Pimp My Build: Game of Gods - Psionicist

Page 11

Psio in party PvE IN PARTY WE HAVE TWO ROLES: ➢ FIRST OF ALL, CC (if cc-able creatures) – you have to watch if other damage dealers or healers aren't being attacked and protect them by dragging or throwing mobs away with pull or pulse, stunning with will suppression and so on ➢ SECOND OF ALL, DD – rotation on packs of mobs depends if they are cc-able or not; For CC-IMMUNE I simply go with wall of blades getting rid of mental overload with mental calm. For CC-ABLE there's more fun, I go like: WALL OF BLADES BEFORE TANK CHARGES INTO MOBS TELEKINETIC PULL – TO GATHER THEM AND TRIGGER ASTRAL BLIGHT EFFECT PULSE BEFORE KNOCKDOWN FROM PULL FADES It is important to control ourselves with pulse, unless we want to see raged tank, warriors and mages, who wasted an aoe skill due to the fact we threw mobs away from area of range (SOMETIMES IT'S FUNNY THOUGH... :D) For SINGLE CC-IMMUNE targets we go crazy with WILL SUPERSSION followed by PYRO along with TEMPORAL ACCELERATION, restoring mp with LOOP OF TIME right before acceleration fades.


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.