Io catalogus 1516 v6 b

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INDUSTRIEEL ONTWERPEN MASTER OF SCIENCE IN DE INDUSTRIËLE WETENSCHAPPEN INDUSTRIEEL ONTWERPEN

2015 - 2016


INFORMATION ON THE EDUCATIONAL PROGRAMME

HUMAN VALUES

TECHNOLOGY

BUSINESS

A BSc. industrial design Engineering Technology is educated to think and act in an interdisciplinary and conceptual way to develop the products of the future within an industrial context. In addition to the polyvalent competences of Engineering sciences, the bachelor industrial design obtains following design related competences: material knowledge, creativity, technology, design methodology, design and form, prototyping, relation person-product-environment and project management. Additionally, a bachelor industrial design gets an initiation in management policy and applied scientific research methods. A MSc. Industrial Design Engineering Technology is an “architect” of products and systems of the future and is able to incorporate new social and technological trends. With this view to the future, a master industrial design shows passion for design, innovation and change. The master industrial design creates and designs adequate products and excels in the following areas: integrated product development, system-oriented and sustainable design, innovation-oriented entrepreneurship, design and styling, design-oriented research skills and professionalism. Additionally, a master industrial design performs a master thesis using a “research through design” methodology in close collaboration with industrial partners.



WORK WORK IN IN PROGRESS PROGRESS 1IO

CAMERAS The basic skills of industrial designers are sketching and prototyping, associated with the abilities of understanding and creating new products and compositions. In this course students were first asked to copy existing reflex cameras with both paper and wood. Later on in the course students faced on of the first creative challenges of their academic career: to create a new concept for a camera, based on famous design languages. Students work for several intensive weeks, iterating on different ideas developed engaging all the learned skills students. The final design was presented using different tools: sketches, prototypes in foam, moodboards and sensorial boards. #ShapeStudy #DesignThroughPrototyping


2IO

INTERACTION An important skill for an industrial designer is to master the technologies which make the human – product – context interaction as spontaneous as possible. The 2IO students developed an autonomous opening system which could be operated by people. The concept was tested with random visitors during the 2015 Prototyping expo. #DesignThroughPrototyping #SystemThinking


WORK WORKIN INPROGRESS PROGRESS

MECHANIMALS

Everybody knows the animal - like toys small children can ride on. Our 3IO students brought these animals to life. The child moves forward with the toy according to natural movement of the animal. Jump like a rabbit or a kangaroo or do you prefer to sit on the back of a gorilla? It’s all possible. Our students designed and engineered 13 different animal pushbikes. New mechanisms were developed, calculated and validated by children. #Engineering #DesignThroughPrototyping #UserCenteredDesign


3IO

KAPLA

Our students were assigned to create an extension for Kapla building blocks. They had to use a modeling plastic which softens in hot water and becomes malleable. In addition to the product, an attractive and accessible production process had to be designed. This resulted in DIY catapults, shadow games, marble tracks, brain games and so on. #DesignThroughPrototyping #SystemThinking #UserCenteredDesign


WORK WORKIN INPROGRESS PROGRESS


4IO

MECHATRONICS In the interdisciplinary course Mechatronic Product Design and Embedded Prototyping, Students learn how to make creative use of electronics to design interactive products. At Ghent University Campus Kortrijk there is a creative and entrepreneurial attitude that leads to innovative products, thanks to a successful collaboration between students, companies and researchers. In this course students create new interactive products by effectively building and improving upon them interactively. #Engineering #Entrepreneurship #SmartProduct


SMALL BUSINESS PROJECTS AMFI is a fictional company

with the focus on the production of amusing and accessible board games. The aim of the company is to reach an extremely high level of accessibility and reduction of stigma, by designing using methodological tools (DFA, Design for All and Openended Design) and technological ones, in particular laser cutter. In this way each product can be modified and specifically realized for the end users, according with his/her needs both in terms of aesthetics and ergonomics. Special effort was done also on the Brand Identity and Business Model of AMFI. Thomas Gruwez Dries de Kersgieter Charles Degeyter #UserCenteredDesign #Entrepreneurship


4IO GH2OAT is a fictional company

with a strong focus on social sustainability. Their starting point is the dramatic water poverty in Africa’s Sahel region, where women and children are tasked with fetching water from sources that are on average 5 kilometers away. The GH2OAT Backpack is a backpack designed for use with goats, allowing them to carry the water over long distances and rough terrain. Instead of just providing a finished product, GH2OAT opted to manufacture the product in local workshops and with local materials, providing ethical job opportunities and knowledge for the people, and helping the local economy in the process. Robbe De Clerck Senne Van den Broeck Jeremi Vanderstichele #SustainableChange #Entrepreneurship


SMALL BUSINESS PROJECTS

The C-rush is a prime example of an SBP project which became successful on the

consumer market. Together Stefaan Eeckeloo, Tim Verplanken, Floris Provoost, Pieterjan Brutsaert, Joke Van Belleghem, Johan Huysmans en Maarten Lahaye designed and developed a silicone kitchen aid to quickly make and crushed ice for cocktail drinks. When graduating back in 2008 the team decided to take part in the TV contest “De Bedenkers” on national tv. Although they did not win the contest their idea was picked up by LéKUé, a Spanish company, who is selling their product up to today. #Entrepreneurship


4IO Woodyou?? is the name of the

fictional company with a strong focus on the involvement of the user during the personalization and production process of their first product WILI. WILI is an interactive playset that allows children to design their own wooden wheeled toy in a playful way. The product is sold in form of a “kit� with which children can design their own car, starting with a basic template, stickers and of course wheels! Once the design is finished the file is sent to the producing company and finally the personalized and unique product delivered. Jonas Callewaert Lennart Demeulemeester Sam Van Landuyt Thomas Popelier Lynn Vandecasteele #Entrepreneurship


(DIGITAL) SKETCHING


BASIC SKILLS

PROTOTYPING


3D CAD


BASIC SKILLS

2D DRAFTING

TECHNOLOGY INTEGRATION


3D RENDERING


BASIC SKILLS PHOTOGRAPHY


MASTER THESES Mobile Bednet Lotte Boury bourylotte@gmail.com Bednet is a synchronous online learning service that provides long-term or chronicle ill children the service to attend classes, with their own classmates, via the Internet. Nowadays a lot of frustrations occur while using the Bednet systemthat is provided in the classroom. The main focus of the thesis was to make the device portable and suitable for low-volume production. This resulted in a more user-friendly and easy to transport device that delivers improvements throughout the entire Bednet service. Bednet Bart MariĂŤn Cides Dimitri Merlin Ugent Lieven Decouvreur #UserCenteredDesign #Engineering


S Same Page Jonas Callewaert Jonas@Callewaert.net Meetings are becoming more and more important in our daily professional lives, but they often turn out to be very inefficient. ‘Same Page’ responds to this with digital pens, allowing meeting participants to express themselves visually. Making sketches and annotations and sharing them live or deferred on the LCD screen or projector. ‘Same Page’ creates a tangible and interactive way of communicating in order to keep everybody on the same page. ‘Same Page’, stay on it! Barco Steven Vindevogel UGent Jelle Saldien #UserCenteredDesign #SystemThinking


MASTER MASTERTHESES THESES

Gracefall Glove Caroline Thevelein caroline.thevelein@hotmail.com The Gracefall Glove is an innovative protection for horse riders. It protects the arm from fractures, and will also reduce overall risk of injury. The glove enhances the body’s natural biomechanics that damp the impact from a fall. This is achieved by four functions: bending of the elbow, damping force on the finger tips, restriction of extreme positions and encouraging to roll. Airowar Lucy Carr Seaman UGent Cies Vanneste #UserCenteredDesign #Ergonomics


Customized Wrist Splint Thomas Van Glabeke thomasvanglabeke@gmail.com Thermoplastic splints are very labor-intensive to be fitted and made to measure. The proposed product system of a splint is the result of a research on the added value of mass customization to mass production. 3D scanning and lasercutting are used to automatically fabricate custom fit splints which can be applied faster and easier. The customer receives a splint with custom decorations that meets medical requirements. Studio Dott Pieter Lesage UGent Walter Dejonghe #UserCenteredDesign #Ergonomics #SystemThinking #DesignforChangingProduction #DigitalPrototyping


MASTER MASTERTHESES THESES Hop on! Esmee Vanbeselaere Esmee.vanbeselaere@hotmail.com ‘Hop On’ is an indoor rabbit house that offers a new experience for the animal and its owner. The design is part of the daily living environment of the rabbit owner and enhances user comfort by integrating storage room, easy-to-clean compartments and the possibility to observe your rabbit at eye level. ‘Hop On’ also stimulates pet welfare through new interactions such as the feeding of home-grown herbs on top of the hutch. Moderna Products Sabine Gevaert UGent Lieven De Couvreur #UserCenteredDesign #SystemThinking


Patellar tendon bearing Louise Dumon louise.dumon@hotmail.com A PTB, Patellar Tendon Bearing, brace is used for patients which recover from a broken heel. The production process of the PTB is time consuming and expensive, furthermore there is an opportunity for ergonomic improvements. Filament winding can automate and speed up production. It should be possible to wind a net shaped PTB which would increase thermal comfort while maintaining strength. The donning and doffing of the PTB is improved by replacing the Velcro closure system for a BOA-system, (snowboard boot closure system). The tension of the shells is also easier to regulate. AQTORÂ ! Bart Vaneeckhout UGent Bert Boute, Yannick Christiaens #UserCenteredDesign #Ergonomics #SystemThinking #DesignforChangingProduction


MASTER MASTERTHESES THESES Omnistor 2200 Jonathan Engels jonathanengels@msn.com The Thule Omnistor 2200 is an awning especially designed for the back of vans with side doors. It protects campers, sportsman and even contractors against rain and sun while using the van. The strengths of this design are the simplicity and the speed that the awning can be opened and closed with, as well as the feeling of freedom provided by the self-supporting structure. Moreover, the possibility to install the awning on multiple vehicles makes it unique in its context. Thule Wim Lernout UGent Carl Grimmelprez


Bicycle cockpit Bruno De Naeyer brunodenaeyer@hotmail.com The cycling industry continuously tries to design products that are both stiff and comfortable at the same time. These aspects are conflicting and can only be united by questioning the classic bicycle geometry. By redesigning the bicycle cockpit from scratch a handlebarstem combo was realised which, compared to the classic geometrie, offers improved stiffness and comfort to the cyclist. Ridley Danny Ceunen UGent Yannick Christiaens


RESEARCH RESEARCH Opsoro Social robots are robots that can interact with humans in an intuitive way, for example using facial expressions and emotions. Analysts predict that social robotics will be one of the major disruptive technologies of the future, it has the potential to impact nearly every aspect of our daily lives. Owing to this, we have been researching lowcost social robots for therapy and research applications at the UGent campus Kortrijk since 2012. We approach this challenge from a designer’s perspective, which allows us to focus on aspects that most roboticists overlook. Whereas most robotics researchers are capable of building robots with very advanced capabilities, our research has shown that many applications require only basic features. For this reason, we have focused our efforts on designing a platform to help others create simple robots for a very low price, with a major focus on design flexibility. This platform — called OPSORO (open platform for social robots) — was used to build Ono, our very own yellow huggable social robot, designed for children. Our robots are designed so that they can be built at nearly any FabLab, relying only on laser cutting, 3D printing, and off-the-shelf components. Keeping with contemporary hacker culture, the system is designed to invite users to modify and improve nearly every aspect of the platform.


We involve our students in our research themes by offering master theses and course assignments around the OPSORO platform. This way, we expose students to the role designers can play in the research world. The link between education and research is mutually beneficial: students get a real-world case to work on, and researchers get valuable input from student cases. Currently, we are working to set up a spin-off company to further develop and spread our platform. In December 2015, the University granted us funding to help us accomplish this. From 2016 onwards, two new colleagues will join us to help us launch the OPSORO Company! Cesar Vandevelde, Jelle Saldien cesar.vandevelde@ugent.be #UserCenteredDesign #OpenEndedDesign #DigitalPrototyping #Engineering #DesignThroughPrototyping


RESEARCH RESEARCH Breast Board Since 2014 we started with de development and iterative optimization of the breast board prototype to produce a reference prototype what will be used for testing. In the summer of 2015 we started a comparative clinical trial where 10 right­sided patients were alternating treated on the new, reference breast board, and the old breast board. This study confirmed the hypothesis that the new breast board is more comfortable, has better access and the results are better

reproducible in comparative with the old breast board. Based on this study, we made a new iteration with several optimizations. This iteration will be used for a new clinical trial with 50 patients (rightand left sided treatments) where 4 breast boards will be needed. Bert Boute bert.boute@ugent.be #UserCenteredDesign #OpenEndedDesign


STARTT Solar Desalination Unit UGent IO is assisting in the development of an autonomous water purification system. The project is led by PaInT (Particle and Interfacial Technology Group) in cooperation with TEI (Thermal Energy in Industry) Field-tests with the prototype will initiate in February 2016 in Johannesburg. The performance is measured from a distance using GPS/GPRS. Maarten Vanhoucke m.vanhoucke@ugent.be


RESEARCH RESEARCH

Range It Between 2013 and 2015 we worked as part of an European consortium on a portable mobility system for blind and visually impaired persons. Within the project, Range-IT, we took the lead in the User Centered Design process, in addition to developing system prototypes in collaboration with our partner TU Dresden. The project received and excellent evaluation and especially our human-centered designed approach was praised by the EU Project Officer. Peter Conradie Peter.Conradie@UGent.be #UserCenteredDesign


Design for Low Volume Manufacturing Releasing small batches of a product on the market imposes some problems. The design process has to be as short and efficient as possible considering the limited turnover and some production methods are not feasible for low volume production. How do you tackle such issues as a designer? We documented relevant processes in an interactive tech sheet, made templates to structure the design process and provide inspiration through our blog. Additionally we invested in several low volume production machines allowing us to perform case studies. Jan Detand, Yannick Christiaens yrchrist.christiaens@ugent.be #DesignforChangingProduction #Engineering #SustainableChange


PHD PHD

+TUO +TUO is a research project developed in collaboration with Politecnico di Milano. The goal of +TUO project is to translate existing projects (that nowadays are meant to be “for one” or “for all”) into Open-ended Designs accessible to everyone. An Open-ended Design is a project characterized by an inner flexibility, due to the voluntary incomplete definition of its features that stimulate the ability to be changed according to the context of use. Area of interests of this research are: Digital Technologies, Maker spaces, the Value of Imperfection and Co-creation processes. Practical cases studies are developed in this study, from a starting focus on users with Rheumatic Diseases to up-scaling processes where Small Business Projects -based on Open-ended Designs- were created. Francesca Ostuzzi Francesca.Ostuzzi@UGent.be #OpenEndedDesign #SustainableChange



INDUSTRIEEL INGENIEUR INDUSTRIEEL ONTWERPEN INDUSTRIAL DESIGN CENTER Marksesteenweg 58 B-8500 Kortrijk T +32 (0) 56 24 12 11 contactpersoon: Jan Detand jan.detand@ugent.be

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