1) Arch
2) Flask
3) Closure
Theresa Podsiadly
SS 2023
First I created a curve in rhino which I used as a base for gh. Then I used the pipe component and offset from a curve to create the other areches. I repeated the process with different sizes.
Theresa Podsiadly
SS 2023
Theresa Podsiadly SS 2023
The shape of the bottle is created with a loft between curves which were made in rhino. With an offset of the surface the thickness of the material was made.
Similiar to the flask the closure was made with a loft between curves which were made in rhino. Afterwards i cleaned the edges with a fillet in rhino to create a softer look.
WUP 2022 / 23 Drawing 3D CAD 1 and 2 02. Patterns
WUP 2022 / 23 Drawing 3D CAD 1 and 2 02. Patterns
For this pattern, I made two different grids and combined them. The first one is made with a square grid with circles and an offset of those. For the number of circles created for the offset, I used the series component and gave the count input a value of 4. If I change the value, the number of circles will also change.
The second pattern has a similar start with a square grid, but instead of circles, I used polygons. I created the different-sized polygons with an offset component and a series. Later, I exported it into Illustrator and made some little adjustments to some lines. I wanted to achieve a woven effect between the circles and the squares.
Theresa Podsiadly
Theresa Podsiadly
SS 2023
SS 2023
WUP 2022 / 23 Drawing 3D CAD 1 and 2 02. Patterns
WUP 2022 / 23 Drawing 3D CAD 1 and 2 02. Patterns
Another exciting exploration I did was with Voronoi and the idea of creating a water-like pattern with it. For that, I created three different Voronoi structures in different sizes, layered them on each other, and coloured them differently later in Illustrator.
The grasshopper algorithm has a rectangular component as the base, where I created random numbers of points with a 2D population component and a connection to the Voronoi. To have a small space between the Voronoi, I created an offset of the curves.
After generating different-looking patterns, I exported everything in Illustrator. I adjusted some of the curves because I could not figure out how to close the Voronoi curves entirely without losing their roundness.
Theresa Podsiadly SS 2023
Theresa Podsiadly
SS 2023
WUP 2022 / 23 Drawing 3D CAD 1 and 2 02. Patterns
WUP 2022 / 23 Drawing 3D CAD 1 and 2 02. Patterns
While working on my patterns, I played around with other components and discovered the metaball component. It created a fascinating structure. It is less pattern, but I liked the structures and kept the examples.
I created a box, and with the 3D population component, I generated random points inside. Those are the bases of the metaball. It creates isocurves around it, and they become one curve when they touch each other.
I changed the number of points and played around with the seed, generating random, different structures and the box size every time. Here are some examples of what came out.
Theresa Podsiadly SS 2023 Theresa Podsiadly SS 2023WUP 2022 / 23 Drawing 3D CAD 1 and 2 03. Jewlery
WUP 2022 / 23 Drawing 3D CAD 1 and 2 04. Lamp
1) Left Side
The surface which was made in rhino and used as the base in gh was deconstructed and listed, so that I could generated pipes along the surface to create the left side of the necklace.
Theresa Podsiadly SS 2023
Theresa Podsiadly
SS 2023
2) Closure
The closing mechanism is build from the bottom corner of the surface of the right side of the necklace. I created a circle and extruded it. With a cap component a solid was created.
The Rings are made in a similar way as the necklaces with pipes and extruded surfaces I created two different kinds of rings that matches with the necklace and each other.
3) Right Side
This side was build from a surface which was created in rhino. I used it as a base in gh and with an offset I created the thickness of the material. It is adjustable over a number slider.
WUP 2022 / 23
Drawing 3D CAD 1 and 2
Drawing 3D CAD 1 and 2 04. Lamp
WUP 2022 / 23
1) Plattform
The pedestral of the lamp is created around the center point of a polygone and with the help of an extrude component the thickness can be easily adjusted. The cap component transform the plattform into a solid.
Theresa Podsiadly SS 2023
2) Shape With a the graph mapper component the shape of the lamp is created. By changing the points of the curve in the graph mapper the shape of the lamp can be easily transformed.
3)
Holes in the Surface
The triangles are created and aligned along the surface tangent direction and panarly parallel to the closet point. With the extrusion of the surface the material thickness of the lamp can be adjusted.
Theresa PodsiadlyThis Lamp emits a gentle and calming light that creates a cozy atmosphere, banishing bedtime fears and providing your child with a sense of security throughout the night.
Choose from a range of adorable designs with different playful shapes. The lamp effortlessly complements any nursery or children’s room decor, adding a touch of charm and personality.
Make bedtime an eagerly anticipated adventure with this lamp. Let the soothing glow and captivating designs foster creativity, encourage peaceful sleep, and create cherished memories that your child will carry into the future.
WUP 2022 / 23 Drawing 3D CAD 1 and 2 05. Ceiling Installation
A) making the hex grid symmetrical
C) Lamp position and extrusion
Lamp adjustments and light sources
Theresa Podsiadly
SS 2023
B) Noise calculation and extrusion
The hexagonal grid component produces an asymmetrical grid to the centre. I made it symmetrical with a nice trick learned from a friend using a custom component called “sort by position”, a cluster we made together that sorts geometry based on its bounding volume centre.
After correcting for even and odd values, I picked the last item of each list and moved it by the size of the cells times the number of rows, creating symmetry.
With the help of the noise component (similar to the random component), I created the different heights of the single poles. While exploring different ways to produce a nice variation in the pattern, I discovered the Perlin noise function (developed by Prof. Perlin in 1983 as an improvement on a random function to produce smoother and more natural-looking gradients). I then searched for a readily available component on Food4rhino, which I found. It takes the coordinates of the point to produce a value between 0 and 1, which I then map to the correct extru-