Mean Machines SEGA

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7GAMETHUND THCBRITAI - BIGGEST AND BEST-SELLING SEGA IVIAG 00 USAuschLIRE 9 1770967190199311

damned lies, and PGA TOUR' 96! Hit the

shoes have spikes. LoseyourfootingOntheseundulatingfairways

down to the last detail. And such is the level

Fc86

rough on these courses and you're staring

defeat in the face. Even when you've driven

straight down the middle, a fairway depression will go a long way toward ruining your day. But whatever the lie, only • mastery of the art of draw and fade will speed your ascent to the summit of the leaderboard_ And when a stroke achieves the peak of perfection the reverse-angle replay will let you re-live the moment in all its glory, accompanied byexpert commentary. The Game Has Changed. The Game is PGA TOUR* 96.

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A the,SPORTS the CMAIII

and uneven greens, and its a long walk back to the top. PGA TOUR® 96 reaches new levels of authenticity, with 3D-rendered graphics that give each hole depth and Himalayan height. Join 10 of the worlds greatest golfers in a test of sheer skill, on

the grains in the sand traps. There are lies,

genuine championship courses that even a sherpa would think twice about tackling. The pros appear in person, digitised

of graphic realism, you can almost count

Visit EA SPORTS on the Web httpaharwint_ea-com/atirri=1=1tirIt'swhythe

game.,erM be the Saturn shoot •em up of the year This game.„is being touted as the third party hit of 1995_ This game „is Thusderhawk 2 This gd me is our exclusive review.

game,..oritinally soli to 80% of Mega-CD owners_ That game _scored 90% + across the board That garee_was the best ewer Mega-CD game That game,„wes Thundechawk

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STORYCOVER IdACIIIIU elkaProgisssthemoment THUNDERHAWKFEATURESYSTORYNESchaseneygamsDisney11111111acrossthisbrensmgwoeasattonalWork-eat16-bitarmed2:FIRESTORM 18

PREVIEWS

WAWA COP 32 nuts is the crams of Sega s 1995 Saturn dtreskipment. make no mistake Fairness the three pages al exclusive pics and succumb to out DEADLYopals&SKIES 36 Me heuristic Simon shoot sni up antics, but with a bit of elissistess winged in as moll PAC PANIC 30 Crusty balls you 'ward us The crusty old video gams chatactst shamed like a ball is back And this time its Isms JOHNNY HAZOOKATONE 410 Nets's Johnny , withlytidko•ycpsticchopsyadreeissNites01111USabadcase of pleis As lie Moo People sagely put it You Cant Stop The Musk.

-•••imomon.....im1d1116•100.•••.•1111.11db.nownhalS'• ASIEVESSegaPieAnNEWSannualpapacrappziwithClaireAnothetEDITORIALREGULARSAlkm10111U•MINLA.—6newadditiontoMeanMachines&nutlet'siohnackthepeoplespageshercuterubbishWithExclusiveshotseltheMEANMACHINEScovenGetdown8allnowlookwithspoon-prooficonandbiggestnewsslatyyoueverdidMIindomRedesignednewsisHERELickit.TIPS1215papstipssectionNickelingtheofLightCrusader14tobanWedefiedeKNEWyouChittyBangBangwewantedacopyofAbbeitchybecks,MEANYOBSeathetheuElbA92GusIshackScottishmadammonthMIMSeunveiledMEGAMART%Itssettsellsell.onthesepages of buy, buy, buy. if you Me looking for bargains till icy wastelands ol editorial known only as NEXTMegamartMONTH 1111 That time has le face the Toner to Case and read Infamoustheat you, the atfl IS , is near, We time SATURN VIRTUA FIGHTERThe most casette Ul sequel of al tom auives but is it any good , Saga'sHI?ckbaetbnoepsle111Pal10DollyHoesOCTANE62anew& to Wipeout appears, and MEAN MACHINES is M there quicker than a whippet with a rocket up its arse. GOLDEN AXE THE DUEL 70 Man el few words, Golden Axe Dusted oH, revamped one-on-one beat em ao lash bosh MEAN MACHINES review Thank you VIRTUAL OPEN TENNIS 76 Yes. its the lest Saturn1,111013 game No. it wmil be the last Playing top Ion our Gorman readers always pay tax on your tournament eunings OFl•WOR ID INTERCEPTOR EXTREME to Driving and shoot Uno op action whisked together until light and fluffy Here's Mt we miewed VIRTUA RACING 12 The racer that started polygon tette( now expanded beyond all recognition by TIME Warrior Interactive Is the legend leintorced, or defiled , NBA JAM TI , Slam dunking mayhem and the point 'DAM key as we dsk "Is it the sheer (?) THE OOZE 66 Dee of the most unusual titles to appear this year. Ooze is about a mile el snot going down the Moil fame for Sega Power at Iasi GARFIELD CAUGHT IN THE ACT The nations lattowde fellers after Humphrey the Cat slobs his way as to the Megmitive le a lasagne-lueled platform treaty AAANIll REAL MONSTERS 14 Tbe tne of monsters that coma in all shapes aid sues heally gel the MUM MACHINES review treatment Except we're not desperate enough id pot Iles on line cover "SW EP we- e • • W. OWE. moo .m •• me ••• • AEGEMAG1171 • CARE IFED - CAUGHT IN THE ACT Dea78 vu suith ost limond visit to Garfield 'Eight mego of furry NIT. MEGA CD SOF BATMAN AND •••ta1Wdr.•a MYST 87 The Magid" erS stothsehhotte Mesa CD. •PIPI1,111:4114111114k*I JJ __ea% _.11111-1 _AL6-011'-A IVIIVI SEGA 05

GAO OF TPA MONTH

oually," she smiles, fluttering • r eyelids in a way that no longer works on anyone rou here, "I really want a Saturn f Christmas." Join the queue.

The Carry On movies - that enduring bedrock of British comedy cinema - rejoiced in all that was smutty, lewd and suggestive. We pay respectful tribute this month, by tprning the hands of our comedy timepiece back to the halcyon days of 1972 and the classic Carry On MATRON:rmMatron.asimple woman

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There's little consoling the ught dep as he continues g for his pressie. "The best nil ever had was joining MACHINES,' he sniffs, I suppose the best present I betributingthe to custeam,"isstillOrhistfromthe,whoitmusthlostunder the tree.

matching the most wildly optimistic expectations. And now it appears that third-party developers are catching up, with the truly Thunderhawkunbelievable2.I can assure you the best is still to come, with Cop. Rally and more Core stuff on the horizon.

ARCU •

This would be enough to be going on with without support from the enemy. But that's exactly what has happened with news of Psygnosis• games being converted from Playstation to Saturn. The unthinkable is not only thinkable but already in disc form. I wouldn't tell anyone how to run their business, but somehow I don't see AM2 returning the favour with Virtue Cop. In the end, the MEAN MACHINES reader and the Saturn owner is the winner. Oh, and if you see some 'exclusive' on Alien Trilogy, bear in mind that to my knowledge it's based on an early demo running on the Playstation and not the Saturn. Which doesn't surprise me. After this issue I'm going to Japan with Virgin to visit Capcom and other Jap developers, so expect a lab feature nest month.

I want to be wooed.

weeble complete with a swing and a pop-up treehouse," smiles Gus, as he carves the turkey at the MEAN MACHINES Christmas dinner.

ire, staring wistful of • dow to the winter nderland outside. "I'd call him • oty, and we'd have such super fun and games in the snow! The best present I ever got was a bicycle when I was a little girl. fortunately, I fell off a day er I got it My mummy said s my own fault for showing

A MERRY LITTLE CHRISTMAS

'This one's three years old!'

Wise (honest).

Golden memories of Christmas past, wishful thinking for Christmas futut• team's hearts. As they gather around Gus's crackling logs, exchanging

Until then a merry christmas to one and to all!.GUS

"I want a new picture for the editorial pages!" whines Marcus, tears streaming down his face.

SIR BERNARD CUTTING:You can be as wooed as you want with NEXTme!MONTH,Morecambe b

Gus has still got the same Christmas stocking he had when he was? years old, and he knows what he'd like it fil with. "This year, I think my present would be some more socks and underpants - t people in my house keep stealing mine.' Anyone nicking a pair of Gus's pants has surely got more serious problems th a mere shortage of underwear,.

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fur rug in the MEAN MACHINES log cabin. Steve, who insists that the pile of tissue paper by his bed is actually the wrapping from his presents, would nevertheless settle for driving lessons so he could get round her house and ask her out, "The best present I ever got was a flubok's Magic puzzle." he beams. warming his hands by Gus's glowing embers. He had a very sheltered upbringing, you understand.

"but I deny it any longerafraid my arms really a stuck in come.bybridesmaid,CLAIREkeeptreat.collection-position.thisMARCMarcus'srecoisgoingAsthesweetspinninganddrawsinheconteslippingoutoftheandintosomethiti,comfortable•woollycardigAlwaystheClairesitsthesidelines,hopingonedayherprincewillLookslikeit'sgoingtobeanotherlonelynightcuddlinguptoHamley. smoochesLucyfiveLooksLUCYlikeClaire'squidpoorerafterwinsthebetandwithGus.Ifsheletshimnibbleherearshewinsatanner. •, and fond thoughts of Christmas present fill

• d I want Santa to come down y chimney and fill my ockings." Not used to drinking • nything other than Newcastle rown, Lucy is the first to flake Out after the Queen's speech, Time for an early night, we think. toff writer's ideal present hrtstmas would be Teri her taka Lois from the New

Angus likes nothing better than swinging the night away to the silky smooth sounds of Mantovani, baby, where have you been all my lifer etc.

arx

Steve'sSTEVEhadabit drink. Just as the party begins he creeps upstairs, gets changed courage special confession this shock," stutters, the

to it

MEAN MACHINES fts and brandishing mistletoe, their thoughts turn to things Ytiletide... CVrkest

corner of the MEAN HINES winter wonderland bin is occupied by an xhausted Lucy Hill, slumped in corner with a box of liqueurs an e hand and a bottle of bycham in the other. This is a girl your mother warns you t to dance the conga with at e office party. "I want lots of nogs for Christmas!' she slurs.

too much to

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iHamley is. Ire's teddy bear, ;and the latest addition to the team. Our new furry chum has been offering invaluable advice and technical assistance since he took pride of place in the office. Seen here on his recent holiday to Lanzarote the look Claire *long for companyl Hamley has spent the MEAN MACHINES Christmas holiday skiing and helping Claire cook dinner. 'He's been very helpful," she says, l'although there was a nasty mishap with the turkey stuffing. I don't think he'll ever be the same."

ALL Pk lYSTA770N VER •

HINES unde panes° t a conversi n Wipeout for the be available in 1996. The ck news is less the light of the Sony-owned company's decision to port various Playstation projects, including Lemmings 3-D other formats, initially PC-CD RO - is returns to earlier plans iced in 1994 to support the Saturn with Psygnosis titles including Discworld, spite the company being vily involved with Sony" al hardware launch. It is ill unlikely, however, that Psygnosis would itself publish any conversion. No official announcement has been made, but work is rumoured to be under way with exceedingly good reports of the early The story ties in with the view of inske. President of Sega of America, ims '95% of all titles on Playstation available for Saturn'. Wipeout has most acclaimed Playstation game so st futuristic racer using stylish hover vehicles. There are no plans for Sega titles to ear on re details

ORIGIN:JAPANUNCONFIRMEDRELEASEUNSIGNEDPUBLISHERSATURNWIPEOUTWIPEOUT I ON SATURN' SHOCK

news section, by adding more information and a gratuituous icon 'key' system that looks quite cool whilst remaining completely superfluous. Study the little pics and index them to each story for the sexiest news desk layouts in consolemagdom. CONVERSION SCOOP'

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• ou• I]SELYOGRAGISEGAMEGADRIVE I JANUARYRELEASE:ORIGIN is SNK AWAY are ebullient deal with GEOmanufacturersSNKalcoin-opandhome sysi EO GEO has never made a splash ou the arced butmessomeare.lyhowbenefit from conversions of best. First up is king of Fighters ng side-scrolling beat 'em up ury 3...a rollicking sideIC yups.theich INDIVIDUALSSPINELESS Decernduewargameactionstrageticiheartedlight-outbutunexpect Saturn first. Originally, the ern developer hoped to hav adrive versio for September,this has now slopped until March 1996. The Sat version features the same basic lance but gameplay as addictive as lottery cards. A couple of weapons need to be added, expansive review next issue is assured. TITLE: VARIOUS I qELEASE:VARIOUSFORMATWORMSUNCONFIRMEDRELEASE,SATURNSEGAORIGINJAPANITEAM17')ECEMBER)1;IIGINUK w- 1 11 "Not •.•,

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1These are the first UK pics you'll see of Disney's Gargoyfes — a stylish new platformer based on the unconvent animated series currently doi the cable TV rounds Gargoyl • has been programmed by Rim') of Norway, one of several projectst they've tackled in 1995. It's a platform beat 'ern up, with yo • taking the role of bloodthirsty • Gargoyle, and assaulting Viki fortresses and more modern surroundings. disembowelling bearded dwarves with your to talons. Lots of flickering torch and howls, making this slightly t for the Disney name it will be under the Buena Vista label. any

Virgin have sealed one of their biggest Sega deals ev king on much of Capcom's output in the 'Iremainder of 1995 and into 1996. This includes all the Saturn proiects in development. which, rprisingly includes a hell of a lot of A-title material., only big Capcom release not in the mix is X-Men, which is subject to a previous arrangement with kiirrr However, the rest of the booty is well impressive: ALPHASTREETFIGHTER Areleaseprimeas appeal seems the original action rather Movie update. Alpha has quite a name in the arcades and pcom should be able to recreate it as lishly as they have X-Men. I011.11 •kot/ON• 4 VAMPIRE• HUNTER: DARKS TALKERS I Da t for '6 ps pr none beat *e amazing animation.ca one of horror chara mpires, erewolves ht it out. From •e state of com-op. • TITLE.' BAPUBLISHER:VARIOUSVIRGINTURNRELEASLEARLY'96gRIGIN:JAPANBIOHAZARD , ntly, this is tation_ S. Allow -Capcom well on the w • eating their first arcade , nture. But the latest news points to an early Saturn ersion of Biohazard, which looks like being pretty revolutionary. The game adopts a complex isometric int, a bit like Infogrames' Alone in the Dark, but the eplay is streets ahead, with realtorne battling with (burstingsnomginly• through the floor and demanding to be fought. Biohazard is tipped as a blockbuster for '98, •Ils44•6101 RAIL P14 taw ti

THE WOOING OF CAPCOM

NEW TERRITORY:VIRGIN

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another pu ng time from US , with the formida rld Cup ammed for the Me but never ck together for the Saturn. Its certainly impressive to look at, with countless rendered views of the Hyatt Dorada course. And option-wise it's not going to suffer either. Completion should be soon, too.

so bloody btleir, they t ucking games out faster n can review them. Last mer's big movie, Batman ever, is this months big Game Gear release lit such andkindusessiblingMegadriveelderjustbeatexist).thingsIt'sa'emup,likeitsandthesaofspritebackdrocontrolsandweaponsasthe16-bitversion.Exceptsmaller,

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Japs, a converston of In The Hunt, an hem coin-op of ooting musical marvellousness that aced the arcade a couple of years o. If not, hem should be phoning lawyers now. Anyway, it's just rid of thing we want to see for turn in 1996.

ears, ga say that the forthcoming Virtua Cop, iewed in this issue, will be €60. including Lin designed specially for use (it's so m with the add-on). A separate pack with id implement is planned also There's also a clearer idea of the release., with December the Oth pencil/rid in (might chany VIRTUA

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spectre of Viacom' izon, with the fast p shooter due any time now on de Megadrive, formal we know and love. Mysteriously its ghostlynature has eluded our review Out we shall see ying that for next meantime, Viacom • a 'sod about the gam over 50 levels, they'v -• pulled five copies out of their •crypt as prizes. if you can't see the review at least you can win the game! Just wing a simple er to a simple question at ormal address marked 'Fan turn

is just start to roll, but few realise that its actually the work of a UK Developer — Travellers' Tales. They seem to have hit the jackpot with a game many are saying sets new limits for the Megadrive In Japan, Virtue Fighter manta has reached fever pitch with the imminent arrival of VF2 on Saturn: 1.5m copies are already ordered in advance sales — about the size of the entire installed base! With the premature leak about Wipeout, all may not be well at Sony, compounded by the fact the deal is a package, with other Pysggy titles; Destruction Derby. Assault Rigs etc., also due.

Clow

hat ghost starred in one of this summer's big winners from the correct entries. December 1995.

Team 17 are not phased by the delay on Worms, despite having to remove some of the effects and change names for legal reasons: they already have a second project Witchwood, under way. It's to be a Zeldaesque adventure, with an incredibly detailed palette ot colours. Not a million miles away. Core are sitting on a well advanced version of Tomb Raider, which looks unbelievable. All their games, except Shellshock, are developing quicker than expected — even Tee-Off, the Saturn golf sim we covered two years ago is back on track! Finally, an unnamed developer in the Midlands is set to pick up two huge projects; one from Williams, who are developing an arcade beat 'em up, and another from that movie studio who makes the animated films we know and love_ Gus.

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CUTDIRECTOR'STHErthereviewsuccess of Cool Spot goes to offered us some limited issue Cool Spot Saturn,-sesehTpmocir- tly in its final stages of development (see tie , issue for a full preview). Anyway, these chairs are top. Our office one is the official 'naughty chair' that Lucy is sent to when she swears or sticks her g under the desk. Fashioned in attractive canvas and black wood, they fold and seat comfortably. For one of 10, just send us the answer to this questi • breed of spotty dog starred In a famous Disney animated movie?' re will be drawn from the correct entries. The closing . date is 31ster 1995. Normal competition rules apply.

a game based on Australian Rules 'Rugby, basically the same as our Rugby League Not to be confused ir ternationalpreviousRugby, but there are a f gameplay changes, relating to the Lea there are no tucks or mauls, play is a lot ester, wit taking possession for six tarkles. Out before as, and a review next issue, along A '96 and NBA Live '96.

entertainmentINTERACTIVE AVAILABLE ONON SEGA MEGADRIVE Spot goes to Hollywood in his most cinematic extravaganza to date! In thrs. Ms newest and coolest adventure. Spot takes a multi-level frok through Hollywood's greatest film genres. All this in a fantastically rendered 3D environment that's sure to make this extravaganza the coolest blockbuster you've ever played! OW11111111 111111111C111111TESTAINNI11 MAIM' LID ALL 016111 I/WPM 'SPOT' II 15/11111111111 IDADESUAll OF DA PlDrEITIfill UP CaillalatiON DULLS fill 1115 MOAN IS A MISISTINES TIPAIIIA111 GI VIRCLININTEDPIIIIIILTO

The Rolling Stones culminated their 1969 US tour GIMME with a free concert at the Altamont Speedway, and roped in California's Hell's Angels to lay on the security. The event ended in tragedy when one of the bikers • murdered an audience member, but the gig itself saw the Mark 2 Stones line-up iwith Mick Taylor replacing Brian Jones on guitar) at a peak. These discs, featuring highlights of the tour and the Altamontgig itself, have a track listing that reads like a greatest hits of the band's Sixties' Output. The concert footage itself is remarkably sophisticated by the standards of the day, and encoding is of a good

seen in 18 tracks of concert and concept footage from their last few albums. In this country, these discs are only likely to appeal to the group's somewhat dwindled fan base, but tracks like the furious Jimmy James and the excellent Triphammer deserve more attention then they're ever likely to receive. The highlight is the excellent title track Sabotage - the BeastieBoys re-enactmentof a cliched '70s cop show, complete with long wigs and droopy moustaches. As with the Bon -low discs, the encoding only really gets 'blocky' on audience scenes

rockers' glittering career. Despite enormous record sales, Bon Jovi still personify the prissy permed rock outfits that, ironically, heavy metaliers seem to despise more than anyone else. These discs show them outgrowing the • sequins and the spandex, but sadly not developing their video-making techniques beyond the cliched swooping stage shots and grainy backstage cutaways. This VideoCD has been bolstered with previously unreleased Jon Bon Bovi solo videos such as Blaze of Glory. The encoding is able to keep up on all but the busiest concert audience

VIDEO C Cs'renwonrutaSgninrecsidehtniebdluohstahtsDCoediVehttceleseW And a few you should leave at the bottom of the chimney...

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The most intriguing thing about Duran Duran's video legacy is how quaint and charming the coiffured popsters looked when they obviously thought they were being dead sophisticated. These discs contain an embarrassment of riches from New Romantic's heyday - Planet Earth, Rio and The Reflex all show videomaking at its most decadent, while the full-length versicm of Girls on Film is still very saucy 14 years on. This version of Decade has been updated with the group's recent 'comeback' singles Ordinary World and Come Undone. Encoding only seems to falter when the monstrous Wild Boys gets a bit frantic, but if you've made it that far you won't mind.

ROSWELL

Of all the myths in UFO folklore, the 'crash landing' of a flying saucer near the Roswell US Air Force in July 1947 is the most enduring. This fascinating documentary (originally shown on Channel 4 earlier this year) includes recently discovered footage supposedly showing the autopsy of an alien being killed in the crash. The prolification of eye-witnesses and the ensuing cover-up have already convinced many that something bizarre happened, but it seems the legitimacy of the footage (which is featured in its entirety at the end) is something only you and your zoom button can decide. Definitely not for the squeamish.

(CIZIOSS ROAD IGIUIVIE SHELTER Trk BEST OF BON JOVI l

very

inspiring. _,, -111r41_...C to!cHlwry CHITTY BANG BANU.,. _-/ .._ PIII This 1968 children's classic comes on a whopping 3 discs. Quite why, when its 137 minute running time could have been squeezed on to two is a mystery. This overblown fantasy is actually something of an alternative James Bond movie - it was written by Ian Fleming, produced by Cubtoy Broccoli and costarred Cart 'Coldfinger' Hobe. What more do you need to know? The car is brilliant, the songs are surreal and Dick Van Dyke is...not as annoying as when he was in Mary Poppins. However, since it's on the TV every chnstmas, we suggest youinvest in a blank VHS instead. PRICECERTIFICATE: CloirtY CA ,W;pod .aritg kiSa PRICECERTIFICA7E: 04 99 1 yourMORTALTOURNAIVNT'LETTHEShangTsangTournamentMasterKOMBAT-explodesontoscreeninthispulse-pcmindinganimatedaction-adventurevideo.•IINVIT1MATMORTALOMATHEANIMATEDVIDEOcontainsamazingnever-seenbeforecomputergenerated3Dfightsequencesandspecialeffects.Plusanexclusivebehindthesceneslookatthemakingofthe*Smashhit'filmMORTALKOMBAT $ HIDDEN INSIDE KOMBAT KODES to the MORTAL KOMBAT 3 Arcade and Video game ., () 1995 paw UNE HOME 1,10E0 STOCKISTSNUTNOWTOBUYVIDEOATALLLEADINGVIDEO • " Fidtlit Mitt Pt PIOINIT

Some people think ABBA are as significant to modern music as the Rolling Stones. Others think they were two Swedish nerds who needed a haircut and two Swedish bints who couldn't apply their makeup correctly. II you are a devotee, then ABBA Gold is a document of their early hits, with a few moments of glam rock high-camp, and costume awfulness that actually passes the embarrassment barrier to become mildly curious. The main problem is that many of these tracks of the pre-music video age re-use a thin amount of visual material, little of it

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The Mega-CD didn't fulfil its early potential and Core then mooed into the territory of the 32X. which has yet to set gamesplayers (of any nation) alight, despite some premising titles. Nevertheless.

In creating it. Core Design followed the pattern for which we now well know them. A developer ,111"411involved in exploiting hardware to depict 'hardware'. things of power, speed and destructiveness are the centrepoint of any Core production. But in the past the hardware may have let down the 'hiardware'. k.

finally

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As a foretaste, this section of the intro depicts the transition of the Thunderhawk AH-64 attack chopper from a virtual concept to an awesome reality: the helicopter rotates in CAD form before rising before you and crashing through the screen.

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This time the hardware doesn't let them down. More and more the Saturn is proving to be an some machine. Thunderhawk 2 should establish that further and scotch some myths: the one at least that says its harder to program on than PC or Playstation — Thunderhawk 2 development has led on Saturn.

There have been several stunning intros for Sat games, but Thunderhawk's is exceptional. This showreel exhibits the sequence from panoramic intro, through diagramtics and to the devastating incredible thing is the

Thunderbawk was gulped down by an estimated SO% of Mega-CD owners, anxious to see their machine really do something. And it did — Thunderhawk. and Cores later CD titles. utilised the scaling and rotational programming that few others expended their energy in exploring.

finale. The

visuals ol the actual game are almost as good. )-r 'coven encorr TINO STRIPES Travel across the globe fulfilling the Amon of 11 distinct IIIISSIORS in eight conceptaparteverybutThunderhawk.Mega-CDApaignscam-sequeltoall-newinrespectfrom M 11111 II NM ILI 0101 ytsrednuhTeulB[ graphics disguise the fact that this machine.. ...makes Blue Thunder look like a Morris Minor.

Enough history. We could say that Thunder has been in the making all those intervening It hasn't. In fact. it has been less than the s 1995, and the work of just Iwo people. Does matter? Of course not, think how many classics songs were written in 10 minutes. In any case, are sitting on a classic.

MACHINES never had. A phantom cover exists somewhere, but events developed in a way thatmeant it was passed over. If it had gone ahead. it would have been the only Mega-CD cover game we ever did. Looking back, we probably made a mistake. Thunderftawk turned out to be the most successful Mega-CD game, and arguably the best on the machine.

All these politics wouldn't matter a lot if Thunderhatwk 2 wasn't a game to be enjoyed. It is — the destructive, manic, high-speed essence of the original is present, but tempered with a greater depth and atmosphere created by more complex missions and more plot cohesion within the campaigns. The last thing to re that whatever we tell and show you here, you should pr If for some surprises when, naturally, you buy the game

Over the next tour pages you will fond briefings for the eight missions of Thunderhawk 2. These initiate the eight regional campaigns. The game' t structure allows you to tackle any of these missions from thb beginning. There are another 21 besides these. It's hard to generalise about missions because they diversify greatly. Generally there-is a set of primary objectives, though these may range from convoy protection to the destruction of a specific site or target. They range from forest, desert and plain to sea, canal, even night missions. Should you fail to complete a mission (which doesn't always mean being shot downl you lose one of three

first

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The troubled and strategically vital country of Panama figures in this campaign, with its dictator attempting to control the canal linking the Atlantic and Pacific oceans. The first mission hands you the onerous task of escorting five friendly ships through the canal, which has been fortified with heavy artillery, protected in its turn with air support. You (rust defend your ships as well as yourself from attack coming from land, air and sea,

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The South American campaigns are probably the easiest to start with. This particular campaign introduces you to enemy helicopters and static ground-based units. In the initial mission, the enemy is involved in arms running operations, and you must prevent the take-off of their cargo planes by bombing therunways, located at the far north of the combat area. Disabling the three early warning radar systems is necessary beforehand, cit fighters will scramble and are particularly diffi• cult to down.

Ail three of these missions are under cover of darkness, making it hard to pick out targets, especially amongst the thick cover. The campaign commences with one of your top secret Stealth fighters crashed, and four seperate enemy convoys making off with hardware from the crash-sites. Using radar and visual identification, you must eliminate each one before it leaves the area. Future missions require you to destroy trains and a huge transport plane.

11

Defending the 'soft underbelly' of the United States is a contentious and often dirty job. As force is being employed by the Panamanian dictator, you must retaliate in kind. Thunderhawks are sent to liberate areas of Costa Rica which have been hivedpd. The objectives are complicated by the settlements in question being spread out and the enemy having already established fortifications and sophisticated missile bat teries.

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Although the problems of terrain don't figure in this first mission, the mobility and concentration of the enemy leaves you feeling exposed to attack from all sides,

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Firestorm wanders into topical territory with a campaign that clearly reflects the situation in the former Yugoslavia, Acting for NATO, the first of your missions is the protection of a convoy of neutral forces, clearly indentifiable in their white, unarmed vehicles. You must clear a way along their route by any means necessary. In one of the trickiest and most tense early missions, you must restrain vowself from killing orgies, as the convoy is vulnerable and easy to lose. Many of the enemy guns can reach it from considerable distance, from the cover of hill country.

Subtitled 'The Oil Dispute', this visits the familiar territory of the Iraq/Kuwait conflict that became the Gulf War. For the purposes of this campaign, Saddam has been foolish enough to reassemble an invasion force — this time seaborne. A daunting armada of vessels, equipped with anti-aircraft armaments are heeding for the Kuwait coast.

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This campaign against piracy in South East Asia lin reality a growing menace) gives you the chance to fight in open water, making for some of the fastest and most exhilarating campaigns. The first is a blockbuster, with a handsome cruise liner under attack from pirates in command of a small navy! Flying from an island, you first encounter patrol vessels before tackling the larger frigates which have hemmed in their prey, making 'collateral damage to the liner a constant threat. They have batteries of sea•to-air missiles You however, have 500lb bombs._

a stunning departure from the rest of the game, using gorgeous russet colours and textures on an epic scale to portray the mountainous region of the war zone. Your allies, the Jordanians, have established a stronghold amidst enemy territory. Your initial task is as part of a helicopter force travelling between them. There is ample scope for taking Out the SAM missile sites located on the steep plateaus. However, there is the risk of mistaking one of the enemy choppers for your own, resulting in a regrettable 'friendly fire' incident. Excercise caution.

THE

TheAVENGERWINGEDAH-64carriesachillingarsenalofhigh-tech,high explosive diverse weapons for all combat situations. In addition to your limitless chain gun, you have three banks of weapons attached to either wing. Prior to each mission, the Saturn offers a default configuration would will see you through any mission, but there's nothing to prevent you re-arming your chopper, and it's a simple process. In flight the weapons are magnificent, especially the Firestorm missiles, which track targets on your heads-up-display, offer a visual and audible signal when locked on target.

A • Poo

Core'sMULTIMEDIAoutstandingmusicianMartinlvesonhasbeen deeply involved with the project and has produced a remarkable score. Martin Ws in a popular Derby club which always has people trying to get on the guest list, and he has also produced music for the forthcoming Shel!shock EP which Core are releasing to be-in with that game's release in December. Don't believe our hype: listen to the incredible full mixes of two tracks from Thunderhawk 2 on the CD provided with this issue.

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I can't deny being Impressed with AM2's Saturn projects, but Thunderhawk 2 would have to be my game of 1995. It matches anything on the Saturn. any console or PC in fact in terms of immediate visual impact, but with more depth and lasting mopes, than any game yet produced for the machine. Firstly, by all standards of presentation and technical specification. Core have put their money where there mouth is — this is a phenomenal showcase for a 3-D game. Every graphical aspect is fantastic in detail and fluid motion, with no faltering when the action Is frenetic: I have faced four enemy choppers on screen at once with not a frame skipped. Sound is also incredible with the weapon noises, chopper noises, speech and explosions so real you forget they aren't real. But Its in the structure of the game that Thunderhawk 2 deserves its laureate. So many missions and so much more complex than the original. And by the range of (actions you are expected to perform, and styles you are expected to adopt: aggressive, defensive, surreptitious, you'll spend months first completing all 27 missions . then going back to win higher scores and greater decorations. For less skilled players there are three difficulty settings and eight separate entry points, so any one mission doesn't become a stumbling block. I want you to buy this game. I want you to see the train, engage the Jet fighters, lose the convoy then frantically panic as you see tanks close on your last remaining vehicle. There are a few glitches — some clipping problems on very mountainous scenes being the most noticeable, but these are forgiven for a game that excites such admiration. Even emotion.

' Superb movement. achieved with update on par with movies. Animation to the smallest detail trOccasoonal poor scenery clopping The mmic is so opium priate and excellent it should be on a CO Ob it is outs

Ie io infrequently do video games wander into the ter tory of macabre humour, but Thunderhawk 2 has made that journey too. When many of the enemy vehicles are destroyed, personnel flee the wreckage, making a frenzied dash for cover. It is within your power to mow them down mercilessly leaving a sprawled corpse, or if you're particularly vicious, nothing but a charred mark. They also scream. This feature, we have been informed, will not included in the German version. C'est la vie, Fritz.

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When this game arrived in the office you couldn't walk without tripping over someone's chin in the process. All work on MEAN MACHINES stopped and the doctor was called In to treat third degree carpet burns. So to say this caused a bit of a stir would be an understatement. The intro is superb and I'm pleased to report the actual game is no let down either. There's more to it than lust shooting everything in sight. For starters you have a limited amount of weapons, so wasting ammunition prevents you from destroying the mein targets. The thought behind missions is outstanding as well. For instance, when called upon to protect a convoy of peacekeepers, any of the threatening guns are hidden behind hills, and a keen eye and tactics are needed for what culminates in • tense shootout. You'll discover sneaky ways to extend your lives and rise through the ranks over a long period of play. What more can I say other than put it on your Christmas lists. at the very tep, IMMEDIATELY!

Interpolation is the anorakal term for the most striking feature of Thunderhawk 2 --- the way the graphics never break up or pixelate, no matter how close you get. The 3-D movement of other games; Bug. Hi-Octane etc. is impressive, but the images themselves inevitably suffer when viewed at close range. In Thunderhawk 2, the programmers have employed their mystical art to prevent this happening with no loss of overall speed and no slowdown at specific points. Just incredibly smooth, 25frames per second, immensely detailed 3-0.

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Woody comes up against Buzz as an end of level boss in the Toy Story game

26 MM SEGA

It seems the next advance in 16-bit gaming will go hand in hand with a major revolution in film animation techniques.

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Toy Story is Disney Studios' next major film after Pocahontas, and represents a crucial development in the way the company creates its animated films. Since Disney's first animated feature, 1937's Snow White and the Seven Dwarfs, the company has been seeking ways to streamline the labour-intensive and costly business of feature film animation. The introduction of computer animation in the 1980s breathed a creative breath of fresh air into the company's methods and output. Disney's recent triumphs have included prominent elements of computer-aided trickery - most obviously the incredible rendered ballroom from Beauty and the Beast and Pocahontas' flowing mane of hair - but never before have triev dttempted a feature Film entirely animated by computer from beginning to end. Until now.

Marcus looks at Disney's Toy Story, and watches the line between games d films blurring once silsOne•••

s the first 32-bit Christmas approaches. attention has never been more sharply focussed on the capabilities and performance of the next generation consoles. However, away from the limelight the humble Illegadrive is not only alive and kicking, but witnessing some incredible quantum leaps in the quality of its software. Until recently, you could have been forgiven for thinking that games like larthvilorm Jim 2 had pushed the Illegadrivs as far as it could go. but if you think 16-bit gaming's got no more surprises up its sleeve it could be time to think again.

toy Story, the game based on the Disney's first fully computer-animated film, will be launched le the States about the time you read !tab. From what we've seen of the title so far, a seems Disney Interactive's extravagant boasts may well be justified: 'The Toy Story video game offers ;Anvers with 16-bit genie machines a truly 'next generation' experience,' says Marc Teren, the company's vice-president. "The game offers an exciting opportunity for Disney to shatter 16-bit video game limitations and literally broaden entire 16-bit market...The result is a game you have to play to Sobelieve.'isthis yet more pre-release hype or is the Megadrive really about to witness the most yiskially impressive 16bit game ever seen? Soon you'll be able to judge yourself...for

derringdoDoom-styleas the Toy Story game goes 3-D,

The Slinky dog from the Toy Story movie. This is lust one of the classic toys that appear.

LEFT: A grab from tointroincrediblethesequencetheToyStorygame.

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Another movie still - BUZZ is the only character in the nursery who doesn't realise he's a toy.

GAMEPLAIrTheToyStorygamewillbereleased in the States simultaneously with the film, at the end of this month, We can look forward to 32 megs of 3-0 fun, in which you manoeuvre Woody, and occasionally Buzz, through 19 levels of obstacles in order to get them back to the nursery following an excursion into the outside world. Highlights include a level where Woody escorts a bucketful of toy soldiers to safety, and another level where the heroic cowboy navigates a maze inside an arcade machine to rescue Buzz Lightyear

In keeping with Pixar's previous computer-animated films, the Toy Story movie is set in a world where toys take on a life of their own when people aren't around. The film depicts the conflicts between the toys in a child's nursery. Set between the child's birthday and Christmas, the two events the toys fear the most, the film concentrates on their insecurity about being replaced. One of the most neurotic characters is Rex, a tacky Jurassic Park-style Tyrannosaurus toy with a complex about his cheap construction. At the other end of the scale is Buzz Lightyear, who is the only occupant of the nursery who doesn't realise he is a toy. Buzz, who is equipped with pop-out wings, a laser beam and a wrist communicator, is advanced enough to make the more simple toys like Potato-HeadMr and the expressions.facialcouldthetheirtheyvideoactorsHanks.voiceddollrival,Allen,voicedLightyearnervous.Etch-a-SketchBuzzwasbyTimwhilehisthecowboyWoody,wasbyTornAlltheweretapedwhilerecordeddialogue,soanimatorsstudytheir

Rex, neuroticthe plastic dinosaur with a complex about his construction.cheap

that have ever been created for the Megadrive. Toy Story looks very promising indeed.

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Tom Hanks as Woody and Tim Allen as areresemblancesLightyeerBuzz-theuncanny.

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Toy Story uses a Doom-style first-person perspective amongst its anticipated mix of game styles. Disney have also promised side-scrolling gameplay and an "immersive racecar driving-type" scenario. Toy Story will be the first game to ever feature 3-D animated movie images directly imported into its code. Members of the game's programming team included the same Pixar artists and animation specialists who created the film

The characters from the film are faithfully reproduced in the game, Here, Woody has to ride a rampaging Rex through an onslaught of hostile toys.

SPOT DIFFERUICETNE

The Toy Story film is a co-production between Disney and the California-based computer animation specialists Pixar. Tht small, company came to prominence producing groundbreaking computeranimated short films, most notably 1988's Oscar-winning Tin Toy. John Lasseter, who directed Tin Toy, also directed Toy Story: "When we had finished our last short film, Knickknack (1989) we wanted to make a feature, We came up with the idea for a half hour Christmas special, using Tinny from Tin Toy.' This coincided with Disney's search for ways to diversify their animated films. They first went to Tim Burton to produce A Nightmare Before Christmas and then went to Pixar, who they had previously developed a 2-D computer animation system with. We felt John Lasseter was a truly gifted artist," says Tom Schumacher, vice-president of Disney's animation division, "and we very specifically wanted to work with John." In 1990 Disney abandoned the idea of a TV special, suggesting instead a feature film. The result of five years' work is only now seeing fruition.

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'Cop', as It's affectionately known, was a Model 2 arcade board last year. and indisputably the best target-shooting game of ail time. The inevitable conversion has been delayed by two factors — the problems experienced with the Saturn Daytona project, and the -low Operating System developed in early 1994.

It was the crucial arrival of this new programming tool that made the devel opment, of Cop postrible. To convey all the scaling, polygon movement and tex turing, would have been impossible using the methods that brought the original Virtue Fighter to Ine Saturn.

Incredibly, that was only a year ago, with plaudits firming from every corner of game journalism. But the ruthless rise in standards means that only a perfect conversion will be seen as successful. A challenge Sega have been unable refuse...to

I t's the Big bigThree.theoneRather,One.ofBigSege'sthreetitles that, by any impartial estimate, blow away the rather identikit serie• of Playstation releases,. Sega's arcade conversions: Sega Rally. Virtue Cop and Virtue Fighter 2 tower above most past, present and future Saturn development. This 'second generation of Saturn software is about to happen, and that's where any self-respecting S•ga tan's attention should be.

AM2 have developed an infra-red gun to go with Vinua Cop (and other shooting games, including the sequel) which you will really need to get the most out of the gameplay. This will be available at the same time, in fetching blue or red. Sega apparently regard black as too realistic for this

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If you can, find throe to look for bonus weapons. Automatic firearms can have devastating affect.

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Slamiiiitig your bullets into the many chests ktiering the play area is not a total waste of time. Quite a few hold special weapons that upgrade your six•shot standard revolver. The first to find is the shotgun, which is also limited to six slugs, but with a wider target area. The automatic provides automatic reloading, and the machine-gun a single magazine to spray-paint the walls with. Sadly, any of these enhanced arms are lost when you take a hit.

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As important as hitting your target is the process of avoiding the bystanders caught up in your fire-fight. Hitting them is as damaging to yourself as it is to them — it loses you one unit of energy. However, they do let out, should we say, a rather enjoyable shriek. The positioning of 'innocents' becomes trickier as the game progresses. Initially they are easily distinguished in pure white. Soon, their clothing darkens, they tend to get in the way, and some are even held as 'hostages*

GET IT OFFYOUR CHEST

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I I 111111nk1=1—•Mbl—i'Mb. AMP' •=1111=,0% Howfor st £9999 each. 32X and MegaCO can transform your Mega Drive into a whole new consoie With advanced technology for bigger and faster games, better graphics an improvedsound enhancing the in-home gaming experience For32X games include the incredible Virtua Fighter. FIER •96 and Kolibri While MegaCD offers the awesome Eternal Champions, Force and Wirehead. together with complete audio CD capabilites. Ind you can still play your old 16 bit Mega Drive games too. It's the Megabargain of the year. Hiss it and weep. OM banal III UI1IPLC II MIST 1,111111 WEI tSMLS IMS r 1 1 M •

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Al present, the 'change view' facility only allows you to fix your sights on your opponent's plane. This means that once he has shaken you from his tail, switch to view his attempted getaway then continue in pursuit. The only downside to this is that you can't shoot while playing from this perspective, so you have to keep changing back.

dodgy advert for satellite TV, Deadly Skies is the new JVC shooting fest set to challenge Wing Arms as the Saturn's best aero-fighting sins. Whereas Wing Arms concentretes more on the World War 2 planes, Deadly Skies moves into the nineties with hi-tech fighter planes. Move over Spitfire and Hurricane, the F-15 Eagle and Mio-2O are bore to stay.

The game is still only about three quarters complete, but what we've seen certainly looks promising. The planes are very nippy, with a responsiveness that enables realistic fighting movements to be translated into the game. The end result is like Streedighter in the sky - it's you against one opponent and that's it. You must use your cunning powers of stealth and flying knowledge to hunt down your enemy and blow them away, whilst negotiating a variety of 3-D landscapes.

To fight in fleM go up to Mike Tyson and call him soft.

At present there are 8 characters to choose from and each one has its own background scenario. The more patriotic of you can choose Andy. the British pilot, but there are lots of other nationalities you can choose from as well. Each Pilot also has their own plane with unique characteristics to match. All in all, Deadly Skies looks like becoming the most exciting thing to come out of Norway since...erm...

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Each character is suited to the country they originate from. Isaac wears a Sheepskin coat and is from Iceland (he works in the frozen meat section), and one of the Americans has a pristine white uniform and a smug, smarmy grin. He is called Broce,which sounds suspiciously Aussie. He's left his girlfried Sheila at home. Probably. tpA IVIM SEGA 37

PAC IIIIMANA Taking on your pac pals is more fun than struggling alone. Each has a pot and each dims to play the longest. However, gobble the ghosts in clumps of five or more, and you will send them to haunt your unfortunate foe. t mit VOS Bal ggol P • mt. '1111144Juiy,mmuoo•tolor 111,11111401110tgiroittc I as opp Nowpos :Ewa. ••••• , =';' 1 111'4t1.1110 • A Im =do19iti Win

the blue. Philips release a Megadrive game. A company more famed for light bulbs, kettles and compact discs gets in the cartridge market. But it simpler than it might appear. The dutch media giant sees the opportunity with a cheap and cheerful puzzler from Mims°. the company who invented PeeMen end areal going to Sot us forgot it in a burry. In his fourteen year existence, he's been the Bucks Fizz of video games. Back in his heyday. he was the big attraction on the Atari VCS of 1983. Now he's reduced to playing in budget Tetris clones, a shadow of his former rotund self, But let's not be too cynical for Pac Panic actually promises a twist On the falling blocks formula that has become the scourge of every game format in the Western world Ill emanated, predictably, as a Russian 'plot* to undermine officeworkers everyTherewherel.are three game shelf-bound.whendictbringthisspacewaspricetiongarne'smode,screenincludingmodes,asplit-versusandthemainattrac-isitsub-E20point.Thereliterallynoforreviewmonth,sowe'llyouafullver-nextmonth,bythegamewillbewellandtruly

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The essence of the game is a Sisyphusian tgotchall challenge to prevent falling blocks and ghosts reaching the top of your pit. This is attained by the conventional building of lines, and also by unleashing occasional Pac-Men to devour the ghosts. The trick is to positron ghosts correctly and judge which route Pac will take,

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38 MM SEGA 9!

W e must be entering the silly

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1

Johnny on the prowl while his dog brings up the rear.

S Gold's entry into the Saturn market is effectod with Johnny platformerBazookatone,steepedin rhythm and blues. Johnny is the first quiffed platform game hero in some • but his duck's area hairdo is nothing in comparison to that of his evil enemy. El Diablo, a self-styled 'king who has all the worst rhinestone trouser. gilts and intravenous-Sig Mac habits el the reel 'KIEV. As music is the soul of the woad, the programmers took the unusual and highly liberal step of letting the musicians involved mess around for months before pi oduceig concrete tracks for the game. The result is an original soundtrack spanning all sorts of siyles. There is plenty of game as we levels from the spin-through had, many of them cavering a area. The aim is to collect the viruses spread throughout the levels with which Diablo is threatening to rid the wo of music. In shoot 'em up Style reminiscent of Earthwqpn JIM, Johnny's 'axe' lgfter to all non-Kerrang readers) takes out the little green men who seem to play an adversarial role in the whole spectacle. Graphically, yort cart see the thing is looking sumptuous, with the use of glow effects and high-resolution rend visuals. Johnny Bazookatone will be facing the rral review it litne for a January release.

US GO

Conspicuous use has been made of the rotational and scaling hardware effects of the Saturn. Swinging objects like chandeliers move with a particular smoothness, and effects like this large fan in the air duct level are impressive in motion.

PLATFORM

bazoomaToneJOHrirlY

If I had a pound lot the amount of times I have mentioned *puzzle elements' in platform games to make them sound more interesting than they are, I'd probably be able to buy a Saturn. But Johnny B genuinely does use puzzles and your brain frequently. For one, it's not linear, with exits to later levels and backtracking throughout the game. Inside the stage, you may be expected to use objects which may vary the outcome. For example, the hospital stage forces you to find a way to reduce the treatment queue to enter a vital doorway.

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40 MM SEGAnhol\

JANUARY

1r SPIT AND POLI H

Well If you're feeling etc.-lonely...

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as you witness the tipping greatness of Mean Machines. As you can see this month we have gone cheats crazy. Not only do we have the maps and explanations for the second part of the Light Crusader guide, but a helping hand on the Saturn stormer, Myst. If that little lot isn't enough to send your mucus-filled stomachs convulsing, then we have the usual array of cheats and helpful hints from the world of planet Sega. Don't forget that there is still the prize of a Saturn game for the best cheat sent in for our 32 bit wonder. And don't bother trying to rip off other cheats, or send us old Panzer tips as we are in the know, right? Address your pearls of wisdom to:

szs17-7z1 • NW it TIP-A-DE-DO-DAH, TIP-A-DE-DAY. TIPS DEPARTMENT, MEAN MACHINES SEGA, PRIORY COURT, 30-32 FARRINGDON LANE, LONDON, EVIR 3AU. MEGA RIVE r is SECRET SCREEN AND ENDURANCE Our resident Mortal Kombat expert Mr. Lomas has discovered a couple of ace cheats. To call up the secret screen, enter this code on the menu screen: A,C. U. 8, U. 8, A, D. This brings up the familiar Kornbat cheat screen enabling you to change the continues, see the end sequences and such like. The other cheat is far more simple. Simply hold down A and C on the menu screen and press start and you'll be able to play a four player endurance mode Well done AlsoEdwin!we were flooded with tips about the Kombat Kodes for the versus mode. Ryan Button and Craig McKinley were first out of the blocks so here a they are. The numbers represent the amount of button presses. 0=MK Dragon. loolotK logo, 2=Yinistang, 3=Number 3, 4-Question mark, 5=lightning Bolt, 8=Goro creature. 7—Raiden, 8=Shao Kahn, 9=Skull. Half Energy PI: 033 000 Quarter Energy PI: 707 000 throws: 100 100 meters: 987 123 ext:No Fear: 282 282 rk Fighting: 688 422 ycho Kombat: 985 125 Inner Fights Motaro: 969 141 ghts Shao Kahn: 033 564 ext: No knowledge: 123 926 Half Energy P2: 000 033 Quarter Energy P2: 000 707 No Blocking: 020 020 Unlimited Block: 468 466 Text Hold: 987 666 Random Morphing: 460 460 Galaxian: 642 468 Winner fights Noob Sabot: 769 342 Winner fights Smoke: 205 926 Unlimited run: 466 466

1

1111/ elcome, welcome humble tipsters and bow

At) • Co X ZONE: SEE CREDITS Despite being absolutely worthless, we thank David Hughes, from Liverpool for sending it in. To see the credits, go to the options screen, and hold down A, 8, and C. Keep them held down and press start and the credits should appear. MEGA C CarlPERFORMETERNALCINEKILLSAyriss,sentinaguideonhowtoperform the Cinekills on this top Mega CD beat 'em up. Firstly, select these options: Choose DUAL mode, select OPTIONS, choose the fastest speed setting, any background and any number of battles. INNER STRENGTH must be OFF, Choose your character (Slash is easiest), then select your opponent (not Shadow or Blade). Win the rounds and when you get to the final round, as soon as you start move to your opponent and use hard kick about 8 times. They should then become dizzy, and you'll hear a noise telling you it's working. Then carry on attacking with hard kick until your opponent is dizzy, or has minimum energy and could be killed with one hit. If they have gone dizzy, the Cinekill will happen automatically. But if the opponent is not dizzy, then use Slashs' dizzy move (Jump up and press Y-iZ in mid-air) and then it will work, Phew/

4. Although solid objects cannot be put straight onto the track, use hops and skids for enhanced competition. Too many can make it unfair because a good driver will stay on the track, and yet will always hit

Here are a couple of the secret player names for you to try Out on the awesome new racer from Codies. There are still another batch of passwords to be found but that will have to be up to you. Enter your drivers name as one of these: GUFDON, HORDON, NODROG or ALCHIE for a few surprises. Also, straight from the horses mouth as it were, we have some helpful hints to building your own courses on the construction kit, from the masters themselves, Codemasters.1.Simplecourses are often the best. Players don't have to worry about learning the bends and turns on the tracks, and get right into some serious racing action!

10.

ight

RDwrestler.

6. Putting jumps after bends will cause problems every time. Try to allow a bit of straight for the jump to be made successfully.

7. Putting solid objects after jumps is a definite no-go. Vehicles can get embedded on the objects, losing time and places.

3. Long straight track are good for player interaction.

8. Don't put two jumps too close to each other. If the car is still bouncing from the Seat jump it has no chance of making the second. Hops and skids are good hazards to put on the outside of the bends. These penalise the kamikaze drivers who take the bend too harshly. Don't leave the track too open. Players won't stay in your assigned driving area, Having said that, don't box in the track totally. A few short cut*always add to the fun. Narrow straights of track over gaps and charris are always good for a bit of foul play. But avoid putting narrow sections after bends. II makes lining up a lot harder.

14. Remember that by switching the handling of the car around. will alter the playability et the track drama , II you have mode a slop and start track, thellispoils the game ft hange the handling of the r instead of the track. that shoue enough personal Silverstones' off to a ing start

9.

This little cheat was sent in by Tom Webber of St. Austell in Cornwall. To select the same wrestler, Player 1 choose a fighter, and it will tell you that you are in green. Hold down A+C. Player 1 will then flash red. Push UP and it will flash green again,to indicate it has worked, Now player 2 can select the same

5.hazards.Tryto put a sign by the tract to warn players that a particular nasty bend is coming up. This way, a driver can associate a tough bend with certain parts of the scenery.

13.

I.

11.

12.

v,Rim

SECRET CODES AND CONSTRUCTION KIT ADVICE

2. Try to avoid having lots of bends as it can lead to frustration on the players part through constant stopping and starting.

For your chance to see the 11,U,L,D,A,D,R,U,L,D,R,D.ending.To give you 999 lives when you start. If you fancy making this even harder, wait until the demo finishes, and when the Sega logo appears, enter Li. U. D. D, 1_, A, L, A, A, B, C. The game will start and if it's worked there will be a small M in the top left hand corner. el a SEE ENDING To see the ending without playing the game, press the following at the itle screen: U, U, D, U, R. A, D,,U,0,D,A,L L, L.A.BUG:L.

as, 7;1111511.. -LO r MM. • Congratulations!,' PANZER 11111A

LEVEL SELECT

immixFIGHTERPLAYASDURAL,STAGEANDPLAYERSELECT

SA

11,U,L,U,A,U,D,U,L,U,L,U. For a level select. Use up and down to cycle through the R,U,L,D,R,D,R,U,L,D,R,D.levels.

Paul Hill ino relation) has discovered a level select cheat for it. On the Start/Option screen, press B, A, B, V. DOWN, RIGHT, A, LEFT SHIFT and DOWN. Bug should let out a little cry If done correctly. Now Start the game and press UP and LEFT SHIFT. This will bring up the level select. is I

To get a level select, which works at any time, you have to do is pause the game and press A,B,A,B,C. If worked, then a the number 1-1 will appear in the bottom right hand corner. Select which ever level you want to start on, and then un-pause and you'll be whisked off to the level chosen!

VIRTILIA

LEVELSHINOBISATURN111SELECT

I

To get these to work, go to the start screen, with the horse, and input either of the following codes. Please note that these are all D.pad codes, not buttons:

At the player select screen, press D, U. A, L, and A. If you have done this correctly. Dural will now become available to play as. The other cheat is even easier to perform. Win a fight in Versus mode and when the Winner' banner comes up. hold the I. and A buttons and the relevant screens will appear. A huge round of applause must go to Jason McInnis, from Glasgow, in bonny °Vend for finding those Out. As centsed your prize for the best Saturn tip the month is in the post!

No one is immune -4— Parents • new -Iv— Children •••11.A healthy iris The same iris after loop The stages of loop (what to look for) (level 3) • w •• 4 (level 6) (level 9) this pattern continues on, and sadly always leads to one's demise) EMITFORELLIKTSEGRALSE'PORUE--111 ZOOP - YOU MAY ALREADY BE ADDICTED PlayingWalkingRestingZoop • Output of the Heart (gallons of blood per minute) when man is: 111111!A It looks like a harmless video game until it enters the blood stream and mixes with your DNA. in order to eradicate this affliction we must learn its moves, understand its thinking and anticipate its next move. Only then can we begin to battle and conquer this killer. AVAILABLE AT: Downs. Carnes. PC Workt Toys R Us, Future Zorn', HMV. Vorgin/Our Prke arkl afi good , ,rs stockists (P4osquch)(Ganggreentso)AS°401.,Onte(tococti) (zoopx 10 91 Known carriers of loop MegadriveTM SNESO Game.3)EBoyTM CD-ROM PlayStationMacintosh"'The COMING 96 It coordination.Cerebellumeatsslowlyattherestricting:movement,balance ,••••••••••••••••• 2••• o • •••••••4Ira4•••••4atbpbown..• COM Vas a 114. anima me • ,na ma,goaa an •••••••112 ME= •eant awn, mambo. di Se dm g4 4 Royadae,. abirainlea ora • a al N. tea,* Lava I. 1Na oahmito • alaa•aaa• iliaelamaa pa. ati• la INK dampam. (LochiawbacIIII)(Fungusanlungus)(Plardnecocki) PC How loop affects the brain It mutates the Medulla causing irregular: digestion.heartbeatrespiration. Oe• v Maio a•••••aoaaaccoaaalaala•VSaturnTMCOMING96ItattacksthefrontallobesoftheCerebrumimpairing: higherjudgement.learning.reason

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46 MM SEGA d • llI

and over by the door before it lets up • at the fountain and go to the Ser again. is easy. If you stay by the sides of him and then u your jump attack you should kill it without losing Wel Next, go through and move a block onto 3 switc you stand on the one nearest to the door to open it. Room 8 is a tough one First, push the laser to the corner and then push the two bombs either side of K. Hit the first bomb, and run onto the platform. The combination of the bombs hitting the laser and the laser hitting the switches will take you up to the chest, where you get the costume

drop down to fight Ramlah, one of Bloottroke's evil henchmen. To kill him is very easy just keep getting in close and slash away at his body. Once he's defeated you can go through and onto the rest of the level, Make sure you use the fountain indicated, and save at the first opportunity. Ignore the blobs and climb up so you can hit the switch to open the door. When you get to the ball chucking goblins, remember they don't have to be killed but if you have the urge, push them down first. Save and go to room marked 2. As you can see, there are a lot of small 'homes' leading off from here and most are of no interest whatsoever - the same applies for Room 3. Make your way to Room 4 where you'll see 4 poles with lights that flash as you go in. it's a simple puzzle, because you just copy the order of the flashes and hit the relevant poles. As soon as you get into Room 5. go over and hit the clock

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rIPLAYERS GUIDE

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Put on the costume and go to Room 9. The goblin will then open the door when you talk to him. To open the door in Room 10, you must push the barrel on the corner of the movable platform, and then push the ball directly in front of the switch that moves the • atform. Next, roll the ball wards the barrel and step on the itch. If done correctly, the ball ill prevent the platform from

ABOVE: Put a block on all the plates shown and you stand on the .LEFT:other.Step on the tiles • in this order to open the door and take you to the next OARRIOTTlevel:

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the door. The next om holds a frustrating wind Me. Each pole changes the d of the wind when hit, and the -.object is to try to get the small grey ball over to the switch. Try to get the larger balls to the side, out of the way, which makes moving the other ball a lot easier. Work your way through to the room with the chest - once it is opened, the soldiers come alive. Keep an eye out for the things they drop as sometimes they leave armour behind. Retrace to the fountain at the centre, and onto Room )2. If you wear the costume in here, you can take part in a challenge to win some money. 3 goblins appear, but instead of killing them just push them off the edge. Two can be pushed before they even move and the third may hit you once. Easy money! Go o 13 and put on the cossy, and you'll be let through again. This boss is one of the toughest so far and requires a bit of ience. If you can get close, keep slashing at his head, but if keep getting hit select Meteor magic, and fire them from away. If you have the green potion, use it when your teor supply is low, and it will replenish your magic to 99, ce through, stay on the ball and chains and work your way oss to hit the switch and open the door. Once inside you'll the tap handle. Work back to Room 15 and, using the platforms, go up to the higher room. Now go up to the thing the wall and use the tap handle. If you now go back to 22, ill be flooded and you'll be able go through to the other room. Room 16 is easy, and in the following room push er barrel underneath the square platform so that when r barrel is put on top it won't fall down Now move it door and explode it. To get the chest in Room 18. you hit the switch and, using an alternate combination of and balls, work your way up. You'll get key 3. On y back to the centre fountain make sure you re-use handle otherwise you won't he able to get through. w go back to the centre fountain and onto Room 19.

You have to lump on • balls as they fall d then onto a atform to work your ay up to the top, nd the chest.

Me bail has to be pushed into the shown,positiontothat the barrel can be moved off, and over to the door. Explode the barrel to demolish the door.

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Allot*, ornM,, the two bombs as shown, then hit the clock to set them off Move onelongesttherunningtothedoor.

IIt the locked door now, and Inside a man will g the Stone ablet he •w go back up to the higher room in 19, and use the tap handle. This floods e room lets you take the higher doorway. In Room 20, you have to push the barrel long the path without it touching the spikes, and explode it by the door. In this room there is a ger type of light puzzle - copy it as before. It might be wise to note the order down mewhere. The chain mail is your reward, Now retrace to the centre fountain, and On to m 21. In here you need to push the barrel onto the beam and then by the door to explode open. In Room 22, put on the costume and go through the door to the chests. Then go and lk to the other goblin who will open the second door for you. Talk to the Goblin king who is in is room and then go on_ If you want to find Out what the tablet says then go to the teleporter. o back to the castle, and find the princess who'll translate it for you. Otherwise just step on e tiles in this

From the start, you have two ways to go. The easiest way to go is the way we've shown, but if YOU can be bothered to suffer the frustration go the other way. The rooms you encounter here will suddenly become slippery. They shouldn't 'prove too much of a problem to you and there is no real advice on how to get through. Get to Room 1 and then go through to save. When you arrive at Room 2 there are two choices. You can either continue working your way round and end up back at the start or you can continue further on into unchartered territory. The shop marked on the map cannot be accessed until you have the crest which is found later in the level. Go to Room 3 and then rescue the prisoner. Room 4 contains a simple noughts and crosses puzzle. Step on a cross and it turns to a nought and vice-versa. You have to get all noughts to open the door. The puzzle that follows is another wind affair which requires you to push the ball and land it on the switch. It's best to do it just as the fans are slowing down a bit. When done you will get the relayer from the chest. Go back to Room 3 and go through the door at the top of the room. Hit the switch, then go to the prisoner before going through into the mirror room. If you look at the screen shot, you'll see where the secret door is. This leads to a chest. To open the door you need to kill the zombies in the reflection. The man standing behind the wall is of little use, but if you want to get to him position the balls as in the screenshot to get it to work. Ignore the worm things in Room 8, and go into Room 9. The chest contains the aforementioned crest. You can now use the shop.

GUIDE 4 8 SE GA

all 'NWT efforts so far is a bag containing 900 GPsf 4 You900CP!gain ore the claws of the Scorpion an attack the head. You'll only suffer minimal damage. Stock up on Shield magic lust before the fireballs start. Keep using it until they stop Attack TLedow 5 following fits boss hill him. MEMgain1'3.4o 1aesto,pod*eiltitTaywizards':terspow*, This Is the shop you encounter. in Room 9 which con The keeper will tell you to go away the ham you are looking fon rou have t the Now go and buy some pot? aboutFe replicastheof ogdnauoy,lit for the - sorcerer.Whenhedies,he'lltaketreplicas,withhi 4

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Work • then onto atiog pro ) the door rough. The la can damage blocks in the roo h time and space Room 12, if you can get lit is controlled by your mu of the pillar contains 900 g don't bother trying to kill all of th go lot the sorcerer and they'll all di nd then go into Room 14. When you r the direction the fingers are pointing • controls become reversed. Before you copy the puzzle from Room 15, go through the already opened d d get the agon armour from the chest. Now go and copy the lights to °pool oor. Once through, you'll walk into the meeting of the guild, who you. The scorpion boss in the following room is surprisingly easy to ome. Get as close to its head as possible and then lust keep slashing. et hit very little and it soon dies. The reward for your efforts is the 4th If you trace back to Room 1, and then save the game, the door that the new • opens is in the same room. As you go into 18, you find another noughts and crosses puzzle. This time, however, when you step on a cross, all the other shapes above and to the side of it change as well. Trial and error is the best to way to crack this. Now, the next room is a pain to say the least. Before you go in, select Shield magic and make sure you have full life. After you've been in the room for a while a message will appear telling you to 'Stop!' At this point, fireballs start raining down on you have to hit the shield magic. You'll take hits, but with enough magic arid life you'll survive - the fireballs will stop and the door will open. Again, don't walk past the statues' fingers or the controls will be reversed. Go to the fountain and onto Room 21 to get the chest containing maximum life. Go to Room 22 and, as quickly as possible, get to the far end of the room and push the bomb back to the door. It's already ticking, so you have to be quick. Once through, you'll find yourself facing another challenge tram Bloodroke. The Knight is quite tough, but you don't actually kill it. Look behind it ind a shadow should be following him around. Hit that, and it'll lose life. Once you've done this, walk on to level 5. wind, screen place screenshot.

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This level really is a pain. The first puzzle in Room 3 may take some time, as you have to push one of the balls onto the switch. Push the first ball towards• the door, and it should hit the blocks and stop. Now • push the ball by the other blocks down to the first blocks. The only unmoved ball should now be pushed towards the others so they are all in a group together. Now destroy the top blocks nearest the switch. and push the two balls up to the end wall and to the position on the screenshot. The ball that's left can't be moved, so destroy the other blocks. Then you have to push the ball towards the switch and quickly chase after it. Push it again while it's still moving towards the switch. If it has worked, then it will hit the two balls already there and activate the switch. This might take some time, by VI the way. Kill the worms in the next room to open the door to Room 6. Use the platforms as stairs in here, as pictured in the shot. Then in, Room 7, select Judgement magic and use it 4-5 times to kill the magic items. When each one is killed it releases a ton of magic to pick up so you should be really stocked up alter this room Use the fountain and then face the boss, which is the Dragon from the first level.

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ROAD LEVEL

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When you come to the poles in Room 2, hit tand they start to flash in a similar fashion to light puzzles in the previous level. This ti however, you only have to hit the last pole flashes to open the door. You'll then encounter a gtoup of zombies, followed by another group of poles. As before, you need you hit the last one to flash. After another set of Zombies and another poi,: puzzle, you'll arrive at the final group of zombies. These are no more difficult to kill than the others there's just more of them. Once they have been defeated, one of the eight wizards will appear. The first part is now complete.

similar to the Army level so check where you actually SIM BELOW: The ice i stagen is easily the toughest, so reed the guide to

Once rt. you'll e saying that Bloodr has prepared you in 8 different worlds. At this poi game and jump into the crystal. You'll any one of the 8 worlds Bloodr tend to appear in any order, out • tile starting screenshot on the ore you attempt the level. The order that it is explained in is not necessarily the order you'll encounter when you play the game. However, there is only one way to go, so there's no danger of you wandering off in the wrong direction.

ICE LEVEL

srPLAYERS— GUIDE

There are two of see which one you're is more or less the the boss. Each room soldiers or grenade be knocked out in or opened. The boss is far. Its only vulnerable the turret, which can only be he when you are on top of the tank. It will shoot you with fireballs and then missiles as you attack, so you'll have to keep an eye out for the bullets as they come, and jump off so you can dodge them.

Jump into the crystals to be wa to any one of the 8 mini stages shown on the page.

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The first puzzle is in Room 21, where you have to it the diamonds so they all spin anti-clockwise. Kill the two shadow men in the next room and then, iding the laser, hit the switch to open the door in om 22 In 23, you have to move the laser to the , itch in the wall to bring down the chest with the ves in it. Again, there are 6 shadow men to d so the door can be opened. Then there are re, slightly tougher, shadow men to kill to free the next

This level sees the usual enemiis disappear to be replaced by nintas. Kill the mills to open the door in Room 8, and then go on to the room with the chest. You have to knock it off by doing a lump attack at it from the platforms along the sides of the walls. Kill another set of enemies, and then kill the final group of six shunken-throwing baddies to get the third

these levels the can be changed to suit the height of your jumps. Some of the switches are situated far too high for a normal jump, so set the gravity machines (see screenshot) to make your jumps much easier. Hit the machine in Room 9 and jump to the switch. Room 10 follows the same procedure, but knock the laser down before you attempt to hit the switch. The mini boss in Room 11 is fairly easy. You can only damage the middle diamond. so wait until you can get at it before attacking. The other boss, in Room 12, is a little harder. The small jelly blobs cannot be killed, so you have to wan until the spike ball appears. Hack away at that, ignoring the other jelly moulds that appear.

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The first real place of note is the mini boss in Room 24. This is very easy to kill - all you have to do is attack the large square head. It doesn't even have any real attack moves' After that, go into the next room and kill the 4 soldiers to get the final wizard. When you get back to the crystal, save the game and use the fountain before talking to any of the wizards. You'll then be informed that they are going to send you to the next level, and they will turn the crystal transparent. Now jump into it and you'll end up at 25. Go through and you'll find Bloodroke. The best ploy here is to hit him while he has the spikes floating round him. Move away when rocks appear. If he goes into the air, select Judgement and use that until he comes back down again. Once he's defeated, go down the stairs that appear in front of one of the statues, and move on up to level 6.

DARK LEVEL

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e first thing you see in this level is a cow. To stop the fire columns in Rooms 13 and 14, you have to hit the switches on the far walls. Then you can move the barrels to the door to explode them. Once you have killed the cowboys, the next fire room has a barrel hidden in the centre behind a statue. Move this by the door. Room 16 contains the boss. To defeat a, you need to keep mg its head (which is the biggest ball). all a bit dark actionsinisterandInthismini-live!.—n/e-reiellodinthissub-stage. level is really easy, level (below) Is tougher.

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The final level s not that Ily. Fr start rescue tho first prisoner a 'o to Room 1 H e bog orward and then up. and push the smaller one a it. Now push the small one down towards the switches, left. arfli then right, where it should stip' over the hole. Go through to rescue the prisoner first, then go on to Room 2. you have to get the barrel to explode in front of the door. This may take a couple of attempts. Firstly, push the barrel over the edge so that it stops by the second block. Once the wind has died down hit the barrel and move it by the door. Go to Room 3 wh there are also two switches. Then go to 4 to get the Hol and onto 5 and 6 to rescue the prisoners. Then work way to the room past the teleporter. Put the small ball the switch, so you can stand on the platform and get over. Next go to Room 8. Kill the worms and move on to 9 to get the chest. Use the silver key to open the r in Room 10, and work your way down Give the man water and he tells you about a path in the mirror. Now 90 to 10, and walk through the other door. Walk into Room 11, look at the screenshot to see where the secret passage is thro the mirror before you embark upon it. In Room 12 there is one 3 soldiers that must be killed in order to break the seal. Get to Roo 13, kill the goblin that the old women is hitting with her frying pan, then save and stock up at fountain. Go and get the chest, which contains Maximum life. Room 14 requires you to kill the two mini worm Protir

Position the two bombs as shown below, and put the laser on the beck of the platform, in the centre. Nit the two bombs, then stand on the platforms and wait to bst taken up.

t4 •barrel puzrif to the left isn't too difficult. Ju make sure you don't push the barrel too far on to the platforms — you might not be able to move It back again.

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A. mid guardian. It looks a bit Ilk ling sumo wrestler. It can hit anywhere, but as soon as diamond appears don't hit that or 'II give him his energy back. Kill the sorcerers in the next room, and en go on to rescue the princess in Room 16. The really tough. Move the barrel into the position shown eenshots then move the ball in the way n. Kill the rimers again and make your way to om 18. You can kill the skeletons normally, so select the IC Turn Undead and fire it at them to destroy them. ten, in Room 19, you need to move the barrel on the ms and hit the switches to move it up. Then own by the door and explode it. Room 20 loads of chests but they are all full of wine. Go mirror room before you vise Room 21 and look for another secret door through. Once across, talk to the man in the mom room and he'll tell you about Huster's weak points. Then back and kill the goblins so the door opens. Next, kill all the blobs Room 22 so that the next door opens. To get to the chest in Room position one bomb by the left switch, and one by the right. Push laser straight, and onto the centre/back of the platform. Then hit h the bombs, and Jump onto the grey platforms so you can taken up to the chest. Then go to 24, use the fountain, save the game and ou're ready for Huster. When you go in you'll see Bloodroke give life to revive the demon, and then he comes alive for you to ht. Firstly you must destroy the 4 orbs that he has in his hands, using the platforms to get at them. Then you need to stand in the place pictured, and keep jumpslashing at his head. Although he'll get you with the Judgement magic, he won't get you with ch else. Once done, sit back, ut for ioy, and be let down by end sequence. Well

This is the mid/oval guardian. He isn't that hard for a fat bloke, but don't hit the diamond that appears otherwise it will restore some of his first destroy the four orbs in the second screenshot, than attack the t head from the r position shown the third screen. Ikon It's all coved

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yst is one of those total Immersion games that takes you away from all other nocturnal habits plunging you into the altogether more wholesome world of impeccably rendered graphics and troublesome puzzles. It's also a potential let's-call-up-MEAN MACHINES-with-our-problem game. In an effort to prevent this and return your ming hours to somlible levels here is solution to PARTMy I:

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The two books contain the trapped spirits of Adras' two sons, Sirius and Achenar. One of them is responsible for the destruction of the library. By bringing the pages found in the linking ages, you will set them free Each additional page gives them a chance to put their own case more clear. ly. There are two pages in each world. You can only carry one — a second page will disintegrate the one you are • already carrying. You must make a choice.

Some of the books within the bookshelf are undamaged. Search these out. They are entertaining, but only the diagrams will prove vital. The red and blue books are crucial to the quest. Listen for any message you can discern from them.

STONESHIP AGE

You arrive on Myst Island, the central world of the adventure and one to which you will return. The most important building on the island is the library, which holds essential information. Around the rest of the island are gateways to further worlds, referred to as 'Myst linking books'. That is what you are aiming to find.

doubtedly the most obscure. Using the rotational hanism, point the tower to the ship. On the mbar wall are three dates. Note these and travel the room with the leather chair. Turn off the light d input the dates on the sliders. When each date is put, sketch the constellations shown in the winw. Take these sketches to the library, and match m with the constellations in one of the books. The ee symbols match up to those on pillars that flank nken ship ornament. Press these three to turn green. With a shudder, the huge ship at the raised, allowing access to the Myst linking n the stern.

MYST ISLAND

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Near the library you will see a loose leaf of paper. This directs you to a holographic vault which is accessed from the dock, facing away from the ship. There is a mechanism that displays messages and symbols. You should enter '08' (the number of switches on the islandi for a message from Adras, the creator of the books. Then go around the island and turn switches on.

The help in this grikle comes in three dig. tinct types, Advice headed in grert is the most

Myst island is as a bridge to other itches turn on symbols on the map in p controls the 'tower rotation' that is ch the tower symbol and watch a li late a red on the map. Red signifies the tower a'- , a fixed point_ Touch the painting with the nd a passage appears. Follow this and use the Id upper chamber you will see a ladder next to a ymbot The view from this shows the location of ing book. On the opposite side of the chamber ki r lad a correspond' • al. a clue into the wall.

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to the generator room at the end of subterranean passage Set the power with this combination of but5,6,9,10. If by accident the eds this level, you will have the isolator switch on the pylon g the power line to the rocket Once set return to the library, and keyboard diagram on the back page of the blue book on the middle shelf. Inside the rocket ship, play the notes in orde on the keyboard and hold the sound in your head. Recreate the pitch of the sequence on the slider contr in the nose of the ship. When the sequence is correct, the Myst linking hook is activated.

to the little hut in the midof the small forest section Myst Island. There is a cornnation safe which opens to e code of 7,4,1. Inside is a Strike one and take it to other end of e pilot and turn to the right. You I hear a loud noise peroidtIty. When this ceases, turn the valve fully the other way, leave the hut quickly. Turn to your left and head towards the terrace around the tree at the rear of the hut. You will see a descending hole in the tree trunk, below ground level to the waiting

the panel facing the island clock tower at the of the island. Use the large dial to set the hand and the small dial to control hours. the clock to 2.40 and press the red button. inside, the three cog mechanism must read , The levers control cog 1 and 2 or cog 2 and 3. I by holding the lever, the secondary cog on each er will advance •many.en; with it. e code is , the large the far end of e island will move, ealing the Myst book.

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The main task is to reach the two smaller islands and find their codes, which work the machine on the first island. The holographic simulator is the key to the.

SOLVING THE STONESHIP AGE

4

The most important contraptions are the three-way pumping mechanism and the telescope.

PLAYERS--a. GUIDE

56 MM SEGA

(the level h shown on the small bar). This Mumma s of Sirius, and the loathsome pit this is Achenar's. You wi r's bed. Choose. Return to the surface and ascend the pat ing and return to the tunnels_ You may notice a panel alo o tunnels. In the centre is dial surrounded by buttons. Taki °use. Now r surface. Drain the s book!

• there is a hand-operated dynamo Turn this repeatedly to p e rock. Go to the end of both passages, and find the luxurious in the bottom drawer of Sirius chest, and one simply lying on 'Pan it round until the lighthouse is in the centre of vision. Take the stairs. Press this to enter a secret underwater passage between h, press the button that corresponds to the compass reading of the and enter a lit chamber below. Built into the desk ahead of you is the Myst linking

decorated chambers belong to Achenar and Sirius Beside the in each room is a secret panel_ Touch this to reveal a hidden room a blue page in Achenar's dungeon and a red page in a chest in easure room. In the long metal corridor there is a switch that a lift. Use the lever here to rotate the symbol to the el on Hot() raphic Rotational Simulator.

All of the frightening and intriguing ornaments in both rooms are of no consequence. The key to the mystery lies in the underground room midway along the corridor. There are also hidden rooms beside both of the 'thrones'.

In the upper part of the lighthouse, there is a mechanism which powers all electrical items on the island. The key to this upper chamber is located within the lighthouse. Tl'e three buttons on the ietty drain water from three separate areas.

The into the ship; the middle drains button drains the water from the thous._ se the right button , go down the spiral stairs in the th the chest. There is a tiny lever on the left side. Turn this to drain the chest, then back again to seal the valve. g station and drain the tunnels. Return to the lighthouse and the chest will be floating within reach of the key. the key that gives you access to the upper chamber of the lighthouse.

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On the first level, walk forward, take the right fork, forward, right in the hut, forward, forward, forward, right, forward, left and forward. You should be near a gate and lift. Turn around and go forward, take the right fork, then tak right fork from the other side lit's deliberately difficult to go this way). Carry il you come to a circular platform with a single entrance, and a switch. Pull d return to the lift and gate. The gate is now open. Go down the stairs and the first hydraulic junction. Change the flow to the direction of the s and ascend. You can now use the lift to go to the second level of Ahead ot you is Achenar's quarters. A page is strewn on the floor. Ignore • ra mumbo jumbo. Beyond the lift you'll find Sirius' tidy hut. His red is int drawer of the writing table under the window. Return to the ground level and reroute the flow to the furthest wooden platforms. There is a lever at the end which reveals a bridge. Cross thus and reach the lift. Along the other platform is a screw connector that links the two pipes. Turn this then retrace your st -route the flow once again to reach the far lift across the newly connected eturn to is lift via the bridge and use it to the

The final world of Myst to be solved and the gripping denouement of which book to complete. Join us then.

reach

ulic network by walking to the wind ky outcrop. There is a Turn this and return to the network of &Worms. Examine each ow switches to take the power to the single lilt. Take this to the first fi

You must use hydraulic po,Ner to reach the upper platforms in lifts, with the junction boxes playing a part

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NEXT MONTH

Go to the lift mechanism and step in. Press the upward arrow. You arrive at an empty floor. Now push the middle rectangular button. While the alarm sounds, step Out of the lift. It will now descend, revealing the real rotational mechanism on top. The compass positions are coded as; South—cow bell: East—whoosh; North—ping; West—trill. You wish to negotiate the fortress to East and North. Leave the fortress and find two symbols etched into cogs on the two islands. Rotate the fortress back to the south position and input these on the machine to reveal the linking book. Remember to take a page with you.

The device in :,.riutt• ruL yOU to practice with the il•Iechanism that rotates the fortress. Thc left lever changes the gearing of the mechanism — making it easier to turn (but harder to stop), the right lever applies power, increasing the speed of the rotation. The mechanism 'settles' into one of the four main compass positions after each rotation. It's important to memorise the different sound effect for each compass position. These denote the direction the fortress is now facing.

Myst linking b 111M111gniur7T 11:7I; 4 liii gl I v * •b I l• 11 01 I There is not one level of tree platforms, but two. The Myst linking book is easier to find than the pages. The key to exploring further is the lift near the wooden staircase_ SOL'i THE MOOD AGEMM SEGA 57 •

2.1.Itreally

seems as though AM2 have thought of everything._

yedplagbein2Makeshift

What was thought impossible one year ago is a reality today: Virtue Fig liter 2 on Saturn is almost arcade-perfect, The game runs twice as smoothly as its predecessor, has three times the amount of moves, two more characters and it's fully texturemapped, boasting an unprecedented level of detail Even the intricate backdrops are fairly represented in the sequel. Oh and there's hardly anv flickering or glitches whatsoever. Ntimerous options have been added to the basic arcade conversion, Flanking Mode evaluates and budges your Pe nce end Expert Mode leer m its mistakes and actu uses your best tech against you. Best of alt, how' ever, is Team Battle %vhere you choose five char and square them off against an wiponent's grouping, One of the more exciting new selectables allows you to choose between the normal conversion and a translation of the Japan,. only mini-sequel Virtue Fighter

posters were put on the wall where players recorded any new moves they discovered. At the same time. VF mania bit fever pitch with the launch of the first game on the newly launched Sega Saturn. It was the game that sold over a million Saturn' In Japan alone.

f 49,99 BEAT 'EN UP DECEMBER IIAVeVt)r-),WAV) RESPONSIVENESSSkillCONTINUESDIFFICULTYCONTROLJOTPADGAMETOUGHINFINITELEVELS4EXCELLENT Conversion of the machineAM2classicarcadeBeatthecrapoutofelevendifferentfighters

Still on the trail of the sinister J6 Syndicate and his brainwashed sister Sarah. Jacky omes to the second tournament even more powerhil than he was before. As he likes to remind his defeated opponents. he is indeed faster than lightning, making him difficult to trap. His moves are far more diverse and attack on multiple levels, making them extremely challenging to guard against effectively. Although winning with Jacky is a far more predictable exercise than with the other lighters, there's no denying his sheer power.

JACKY BRYANT

is versionthe of Virtue Fig 2 launchedwas in Japan at the tail end of last year. MEAN MACHINES was present to observe the occasion. Huge crowds gathered around the projection monitors watch VI

••• •• • 0. MM SEGA 59 I •Ior

Like Jeffry Mc Wild, Wolf is extremely large. Far larger than he was in the first Virtua Fighter game and as you might imagine, he's even more powerful. Unlike the VF2's predecessor, here Jeffry actually has the advantage over WO in terms of speed and both remain equally lazy in getting off the floor after they have been decked. Again, like Jeffry, learning to defend against opponents' combos before unleashing a man-size portion of throw-derived punishment is the order of the day.

WOLF HAWKRELD

ro Mostly relying on throws, damaging moves in the game and the enhanced speed of Virtue Fighter 2 only aids his cause. His triple-headbutt technique is one of his most amusing new moves.

Despite the failings in the scenario &de of things, there are no concerningargumentshisraw power.

Sarah is still under the mental control of the evil J6 (so calied because the original brief for VF called for six bosses, but they never came about For the sequel, Sarah concentratedhas on refining her speed and her more vicious moremakingattacks,herevenlethalthaneverbefore_Theothercharacters

probabl y ofmorehaveachanceagainst her now, but play against an experienced Sarah player and many is the time that you'll hear her classic insult as you he bleeding at her feet: "Better run home to mamma now'"

has somehow learned the ancient Roman fighting art of Pancratium. Er, right.

SARAH BRYANT

ehtfoemossahyrffeJysmost

buyattemptingfishermanAustralianVirtuecharactersalwaysJeffryMcWILDJEFFRYwasoneofthemoreunlikelyinFighter.Ailtoanewboat.Jeffry

master. His victory taunts are some of the most amusing of all. Watching him collapse in a drunken state inanelylaughingat toquitedefeatopponent'shisisasightbehold.

This 83-year-old drunken master enters the Virtue Fighter tournament for entertainment value alone, wishing to pit his alcoholderived martial arts skills against the very best that the world has to Characterisedoffer.byhis lurching attacks and handsopponentsonemovements,unpredictableShunisthusofthemoredangerousintheofaVF2

The master of short-range combat, Akira has supplemented his powerful moves from VFI with a series of throws and stealthy back-attacks designed to throw his foes off-balance before he unleashes a massive energy draining power-combo. Akira's defence is second to none, as he's armed with a series of exceptional counter-attacks - watching him brush aside an incoming punch and retaliate instantaneously with a fist to the underside of the chin is a classic VF2 moment.

LION RAFALE

One of the new boys in Virtue Fighter 2, Lion is

gnuKtsiFsitnaMfotratfiwsehtnitpedarf

KAGE-MARU

Pai was renowned in Virtue Fighter l for her speed, her grace and her uncanny knack in turning an opponent's attack against them. It's these traits which have been built upon in Vidua Fighter 2, Although most of the characters have counter-attack moves in the sequel. Pai's are definitely some of the easiest ..aster. Her weakness at ling fromfoe'soutstandingwithopponentscrouchingwithhasbeenovercomeancartwheelmanoeuvrewhichseesherflyoverherheadbeforeattackingtherearwithachoice of

AKIRA, YUKI

1010

SHUN DI

Very small and very nimble. he's a tough opponent to beat. His stance makes it difficult to tell if he's standing or crouching (this makes • throwing him very difficult) and his sheer speed allows him to evade even the most powerful techniques with ease. Lion's range of unique throws (including the classic move where he jumps onto his opponent's back and attacks their throat) are most impressive.

Although flushed with victory at having totally defeated Akira in the first Virtua Fighter tournament. Kage was still beaten to the championship. For the second competition he has learned an even greater range of manoeuvres. Labeled as the fighter with a move for every occasion in the first game. Kage fans should be pleased to hear that he is even more versatile in the sequel, with over 70 different techniques to his name. Mastering him is difficult, but he is ranked as second most powerful behind Akira, his new rival

PAJ CHAN

powerful kick-based combos.

I guarantee that there are going to be a lot of long faces on Play Station owners when they see Virtua Fighter 2. The original always played better than anything that Sony had to offer, but suffered in the visual stakes. VF2 is even more playable and boasts supreme graphics - supersmooth. extremely fast - there is nothing to match it. The high resolution mode the game runs in makes this the finest-looking 317 game ever. Who would have thought that the Saturn iwhich simmed to be wheezing a bit oven just copying the first VFI would be able to produce graphics this geoid? in terms of ganseplay. Virtua Fighter 2 is totally unrivalled. lack character has between SO and 70 different techniques. Learning them all and discovering how te link them into powerful combinations offers months of intensive, super-enjoyable gamoplay. If you were happy with Saturn rel to date, prepare to reset your standards. Virtue Fighter 2 is possibly the best game ever.

1 in the arcades • and

the Saturn conversion crams in lust about every move and technique Truly a toy to play .

LAU CHAN

MARCUSIL

The huge amount of options, coupled with hundreds of different moves makes this a game that lasts months - if not years.

MNI SEGA 81 II

A garagarituan achievement. VF2 is one of the most aweinspiring videogrames ever. A new era of Saturn gaming sthereAchoice

It's official. Lau Chan is the champion of the first Virtue Fighter tournament, having defeated all-comers with his super-vicious brand of EnseiKen martial arts, Although the amount of new moves he's learned since the first game is a little on the lean side, he remains the king of the combination strike and in this respect, the extra speed on VF2 makes him even more dangerous • particularly in the held of ring-outs. Still an interesting fighter, but this time the others are ready for him.

of the excellent arcade music or some equally decent remixed tunes courtesy of the Sega Digital Studio Just everythingaboutfrom the arcade machine including each character s amusing victory taunts.Rampantly

•More colour. more polygons, more speed more texture maps than anything seen on any home .•ystem Absolutely unbelievable, ASsomnii. ultralifelike motions on all of the characters, running at a smoothness that must he seen to be believed

playable

COMMENTCOMMENT

Car fashions come and go. and the accepted automobile norms, nay, luxurie• of yesteryear — like tinted windscreen strips and headlight wipers — provoke

common problem — wheels are no longer faskioriable In racing

RESPONSIVENESSSKILLCON1INUESDIFFICULTYCONTROLDRIVINGTBAJOTPADGAMENHEOIUMRAMSAVELEVELS4GOODOutraceorOut-gunyouroppo-nentsOverisuSiefuturisticcourses =2'qw4=E•112/35 • -a•so • • IMMO •saals Mai ass -11111ALIL--tnI IALIMP* I DECEMBERBULLFROG hcaeyehttub,ogyehtsaraf...cityrevllAyllaRageS005ydnIASUsnotysD

And so it is with nest generation machines. Wheels are officially uncool, whereas hoverthingies are most definitely 'in'. The fact that no one has ever managed to get a hover-thingy to work properly in the real world — apart from that sad Magaleit train In Birmingham. Unfortunately It goes about throe miles an hour and manatee all the passengers with its strong magnetic fields. Unlike the sin sexy speeders found in Bullfrog's Hi-Octane a veritable (must be said) wheel-less wonder. Not content with converting the incredibly speedy graphics of tho PC as they appear en a high-end machine. Bullfrog's resident hero Andy Beale (he did Theme Park on hlegadrive) has added more courses, a death-race and an intriguing hot-seat option that involves passing sweaty joysticks between eight people. If Hi. Octane isn't set to form intimate friendships between gamesplayers, then nothing is. THRU

11, Speak clearly into DRIVE-microphone,the

Sorry Claire. (She hates the ubigutuous headline 'I'll get Drive-thru). But you DO get Drive-thru with Hi-Octane. All the re-fuelling, re-arming and re-shielding is achieved by driving close to the youSigns.wellpoints,designatedwhichareflaggedbyThelongerlinger,themore %." MINEANCIENTTOWN 62 MM SEGA )WAW This CO-ROMsummersionenhancedOctaneversionSaturnofHi-isanver-ofthesPChit UMW ) DELTAAMAZONTURNPIKE

suffer from a games. sniggers today.

•••••..,••••••••••••••••..„..„.....,..........••••r,••* 0 0 • • • • • ik • • 11 Sib • • • • • • \it • • • • • 'I; • • • • • • • • • % 4 • • TwoRACINGKILLINGARENAMATCHDEATHFRENZYFEVERsupplementarymodesinHi-Octaneprovideatwist on the gameplay. hisi s Death Battle. This takes place on the infamous iced-shaped eighth hack, where the object is to he the last tell alive. I ach cat has a honied amount of lives before retiring Irons the core petition. Hot Seat is designed toe Lep to eight playeis On one enypad. be each race. pkeyer's have 30 sec mils to hetter thee( position strangelypadLindieturnin9leeloreinauto-pilutpassingtheley.ol'Amalie.yetcomimilsive THEAll IPROJECTARENAlieHi-OctaneChouepionshipincorporates mole ketge tracks, accessed in StNitiel ICC_ No rpialetica lion is ietuelied it/ meet the succee-ding races, with points awaitkul too ptlsItIouiuntI. The tracks have pits, bridges cross-ove4s, moiled% exagefiated contotils and hidden shim I cuts. Anothel femme track ii i ii uIiing, whew the II ack altars shape thsr• lite lace to counter 'foul ihturts. Beilds well beceeme tighter, gaps widen it unit not lam MM SEGA 63 iser•

clever variations, options and lea. lures — like the race breakdowns and Hot Seat. HI-Octone is a serious isentender for your money. MetalliC, hosille, cool images ol

4;t:lami Two vampires balking up a race completely 1r.4A.1-winId or.4 te'Nem._ L7f011ir1—••

Boy rcaers like myself like to dream about the kind of vehicles that HI-Octane has In abundaece. The most impressive performer those backgrountle at an awesome rate. At the beginning. Hi-Octane looks fr a4R1little muddy and solemn but once you appreciate some of the excellent track-building. you'll really get into the games stride. Of all the racers available, this has the greatest longevity — matching Virtue Racing in scope, whilst being visually dynamic and basically 'cool' — a quality that eludes Daytona wad even Sega Rally. The sexiest saturn game so far.

fieutiwing powers up to take a huge leap on Arctic Land.lim•almannhe Moody.

bysiedomyerplaonesome

COMMENT

a futuristic heostetssioninglywithmentvincingupdate'NotArmageddonracingsogoodclose-upExcellentspeedandcreateacon-3-0Playermove-issuperbTheNiche°sloisintheactionpump-.Onlyitueebads.themlersonseexplo-Jowlacewhoosh'ofThecontrolsatewety ,wet balanced. the Nitlibg excelkitt. the killing attisfylortiVitacmie is SOMetitnel e but bodyfriqi copious Miens ensutes mote ktogestay than any other !lacerNigh-powered, hulk-drama, Hi. Octane Highly tecommeallot

shiftsvb.flestinuratSthesigVda

DOUBLE DECKER

This is off the

liellikso Bullfrog on-side tjkag gen Moine h a new cow ,sole Is • very good thing. Quality, ingenuity and playability have become almost routine expectations from their games. Ni-Octane is an exceptionally cool racing game, and while it does- GUSn't have the same visual appeal of the forthcoming Saga Rally, it offers gameplay elf a radically different sort. Something like Ploggnosis' I Wipeout, which has been the ease big triumph for the 'ether path'. Even more impressive is the fact that Bullfrog have created Pentium PC performance on the 300 quid Saturn. Hi-Octane demonstrates best just how capable the Saturn is. The

- - —IsIruRN

aMs

84crannies.nooksgoodiessortsfindyoutrack,beatenbutcanallofinandMM SEG

As the network mode , a PC Fli•Ociane isn't possible Bullfrog have created the next best thing, a split-screen mode that retains all the speed and most of the detail of the main game,

A-----------------WHAT-----RPMENZIESOFF! CCD- SO • WORI14 f19.99 I lids distount is valid until the list lanuary 199 6 ancl onlY aPPto goods purchased hem Jolla Menzies Computer Departments. This voucher cannot be exchanged tot sash- Only voucher can ba used tor any One purchase , onedal 101 tat 0_11.11 Io the Store Manager: Ileum this voucher to GOTICald COUpOn Servicesokens your fortnightly t ond voucher returns.Dom.novisl•••••You'll also find £5 off PCCD-ROM software vouchers in the December issues of NMS,CVO, Playstation Plus, PCReview, Maximum and Sega Saturn Magazine. The more magazines you buy, the more discounts you can get! YOU'D BE SILLY PLUSGREATDEALSONSATURNANDPLAYSTATIONSOFTWAREATJOHNMENZIESCOMPUTERDEPARTMENTS What do you get when you advertise in Mean Machines Segal MORE readers than any other Sega magazine MORE in depth games coverage MORE buyers and influences '/MACHINESr• • MORE PROFIT!! if you want MORE call Chris Perera or Liza Hawkes 0171 972 6700 I I '•,.o1.111/„1r1,?s,AACHINES-•WHYE3.50ONLYBUY? FOR EACH EXCHANGE ICS INCLUDINGMEGAOUTSIDESENDYOURBOXEDGAMESMANUALSINAPROTECTIVEENVELOPE 00 LIST THE MD/CD/32X/GG GAMES THAT YOU WANT OF SIMILAR VALUE CilANG16INORDEROFPREFERENCEINCLUDEYOURNAME&ADDRESS&CHEQUE/POPAYABLETO:"MEGAXCHANGE"iEkilEkb,An42,4Z-iv •••• .••• NO01001-316416._WWI-1164MOHOINI-311141I.__PEAYSTAI1ONOIN1-3111410NRUTASAGES4N16-1-3001001011-3164060191-3164070691-31640511/01-316-101,OW)I-31640301001-316402_...-BA1'IMANMR1-31640101061-316-100HACKS/TIPS/CHEATS/CODESOTTO!WINATCONSOLEGAMESWITHTHECONSOLEHELPLINE__INFORMATIONLINE&ININX__SONIC3,FULLSOLLITUXs&CHEATS&TIPSFOREVER--STORYOFTHOR„DENOLDIES,GAMESOVER6MONTHSOLDII&IHINTS,re's,CHEATS,NEWRELEASELINE,CIfurs,1111P&MEGADRIVECHEATLINEILOAtE;OEGAMESHELPI'ERE)--CANNONFODDERALLTHEHVOLRCODESLI'EATS,TIPS,HINTS-316413_MORIN_KOMRATIII.CODES,CHEATS,TIPS&MOVES15--MORTALKl)MBAT11,CODES,CHEATS,TIPS&MOVES,PlAYSTAI1ONCLIFFS,CHEATS,Ill'sMUSIC,WAFFLE&TIMEWASTING,JUSTSTRAIGHTTOTHEHELP.PLEASEHAVEPEN&PAPERREADYFORINFO.IIwt..NallaPiIAm.wkFtMAN.*.1/4101•fSFMINIAL154.1HON11,41k,HOMEGROWNPRODUCTIONSLTD,POBOX193,HAYES,MIDDX.

gwo4) (•4) - b • CLEVEROOZE BOY Ooze can gob his spit as a weapon, which is good for long distance attacks, but the catch is that it causes a bit of your slime to disappear with every phlegm. The other move in his limited arsenal is a stretchy attack, which enables you to cling on to objects and pull yourself across, or pull a bonus towards you. The latter is especially useful if an enemy is lurking round a corner, as you can send your slimy protruding thing, to give them a good spanking. Ooer missusl ") (04) (4_4

IMEGADRIVE REVIE )WATi&AV WA,Effea backandlaboratimias,GetoutmakethoughtRESPONSIVENESSSKILLCONTINUESDIFFICULTYCONTROLJOYPADDANIEMEDIUMNONELEVELSSLIMYErm,someonedidabigsnotshotonedayandtheythey'dagameofit'?tothechangeinto human farm les as they serve h the same effect a5 the toxic waste drains from previous /ova for th 11111EIr 11W t I nWr Drips. No not Sega Power, but these jets that spit out drips of gunk that do you harm if you somehow manage to got • ay. , ,„11}1171"101.,111 4 QC1ZtE0 4 •01 MEER 40i (MAMBA 91= 111—ii111111111116.--1ZiAMETIPS PUELE slinmcillPAIN r---f 24 ---r otstpecnocemagtsegnertEehtemanotdahuoyfI

materialize on the blegadrive, you could probably count them on one hand. The most recent was the bizarre Boogerman. and this latest game to wobble and slurp out of the slimy mucus pits of Sega, is titled The Ooze. Taking its central character from the classically crap SO's III movie The Blob, it features all the blobby movements you may expect from a game based on a pool of snot including rippling, of slime and other various pus related objects usually restricted for unwashed crevices of Ed Lomas. You control an ex-human being, who, in his bizarre experiments has somehow managed to transform himself into a runny nose look alike. As a result all his friends in white coats disowned him and now wouldn't even see fit to use him on their hankies. So he has to brave the elements and work his way to the laboratory to change back into his old self, Sounds a bit like my old chemistry teacher if you ask me. The game situations are the sort of places you may expect to find a festering pool of bogeys, varying from Waste Plants to Toxic levels, and the innards of noses to the bowels of belly buttons (the last part is a lie). The game was developed by Sega's Technical Institute, and was due to be released a couple of months back, but someone decided that it should be scrapped, and then someone else decided to put it back in production, hence the delay. The main reason for it's reinstaten)ent was down to the reduced price that the producers offered Sega, providing too big an incentive to turn down.

These switches will have been triggered. they only stay s ne• y rm3d however, a few s These poles that damageimiwidiesclingidithyoursattack.topullelfpastholes,drainsandtopreventoccurring. IVIEGADRIVE REVIEW Kill the link fhttly wabb JIME1111•161kw Iti: 4RNING •• ttl* a BOG ENTRAILS 0 Scattered throughout each of the levels there are traps that once trodden on, will drain away all of your life unless you move your piddly little butts away from the 'trouble zone as it were. But, if you get kicks from sliding down drains and melting away into toxic waste pits, then you can die all you like as far as we're Econcerned. 04 4 '?t ' , 1 , ' %sae N „,14,7:s4C-f:01 14:11 Ie To1GLUPGRADESsaythestandardoozeisabitslow is a slight understatement, so thankfully there are numerous 'enhancements' available to collect. These come in the form of small Orbs that inhabit all of the levels. Some of them are tantalisingly situated next to dangerous obstacles, that if you so much as go a millimetre out of line you'll be sucked away into the poo filled sewers of the Mirth This acts as a restart point....ifmi continue from the point , collected when 111 L .-411-1.74AtiL' , I" 4.J'•,1'-- 111P is gives you a limited amount t double speed. The colours

As you only control the • head, the area of gloop acts as a sheep and follows you around. Although you can shoot out parts of the slime as an attack, the rest is uncontrollable so the head is the your main control point. The aforementioned bonoe is where you spit \fromin„ and the area that will lead to automatic death if it is hit. The gunk itself will disappear with hits, but until your head gets attacked, you'll stay alive. Most enemies don't go for your loaf until your ooze is down to a minimum, but some possess lasers that cut straight through, and can kill instantly.

Us

sound. If there are any impatient garners out there who have the attention span of a Goldfish and are considering this, be warned: it takes time to really get into it. More time than yew may usually expect. nse are lets of levels to explore, and a novel idea is that you don't have to take the same route every time, as some stages have multiple paths for you to take. But, looking at the whole thing its a

EIVERTNIRpAGEpIid

'v r

The slime sludges nd, and tills the ices utisticaltyquiteeverything else is rubbish.

good buy tor the price, but may not appeal to everyone. Is a continuatiolf • C. netic u can see the graphics are really d: I mean look at the quality • e 4 •,amdalillistmonadinal•infiEmme— It 1 'cattyerascihpargeh rimy, but the real imagination that could have made the difference.Onlytwo orthroe decent cries and gh blobby, slimy ilibissopehtrt im/minim game, but has fallen flat on a few important areas Still good for the TheOVERALLprice.tunesarerisinglygood,andancethegamealot,YTILISSAYA.filie 's a bit too slow. the action doesn't ly pick up quick ugh to keep ihe playerained fostolerIeraIF s to work your • around..Buthaveyou got the oationas? a #•4

kamaa r'

rm really into Ooze, and it's sedate pace doesn't bother me as muck as the sprightly Steve. Originally. us Brit Megadrive owners were to moss out on this, but luckily we now have the game and an estrensely reasonable price. Gameplay-wise. this is more original than most of the full-pirce platform fare going about, and has the advantage •l being rather vast. The real attraction comes from the strange sensation of controlling an amorphous lump rather than 'a single character. The games hazards tune this to good effect. with lasses slicing bits off you, drains sucking you up. and fan blades nobbling away at your edges. It's great fun gruesomely absorbing the leftover splat of your foes to make you stronger. Graphics could be better, sound Is Weak but this is one of the stronger Megadrive titles of 'ISM getbutkickThedull,impressionsinitially,COMMENTthefirstarethatit'sslowandboorrrinnng.gamedoesn'treallyoffatanygreatpacehavingsaidthat.itdoesbetter.Thegraphicsareatmospheric,butnotoverlyimpressive,andlackrealsparkle.Thetunesareprettygoodhoweverandlikaanoozytuneshould

join us here, as we watch in fascination the slimy pool of snot, attempt to look in

If not, no matter, your guaranteed a load of fun just trying.

kealat. from EA.... MI A:cod moo mono Or you cao orb loohow 104411 Conti Ordors O,i vo doboorid to oat, POP* by Wing Moro Drum onCOCOSOI CASIO* SEE US AT THE LONDON MUSIC SHOW, WEMBLEY EXHIBITION & CONFERENCE CENTRE, 1,23 DECEMBER,

With 100 built-in sounds from Pbno to Synth-Bass and 100 different backing rhythms including Techno. Funk and Rock you might surprise yourself and take the first steps to • that hundred grand recording deal.

KEYBOARDINGFORJUST

Jump on a Casio board and start making your own music. With the CTK-50, for less than 80 notes you get a full size board with 49 keys - count them

Why listen to great music when you can make it yourself with Casio, the key to a great board,

dangerously

9•97CGoonlive

SpecialMovesStrengthSpeedFLARE L49 99IMPORT BEAT'EM CONTROLUPJOYPADGAME DIFFICULTY TOUGH ONTINUES RESPONSIVENESSSKILLUNLIMITEDLEVELS3SMOOTH Kick the crapout of GoldenfromcharactersthetheAxe series, in a quest to thwart evil II I 70 MM SEGA AOLa°tritir* The gametheconversionThisWasGoldenoriginalAxeaMegadrivokitisaofArcade ) specialstrength,COMEGILIUS,ONDOWNBladeaminger7OrisGiliusthedogslyOutsHereisaMeanMachinesiionativerundown,showingspeedrangeofmovesandtheirmovequality.GILIUSSpeed**Strength****Moves****Special** ZOMASpeed Strength* *** Moves *** Special ****

I tie going to go like Take Your Pia

dome wont tow months with regard to Saturn fighting games. The hosts will be telling you to buy Virtual Fighter, and your family will be urging you to purchase X-1101en. Everyone else in the crowd will be shouting 'Guardian Heroes is the one for you' and in the culmination of all the noise and panic you'll shout "11 want Golden Axe: The Duel" Silence.The box 13 of 'ens Basicallyups.the fighting genre MOB , q up forreleasesmu this Christmas, with Stem hig name ga entering the market. Golden Axe is Sega's in hou attempt, and hey, it certainly doesn't have much t compete against, does it? Originally an arcade game, and .he first to use the Titan board, it was a surprise hit and quite rightly has earned a conversion to home consoles.The format is familiar: beat up everything in sight, and produce a few spectacular moves to accompany it 'There are 10 fighters to choose from and those familiar with Golden axe will recognise some chara fr original. Blade, nd a a evil of all ay

BY donemove,characterspecialYou'llandappearcollected.elementspotionandGivestillfromTheMAGICIT'S'ECKmagic•carryingdwarvestheoriginalhavebeenincludedintothisgameandserveasimilarpurpose.themakickinthehead.theydropacoupleofvases.Once5havebeenPowerUpwillonthebottomleft.bypressingX,V.andZ,beabletoutilisethepowers_Eachhasoneawesomeanditcanonlybewhenthemagicisinuse 0001110 IMO REDDAHTAED.15111114/ • 1111 SpeedStrength* ***** Moves *** Special **** SLOT 4 • :1 StrengthSpeedGREEN* **** Moves ** Special PANCHOS***MMSEGA 71 mitAvl 4•---m111111 rfi M 3etcl owsresgth*********edal**** SpeedKEEL SpecialMovesStrength****************

as

TheMECOLOURBADgamesappealextends

The lighters moves and special attacks have multiple frames. which are smoothly linked

Two player mode has long term appeal YOnce the special moves have been mastered, interest wavers.

atmosphericALofgrunts and groans accompany vflutmovesthey all sound like pigs.

Not quite as appealing as Vinua, but if you found k in your Christmas stocking, you wouldn't be

OVERALLdisappointed

togetherThetunes fit each of the stages welt and the opening tune is very

colourfulFaltitticaltysprites and backdrops Lots of doted on all of the characters.

Unleashing a special move on your opponent is most vOnalinersatisfying mode wont last ask%

you 7 IJ 1.vll garlic antliIIiô— • 4MM ry- nomIEZILSCILOIAIM11%214W,1E1,7 "ligriVI1-,Y4%woe!Le, -6111111/14 d•• t COMMENTfr..Asotwingeboomibilitiesofthedimlink-up.This Is -qoality boat 'em It Is the soma code ode. The most aspect is the ich hove more colourgenerationthanmomon-stirfi,andacr t4111114,10,„_ Itii t Arlen , me r ofsalons,GUSthe*ItheMILaspecialII off Is Is by the • real fun MOW UMWV lileinobi,.InaliesomeplayIllegadriveclassicyouitMItsGoldendon'tInsteadSHENANIGANSoffeaturingthestandardonescreeyouhegoingtoofarnow-playingale,'Axemakesuseofthescalingabilitiesofthe&MUMandclosesinVirtuaFighterstyle.Ifthyfightersmoveinforabitofclosecombat,thenthegamezoomsin,makingallthecharactersalotclearerandbigger.Ifyoumoveavidayinanattempttogelsomerespite,thenthegaillepansoutwards,makingeverythingurstthatlittlebitsmalletCOMMENTthemarklIF=know.Takeoldfromthegoldenyearsandaroundwithit,gnicegraphicsaanewgame.Hangbeenrevamped,ashasandnowGoldenaise.Theresultisa•eleurfulboatomuptosayleastandhassomeexcellent.lyO.T.T.specialmoves.Thearewelldraws,anddespite•oncloseupsections.stilltoslapandpullhairatagoodItseemstolackthelongtermsay,VirtueFighter.TherearenSecretcharactersthatweknowof.thesomeiscompleted,thereisadencaperstobringy4t10STEVE W1M[MVUL

much from the graphics as much as anything else. Each stage features bold, well defined backdrops, relating to the characters background. For instance, the dwarf people on Otitis' stage all have big long beards or Viking type hats, even the little kids!

Into the next millennium what's coming your way in the world of PC hardware?... On ...theWS•9F1C7WORTHCM..completedigitalmusiccreationprogramWaveSE.3.visionaries and the doommters have their say In the next issue Of PO Review, the best home PC magazine. On sale 1 5 November, ON CD: 31 programs including playable demos of AIV Network*, Hexen, Wing Commander IV, Alien Odyssey, Marylon, and Threat. PLUS Apollo whet really happened an the ill-feted mission? PLUS four fantastic utility demos, including Picture Publisher M.O. .RIPIP &los cpt 231 I OPOn. Nb4akao-lc Li PC 1

TROUBLE

TELEVISION1P11111111111111111

S ince cartoonist Jim Davis dreamed up a

The game kicks off with a little preamble through Garfield's broken television set. If jumping on and off transistors and the like proves too much tor you at this stage, then it's time to jack this in now.• , this,The the first pr. cemeteries and in of the t vampi Runnineroftombs. rea the safety ntrol by escaping the s and, er, Oche. Dangling on Odie's I „eugnozi\ .0' The Castle Slobula boss level a hapless Garfield menaced by a vampinsed flying Oche. Remember that one thing vampires can't stand is sunlight - keep bashing away at Odie until he is forced to retreat into one of his three coffins. When he's inside, jump on the lid and open the blind above, letting the sunlight in. Go through the process three times with all three blinds and you'll be granted access to the next level. ,00 Escape fr by jumping on rising &dor that tran ii into empty graves. Trigger the platforms by rning which of Odie's dangling tongues start the mechanisms. By this stage, you may well be wishing that it was Garfield you had to f44\ NOVEMBER EGAORI REVIEW RESPONSRIENISSUNOIALLINGINGPLATFORMCONTROL.101PAOGAMEOIFFICULTVCONTINUES3SKILLLEVELS2AWKWARD adventuresPlatform with Americas feline slob and his doggie fortelevisionlevelstheJourneynemesis.throughfantasyonsideGadield'sbrokenset,butwatchoutOdie •••••11.:00b.••••.•• •••

certain orange cat in 1970 his life was never the same. The lasagne-lowing lazybones we have come to know and love as Garfield now appears in over 1200 newspapers around the world. Garfield television series. T-shirts and telephoeses are already a way of lite for many - a game was perhaps inevitable. This plattorivier opens with Garfield and Orhe's evening viewing interrupted by an explosion inside their television set Fearing retribution from his owner. John, Garfied endeavours to patch up the set using most of the remaining bits. Predictably, something goes horribly wrong - Garfield and Odle are sucked into the television set by a mysterious force. Garfield is forced to negotiate the electrically hazardous circuit boards inside the set, as well as battle Odle through reruns of the film genres still buzzing around inside the set. As if the novelty of eliciting any movement at all from Garfield wasn't enough, this game promises cutesy animation, fiendish puzzles and a satisfyingly violent bonus level. And absolutely no lasagne.

74 MM SEGA

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less effort was clearly an the bland backgrounds designthetacklegeographicallyhaveatenergeticchoiceperhapspursuitsdedicatedlisrfieldCOMMENT-hardlyananimaltophysicalofanykind-wasnottheobvioustostarinanpietism's,.Still.leasthedoesn'tseemtoanythingteeambitioustooneachlevel.Indeed,decidedlyunimaginativeofmuchofthisgame would suggest more of a dash from one side of the screen to the ether, rather thee the meandering explorations I enjoy he games of this type. Despite this game's impressive sine. it really is rather dated by current illopedrive standards and the imposition of a curiously inappropriate license doesn't help.

You become a sabre-toothed pussy in this prehistoric New adversaries here include small thunder clouds hover above you, waiting to strike you with lightning The 'Captain Caveman baddies can also knock you f if they catch up with you. Defend yourself with a care aimed bone.

evobanwoddnapungpiamstsihicwhs

The Cave level puts you at the mercy of a giant green Od in ck you out in the ensuing avalanche. pushing the falling boulders and in skywards. tree branches, where the killer skeletons are joined by mischievous monkeys out for your blood. Look out for the vicious yellow birds as well -*sharp beaks are lethal. level structures provtOrno bale incentive to keep playing you're desperate to see Garfield on your Megarinve. you'd be best advised to look elsewhere foe your platform of the ield television series. even remotely

mutable beyond the riouvamanvMies 9 Weaved by overly OVERALLsluggishponies,crashdetectioncharactercontrol 9

Why?COMMENTThat'stheonlything

STEVE

enoughtheseVenusthedangers,FURRYORESTRYhedankrainforestholdsmanynotleastofwhicharefrighteninglyanimatedFlyTraps.Oncestunned,beastiesbecomebouncytopropelyouupintothe

funa'Strenuouscan cause yzzaJ ' senutyzzaJ iscent

MM SEGA 75

MARCUS

I can really say about this sorry platformer. Even though it does contain some nice little graphical touches. like him being oaten by the TV if only). and doing dances when you leave aim standing still (which will probably be all of the time), Garfield is one of the worst games I have ever had the misfortune to play. It gets too frustrating lee quickly, and there are not enough clams about what you're supposed to be doing. It's slow, dull, and not much goes on at the best of times. In short, it's about as exciting as a waterproof anorak stand at a hon. Avoid at alltrain costs.spotters'

Unless

Nothing

Albs VolleyballbroughtpeoplesimsrangetheThe(SPONSIVENESSSKILLCONTINUESDIETJOVPAOGAME!CanVARIABLENONELEVELS1G000secondin*virtualolsportsfromthewhoyouSaturnBashaballoveranetandwaitforyouropponenttohashitbacketc.Tennis,really 76 MM SEGA aining m ich you access away from the unforgivin a of the roaring crowd. You're given ouragement, or a slapped wrist, dependin how well you play. In one mode, howev 're rather confusing offered "Whet a accurately returning I ments.gushingperform-Goodanceisencour-agedbyincreas-inglycomp& rve training simply sees you ils as you can over the net. This it an ential starting point in order to get the f the game's technique. Halt to fun hurto is youraiminginreturnshotstosmashthethingtobits. a a highl noeuvra gadget which darts around her end the court, spi Ils at y A gun.theWithoutAlley.Canofversionicatedsophist-lessTinsmart e Can Game training session ho r uracy. You have to knock over the cane other side rt a variety of ifferent tournaments,shwith only a few freak-out twists thrown into the mix Not content with On on ANYONEFORyou'reuptothevisualnfusion,doublesmatchgoodfun.1or2playerbinationscanbattleeachororthemachine.Evenifrtennisiscrap,thebundlescanbeqL

e surface of the gh the NEC looks or PI HAMPIONSHIPSRY sreliafet COMMENT MARCUS COMMENT STEVE intowhethergoodScanningtoperformanceEAKKHILIUGGRFlyingleap,com-pletewithnoise.ahangyoucomparedyouropponent's.thestetsisawaytoobserveyou'regettingbadhabits.Orjustucanchoose three different types court to display your prowess upon. 0 get very publicly humiliated. While all play very responsively, the grass court graphics are the hardest on the e dissolving as they do into green porridge twarions_ .E•TheRussianladies'teamlineupForarmpitexam-ination.

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Having endured the dismal Virtual Volleyball, the thought of another sports sin' from Imagineer's 'Virtual range filled me with nothing but dread. I needn't have worried. Virtual Open Tennis is a little ragged round the edges, but features some carefully constructed and well thought out gameplay. The whole affair has a truly 'interactive' feel that fools you into thinking you really are in control of your player. In reality, the game ensures Its not that difficult to miss an incoming ball and that dives and leaps are fairly automatic. What you're left with are the most exciting aspects of tennis (strategic ball play) without the boring technique. The only real downer is the difficulty is judging perspective and distance when you're playing at the far end of the court. We discovered that two player games are most likely to be won by whoever's playing at the near end. That aside, this does the job in some style. wobbly and disconnected at grass court is especially uneasy on the eye.

sim 1

: miitaakSupermarketagivesway to whining heavy metal..DreadfulFluidand variedplayers diving for the hall are scrapesthinimpressive.especiallyRacteiretsounds.volleysmillkneeareallsuperb, a4,• a Accessible on several different levels of e perbse 'Or yely dependent on which side el the court you in playing on

This is one damn fine tennis game. Animation is quite impressive, with the players executing the vast array of shots available with quite realistic movements. And once the spins and lobs have been mastered you'll find that it becomes a lot more addictive with good rallies becoming ever more frequent. Out the stadium and crowd backdrops are poor, with the crowd in particular looking like cardboard cut outs. The sound is also a bit dodgy, but if you concentrate on the gameplay you don't really notice it. Having said that, these are all minor gripes, and the biggest problem comes when you switch ends. Trying to play from the far end of the court is like catching a fly with chopsticks. You'll get aced almost every time at first, and that prevents this from scoring a higher mark. Birming the moon's

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Sega ire to. ing the oppcatitnity to make the Gavle Godr version of Garfield - C,Jught In The Act thelkingest game ever setioi ii4i the format A whopping , inegS of game. Iv as", mer'll as usual, are bursting the sedins of the redesitmsd cartricig, Se e Sega put tkis extra memory to good ,Js •plot as O ,sica y igged and reetixed versioNpf man i f elements trot 1 Mu .e ve-sictin Genie Iti and hia c cJillith' Odle z.-e So...Led in to theirmlev 'sten set by Vat v5t2 which pit.

tilatsrbr.gelmfifOetylatainrotheeachand,ristVaentbuzzinilaroundthe crackling valves and transmitters. Thereon in, its the usual running, jumping and standing still platform fart But can the adtft.ur ,.' illiaiiield into the mix make a difference? A:id mc importai ! ,. Jello.ottra 4 megs of memory herald a new eta al Jump BaasCalkictJumpCollectShootplatiomtsonstudthingsonplatforms.SimistuffthingsonThewolfslbwmegSomeGearcertraliasnoless KATTOM EAT Numerous rapscallions and ne'erdowells come between you and the television set components that hover invitingly at the end of each level. Some of these, like the coconut-slinging monkey and swooping vultures, are familiar from the Megadove version. Others, like the hugely mutated °doe and your docile owner John you should instictively want to nobble anyway, To defend yourself, collect as many coconuts from trees as possibleyour armoury is strictly limited. 1 PAWS FOR THOUGHT Although the scenario structures have been rethought for the Game Gear, nearly everything else is fundamentally unchanged from the Megadrive version. Ifs claws at dawn as Garfield battles Odie through caverns underneath a travelling circus, a 1930s' gangster movie, a dinosaur epic and a dank jungle, Tit 71 r .."—4C.;01 •• ALAI . Bigflees t ciuretlewill The game kicks off in Garfield's faulty TVs hannel hop carefully. IMosisttiprabies. •milmilloolneallkollwav• • -,••••••11Willre•

few activities. Little else bar the pursuit of sleep, lasagna and Odie occupy the big-boned pussy. Scaling trees, leaping ravines and surfing water jets don't figure too heavily. Inc guys at Oega U.S haws

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Do yea roe cart is the Sonic 2 onUseless at way, its a good. I age that this is than the M hut I dotimetillriginelSagagames than old platformers that suing churned up. The graph' hugly cute and the slobby reminding me of certain couch relatives, isn't really the instant a game that many may have hoped. sly, it you are a fan and feel like g several hundred quids worth On this, then hey, it by •rwise

buy

I recommend you y for lasag • enne • fri COMMENTtatdillssizeau:11gadrive?oftheWsnotasMarcusbetteryeversion.Itit'smadesome STEVE T GAME Clockwork mi can give you a nasty prick.OPT/01113 Although 8 put of 10 cats might prefer to stay asleep, and Garfield certainly numbers amongst them, this time round our little fat buddie seems to be auditioning for The Krypton Factor. Only when his energy points get very low does he start to pant and adopt the familiar slouch. In the meantime, be finds numerous ways to get from one side of the screen to the other... sparTylFsuneVdennutSI make handy trampolines for Jumping onto high branches in the forest These prehistoric elevators are handy for airborne journeys, but watch out for preying vultures - it's a long way down. GO GO GO CAT! 110 .ora„•A PC The sudden appearance of Gus gave us quite a shock too. 5TART 6FOPIE AMID — Wallow .dmalaimp-• Force yourself to suppress your appetite and jump on the back of a handy fish for a stress-free river crossing. llE•1111$0 It's difficult to knock yourself out of the game by falling down canyons. These helpful butterflies are on hand to lift you to tipsoheromayditMhoCOMMENT-Dive-bombingsafety,pen-guinstrytoknockyouoffyourh.GamellirersGarfieldssignigherthanitsbigbriveforasons.looksaive.withityou'daacartridgewithesmuchmemoryasanythingpreviouslyseenformat.Secondly.Wmabafflingchoiceofstarforsuchanenergeticplatformer.Andthegameisofthetypethatisstartingtolook•idlytiredandunimaginative.Gamin•lotmore,usinggarena(reviewedlastmonthlprovenbeagreatdealreinventive.halfplay.eventakingintoaccounttheIexpectationsofgamesonthissystetheendetthedaythough.Garfieldry.OPT)0105 Some of the most detailed scenarios ever metsysehtnoneesilI VThe characters themselves deserved Mute attention. Garfield's lardy antics are effectively realised in stampingVhGartield'sgamedrivendownVIVEveryonewobble-visionelseseemsprettyhadtoturnitItwouldhavemetokill,You'misuse'thebyactivatingalarmclock.soundslikesometimeonaSlytopiklent. 1 StrarghdorwardplaiformtareFun- if you like ihdt sort of thingVItdoes all get a but repetitive. ._ This offers little over other lastYDon'tplatformerscompetentexpectittoaccordinglyanylonger. •Impressive graphicsunoriginal game Looks hefts/ than it plays, in other words. 3TPR

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111 her-,2artalT)IPictalktrey torshoot111111d1recreateDynarmicsCrystalSKILLPASSWORDCONTINUESDIFFICutrtCONThulJOTPADGAMEMEDIUMLEVELSthouoff-roadamuptheSaturn. 80 MIVI SEGACrossfive plow et destroyingterrains the renegade vehli• cies and picking up-a-plenty. -M,0•10111•0=1•••••••••

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IPSO estimators prove.* nitro boosts.

T hey say the early bird gets the worm,

and Crystal Dynamics obviously apply this proverb to video game development. The large American firm of coders were first off the blocks with games for the 300 machine, and now appear early on the Saturn third.party scene with tweaked versions of their astablishod titles. They would argue that they have the benefit of previous CD console development, making them a 'third-generation 32-bit developer'. Off World Interceptor (don't forget the extreme) is a very 32-bit title. It positively hums with lex lured scaling backdrops and complex sprite manipulation. It's about as frenetic as moon buggy games can get, and it has a cheesy plot centering on space criminals in heavily-armoured vehicles (from which the game itself extracts the mickey). But does it, as Claire might say, 'gel'? and Bullhead check their scores. "This sucks!"

rich as Off World. Each course is lolled with glowing pick-ups that supplement your cash, weapons, defence and special items. These frequently lie thickly or in long chains, The planet's defences will, of course, try to delay and destroy you,

Grab a spanner to lepair your buggy.

1

11

course,EachPERPETUALMOTIONplanetarymissionor'chase'isalinearwithafixedfinishingpoint.Youhave to stay on the go almost constantly to make the strict time limits, as the other hunter craft and terrain slow bonuses.blebesttoonkeepplayersmoreDespitesignificantly.youthis,skilfulwillaneyetheradarpickthepossi-routetor Beavis

Initially Off World comes across as over-eager nonsense. There is so much going on. the gameplay seems chaotic and uncontrollable. Out once the rollicking scrolling and compile._ cated controls are fathomed, there is sons* fun to GUSbe had. Chasing points is not as much fun as tackling the story mode and chasing specific bosses, but either way the process of customis• ing vehicles and weapons gives the game some sort of focus. Graphically and conically it is held, even if the terrains tend to hove after a while. Part shooter part driving gaine, it weevils in neither respect, but Off World is fun all dmi same.

rejects.ARCUS

Incredibly,DIGITALISeveryavailable button has a function, making Off World one of the heaviest duty games on the old fingers. Finding a comfortable playing positoori to cover the most important buttons is a trial, evt•il with the five function layouts. These cover: A: R:FIRELZ:TOGGLE(SMARTV:AIRC:MINESB:ACCELERAMISSILESA:NITROBOOSTSTRIKEBOMB)VIEW:JUMPLASERS ciatingthethisedforiousselectArcadechoiceOffWHATTHEHECKLERWorldInterceptorlExtreme)offersabetweenthreegamemodes.isapointsgame,withfreedomtotheterrainofyourchoicefromvar-planets.Battleisasplit-screenmodedualplay,andtheStorygameisfront-byacheesysci-fimovie.Addedtoaretwo'garners'insilhouette,takingpenoutofthebadactingandexcrudialogue,Timetogettooledupasthecompetingplayersselecttheirweaponryandmissiles. tirmd• t spines and vibrant effects vThe backgrounds are rather barren and repetitive. .Estillealy fast scrolls,vile/MOM al movemeet is confusing to a degree Great music for almost all of the planets Adds am edge to the gameExceptionally clear speech and effects of a high interestwayohmicvComplexwithBoisterousstandardactionloadsgoingoncontrolssun-dC1I011TheconfusiongivestoafairlevelofTheeameplavstaysmuch the same the locations alone change.

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Nee being blessed with slipbt fingers on each hand.

A bizzare animal of a game: Plenty of sound and fury, but only limited appeal.

• Initially found Off World Interceptor a bit et a challenge - there rosily is a lit. tie bit too much to tackle le get the most from the game, and the option to flick. couple of fUlletiONS to 'automatic mode* wouldn't have gone amiss. Once you've got to grips with this there is some fun to be had, however. Developing different tactics to out m re your opponent provides one of the game's most appealing features. The most enduring aspect of the whole thing, however, is the truly bizarre El-movie Intro sequence, seemingly populatated by a wooden bunch of LA soap opera

OUT NOW RACING UPGRADE TO ESPONSIVENESSCOUPEJOYPADGAMEDIFFICULTYMEDIUMCONTINUESNAMSAVESMLLLEVELS4NEAT,TIAW)lvaAr)VP, , ),te•isr-wh 11WAT))r VU1 Time SegatheidealsbroadenextravagantlyWarnerthebehindclassiccoin-op.DriveFivedifferentcarsacrosstentracks—ultimatelyaGrandPrixchallenge Formull14111111111 ri[miumwarrives.NMISEMI'S•arousodasmuchcuriositydoubtasTimeWornor'shandlingofVirtuaR.cIng.ItmodstrangelicenseforSoilsconsidoringthoaffectionthe coin-op commands. Out with thoir own heavy driving gam• sohodulo, there sow SWIM more te h. What Time Warner 'apparently with some Sega development assistance) have done is expand greatly on the three-track original. There are three times as many tracks, and five different cars, as well as a dualplayer and massive grand prix option that encompasses lust about all these features in a save-as-you-go epic racing struggle. The replay option is also something special. The five-minute cockpit thrill has changed almost beyond recognition, 'mzIM1 ten tracks. to Big Forest, Bay ntical to Segals or*. The Grand Prix and to seven mcro s): a PRAt 1 ICE illiffilit)•::•••••::oit -a. l IIMMISI ' 11alli=11

ArangainerIlium on the loorgevity slakes. with ' Nene courses and options than any other Saturn

Curious beast. Virtue Racing. On one hand it's probably the sophisticatedmostSaturn racer around - the 'preview guided tours of the various tracks ars accompanied by a sultry narration which seems a long way from Sega MAR Rally's over-excited burbles. On the other hand. Virtue Racing is initially quite off-putting simply be it lobs so primitive. Prepare yourself for a trip through Lego land - true to the arcade version this may be. but what are people who've never played the arcade version going to think? On the plus side there's a lot of game here and your car itself handles like a dream. Nevertheless. I'm saving my pennies for Rally.

la the

fast action.

r ,ilia romp, stylish lines of Verttia Racing vSimplisticthroughout polygons next to thi textures of newer games.

Excellent CD remixes of the checkpoint mow. with lots of new snippets

.racerVery

VNo extended tracks to listen to New effects, like snow and sand sampleslir/kendele engine noises.

The spirit of the arcade classic strengthened with the depth denkinded of a console game. A good mix.

, Very easy to steer • and play. Good , reaction from the field of 16 cars VA different feel to all other VR

meing'111 cam view. Also, you can the track, not iust your own!

BREAKERECOI'LLGETTHRUIIR'smainhandicap

stunning competition lining up against it — Daytona and Sega Rally are awesome developments. But Time Warner have been wise to create a true console game. not just a mere arcade conversion. There is incredible depth to Virtu. Racing that more than maims up for its slightly tatty appearance. Most of the new courses are just as playable as the originals — I would say Metropolis SIWII Diablo's Canyon are better and playing through the Grand Prix option offers excellent long-term playability. The twoplayer mode also works extremely well. The handling and response is quite different to the original - its actually easier to steer. This may annoy some purists, but in my opinion it makes it bloody fast and bloody good fun. The benefit el the simple visuals is excellent speed and update. Try out BR yourself. If you like the feel of a single race there's one hell of a game there for you.

VSome Ricker and glitching. Clipping is generally poor

MM SEGA 83 • "011110 t 77 11

Digging an escape tunnel into a better game proves fruitless. The backdrops are dull and Eachcolourlesscharacter seems to have about 2 (tames. if our luck Eerie tunes are mile effective. and not too r • • Screams sound like mice squeaks. Aaaaaaarrurrugginghhhhhhh!!! nfl COMMENT1111. RELEASE: NOVEMBER PLAYERS. 1 BY: VIACOM NEW MEDIA OMM10.41111111111 OVERALL MEG- 16 PRICE • E59.99 GAME TYPE- PLATFORM SPASM'S AYAIIIJTV It all gets frustrating far too lahliTANILLITYcosi! You'll get more life from an ice cube in an oven. 11-11-1311;1 of minds this, Aaarrh Reed Moo bizarre that at ti ficult not to like me where you II yourself around various toilets to the accompaniment of a Carry On-style soundtrack can't be all b but sadly this very nearly The control procedures neither the graphics or g close to matching the im behind this title. And Mt fairly amusing game. the thing about it remains isitsrtso teases anal • y come lye et.ridiculousthisideasisa•MI••••ElehOM IMAM MARCUS•we Reel Monsters auditions the Viacom offices. "Don't call us. darling..." -r theluteeverythinggameThereviewingthis*sable'COMMENTWhyme?Sorry,butISmyonlyreactiomtoagamelikethis.potentialforagoodisthere,butsadlyhasallfallenthedepthsofRealstetworld.Theicsareblandtosayleast,andcouldhavemuchmoreI.Thecharacters.altho nny with their scare 'em things and link S, soon become frustrating when you have to have them all on one tiny platform to perform a link up. And why aren't there any really blood curdling screams? Aaahh! Take it away!

1 raelclaicepsasahsretcarahcehtfohil

here plushtheirsittingViacom,,worein offices successfulreasonablyandOblina.adventuresAnyway,before,anythingneverAfterthesomethingwouldspecialwherecharactertheminspiration•Monsters."Amidstgiants"Let'ssomeonewhenshoutedmakeaOutofRealMaybeflashoftoldthatathreegameeachhasabilitiesbringnewtogamesworld.all,we'veSOOnlikethathavewe?theofKrummIckesare1andaro abadthatthatnetcartoon to port weer to a there are the different characters, and scaring the crap out of a few people sooMM laff as well. So. nice Ingredients, but how does Just doesn't make the grade, lads. DettentiOn for a week.

PAN ISM NUTINE,

erything-on-screen move in which they denly decide to pull one of their most ary faces so everything nearby promptly ks itself and does a runner' You only ve a few of these moves, but more can be lected by grabbing the books marked 'W. te what bil stands for is beyond us. Lucy gested mingling, whatever that means is side of the Watford Gap.

AS KEEPINGATABSONADSANIPORITTIIIRRIMITON PLACT LONDON NCH INN *Playstation & Saturn Game Rental • only El 00 per day. * Large numbers of new and second hand games in stock plus imports. * Saturn Converters only E24 99 Ring our Tellas Games Hotline (7 days) tor Mans. Visions, 728 King Lane Leeds LS17 70A Games and consoles Stack Exchange nuy, Sell. Swap and Part Exchange In PLAYSTAT1ON * SATURN * 3130 CI34 * JAGUAR * 32X * Mega CD Megadrive SNES NeoGoo CD Visions TEL/FAX 0113 261 3424 AFTER HOURS 0374 651703 NEW GENERATION CONSOL 11".1•NE.1•.••-i•ring It It Ito., EJ. FLAWAU TM LATESTUS h JAE Gum an roue us PLAESTATEIN CAE P EARS MB INA SAMS Alla Ai STOOL PLAVSTATION GAMES ) LEAGUE PEWEE GOAL LJAPJ HIGH PERE SOCCER CIAPUS) RANNAM (JAIE LES) KOMBAT I EJAP,ISSI LEMMINGS 30 (JAP.L6.110t) JUMPING FEASII OAP.US.U1/) tH11411 PAM (UR.ESS) DOOM ELIK.US] OASES LOADED EUM.LIS) WWE Wel STL WS) METALJACKET (Mkt/S) TWISTED METAL ONI,USI PL AVS TAT ION GAMES EIESTRUETION DEWY CUPI,USII ALIEN TANGO NM WAIIMAWN (U1J VIEWPONIT WSJ OISCINT lilt) DARK STAINER OAP) KING OF BOWLING EJAPI DISCSVOIRO (US) WIPEOUT (LIE,LIS) WING COMMANDER I (US) II G Neer eASEIAOL (LK) LiO41110 SPECIAL OFFERS ACE COMBAT ('API ERE PE GLINOAN ()AP) L44.11 PINLISOMA OOP) I44LS1 NIGNTOTOI,NEA (JN') ENCBS SATURN IMPORTS VIRTUA FIGHTER I IJAP) SEGA RALLY OAP) VIRTUA COP (lAP) II RACING (lAP) VIRTUA RACING OKI HANG ON 111 LIPP] MOTAL.01mm' S (lAP) ALL ON PLATSTATION GAMES NOW IN STOCK OlIST EGNASICNETRAPNOSALDEmorn EARLY FOR CHRISTMAS DELIVERY VIRUAL INN IN STOCK COMING SOON (around 04c ird) - UlTRA 64 RING FOR DETAILS! r _A

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Episode 1: batntobileThe in avoidancepumpkin-horrificmodeRELEASE: DECEMBER WisThevenietreustusuallOccasionallyBY-PLAYERS:SEGAsurprising.butgiantspittingRiddletheadtun.BySOOPISSOScalledPoindexterm.Serious•You'dbeaskingverylittle of your driving games to enjoy this.1111-1-•IJALEROV GAMEAATPRICEBCMEG OkayNGDRIVITYPEspot-effectsthough

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MARCUS Till11011151i ifODJ hile th enquires of the Dark Knight have ehtnohsidnaltuoylevissergorpgnittegneebW big screen, Warner Brothers have restyled the dynamic duo for some of the most stylish cartoon adventures of recent years. Perhaps the most surprising thing about our square-jawed g They're only seen in sequences lifted f heroes' Mega CD debut is that they barely feature in the ameplay at all. eol the cartoon series that intersperse various levels of driving and flying action. These sequences stitch together a threadbare vest of a plot which sees the coped crusader in combat with the usual latiook of criminally-minded lewd**. The Batmobile's weaootiry, aliti your di • skilislte youvailly defence as you drove through eu , F ! clang mineadlyasterritaiessshafts,virtuallyrealityhicitariays an ourse, the streets of Gotham City Episode 2: The 88mode.avoidanceandNoughtsinbatmobilevirtualhorrificCrossesIVIMSEGA

Mega-CD owners who bought Batman Forever will know exactly where the idea for this originated from: this is basically a deluxe version of the driving sections. I have to say it looks aged and well poor. Not to mention dull in the gameplay department. the amount of lives on in not too many sittings. Poor.of scenarios this gameplay, lasting appeal.

difficult to like, Ndrrow

With

II

Gus made the point that this actually looks quite impressive when viewed from the other side of the room. Unfortunately, as he also pointed out, people don't play games from a similar position. Its difficult to know where to start listing this game's faultsthe fact that the gamoplay hardly varies across the occasionally entertaining selection of backdrops is probably the biggest crime. although the absence of our heroes outside non-interactive clips is another. Next time Batman offers to take gou Out for a Sunday afternoon spin, tell him you're washing your hair.

But in your absence there is senseless vandalism and destruction. You imprison them, but become entrapped yourself. Now a stranger stumbles across your worlds and your son. Both claim their innocence. But which tells the truth?

It 4. Owe • mad. no•al liord Any ule•-•/O W14,..Kan vii• ! appw in milla.4 114•••1 k. olog, Ammo

deceit of your own children. Not only do you provide them with WI the necessities of life, but you create worlds for their amusement. give them power and responsibility even show them The Gift. You leave them to care for the other people in your magical lands, secure in the knowledge they will act by your kind example.

•u

I haws a great affection for Myst. which means I recommend it to the average game-starved Mega. CD owner. But the conversion from PC/Saturn has suffered in the graphics department. The beautiful renders that really

pulled YOU into the world of Myst are now fuzzy, washed-out shadows of their former selves. However, the puzzles are just as involving, and the game as rewarding. RELEASE: OUT NOW P LAVE RSBY: SIINSOFT L. MEG- MEGA CO PRICE' IVA GAME TYPEL.ADVIEUTIME Excellent, and actually involved in the •ame a • No reflex-related action, but hi h ualit lot and tizzies. It may take longer to crinallekli this version as things zos as aids& A good game for any machine. but tempered by the less than inspiring visuals. L VIDEO BOOK Myst is a series of rendered scenes which form a map. Sometimes you will find moving scenes; video effects cut into the static graphics. Although the game is free of other characters, there are things to learn and communicate. appealmainattractive,aretalkingisn'tmystillbeforeMyCOMMENTideasonMystvoicedarethesamehere.thinkitsadatedgame,butthishaslessweightinopinionbecausethistheSaturnwe'reabout.Thegraphicsnowherenearasandassuch,thepartofthegame's--isFOST. ARCUS IVIIM SEGA 87

to the for the part of • -- guide to Myst. You'll find the tips just as useful, and it will give a better idea of the game,

From the island of Myst you discover the other worlds, reached by the tanking books These are well hidden behind a series of inter-linking puzzles. The essence of this puzzle game is to uncover the puzzles themselves, then StlivP them.

M Y S* ehtgnissentiwnahtworrosretaergonebnacerehT

WISDOMWORD

• "e?hstoeit uts commentatorthe 41i•-.41.•after a particularly nasty jam. Well its either thet or the fact that the bask•tballers are 7-toot tall, with arms dangle down to their ankles and huge hands. And you know what they say about people with big handy they wear big gloves. But the familiar commentator sounds can only mean one thingNBA Jam is back, and this time the urn gets its helping. This version, the asTournamentEdition,featuresdoubletheamountoffeaturesfromtheoriginal,aswelltheusualquotaOfsecretplayers.extravagantdunksandhiddenpower-ups.TheactualgamepleVisalotslicker,andtheplayersmovealarminglyfasterthaninanyotherversions.Allthescalingisheretoo.sothatwhentheplayers run nearer to the line they expand or shrink, depending on which way you go. The laces on the players have all been added, enabling real NBA stars to be recognised easily, Also, when you lop0e the other masters?theteam_expectpertnershipsaccessibleyoucantoseeasuperCanyoudefeatso-calledJam conversionsdeservedarcadethetheTheCOMMENToriginalNSAgameonMegadrivewasoneofmosteagerlyawaitedconversionsinrecenttimes,andahit.Sequelsandcomeandgo on most formats, but in my bumble opinion, this is one of the best you're likely to get. The game is fast and annoyingly addictive. Secrets and hidden people can only enhance the already winning formula. II I had to have a gripe, it would be that the Saturn control pad was a bit awkward for this, but given time even that's forgotten. RAW recentmomenBACK!ISasgraedN RELEASE DECEMBER PLAYERS 1-4 BY tunes,NotandFantasticDOMARKplayerlaces,scalingcourtbackdrop.cobreallyanygroundbreakingCOMMENTFORMAT SATURN CD PRICE U9 99 GAME TYPE SPORTS Speech and floor squeaks are awesome. 01-17,071-..—"11164.Players could be better, but are Easy to get into, hard to put still gaud, down Lots of matches, and secrets too. m-1LOVIERALLMThepickofNBAgames.Aworthy additioo to your collection.Iagree with Steve that this is a good game, but I am not so sure that it is a sure fire hit. The game has been around for a while now, and with the far more inventive games like Sega Rally and Virtue Fighter 2 due to arrive around the same Itin• . I can see more people going for those rather than this. Its still one of the better rsions though, and if you missed out on the Megadrive outing, this comes highly recommended. IMEMTIZZEZEOMII 11111111110 Z7vu,..T 11111•11111•111 Illk Ink

The stadium is presented from one of several virtual angles, that make the most of the surroundings, with high-banked seats and a convincing glass protective shield. The ice looks superb too, with super scaling and detailed markings. Although the player sprites look flat and blocky by comparison, the graphical effect, on the whole is superb.

oDyehToDyhW,rO

This? The page no one really wants to read.

NHL 142CKEYHOSPORTSPLAYERS 90 MM SEGA Not immediately gripping in the gameplay department, but a well-constructed sports simulation It's Phw000ar!gear.thesportthewithsexiest Always wear a helmet and bib &Moro having a Pot Noodle.

Sound is even better, with fantastic effects, responsive crowds and the echoing voice of the announcers mixed with a limited commentary. There's even a warning against smoking in the stadium! Gameplay-wise. things are a little less clear-cut It takes a while to get used to the conuots, which are less instinctive than 16bit hockey games, and the high inertia on the players makes the game slightly slower and less arcade than you might wish. You'll have to invest a large amount of time before feeling satisfied with each game_ Nevertheless, the stupendous multi-player mode and host of other options — including a role-play mode and half-time dissections from your coach, make this a package suited to hockey fans and sports game offn. )Adoes.

Somewhat confusingly, there should be two NHL games out for the Saturn within the next few months, but Sega have stolen a march with their game on EA's NHL '96. The first American contender to the Sega Sports label makes a considerably better showing than Victory Goal, which suffered from a lack of knowledge and instinct of football, The programming of NHL, on the other hand, displays a remarkable grasp of the atmosphere of the game and the psyche of the average fan, by adopting the style of a TV Sports show, complete with famous (in the US at leastl presenters, and broadcast-quality presentation.

So. Eamonn, why do we produce a regular Out Now section? Well, it's quick and easy to write, takes hardly any time to design, and most importantly, let's you the reader so what pile of old cobblers Sega is shoving out before Virtue Fighter 2, Sega Rally and Virtua Cop. Only joking there, it's really to show you what pile of old cobblers Sega AND their third party pals are churning out. Chocks away...

ITIOtaATILIRN RCILINLO4JP

The second is the host of other great Saturn software that demands attention between now and Christmas. Do you really want to put such a substantial sum aside for a game you may already have? Only you can decide, but the conversion is good nonetheless.

It's also that which prevents many of them being converted, but Sega have created Mansion of Hidden Souls Out of Yumemi Mansion In many ways it's a sequel to the Mega•CD game, Mansion of Hidden Souls, but with more locations, naturally more puzzles and better graphics.

Gameplay, for the uninitiated, involves wandering around the 3-D loca- J tionsAI (within certain confines), examining objects and using them. The interface is extremely simple and there is no arcade element of any kind.

moons•enviableRacingVinuacuttingaerody-namicshapesattheSaturnMotorShowthischris‘.mas,CyberSpeedwayurdeseaningeelvsReviewedmanyagoasthe

Japanese Grand Chaser game, it adopts all the futuristic panache of a Fiat Strada, including the horrible door handles. Set on six bland planets, you race a field of hovercraft across a dozen different courses, aiming to come ahead of the competition, So far, so yawn. As nothing comes out of Cyber Speedway particularly badly — sound and graphics are adequate, if bland, the main problem is a complete lack of excitement. Your racers are equipped with weapons, but not many different types of weapon and none possessing the sort of explosive effect you hanker after. If it was possible to send your opponents spinning off into the cosmos, Cyber Speedway might have attracted more attention.

t10VERAIEstw17Anirrelevent,frustratingracerwhich sutlers horribtv it thehands of the likes of Hi-Octane. ( ',SATURN ROLIN1341P4P OF E39.18SEGABEATgEM DP 1 PLAYER

Many of the locations are taken from the original game, but they look one hell of a lot better. Even so, this year-old game is not at the cutting edge of Saturn technology and in our opinion is starting to look a bit dated.

kyyJ,1[1x £44.99ACCLAIMMK2BEAT'EM DP 1-2 PLAYER CYBER SPEEDWAY 1-2DRIVING£44.99SEGAPLAYER

the I: Hitve and final nod towards MK2 Will lust about 101 the five', game until MK3

Myst aside, the Saturn hasn't yet attracted the in-depth adveiilu thatrg appeal to a wide audience of older owners. In Japan, there been no end of detective and mystery games: Rampo, Chinese Detective, Dracula Detective and Yumemi Mansion. These are usu ly unsuitable import buys because of the Japanese text.

The feel of the game is also suspect, with it being all too easy to crash, continue, crash continue — little reward for 0learning the courses and fine-tuning skills. You never feel close to driving anything, just playing a simple computer game. We thought little enough of Grand Chaser when there was no opposition, but it fairs even worse now .

Ahal Acclaim pull this one out of the bag with little advance publicity, just when everyone thought they'd be smarting at losing out on the Saturn version to GT. Why not get In there first with a perfect version el last year's monster hit?

With Sega Rally and Daytona USA, even

Why indeed not? For one thing. MK2 is not doggerel in the same vein as Streedighter: The Movie. Plus, the side-scrolling beat 'em r full satisfaction on the Saturn soup has not really been exploited to ou Forfar.

these reasons, and the attraction of MK2 itself, this should satisfy coin-op fans. But there are two main problems. First, perversely, is the quality of the previous Megadnve game. You are only going to appreciate a fine-tuning of the classic, rather than be amazed by the graphics and sound.

One final deterrent is the tack of lasting interest It shouldn't take an intelligent individual land Saturn owners generally are) more than a couple of days to polish it off, which makes it an expensive little adventure,

Admodble technical precision, but the g,iniepLiy would be best suited for real

IDearpronto.Yobwouldlike

John Speer, North Harrow, MiddlesexTODlhaven't got any cheats, but here's a tip. Take the game, put it in the Megadrive and turn it on. Then, stick the power cable up your arse and plug in. Now sit on a bed of nails, and wiggle about a bit. Finally get a cheese grater and shred the flabby cheeks of your arse There, now you've got a butt that looks like your head. Sorted. If you didn't try that one than how's about not buying crap games like Beavis and Anusbonce so you don't waste my time with letters like this.

green with envy, all it succeeds in doing is giving the rest of the offic• a good laugh at you prate. Those concerned couldn't find an eligible female in a lonely hearts column for the deaf and blind. If you have any real letters that don't have Brut splashed all over them or S.IN.A.L.K. written on the back then send them in to THIS IS NOT A DATING AGENCY, YOB'S MAILBAG. MEAN MACHINES SEGA. 3032 FARRINGDON LANE, LONDON, EC ift 3111.1. Otherwise sand them to Dear Marie, clo The Daily Mirror.

kind of a magazine do you think this is!!! We are a

Fifa '95 for sometime on the Megadrive 1, and now I've upgraded to the Megadnve 2 I've found that all the players have gone squarey i.e. the player graphics ate now square instead of being perfect! If I keep playing this, will it son itself out in time? II not, can you help? Suggest something! ()Percy, Wallasey, Wirral YOB:I feel like a serious answer for once. It sounds to me as though you've got a duff computer. If it only happens on Fifa, then maybe its the game and you will have to keep changing the systems when you play, but if it occurs on all of your games then you may have to take the Megadrive 2 back from whence it came.

fimetm von

CRABSDearMr.YobIhaveheardthat

Amazing"' you can find the time to read the mag, you may find it most informative. Pleb. Oh, and the Doctor Who game got cancelled.

Can you send back all the cheats and questions please.

to know all the cheats for Beavis and Butthead, Rage and Micro Machines 2, I would also like to know what new games coming out for the Megadrive. I think your Sega books are so good!! Do you think Beavts and Butt•head are good or not?PS.

I'm a regular MEAN MACHINES SEGA reader and I lust wanted to ask you if you could print a double page spread of CLAIRE COULTHARD. I know you think I am sad but I think she is way more pretty than Pamela Anderson. I would really love a poster but that is up to you. PS.Is sheAmismarried?(Noaddress - wonder

Dear Yob

YOB:Whatwhy)

FUNGALARMPITHAIRDearYobI'vebeenkickingabouton

a game featuring myself..., sorry, myselves, is due to appear on that fentastic machine the Sega Megadrive. Please could you tell me if this is so? I know you cannot send me a reply, but I will of course de-materialise to get an issue of your fab magazine in the near future (or past depending on where I am). In addition. I would be grateful if you could tell me when it will arrive in your Earth shops.

PILES

Thank PS.Anyyou.idea where I could get Dalek Attack for the Amiga The' Doctor, The Teaks YOB" once knew a fool who was so into Doctor Who, that he wore orange and, blue stripy shirts, let his hair grpw all over the place and insisted on shouting exterminate all the time. But enough about Steve Merritt. You know that page at the end of the may called Next Month! Well surprise, surprise it tells you when the next issue comes out!

Bugtastict This one's from Carl A bugging cartoonist!

reputable games magazine, but that is obviously not what you•re interested in. Claire was deeply flattered until she got to the part about being prettier than plastic Pam, and then suddenly exploded quicker than a silicone implant in a microwave. If this thing has any friends reading, check that his copies of Mean Machines aren't stuck together, then give him a good kicking,

PUBICLICEDearYobIwon'tinsultyou,I'll Just get straight down to the questions! 1. When are you going to sort out the pillock twins? You know the ones who demand 5 billion pounds 2.each.Did they come round and slaughter you? 3. You're so lippyl Can you explain 4.this?IfI send away my guarantee card

A ttention imbocileal

You've descendedreallyto the depths of bumlicking now. So. start sending your puny little love letters/pleas for passion to me instead of Claire. It's not funny or romantic in any way, and despite making Claire go red embarrassmentwithand Lucy

ahtiw,enoynA-ohwgniffudtoughnamelike'eery,soundswell

print this letter then I will be forced to come round to your house, sellotape you to a chair and make you play Rise of the Robots nonstop all day.

like to see the day when a cretin like you could even find my house without getting lost in the worm holes, you skinny little runt. The reason we stopped doing Master System games was because a) Sega don't make games for it any more, and b) everyone else has moved into the 20th century and plays Megadrives and Saturns All of which is obviously far too Intellectual for a half-witted, brainless, idiotic, gibbon's arse of a person like you.

Chris Ayling, Portsmouth Y08:1 have to say that the

V08•MoreMontroseAlexanderdecision?Simpson,idlethreats.

I'd

anywayDearYobIIyoudon't

best thing to happen since the flushable bog. Finally, in the last issue you said that the tips nappy was a disposable pair of pants full of cak. How did you come to tbis

I.

First, I would just like to say I am not writing this letter to extract the urine. I just want to ask you a few simple questions. Is that cack picture of the prat holding the surf board you? Because if it is, I'm not surprised everyone is always writing letters to insult you.

for the Saturn now, how long will it take before my free Panzer Dragoon Demo Disk comes Bythrough?theway if you gimme any mouth I'll send the 'eery lads round to duff you inll

Right, that's your lot for this month. I'm off to decapitate Galvin Amis, but in lb meantime the starry eyed romantics emoting you should get scribbling instead of dribbling, and get your 'problems' out in ritr• open. Until next

MMtime SEGA 93

yourrofsAniatrecrofs'tahterom

kebar Mental Hospital received a nasty shock the other y when I accidentally dropped a scud missile on it Whoops They'll, not be bothering us any other questions, does this

Why have you stopped reviewing Master System games? I am one of the cool people who thinks the Master System is the

ladsyree'ehtdneS?Atf0ekilkolo

round and we'll see who's 'ard. Probably leaks wax and flaps in the wind

( 1110111111--•eas10Night Wolf, by ?? We've lost filo name of this entry to out exclushre Yob gallery Any claimants? - I doubt it!

94 MM SEGA .) SUN BLEST Dear CouldGusyou please answer my questions.1Ihavesome real problems with Myst on the Saturn_ As no one else can help me, I turn to you the master whon w kieverything. eli Please tell I can get to the clocklower on island? 2. Will there be a Desert Strike game on any of the next gen. fighter:3.machines?IsStreetThe Movie on the Saturn any good? 4. When will Virtue Cop be coming 5.out?Is Datel converter going to wreny Saturn? 6. Have you played Wipeout yet? Man, what a great game that is. Is the Saturn able to run such games? 7. Is Claire still single and what does she flunk NetherlandsBossenbroek,JeroenDutchaboutguys?GUS:1_Asit'appens.WestartourimmenseguidetoMystthisissue,2Therearenoplans,butcheckourThunderhawk2review.3No, Golden Axe The Duel is the best side- scrolling beat 'em up as yet. 4. Late November in Japan, and soon after here. 5 I shouldn't think so. 6. More than capable. 7. Claire is, alas romantically entwined with a teddy bear called Hamley on Saturn may. However, she does get turned on by men wearing IDearclogsGusthinkyour may is great and I read it every month. Could you please Lovel, grovel, whimper) answer emrofsnoitseuqestIJOI. Will Baldies or Networks be coming out on the Megadrive? 2. Put these games in order (please): Risen Primalll.PinbaPsycho,Rage,Micro Machines 2 '96, Shining Force 2. Road Rash 3. 3. Is it worth getting Micro Machines 2 '96 when I already have M.M.1 and MAU? 4. Is Lethal Enforcers on reply,theyPower)(SegaSegawrotePSMeg,thegameFootballthe5anyMegadrivethegood?Whatisbeston-adrive?We'toPoorariddidn'tthat's why I read your magazine and not theirs. I hope you do a better job. Scott Hohonsof? Perranporth, GUS:1.ConewallExcuse me? 2. Micro '96, Shining Force 2, Psycho Pinball, Primal Rage. Road Rash 3. Reiter. 2_ Tricky one. If you really want the track editor, yes. 4 Nah, it's aged and crusty now. 5. Fever Pitch and Fifa '95 are Equally good, but look out for ISS From GUS•1Dave5.4_nocopyForceThanks.GouldPlease,DearJulyKonami.Gusplease,pleeeairassseeeyouanswerthesequestions.1.ArethereanycheatsforShiningCD?2.CouldyoupleasesendmeaofLunar:TheSliverStarasoneseemstohaveh?3.WhenisSnatcher2comingout?HaveyouheardanythingonLunar2?Finally,whereismynearestimportstore?NotimghdinNoneinmybackpocket.2. -. Get6441 stulledt3. Never ever. 4 Not due for a Mega-CD release, but there is a Saturn Lunar on its way. 5. Walk out your house, turn right, past the public lavvy and its own your Gus,questions?DearMALTleftGus--pileanswer my I. Is Sim 200 UotleuqesaebotgniogerV1I02.theonoutgcomin11Mee?Dike? ot‘ I,htnosnsihT take time theinvestigatetophenomenon humans as havecanfreebiestheresurety,doubt,hope,despair,Butbearstandards.tailingDon'tandrudimentaryhoursthroughwhichpleasuresandAnentMarcus'scoffusacademicisissokampos%reeSpecifically'luncheon'.'forbyitsname,gratis'.andIaretogoonone,Imustsayit'slikethatsustainmethemanydarkwithyourscriptssinisterrequests.talktomeaboutschoolIhavetothebruntofit.wherethereiswewillbringwherethereiswewillbringandwhoreareSaturnoneller,yourestassuredImyorderin. WOO -•---.0.011•••••••••••••••••••••••••11101M

2. Is e going to be packaged with Vestal Fighter Remix before Christmas?3.Whenis%Antra Fighter 2 being relhwsed and is there any chance of a VF2/Sa1urn package before eitreChristmas?.there any plans for Tekken or TeliAen 2 for the Saturn? If not why do Sega keep teleasorig stunning arcade racers such as Daytona and Siva Rally, but give them pathetic

Sitars 1111111e, Airdrit ,GUS:1. Yes, to

Paul Halton, Lincs. GUS1, It has, as you will doubtless know by now, Paul 2. No. 3. No. 4

and Seasons an

5not?Why

to the game allowing transfers etc, As with Premier Manager?

Even though we have published rumours of Tek ken, there is no official deal for those Name° games 5 No one challenges the brilliance of these games. The arcade demands a different kind of game structure, but both Rally and Daytona on Saturn have excellent longevity. 7. Yes. B. I think they should concentrate on producing a good football game, actually.

Playstations

wheel 3 Yes,

otuos'nehw3labmoK•formats

including aystat 6.already?Howdo Sega ex Ito Saturns when they ha ly on TV. The Playstation El On all the time. Oh yea t Playstation ads are a lot you think?

the Playstation) don't think 7. Domonik h standards of RUSThygiene D u Jet(l) PI use, please, please pri q stions because I am y.• Lii est fan and buy your e ry month, 1 Micro Machines '96 co Machines 27 2 s there a steering wh , •V. gadrive. if so do-you • th it? Is Premier

managerial„a.port

4

3courses?441 W only 3 tracks, it won't be long until on6411,1115carstracksVRstepsmonotonyin.Saturnboasts10and5whichisWillFifa'96theSaturnhave real player's 7.names?Whydon't EA include a MIR".1116., 6.0.0 I, ,malmmonIn-a99

3. Is there going to be a Them Part 4,2?Will there be a Fifa '96? 5. Is Bug coming out on the OliverMegadtive?Sinunonds, Guildford Sr' anew GUS:1. Rope. 2. Mope, 3. Noose. 4Yep 5. Mope. 1-TTIT ilk Dear Gus Can you please answer my questions or I will rip your legs oft 1. Is there going to be a PowerDrive 2.2?When will Earthworm Jim 2 be coming out and how much allot 3,?tsoc is it worth me buying a MX? N 4,itCan you please put these gamesin order from best to worst. Micro Machines 2, Earthworm Jim. Fria '95, Road Rash 3, MK 2. Batman 5Forever?IsPGA Tour Golf 3 coming out for the 32X 67 Any more news on Total Football for the Megadrive? 7 Is the Megadrive better than the MarkPC? Henshaw, Peterborough GUS:l. No. Lit should be opt about now. at ESO steam" minus a peon, 3 That is a decision you hem to come to. n you want Virtue Retiter for lust over E100 — yes. 4, Micro Machines 2. Earthworm Jim, EMU. Fria 15, Batman Forever, Reed Rash 3 6 It's a delicate sellwect at the matter. 7. PC come • ell shapes and forms, There's no direct WithDewDAILYcomparison.Gus.thereleaseofthe Playstation am C. is the Saturn going to drop se 'Mice from 1189, by how much and when?

only

do you expect to s. Cop

any VVhat

Future Zone d I IC100

7 What do you Il4k of t version of Gamestbaster does Dominic Diamond al flood to change his pants of every show? Adridn Drake, Cob 00 011,NirelandGUSSank without tra • 2 Basically the Saturn is of story. 3. The real McC. be coming. 4. Stop moan k are getting on my nerves 1 when on Manager do you think is? a degree. very favourite

the r the Mega CD

Dear WouldGus,you lease answer these questions:I.Whateve apperied to Shadow of Atlantis on he 32X?

2. What is Se reaction to the off Sony to very Megadrive (20 off for every 3game)?Willthere be a erne emolish'mlike Derby on the Saturn est •reckon it's ace? What are Sega trying to do? E350 for a (PlaystationsSaturn are EllX) cheaper in some shops). Even Dixons 3 games instead of 1 game ((30 more) has put me off it? Why do Saturn owners have to wail another 6 months for Mortal

5,

good. personal

is Do Switch. Sad. I know, Enough letters. methinks. Only left to say that I'll be giving you all e pre-christmas treat next month by posing for a new 03bA illustration in the Sheperd's Bush studio of an photographer!aristocratOooer,get yer top off Gus etc. Suffice to say it will all be in the best pos*01111,10alltaste!otherlOi adveisell use ens are eter, alterabng.ye,wTy.ndnewdon'twhyaystheendchortle.299.Endmight5.Yougit,eVirtue•No,IshighImyurnagthanIforthetpedals1.100d7eatgal•NoMyle

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MEGADRIVEINCLUDES 2 joypads and 4 fabulous games: Cannon Fodder, Pitfall. Turrkon, Sonic. Incredible price 1,9911 Call Harry on 0161 224 2025. MEGACD, 17 CD games E280. Megadrive, 4 carts, 4 joysticks etc. E100. SMD 16MBIT 340 disks E300. 0151 4260138.

MEGACD II for sole with 5 games, Lethal Enforcer with gun, Time Gal, Road Avenger. Sherlock Holmes and Thunderhowk, all leads and manuals, will sell for E140. Phone William on 01943 877811 West Yorkshire

MEGADRIVE 2 for sole, boxed. 2 joypods, 19games Including Theme Park, Mickey Mania. Micro Machines 2, Jungle Book plus loads more classics, all worth at least E600, selling for bargain price of E299 ono. Tel 01923 245289.

FORSALEG.G. with loads of accessories. E120, and MS E50 ono or both for Ella Call Adam 01875 833 296 Scotland.

MDII, MCD, 9 MD games, 4 MCD games, 2x6 button ir 2x3 button joypods, 1 Powerbase stick, very good condition. make a good chrissy piesent. E200 ono. Call 01369 705760 - I will pay registered delivery charges.

MEGADRIVE for sole E100 with 5 top games including Streeuocer, good condition with 3 joypods. great bargain!. Tel 01993 775480. •

GREATXMAS gift - Mega CD with 7 games plus 6 MD games. Call Ben 01222 885500. Also TV all E230.

32X FOR sale, 5 games: VR Deluxe, Doom,Star Wars, Afterburner. 6 months old, all fully boxed with instructions, excellent condition E225. Call 0181 330 6454 (Surrey. Worcester Park). Also brand new

TOPRATED Megodrive games for sale, priced E10-1,30. Phone Philip between 46.30pm on 01905 616049. All boxed as MEGAnew.CD, excellent condition, boxed, 12 gemes, all for E200 ono. Ring Alex on 0181 950 4814.

MEGADRIVEWITH 30 games Including i Sonic 1,2,3 los 4, MKIL SSFII. Urban and Jungle Strike, Action Replay II and Game Genie with cheat book, 3 jogpads. 1 joystick. All In good condition for just 1,350. Tel. Rkky 012477 38232 after 6.30pm. JAPSEGA Saturn with VF. VF Remix, Daytona. Panzer Dragoon. 2 joypods.PSU,SCART lead. Sell E400. Tel Seth on 01286 871515.

FORNorthants.SALEPAegocirive and 6 games and Mego CD and 25 games and 32X wIth 1 game plus magazines and 2 joypadsworth E1400, will sell for 1,500 - what borgoinl Tel. Derbyshire 453045.

MEGA4L.D.DRIVE.FIFA

SEGAMEGADRIVE with 36 games: Theme Park. SFII and others plus 6 pads. 1,300 cash or swap for Ptoystation or Saturn. Phone 01475 539442.

SEGAMEGADRIVE for sale with 2 Orods.Streeffighter 2 SCE, Sonic 1 and American version of Mortal Kombat 2. oll

32XANDMEGADRIVE with 2 controllers and games: Star Won, Virtue Racing Deluxe, Balk, Doom, Stonj of Thor, FIFA 95, NBA Jam TE, MKII, PGA Golf and 7 others' Plus loads of MMS magazines. E250 ovno. Buyer collects (Wilts) 01980 653622. MEGADRIVE, 2 6-button pads and 2 3button pods, 8 UK games includingMKI+11 and Micro Machines 2. 2 Japanese games with adopter. Menace( 6 game catt, all In very good condition, E280. Phone 01223 832552 and ask for EARTHWORMRichard.JIM for sole E30 ono. Tel 01827 711775 after bpm (Tamworth FORarea).SALE

MEGADRIVE II, 12 games, FIFA 95, Sompras, Sonic 3, Zero Tolerance, 4 joypads (2 6-button), excellent condition worth 1,350. Sell for MO ono. Coll 0181 349 0173 after opm.

7CHEAPMEGADRIVEgames for sole, Golden Axe, Sonic 2, Streets of Rage II, Marble Madness, Mego-lo-mania. General Chaos,Bubs9 2 and Jimmy Whites, E20 each, 1,50 for 3 or the whole lot for E100. Phone William 0171 435 1939.

MEGADRIVE games, Urban Strike E12, Red Zone E15. Ecco 1 15, Gods E10, Zool 1,5. Action Replay 2 E20. MEGA CD games, Silpheed E12. Jaguar )0220 E10. Prince of Persia E10, Sol Feace E10. 32X games, Doom, VR Deluxe E30. Phone 0181 292 3009.

MEGADRIVE, Mego CD, 6 controllers, both 4-player adaptors, 73 games in all, including latest Mies. E550 - coil Marcus on 01242 222887.

MEGADRIVE for sale: 2 control pads. 1 Arcade Power Stick 2 plus 4 games. Cost E130. Call James 0181 398 4832.

MEGAC1)2 32X with 18 games Including Souistw, Fl. Bottlecorps. Botmon Returns, Doom, V. Racing, Afterburner. Stat Wars, worth E800, sell 1-320 ono. Will consider splitting. Contact Daniel 01933 673206

SEGAMEGADRIVE, Mega CD. 2 infrared joypads, 9 MD games. 10 Mega CD games. worth E1,100 will sell for E300. Phone 01246 414626.

IMUST be madll loads of MD. CD and 32X games from as little as E10 each. Also for sole, 32X and 2 6-button joypcsds. For the privilege of this bargain phone Cardiff (01222) 596828 (buyer to pay MEGADRIVEpostage).MEGA CD. 4 joypads. 18 carts, 18CDs, SOR 3, Sonic 3, Flashback, Banlecorps, Soulstar. FIFA CD, Thunderhowk. £400. Call Derek OM 378 9592 South East London.

MDGAMES for sole, NBA Live 95. n, E15, NHL95, College Football, Davis Cup. M.A11 Boxing. Rood Rash 2, Lotus 2. Sonic 2, Super Kick Off, Bulls v Blazers E10. Sonic I, Agassi. Outrun. 2019 E5. Ring Peter after bpm (Edinburgh) 0131 664 0284.

FORSALE 32X with 3 games. Megodrive with 6 games, eve hWortboxed.thingry1,550,sellforE200. 01684 564019.

Megadrive 1, boxed, includes Super Streetfighter II. Mortal Kombat Earthworm Jim, Rock'n•Roll Racing. 3 pads (1x6 button), carry case and lots of assorted magazines, all In good condition, valued over E380, accept offers wound E200. Tel Andy 01754 610426. MEGADRIVE vAth 1 controller and 9 games including Theme Park orid 12 Arcade. 16 tip books, Menocer lightgun with 6-game cartridge. All boxed. Sell for E130. Tel Dean on 0121 378 5553.

MEGADRIVE and Mega CD for sale with 21games Including Theme Park CD, Micro Machines 96. All boxed with instructions, worth E900, going for 1400. If Interested contact Jonathon Baughen 01923 820191. I on not selling separately.

AMIGA 500 for sole, 2 joysticks, mouse with mat, keybowd cover, double row disk box and 38 games, instructions included E260. Wordworth for Amigo also for sale, hwdly used, boxed. E3,5 (was 1,55). Tel Derek on 0141 887 9009

95. Lion King. Sonic 3, MK2, Urban Strike, Fl. PGA 2, 17 games In oil. E175 ono. Also Master System 2, 4 games, PGA, Ultimate Soccer, Alex Kidd, Spiderman, 01274 493558.

for E210, If Interested contact Mont on 0171 207 4020 or write to 338 Kennington Rood, Kennington, London5E11

Mortal Kombot 2 (32X) Included. MEGADRIVE with 4 joypcsds (2 have 6 buttons and outofire), 14 games including Sonic 2 os 3, Micro Machines, Super Street Fighter 2, Flashback and Virtua Racing. Cost me 1,345. Selling for E175 ono. 01925 604634.

I[Lee's what to dll)For just U. you can have your ve y own advert containing up to 20 words! Or V ou've got money to burn and have plenty to write, an extrei golden nugge I iuy you the boxes below, stick it in an I•r that h d to find co rted. t ying o sell your unwanted game 1 ?? r4s) probl 1111 want a pen pal who likes what you like ?? piece of cake. whether you want to buy, sell or swap, the MEGA MART is for you! another 20 words - yep, 2 for 40 words! So fill envelope along with a cliTque or postal order made payable to MEAN MACHiNES arild send to: MEAN MACHINES MEGA MART, PRIORY COURT 30 32 FAIRRiNGETON aGily4re b]j Jless g o@,1.c wee or ye CItTGO '(1'@CI \•-reAlliglhilomillammams -IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIkm' thalbot IIIIIIIMIIIIIIIIIEIEEIIIIIIIIIIIIII tot COO P11.111111.11.1111111111.1. 0 1: " 44 4 slilt%iltaAN'11" 1111.1111.111.1.1.1.11 * "s1rds) Ilia mnoir1111nnomm11.11.11111111aesaelPUA3RICENODNOLtahilAillA ' MEGA ART is for private adverhsers nly. Anybody s,ndong in a trade advert will not have it published. Your cheque won't be cashed and no correspondence will be entered into. However, if you are interested in placing a D4' •id. please contact Liza flawkes on 0171 972 6700 now ear. MASI NOTE: 1word set bet. nese smoissre Wei 1 word. Use capitals see writs neatly te preld silsteesel addressname postc00611111111.1no11.11111111PI look41litlephone

Just like last year, MEAN MACHINES has come up with a cute little game, for that time on Boxing Day when you've got board of playing Robotica or Streetfighter: The Movie. Well, we did warn you. Anyway, this one is called 'The perils of development' and it's a realistic simulator of the processes that go into a Saturn game. Actually, it's snakes and ladders. All you need is some counters and a dice. Interview..SagoWent*Badan Virgin want to publish Fat cheetn, arrives forth hoeitts. ar r tce•id ebotiv Your first liana , gets feature.1111110911MACHINESMEANaCoHutYouscoreitreview93% The game is on the shelf. The sequel is secured. You're rich and Whatfamous.aload of tripe! And there'll be more next month including; Reviews of Crystal Dynamics' stuff, including The Horde. A review of F-1 Live information. Exclusive info on Acclaim's Saturn sports Sims. A review of the incredible Toy Story on Megadrive. 98 MM SEGA A report from Capcom, as Gus flies out to Tokyo. Exclusive coverage on Darxide 32X. Worms for Saturn detonates before your eyes.to J p, The meaning of 'Baku Baku' is finally revealed. Vinua Cop reviewed in lavish multi-page technicolour. Myst finally demystified and Rayman rendered in tips. And more, definitely more...

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GamePro 4 First Crush cor-motol over 24 chaotic 3D cotrses. And then1if you* dot minute-fry steaK t you cantake dew cows by the kOMS01 er neittAlicks. Super SI.isitwarts: (*KY aseinthe extreme. X g a J—CART MEGA DRIVETM t-,,,IpiP—Tr•Mt Cadamomin Salem, tweesa Ltd 4 CademmeartINtadenuters1Aiu/setdeewepineale to a hams trowel le SW tamed to , pee tee Sep Step Drag gum.

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