live in your cities and design projects accordingly.
C O D E1210 Computational Design Theory 2 Learn theories and how architecture & urbanism adopts digital technologies to transform the built environment.
Student projects (clockwise from top) Strange Bubbles : : Kingsley Castillo Hextic: Grasshopper Bar, Sydney : : Computational Design students Interchanging: Bus stop of the future, Customs House Sydney : : BEIL Studio
C O D E124 0 Real-Time Environments Implement sensors and electronic components into your design ideas and simulate information inputs in a virtual model.
Core Skills By the end of first year you will: (1) gain an appreciation of architectural design and primary concepts and the theories that support these (2) learn developments in digital fabrications and construction (3) develop techniques in visualisation and modelling to visualise and communicate information (4) understand the impact of ubiquitous computing and urban data to perceive cities as interfaces (5) be able to design parametrically via software programs such as Grasshopper or Processing.
Y E A R 2 :: S E M E S T E R 1
Y E A R 2 :: S E M E S T E R 2
C O D E 2 11 0 Computational Design Theory Gain an understanding on the theoretical ideas that drive contemporary debates on optimization buildings towards a high performance architecture.
CODE2121 Advanced Computational Design Enhance your skills gained previously by designing optimised structures with material performance, construction and engineering in mind.
CODE2230 Urban Interaction Design Introduction to urban interaction design and teaches principles of human interaction in the built environment using displays through a suite of sensors. CODE2250
CODE2120 Computational Sustainability Learn to utilise computational modelling and analysis of multidisciplinary sustainable designs and sustainable performance metrics and be Introduced industry application of computational sustainability.
C O D E 2170 Building Information Modelling Introduction to techniques of Building Information Modelling using standard industry software and associated processes including; good model building practice and design analysis.
Advance Digital Fabrication Introduction to advanced manufacturing through tools and software skills that enable the production of state of the art digital fabricated building components.
CODE2270 Design Information Management Focus on computer aided optimisation to analyse existing conditions to support adaptive city planning concepts. Open Elective Choice of any elective course available within the University except denoted General Education courses.
“By exploring and applying emerging technologies such as digital fabrication and sensors, I’m going to improve the way buildings and cities interact, respond and connect with the people who use them.” Nazmul Khan: Student, Computational Design
Core Skills At the end of second year you will have: (1) furthered parametric modeling skills to an advanced level (2) gained knowledge in computational modelling and analysis of multi-disciplinary sustainable and structural performance metrics (3) a deeper understanding of manufacturing and digitally fabricated building elements (4) the ability to predict future performances and deliver simulated findings and identify discrepancies between simulated and actual building performance.
Y E A R 3 :: S E M E S T E R 1 CODE310 0 Digital Collaboration Studio Focus on developing a framework for Computational & Spatial Design Research through critique of collaboration. BEIL Interdisciplinary Learning Course Selected from a specified pool of interdisciplinary courses offered by the faculty.
Open Elective Choice of any elective course available within the University except denoted General Education courses. General Education Choice of a course in accordance with the university’s general education rules.
Y E A R 3 :: S E M E S T E R 2 CODE3200 Graduation Project The Graduation Project is a culmination of the Computational Design studios and the Bachelor of Computational Design degree. You will present a written component (thesis) that is underpinned through industry applied project work.
BEIL Interdisciplinary Learning Course Selected from a specified pool of interdisciplinary courses offered by the faculty. General Education Choice of a course in accordance with the university’s general education rules.
Core Skills At the end of third year you will have: (1) deeper engagement with peers through interdisciplinary learning where peers review will engage, challenge and questions academic and industry points of view (2) combined all the skills and learnings through a Graduation Project which will encompass technical & theory frameworks of computational design.
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