ARCH 2014 M / Y R A U R B FE
Discover… Create… wind-powered fun aerodynamics
Learn… cloud spotting
Explore… the skies
et Active! is flying high with an issue dedicated to ‘air’, encompassing creative activities and games that harness wind power, cloud spotting and airborne adventure. This issue takes off with Japanese-influenced crafts in the shape of koi kites, inspired by the next World Scout Jamboree in Japan 2015. Other creative activities include some great wind-powered projects to make and race, from wind chimes to CD hovercraft. Then discover the principles of flight with paper aeroplane activities and have fun with younger sections with our top 12 parachute games. Frontier Bushcraft’s Paul Kirtley looks to the skies to do some cloud spotting; a fun activity with a serious purpose. Being able to identify cloud formations can help you stay one step ahead of the weather, which could spare you an unscheduled soaking and allow you time to take shelter before a storm hits.
Contents Create 4 6 7 9
Koi kites Make and fly beautiful fish decorations from Japan Paper pinwheel Try this easy craft favourite that spins in the breeze Wind-powered projects Harness the air’s force for chimes and hovercrafts Make Plasticine germs Use fun model monsters to explain how germs are carried on the air and by contact
Discover 10 Paper planes Cheap, easy and fun aerodynamic experiments 12 Make model boats Create a little yacht to learn about sailing 13 Parachute games
Twelve great games to play with younger sections. Take one parachute and an excited young section…
Matthew Jones, Editor
The national magazine of The Scout Association, Gilwell Park, Chingford, London E4 7QW Tel: 0845 300 1818 Get in touch at firstname.lastname@example.org. Read Get Active! and Scouting online at scouts.org.uk/magazine Please note that the views expressed by members and contributors in the magazine are not necessarily those of The Scout Association. Get Active! Editors Lee Griffiths, Matthew Jones, Antonia Kanczula and Vicky Milnes Content Advisers Ashleigh Grimes, Sally Hilton, Jess Kelly, Michael Regan and Kevin Yeates With thanks to... Jo Bateman, Louise Beale, Rhi Black, Joly Braime, Hermione Clulow, John Hunt, Christopher Jones and 10th Chippenham Air Scouts, Paul Kirtley, Chloe Luxford, Alex Peatfield and 94th Keele Scouts, Leona Smith, Ralph Spegel, Andrew Wood, Alison Wright and 1st Holmes Chapel Scouts Cover illustration Rudi de Wet
Get Active! is produced by Immediate Media Branded Content, 9th Floor, Tower House, Fairfax Street, Bristol BS1 3BN ADVERTISING Advertising Manager Tom Parker Email: email@example.com Tel: 0117 314 8781
19 Conjure items out of thin air Learn a clever trick from Britain’s top magicians 21 Cook American-style pancakes Celebrate Pancake Day – Stateside-style 23 Make colourful soups and smoothies
Try these vibrant and healthy recipes for young people
Explore 24 Gliding
110,004 average circulation of Scouting from 1 Jan–31 Dec 2012
ISSN 0036 – 9489 © 2014 The Scout Association Registered Charity Numbers: 306101 (England and Wales) and SC038437 (Scotland)
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We are proud to say Get Active! is PEFC certified. For more information go to pefc.co.uk. Promoting sustainable forest management.
Cloud spotting This handy pull-out guide to reading the skies will help Scouts forecast the weather
27 28 30
Take to the skies in an airborne adventure that will have young people grinning from ear to ear Take a personality quiz Encourage young people to assess their workplace skills Airborne activities Four awesome ways to get up, up and away, from parascending to hovercrafting Go pond dipping Get some fresh air and discover sub-aqua creatures
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Koi kites This traditional Japanese craft activity makes a great Scout project Suitable for Cubs+ Koi carp kites, or koinobori, are paper or fabric kites made in the shape of koi carp. They are a traditional Japanese craft, usually hung outside houses by families on Childrenâ€™s Day in Japan (5 May), where the koi is a symbol of strength and courage. Koi kites are easy to make and look great fluttering in the wind from a flagpole or a tree.
You will need
s Koi kite template (see right) s Sheets of wrapping paper s Paper or thin card s Scissors s Hole punch s PVA glue s Sticky tape s String s Optional extra craft supplies, such as paint, sequins, glitter and wiggly eyes
4 GET ACTIVE!
You ca TIP! n the pa enlarge make ttern to a real koi kit ly big e!
What to do
Trace the koi pattern twice on different kinds of plain or fancy wrapping paper. Use two layers of paper and make U-shaped cuts in the top layer to create the fish scales. Then curl up the U-shaped tips so that the layer underneath shows through.
Glue the two halves together along the edges.
Make a ring to fit in the fish’s mouth by folding a piece of A4 paper or card in half lengthways, then fold again. Stick the ends together to form an O shape. Glue the O inside the fish’s mouth.
Add further decorations such as paint, sequins or glitter and wiggly eyes. Alternatively, draw on a pair of eyes for your fish.
Punch holes for thread and hang from a flagpole or a tree branch.
What can Scouts earn?
This activity can help Scouts work towards the Creative Challenge Award.
Download a koi kite pattern from scouts.org.uk/ magazine/kite-template.
What will Scouts learn?
In this activity, Scouts will learn to appreciate different art forms and identify why people make them, for example, as part of cultural celebrations. They’ll work with craft materials, tools and techniques to make something unique. It is a great way to further understanding of Japan in the lead-up to the World Scout Jamboree 2015.
More info In 2015 the World Scout Jamboree will be held in Japan. In the lead-up, we’ll be providing a host of Japanese-inspired creative activities, games, skills and adventures to try with your section. Look out for more resources coming soon. scouts.org.uk/magazine
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Paper pinwheel Harness the wind with this easy project Suitable for Beavers+ This craft classic is easy to make, with a really impressive end result. Your pinwheel will spin frantically in the slightest breeze. Why not make a miniature garden of colourful pinwheels by placing them in a window box? Pick up all the craft supplies you need from Hobbycraft, where Scout leaders can get exclusive discounts by registering online at http://bit.ly/1dxx203.
Take the two squares of coloured paper and stick them together, so each side is a different pattern or colour. Fold the square in half diagonally both ways from corner to corner.
Make a pencil mark on each fold line, about one-third of the way out from the centre.
You will need s Two squares of contrasting coloured or patterned paper s Scissors s Glue s A paper pin s A piece of dowel or a sturdy drinking straw
Cut up to this mark along the fold lines from each corner.
Take a pin and make a small hole in every other corner, then fold over and secure through the centre of the square with the pin.
Pictures: Alex Peatfield/94th Keele Scouts
Stick the pin into a piece of dowel or a sturdy straw. Then place your pinwheel in a breezy spot to watch it spin.
More info Hobbycraft supports the Cub Artist Activity Badge and Beaver Creative Activity Badge. For great ideas and resources visit scouts.org.uk/Hobbycraft.
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Wind-powered projects Harness the power of the wind with these great creative projects Suitable for Cubs+
Natural wind chime
Go on a nature walk or hunt along the seashore to gather materials for a melodic wind chime. Materials such as pine cones catch the wind, while wooden sticks, pieces of bamboo and sea shells tinkle gently in the breeze. You could even use man-made materials and pieces of scrap metal such as ring pulls, nuts and bolts or old buttons.
You will need s Sticks, pieces of bamboo or driftwood, pine/fir cones, broken shells, pebbles, conkers or bits of scrap metal s Small eye screws s Acrylic craft paint s Satin varnish s String or garden twine
What to do
1 2 3
Prepare your chimes. If you’re using sticks, snap them to lengths of about eight inches, strip off the bark and sand down until smooth. Paint each stick a different colour in bright acrylics. Leave to dry.
Brush on a coat of varnish. This will help protect the sticks from the elements and add shine. You can leave bamboo, shells and pine cones unpainted but it’s still worth adding a coat of satin varnish. scouts.org.uk/magazine
4 5 6
Twist the screw eyes into the ends of the sticks, pine cones and nuts. String the ‘chimes’ and tie them to a stick, ensuring they are close enough to knock together.
Tie a loop of string to the stick and hang it in the garden or outside your meeting place. Watch it sway and flutter and listen to it tinkle in the breeze.
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This simple hovercraft makes use of everyday materials, but provides plenty of thrills as it floats on a cushion of air.
You will need s Balloon s Old CD s Pack of Blu-Tack s Plastic sports bottle cap s Smooth floor
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What to do
Take a piece of Blu-Tack (about the size of a 2p coin) and roll it into a thick sausage, wrapping it around the rim of the bottle cap.
Use the Blu-Tack to stick the cap over the central hole of the CD, ensuring that the disc is printed side up.
Pictures: Alex Peatfield/94th Keele Scouts
Blow up the balloon and place it over the sports bottle cap, making sure that the cap is closed. Let go – the balloon should stay inflated. If it doesn’t then make sure your Blu-Tack is forming an effective seal.
Place your hovercraft on the floor and carefully open the sports bottle cap. Give the CD a little push. It should then glide across the surface as the balloon deflates.
See whose hovercraft can travel furthest, and experiment with different sizes of balloon. What effect does this have? How about using a larger disc, such as a plastic plate or an old vinyl record?
8 GET ACTIVE!
SCOUTING ON A SHOESTR ING £££££
Paper planes Paper aeroplanes are easy to make and fun to fly. Investigating how to make them fly faster, higher, longer and further makes an educational but inexpensive activity Suitable for all
What will Scouts learn?
Making and flying paper aeroplanes is more than just a fun, creative activity. It introduces scientific concepts such as aeronautics, aerodynamics and forces like gravity and motion. Making a paper plane or glider is also a simple form of engineering. Scouts should work together to refine their plane designs and measure distance flown and time in the air.
s One of the most important principles of paper aeroplane design is dihedral angle. Positive dihedral angle (wings angled up) creates a stabilising effect during flight, keeping it in the air longer. Negative dihedral angle destabilises the plane, so it can perform ‘loop-the-loops’ and other stunts. s Smaller wings are better for faster planes that dart across the room, while wider wings allow planes to glide more elegantly. s When you’re folding a plane, symmetry is very important. But making one mistake when folding one wing isn’t the end of the world – just tweak the other wing so it is folded in the same way. s Use squared graph paper to make accurate folding easier. s Get Scouts to decorate or write their names on their planes for identification. s Experiment with different designs and adjust the angles of flaps and wings to change how the plane flies. For example, adjusting rudders at the back of the plane will make it turn to the left or right. Adjusting the wing elevators up or down will make the plane climb or descend. And adding weight to the nose with a paperclip or Blu-Tack will make the plane glide more steeply and help prevent it from stalling.
What will Scouts earn?
Pictures: Alex Peatfield/94th Keele Scouts
This activity fulfils one of the badge requirements of the Air Activities Badge for Cubs.
10 GET ACTIVE!
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Get Scouts to make and decorate their own paper aeroplanes. Provide plans for a few different designs and introduce some simple aerodynamic ideas for Scouts to think about.
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Hold a flying contest
Ask Scouts to design a paper aeroplane to fly as far as possible or for as long as possible. Let each Scout practise throwing their paper plane. How do different types of throw affect distance and flight? Mark a line on the ground and ask each Scout to throw their plane. Other Scouts should use a tape measure to record the distance thrown in metres and centimetres, measuring from the starting line to the point where the plane first touches down – not to the final resting place if it slides. Each Scout has three attempts to get their best distance. You could also introduce a ‘longest flight’ category, where each Scout throws their paper plane while other Scouts time the flights with a stopwatch. Other categories you might consider include accuracy – who can get closest to a target six metres away; trick flying – try to fly through a hula hoop hanging from the ceiling, or around a corner; or stunt flying – see who can perform the most impressive piece of aerial acrobatics.
Key terms Aerodynamics How air flows around the aeroplane Angle of attack The angle of the leading edge of the wing Dihedral angle The angle between the two wings and body (fuselage) of the plane Elevators Found at the rear of the plane, they can be raised or lowered to send the plane up or down Fuselage The body of the plane Nose The front of the plane. Adding more weight here helps to prevent stalling
Stability The tendency of an aeroplane in flight to remain straight, level and upright Tail The rear of the plane, which helps stabilise it
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Rudder Moving the rudder to the left or right controls the plane’s yaw (left and right motion)
Make model boats
Give young Scouts a mini sailing adventure Suitable for Beavers+ Scouting is all about adventure and fun, which starts at Beavers. POM-BEARâ€™s Beaver Adventure Badge Activity Pack is great fun and will encourage your Colony to work as a team, while introducing young Scouts to new adventures.
Each team of Beavers must try to make their own model boat and sail it across a pond, river, stream or puddle.
You will need
s Plastic milk bottles or juice cartons s Straws s Paper s Scissors s Glue s String s Cork s Sticky tape
What to do
1 2 3
Ask Beavers to bring along an empty plastic milk container, drinking straws and household items that they think could be used to create a model boat. Use one session to design the model boats and the following session to try them out.
Give Beavers the chance to try out their boats and watch them sail.
Empt ake a s can m t e k c a p ail. great s
More info POM-BEARâ€™s Adventure Activity Badge resource pack is full of great ideas and inspiration, all of which help to build teamwork and friendships. Visit scouts.org.uk/pombear to download the pack.
12 GET ACTIVE!
OVER TO YOU
Do you play any r other games with you ! ow kn us Let te? hu parac @ scouting.magazine k. g.u scouts.or
Parachute games are great energetic fun for younger sections. Try out our top 12 games with your Beavers or Cubs Suitable for Beavers and Cubs
Arrange Scouts around the edge of the parachute and get the parachute rising and falling rhythmically. When it is going up and down smoothly, on the call of ‘mushroom’ everyone raises their arms up and behind, still holding on to the edge of the canopy, and goes inside the canopy, sits on the floor and tucks the edge under their bottom. The canopy will look like a mushroom until it eventually settles gently down. It’s like being inside a huge tent or underneath the cap of a giant mushroom.
Wild goose chase
One Scout is the farmer, another is the goose. The rest of the section stands evenly spaced around the edge of the parachute, gripping it firmly. Raise the edges but let the centre fall to the ground. The goose goes under the canopy of the parachute and the farmer goes on top – remove shoes to protect the parachute. The object of the game is for the farmer to catch the goose (who can change direction and do everything possible to avoid being caught). The rest of the Scouts flap the parachute up and down to try to hide the goose from the farmer. scouts.org.uk/magazine
Once the farmer has caught the goose, change over or select new players, the old farmer and goose taking the new players’ places around the perimeter.
Motion in the ocean
In this game, the parachute becomes the ocean. One Scout makes up a ‘weather report’ and the section moves the parachute in response to this. For example, ‘I heard on the weather report this morning that there was a slight breeze over the Pacific’. Scouts then respond by making small waves in the parachute. Change up the oceans and the weather – for example, high winds in the Atlantic (flap the chute wildly), ice in the North Sea (pull the parachute tight to make sheets of ice), a waterspout in the Caribbean
(run around the edges to twist the chute up) etc. Speed up the calls for a more frenetic game.
Scouts sit around the edge of the parachute, with legs out in front (under the parachute), wiggling it up and down to produce ‘ripples in the sea’. Choose a Scout to be the shark. They crawl underneath and pull a randomly selected Scout under (the Scout being attacked should make appropriate noises!). The shark then takes the victim’s place, and the victim becomes the new shark.
Scouts stand around the edge of the parachute, grasping it firmly. Ask them to flap it slowly in unison, then hoist it firmly until it billows upwards and allow it to settle by itself. When it has descended, hoist it firmly upward again. Once this rhythm is established, begin the game by calling out any month. Scouts born in that month have to let go of the parachute and run under it as it is tossed upwards and out of the other side before it falls again. Vary the game by occasionally shouting ‘Christmas!’ or ‘holiday!’ to see who runs.
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Number your Scouts so you have an equal number of ones, twos and threes evenly spaced. Billow the chute upwards, then call out a number and an animal to impersonate as they cross. For example, ‘Number ones are quacking ducks!’, all the number ones have to cross beneath the chute, quacking like ducks.
All the Scouts are spaced evenly around the edge of the parachute, grasping it firmly. Number them off alternately into two teams (ones and twos, reds and blues, foxes and owls or anything you like). One team are attackers and the other are defenders. Grip the parachute taut and level. Place a sponge ball on the canopy and start the game. The object is for the attacking team to get the ball to the middle of the parachute (or through the hole in the centre, if there is one) as the defenders try to keep it out, by raising and lowering the edges of the parachute (this takes cooperation and coordination). Keep score and set a time limit, then swap the teams over.
14 GET ACTIVE!
A team-oriented variation of the previous game sees the teams trying to get the ball to do a circuit around the edge, by creating a wave effect in the taut parachute. Not as easy as it sounds! The secret is to lower the edge you are holding as the ball comes towards you, and raise it as it goes past. Once you have mastered it, try changing the direction or speeding up.
Get several sponge balls, preferably in different colours, or two or three lightweight footballs. Split the Scouts standing around the edge of the parachute into teams – one for each ball (or you could make it a bit more difficult by giving each team more than one small ball). The aim is to get your team’s ball off the parachute on one of the opposite sides, and to stop any of the other teams getting their ball off on your side. It’s worth having some leaders in place to act as ball fetchers!
Two Scouts of similar size and weight sit back-to-back in the middle of the parachute with linked arms. Take shoes off to protect the fabric if necessary. The other Scouts hold on around the edges of the parachute and start walking round in a circle. The parachute will eventually get smaller and smaller as it twists around the two Scouts. At the leader’s direction, the Scouts holding the edges quickly move out and the two in the middle are spun around quickly.
Play this one with a lightweight ball – a ‘floater’ plastic football or a beach ball is ideal. Place the ball in the middle of the parachute and by pulling upwards and outwards, try and throw the ball as high in the air as possible.
Half and half
Divide your parachute into two equal halves by marking a line across it. Split the Scouts into two teams and ask them to hold the edge of the parachute on either side. Throw a ball into the middle. The aim is to throw the ball across the line and over the other team’s heads, off the chute. Meanwhile, try to keep it on your side of the line to stop the other team throwing it up over your heads. Scouts mustn’t let go of the parachute or touch the ball with any part of their body. Keep scores – it takes coordination and strategy to flick the ball off the parachute.
TRIED AND TESTED
‘These games brought a whole new dimension to Cubs. With this list we’ve now got an endless supply of fun for the future!’ Alison Wright, Cub Scout Leader, 1st Holmes Chapel Scout Group
Pictures: Alison Wright/1st Holmes Chapel Scouts, Alex Peatfield/94th Keele Scouts
Learn Types of cloud What can Scouts earn? Special clouds Sometimes the atmosphere behaves in such a way as to create particular species of clouds, which are distinctive or unusual. One example is that of lenticular clouds, which can look like flying saucers. Their name actually comes from their shape being like a lens. They are a species of altocumulus cloud, which form in standing waves of airflow. While there are many variations of cloud, some common and some more unusual, all clouds belong to one of these 10 types. Next time you go out for a walk or on a journey, take a closer look at the clouds and see how many types you can spot.
18 GET ACTIVE!
Understanding more about clouds can help Scouts work towards the Meteorologist Activity Badge. Explorers can fulfil the meteorology aspects of the Science and Technology Activity Badge.
Conjure items out of thin air A terrific trick to wow your Scouts Suitable for Scouts+ The World Magic Shop is Europe’s leading magic shop, run by some of Britain’s top magicians, who have agreed to reveal the secret to this trick.
You will need s Cardboard boxes s Scissors s Glue s Matt black paint s Streamers, ribbons, scarves
Make two open-ended cubes out of cardboard boxes, one slightly smaller than the other. You will also need to make a small box to fit in the centre of the inner cube. Leave the smaller box inside the smaller cube and fill it with the streamers.
Paint the small box and the inside of each cube black. Cut a window into the front of the larger cube and place the inner cube inside it, and the smaller box inside that. You are now ready to perform.
Pick up the outer cube, show the audience that it is completely empty and place this back into position.
Do the same with the inner cube. The audience now believe they can see through to the inside of the outer box. However what they can actually see is the smaller box with the streamers and ribbons inside.
Place the inner cube back, make a magical gesture and pull out the streamers, ribbons and scarves inside the box.
How it works
Anything painted black is invisible against a black background. So when the audience see through into the outer cube, they don’t realise that a smaller box, containing all your magically conjured items, sits inside.
More info For the secrets behind more great magic tricks, and to work towards the Scout Entertainer Activity Badge, visit scouts.org.uk/worldmagicshop.
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Making adventure easy with:
Cook Americanstyle pancakes
Try this tasty Stateside recipe for Pancake Day Suitable for Cubs+ Fancy something different to traditional pancake mix this year? Try this tasty treat from the USA and make a big batch of thick, sweet pancakes. They’re great with fresh fruit, a dollop of crème fraiche or the classic American accompaniment of maple syrup. Stack ’em up and enjoy.
What to do You will need
s 350ml milk s 2 eggs s 200g plain flour s 2 teaspoons baking powder s 1 teaspoon sugar s Vegetable oil, for frying s Pinch of salt s Maple syrup, blueberries or sliced fresh fruit (to serve)
Whisk the milk and eggs together in a jug and set aside. Sieve the flour and baking powder into a bowl, add the sugar and a pinch of salt, and combine. Pour the liquid milk and egg mix into the centre of the flour mix and combine to make batter. Brush a non-stick frying pan with a little vegetable oil and place over a medium heat. When the oil is hot, pour half a ladle of batter into the pan to form a pancake that is about 10cm (4in) in diameter. Cook until bubbles start to form on the surface, then flip the pancake over and cook the other side until golden. Remove from the pan and serve with a drizzle of maple syrup, blueberries or sliced fresh fruit.
3 4 5
More info Sodexo sponsors the Cub and Scout Chef Activity Badges. It has produced fantastic recipe packs that cater for all seasons, ages and abilities. Download the packs at scouts.org.uk/sodexo.
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A picture of exhilaration: Scout Emma completes a loop in her first full aerobatic lesson
Ever looked up at the sky and seen birds wheeling and climbing? If you watch carefully, you’ll see that birds make small movements with their wings and tails as they soar. In essence, that’s the principle of gliding. Gliders utilise initial launch energy to take to the air, but once airborne the aim is to stay aloft for as long as possible by riding thermals – columns of warm air rising from the ground. It is then up to the pilot to make delicate adjustments to the glider’s flight controls to climb and glide through the air. Gliding is a great adventurous activity for Scouts, Explorers and Scout Network members. Your first point of contact should be through your County’s Air Activities Adviser. They’ll be able to put you in touch with a local gliding club – there are various clubs across the UK and abroad. You can also refer to the British Gliding Association (BGA) website at gliding.co.uk, or contact their lead for schools and colleges, Yvonne Elliott (email firstname.lastname@example.org). Disability is no barrier to experience gliding. Safety is paramount, but just as with driving a car, adaptations can be made. Your flying experience will be governed by what adjustments are possible, but instructors encourage all Scouts to take control and do as much as they can.
24 GET ACTIVE!
What will Scouts learn?
Gliding promotes teamwork, responsibility and self-confidence. It’s also a practical lesson in engineering, aeronautics, physics and maths. It’s more than just sitting in a cockpit; Scouts help prepare the aircraft for flight and can even give the signals to launch. These are important roles – people’s lives can be governed by what Scouts do at the launch point.
Point here to see footage of Scouts gliding shot from a wing-mounted GoPro. Soaring silently through the air like a bird is an experience Scouts will never forget
‘The look on a Scout’s face is unforgettable’ Pictures: Christopher Jones/10th Chippenham Air Scouts
Specialist charities such as Flying for the Disabled and Aerobility can offer support and guidance. Scouts who take up gliding as a regular pursuit can learn to fly by following the British Gliding Association syllabus, which encompasses solo flying and long-distance cross country flying, providing amazing opportunities for challenge and adventure.
Christopher Jones, Scout Leader, 10th Chippenham Air Scout Troop ‘Scouting has always been about making the most of opportunities that present themselves. As an Air Scout Troop we love air-based activities and gliding was a great way to get airborne. Our County arranged four junior memberships with Bannerdown Gliding Club, our local club in Wiltshire. scouts.org.uk/magazine
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Flying is about more than sitting in a cockpit. Aeronautical and personal skills are honed, too
The memberships are rotated throughout the County to enable Scouts or Explorers to book a gliding day through our Air Activities Adviser. Your County may have a similar arrangement in place. If not, why not look into it? ‘Cost is a factor but it doesn’t have to be prohibitive. My Scouts only pay for their first two days’ flying, as we have obtained a series of grants to support those who progress on to the intensive flying programme. One of these is from the WT Taylor Fund, which offers grants for Air Scouts on a matched funding basis. It’s available through the Development Grants Board at UKHQ. We also secured a grant through the Royal Aeronautical Society’s Centennial Scholarship Fund, and another through our local council. Other grants are available. ‘With help like this, we did it – and you can too. Seeing the look on a Scout’s face when they climb into the cockpit of a glider is unforgettable. For some it will be apprehension on that first launch, followed by a grin from ear to ear on their return!’
More info Find out more about gliding at scouts.org.uk/a-z. You’ll need to follow POR rule 9.11 and read the Access to Airfields factsheet (FS 120702). Always remember that airfields are dangerous places. Hangar doors can bite fingers, motor gliders have propellers that can cause serious injury and gliders are virtually silent, so you won’t hear one landing behind you. Stay alert and safe both on the ground and in the air. To find out more about funding opportunities via UKHQ, visit scouts.org.uk/grants.
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What can Scouts earn?
Scouts can earn the Aeronautics Activity Badge and gliding contributes towards the Aviation Skills and Meteorologist badges. Logging flying hours counts towards the Adventure Challenge Award and potentially the Navigator Activity Badge, too. Explorers can earn the Air Activities Badge, work towards their Scout Wings, and use gliding in the DofE and Chief Scout’s Awards.
Take a personality quiz Which jobs might suit your Scouts? Find out with MoneySense Suitable for Scouts+ Answer these 12 questions and make a note of which coloured symbol you choose the most.
The quiz 1. You’re bored and you’d like to go out. Do you:
7. You’ve got a project to complete in two
2. You’re on a hike and you’re lost. Do you:
8. Two of your friends are arguing. Do you:
Think of a plan, ring your friends and tell them where and when. Wait for a friend to call you with an idea.
Make sure everyone’s OK, then retrace your steps. See if someone else will ask for directions back.
3. You’re taking on a pioneering challenge. Do you:
Check the diagrams and work out what to do. Leave the poles and rope in a pile until other Scouts do it for you.
4. You’ve been asked to come up with ideas for an activity camp. Do you: Grab some paper and start making a list. Go with the flow – you’re happy with whatever.
5. You’re showing someone how to use a GPS device. Do you: Explain what to do, making sure they understand. Hand them the instructions and let them get on with it.
6. You’re out for a meal. The bill arrives and you
want to leave a tip. Do you: Use your phone calculator to work out the tip. Nip to the loo while someone else works it out.
weeks’ time. Do you: Think what to do, write a plan and put it on the wall. Get writing and hope you’ll get it all done in time.
Calm them down and help them see each other's point of view. Walk the other way and leave them to it.
9. You can’t remember where your Scout scarf is. Do you: Think carefully about where you might have left it. Not worry about it – it’ll probably turn up.
10. You’re planning a sleepover. Do you:
Volunteer to organise the snacks and entertainment. Text your mates to see if they’re wearing their onesies.
11. There’s a wet patch on the floor of your HQ. Do you: Report it to a leader in case someone slips. Not worry about it – someone else will sort it out.
12. You’re planning an expedition, involving several
types of transport. Do you: Use the timetables to work out when you’ll arrive. Just set off and wait to see when you'll get there.
The results Count up how many you circled of the following symbols. Ignore the others: Lots of You show plenty of organisation and leadership. You’d make a great manager. Lots of You solve problems and take the initiative. You’d make a great consultant. Lots of You’re creative and you like to communicate. You’d make a great marketer. Lots of You can use your numeracy skills and you pay attention to detail. You’d make a great finance officer.
More info Visit scouts.org.uk/moneysense for more resources designed to give young people an introduction to managing their money in all areas of life.
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Point here to see onboard footage of Scout volunteer Nick Drew racing his hovercraft.
Four more awesome activities to get up, up and away… Suitable for all
Hovercrafting involves riding or piloting a hovercraft; a vehicle that floats on a cushion of air. It is powered by a fan, providing both lift and thrust, and can travel over land or water. A hovercraft is operated by a pilot (like aircraft) rather than by a captain (like marine vessels) – which is why hovercrafting is categorised as an air activity in Scouting. Recreational or sports hovercraft are quick and agile vehicles often used for racing and cruising, making them ideal for Scouting activities.
What can Scouts earn?
Trying these activities can help Cubs and Explorers earn their Air Activities Badge. Depending on their chosen pursuit, Scouts can earn the Aeronautics, Aviation Skills or Parascending Activity Badges.
TRIED AND TESTED
‘I love the adrenaline rush I get from racing at 45mph over land and water. It’s great fun.’ Callum, 14, Explorer Scout, Young Leader and UK Junior Hovercraft Champion 2013
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Go pond dipping Introduce your Scouts to local pond life Suitable for Cubs+
You will need s Fine mesh fishing nets s Shallow white trays s Copies of OPAL’s ’Who lives in your pond?’ identification sheet (available as a free download at scouts.org.uk/naturalist) s Copies of the results table on this page
What to do
Find a suitable pond or lake in your local area to explore with your section. Dip the nets into the pond and sweep them through the water to catch any bugs (invertebrates) living there.
Empty the contents of the nets into the trays. Add a little pond water so that the bugs can swim around.
Use the identification sheets to help you identify the bugs.
Badge TOP TIP!
Why n own ot make fi tapin shing n your gak et by to a l itchen si ev ong p ole? e
Results table Caddisfly larvae Pond skaters
Ask Scouts to record which, if any, of the bugs they’ve found by ticking them off on their copies of the chart to the right.
Return the bugs safely to their pond.
Leeches Water shrimps
Beetles Water boatmen
PLEASE NO TE Always be ca refu when trying l activities ne ar water. Risk as sess accordingly .
More info This is just one of the activities from the Cub Naturalist Badge Activity Pack. Visit scouts.org.uk/naturalist to download it, where you’ll also find additional resources designed to equip young people to enjoy the great outdoors.
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Published on Jan 22, 2014