DESIGN PORTFOLIO 2014
ROARK
HELLO My name is Adam Roark. I am passionate about technology, narrative, and the eternal relationship between a teacher and student. As a Masters of Architecture student at Clemson University, I was among the first to complete the Digital Ecologies certificate. This certificate allowed for a focus on how technology can effectively be used to influence the built environment through a number of tools related to computational design, fabrication, and materials. As an undergraduate with an interest in creating characters and stories to go along with them, I was able to minor in fiction writing. This minor provided a nice release from the architectural world while also encouraging the experimentation of narrative architecture: the idea that good design should capture an experience related to its setting as it is written into existence. This idea has been a driving force in all of my projects since. As a teaching assistant in graduate school, I had the privilege to lead my own section of students through ARCH 1010 and ARCH 1510 for two years. This incredibly rewarding experience of teaching was twofold in that I learned as much from my students as they learned about architecture. One day I hope to return to the world of academia. I also found this relationship of teacher-student present within the workplace as I participated in a summer internship at Richard Meier & Partners in 2013. This first-time job at an architecture firm was incredibly rich and rewarding as I attempted to absorb all the knowledge I could through amazing mentors who were more than just superiors; they were teachers who taught me that the work environment, though a business, should always an extension of the architectural pursuit of knowledge.
INTRODUCTION
CONTACT Adam Roark 843.453.2712 roarkarch@gmail.com www.adamroark.me
WORK Clemson University Teaching Assistant for Arch101/151 Clemson, SC August 2012 - May 2014
Richard Meier & Partners Model Shop Intern New York, NY May 2013 - August 2013
Holcombe Land Development CAD Archiving & Rendering Florence, SC July 2010 - January 2012
LEARN M.ARCH + Certificate in Digital Ecologies Clemson University 2012 - 2014 [expected] Bachelors of Architecture + Fiction Writing Minor Clemson University 2007 - 2012
PLAY 2013 :: Summer Internship in New York City 2013 :: TexFab Conference + HKS Computations Workshop in Arlington, TX 2010 :: Fall Semester at the CAC.C in Charleston, SC 2010 :: Summer Studio in New York City
RESUME SKILLS [bridging digital + physical talents through a perspective in Digital Ecologies] [digital] Adobe
CS6 :: Photoshop / Illustrator / Indesign CAD :: Revit / AutoCAD / Vectorworks / Microstation 3D Modeling :: Rhinoceros + Grasshoppper / Sketchup / 3ds Max Rendering :: V-Ray + Photoshop
[physical] Fabrication :: Laser
Cutting, 3D Printing, Carpentry, CNC, Casting, Sketch Modeling
AWARDS 2014 :: AIA Henry Adams Certificate in the School of Architecture 2012 :: CU Research Poster Competition: Most Graphically Appealing; Runner Up Overall 2011 :: Sonoco Institute Portfolio Design Competition Winner 2010 :: Award For Collaboration at the Clemson Architecture Center in Charleston [CAC.C]
ARCHITECTING
Feedbackstraightjacket is a project about process and efficiency. This building, which is a re-imagining of the prison, is a detention center for immigrants seeking asylum within the United States. Concept was driven by the writings of architect-philosopher Paul Virilio and was defined as a controlled simulation of detention reality driven by a vehicle of consistency traveling through a blurred space of changing perceptions, speeds, and processes. Converging systems of transport, program, and simulation. Revealing themselves to the outside through layers of change and control. We didn’t want to stray from the facts and sugarcoat the issue: this is a detention facility for people illegally entering the United States. The approach of this facility, which is very extreme we admit, was in a way a mini-thesis at looking at how people can be managed and processed through architecture. The consequence of such an experiment, we believe, is at least a better alternative to the reality of the current process.
F2013 / IN COLLABORATION WITH KYLE SMITH / PROF ARMANDO MONTILLA
FEEDBACKSTRAIGHTJACKET
ASYLUM IN THE UNITED STATES
ASYLUM Asylum Is The Protection Granted By A Nation To Someone Who Has Left Their Native Country Due To Fear Of Future Prosecution For Unjust Reasoning. Each Nation Has It’s Own Rules And Process For How People Are Admitted. In 2012, Nearly 60,000 People Were Admitted Into The United States As Refugees. Out Of Those Admissions, Only Half Were Granted Asylum. From That Half Of Nearly 30,000 People, 12,000 Were Admitted “Defensively”; Meaning They Arrived Via Plane And Were Detained Throughout The Process.
ORIGINS 44.9% CHINA 3.8% 3.4% 2.9% 2.6% 2.4% 2.3% 1.9% 1.6% 1.6%
ETHIOPIA NEPAL ERITREA EGYPT INDIA SOVIET UNION GUATEMALA EL SALVADOR PAKISTAN
32.6% ALL OTHER
FACTS
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$ +
asylum accounts for 1/10 of all immigration
work permits considered after 150 days
those with attorneys 3x more likely to get asylum
anxiety, depression, PTSD, and other illnesses rampant
many requests abondoned because of poor facilities
PROCESS
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Arrival from country of origin.
Asylum request made at customs and immigration of airport.
Asylee is detained for up to 48 hours while awaiting a “credible fear” interview to determine initial eligibility in US.
Asylee is detained or moved to a longer-term facility until asylum is granted or denied.
Asylees remain in detention for an average of 3 months (average excludes outliers).
THE LIVING UNIT
1 motorized, rotating connector
6 exterior lighting
2 connection for sliding connector
7 exterior data display relevant to the user’s status
3 cross-ventilation for units
8 magnetic folding smart glass cover
4 customizable, automatic smart glass 5 photovoltaic panels for unit power
9 interior oled panel relevant to the user’s status 10 customizable interior furnishings
CUSTOMIZATION Each asylee has access to more customization for their unit as the proceed throughout the process. In addition to furniture and finishings, the unit also syncs to hubs that contain more freedom and access to the building and site.
DETENTION PROCESS
A00 :: ARRIVAL
A01 :: DETAINMENT
A02-04 :: STORAGE VARIANTS
A05 :: RELOCATION
WATCH THE DETENTION PROCESS AT
ADAMROARK.ME/feedback
SITE STRATEGY
RESERVOIR LEVEL >18-20 million gallons: December, January, February >15-8 million gallons: March, April, November >10-15 million gallons: May, October >06-10 million gallons: June, September >0 -06 million gallons: July, August
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COLLECTION
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STORAGE
DISTRIBUTION
Tadomo Moda is a project about reconfiguration. The Tadomo Fashion School is located at Piazza Fontana in Milan, Italy. This site was the victim of bombings in 1969 and has since been untouched as the city has been hesitant to develop the rubble and move past the traumatic events. This fashion school celebrates the Milanese people by gathering information about the fashionable cities clothing trends and displaying them throughout the city via a tram that syncs directly with the building. This fashion information also informs the students within and serves as inspiration for their designs, which are then sold seasonally to the Milanese people at affordable prices as a way of giving back to the city. In addition to the information displaying digitally via tram and screens within the building, a physical reconfiguration also occurs through a parametric facade that serves to activate the public space during events such as fashion shows.
S2013 / IN COLLABORATION WITH TANNER SHARPE / PROF KEITH GREEN
TADOMO MODA
FLOOR00
INFILL
FLOOR01
SEPARATE
TRAM WAY
EXTEND
INFLUENTIAL INFORMATION
CAMERA [capturing snapshots of Milanese people]
FILTER [analyzing clothing patterns and trends of Milanese people]
TRAM [displaying information at a city scale]
STUDIO [displaying information at a building scale]
GIVING BACK [designs derived from information available to public]
RESPONSIVE RIBBONS 2013 ACADIA RESEARCH SUBMISSION
TADOMO MODA FACADE
VISUAL RESPONSE Ribbons can remain largely static, adjusting appropriately for light either at the will of the user or according to intelligent programming.
SPATIAL RESPONSE Ribbons can adjust to create views out or in for groups of people as well as an appropriate spatial condition dependent on size of group.
Ribbons are capable of displaying information using OLED technology
S2013 / IN COLLABORATION WITH TANNER SHARPE / PROF DAVE LEE
ACTIVITY RESPONSE Ribbons can adjust dependent on activity at either the scale of a person (runner) or the scale of a city event [fashion show].
The Farkhaus Brewery is a project about narrative and dwelling. The Farkhaus Brewery is a narrative-driven project in which the typologies of housing and warehousing are merged to create a new, contradicting typology for a brewery. One part of the narrative was derived from the southern paradigm of how manners and politeness are celebrated in the south all while a ‘snootiness’ and private gossip exists. This idea explored the relationship between the public and the private and ultimately led to private housing (dwelling) and public warehousing (brewing). To demonstrate the typologies merging, another fictional narrative was explored in which the citizens of Greenville burnt down the old warehouses to create rubble from which pieces of the warehouse would be carefully chosen and utilized in conjunction with the idea of traditional housing. These reused materials came together to form a new typology and to unite the citizens of Greenville. Architecturally, this translates to a brewery that transcended the current trends of relying on a large warehouse treated with a interesting facade. The result is the Farkhaus.
F2012 / PROF JULIE WILKERSON
THE FARKHAUS
MERGING OF TYPOLOGIES
1 concrete footing 2 load-bearing wall 3 refrigerated wall panels 4 long-span I beams 5 spiderclip glass system 6 steel truss 7 green roofing
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8 cable hand railing 9 wood screen
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wall section through brewery + home-brewing [merging of the two typologies]
The MUSC is a project about transparency and circulation. The digital revolution has ushered in new ways of gathering information. This has very much affected the importance of books in society and the libraries that house stacks upon stacks of them. The Medical University of South Carolina realized this and came to the CAC.C with a vision of adapting to this revolution rather than resisting in order to best serve the learning environment of their students. As our clients, MUSC asked us to help them realize their vision for the library of the future. This scheme, which worked within the existing library’s structural grid, relied heavily on creating visual and physical connections through a main circulation atrium space. This atrium space both relates to the library’s centralized context on campus as well as solves one of the existing library’s most serious problems: confusing circulation and lack of orientation. In order to re-envision how a library of the future should respond to retaining its role as a repository for knowledge, flexible spaces for collaborative and private learning are housed throughout and connected by the centralized means of circulation.
F2010 / IN COLLABORATION WITH ERIC LAINE / PROF RAY HUFF
THE SPINE
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re-arrangeable study
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customizable sun-filtration
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opening allows for natural light in interior space
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roof access
the MUSC library allows for various environments of study including personalized study pods
HISTORIC AXIS The symmetrical nature of the 1970s facade sets the historic axis of the campus. The placement of later buildings reference this trajectory.
A.R.T. AXIS The A.R.T.. Building has an atrium, similar to the one carved out of the library. Though it is visible from the library, it is on a separate axis from that of the campus. INTERCONNECTION With the library expansion following the A.R.T. axis, site lines between the two buildings enforces an implied connection.
atrium circulation separates programs and activates the building for students
The Folk Art Museum is a project about computation deriving space. The African American Folk Art Museum for Greenville, SC is intended for collector Bill Arnett. The site, located across the street from Falls Park influences the building’s design through its various changes in topography and serves to act as a continuation of this language architecturally. Other inspiration comes from the folk art piece, ‘Changes of Day’ by Thornton Dial, which inspired idea of exploring voronoi patterns. Using points that were identified during a palimpsest mapping exercise in conjunction with Grasshopper, a voronoi pattern is derived. The voronoi is then used to influence multiple design decisions such as the floor-plates and a parametric ceiling pattern, which when transferred into 3D, creates rearrangeable exhibition spaces through extrusions that vary in height and size.
S2011 / PROF HARRY
FOLK ART MUSEUM
THORNTON DIAL :: INSPIRATION
COMPUTATIONAL SPACE
COMPUTATION PROCESS
site palimpsest
GRASSHOPPER DEFINITION
voronoi pattern
voronoi geometry
spatial patterns
PLANAR APPLICATION OF VORONOI
SPATIAL APPLICATION OF VORONOI
PROCESS
COMPREHENDING
STRUCTURAL TESTING In order to fully comprehend the structural organization of the two distinct programs of the Live/Work comprehensive project, each half was built at 1/16 scale and adjustments were made along the way.
CHILDREN’S GREENHOUSE A teaching opportunity in the Clemson Botanical Gardens, which was destroyed by summer floods in 2013, was to create “pop-up” greenhouses for children to interact with. The narrative for this proposal was inspired by the videogame plumber, Mario.
By focusing on the idea of pipes, plumbing, and absurd environments, the idea of aquaponics surfaced and was developed as a way to incorporate the lessons to be learned from the flooding of the gardens as well as a form of farming that can utilize such lessons (irrigation, plumbing, ethics).
As with the Mario games, there is something incredibly interesting that occurs on the other side of the pipes. In this case, on the other side of the plants, soil does not exist as a child might expect; instead, water, roots, and fish exist.
NARRATING iPad sketch of concept
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PROCESS BY MODELING The Folk Art Museum was heavily influenced by many iterations of models. Beginning as a more abstract model stemming from site analysis [since lost], the models rationalized as the program became more clear and space was captured.
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REITERATING
OVERLAYING IDEAS The overall idea for the site planning and programmatic layout for the Farkhaus was derived from layers of trace and ideas surrounding circulation, moments, organization, and hierarchy.
SKETCHING PLANNING IDEAS This “practice model” at Richard Meier & Partners was an exercise in achieving an end goal by means of any number of paths. By sketching ideas and making notes, the process was streamlined.
FABRICATING
Miami Surf Club ‘Dollhouse’ model. with Radhika Gammampila, Ellie Lee, Alex Palmer, Patrick Toh,. copyright Richard Meier & Partners
RICHARD MEIER & PARTNERS
It was my responsibility to recruit Model Shop members to help as well as to have an effective dialogue with the designers in charge of the building design in regards to expectations, materials, and deadlines. The deadline for this particular model, which originally had a due date weeks in advance, was moved to two days out of nowhere. It was crucial to stay calm, weigh other responsibilities within the shop, and finish it on time. We did.
2013 MODEL SHOP INTERN
The ‘Dollhouse’ model for Miami Surf Club was the first project I was in charge of at Richard Meier & Partners. The experience of being a project manager within the Model Ship was compared, at a micro-scale of course, to being a project manager within a studio office.
Torre Vitrum concept model. with Ivan Adelson, Hank Jarzabkowski, Ellie Lee, Alex Palmer, and Patrick Toh. copyright Richard Meier & Partners
RICHARD MEIER & PARTNERS
Once a form was decided upon and ready to be shown to the client, the transition to wood was made and a nicer model was built for the formal presentation. After the meeting, further revisions were made, thus leading to an even more detailed and refined model.
2013 MODEL SHOP INTERN
The process of Torre Vitrum was an intense and rapid one where communication between the Model Shop and the studio was the most important thing. The designers started with a basic form and requested several iterations for internal design decisions to be made. This required a more crude style of modeling via foam for the sake of time and study.
NUCLEAR WEDDING VEIL F2013 / PROF DOUG HECKER
The Nuclear Wedding Veil is an installation of over 420 triangulated pieces of plastic that fit together through slits and bends to create a composition that takes on a somewhat random form. Theoretically, the installation could continue infinitely as each piece, when connected, provides one or two more moments of connection.
ROARK LAMP
The ROARK lamp is inspired by the ROARK insignia. The research goal was to push the limits of the 3d printer in terms of thinness and to achieve as smooth and perfect of a product as possible from machines that tend to be somewhat unpredictable. Prototyping was incredibly important to learning how to use the tool and what its limits were.
F2013 / PROF DOUG HECKER
In the end, achieving such a pristine object proved to be impossible, but was very informative about how the machines respond to different models and the variation between different machines using the same model.
ROCKAWAVES F2013 / IN COLLABORATION WITH BRIAN GULDEN & TONY WOHLERS / PROF DOUG HECKER
Rockawaves are a computationally-driven concrete paneling system serving as a more aesthetically pleasing alternative to standard concrete blocks from the big box stores. The iterative process was crucial to testing both form variations and fabrication techniques for pouring the mixture into the CNC-cut foam mold.
a table to house my record collection; constructed from over 30 pieces of recycled wood
F2010 / PROF DOUG DEGOOD
TURN-TABLE
PHOTOGRAPHY
Uncle Farkus has been something of a stroke of luck as social media evolved into the mainstream and allowed the persona to reach new audiences. As he has gained a loyal following of folks located all around the world, he has evolved into as much of a brand as a story character. Through t-shirts and homebrewed beer, the Farkus brand is slowly becoming a monetized hobby. Check out more at unclefark.us.
FICTION WRITING
Uncle Farkus is a fictional character who has been developed over the past decade. He is often the main character of many short stories and always getting into shenanigans with his friands on Twitter.