The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 41

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege” Alec Thompson, @AlecThomspon, University of Cambridge A simple question: does law require physical space? Apparently not – in 2006 a fully functioning legal system grew out of the medieval MMO Darkfall Online. At its peak, the system regulated over 5000 citizens. The ‘Duchy of Wessex’ was modelled on feudal England, created by dedicated roleplayers. It had judiciary, courts, feudal pyramid, and King; further, precedent, statutes and a constitution. With Law the Duchy coordinated the most powerful guild on the server. The entire system was socially constructed, using time, forums, and spreadsheets, with no assistance from game features. The court used a self-informing jury and judge combo. Jurors were summoned and challenged; they then interrogated evidence such as screenshots and witness testimony. In a video game, crime works differently. Throwing fireballs brings a 50 gold fine (for the annoyance). Duelling to the death is naturally acceptable for consenting individuals in private. Murder was considered a form of aggravated battery. After all, what is murder without death and assault without pain? The answer, something entirely different. There must have been another wrong making it criminal... Because health regenerates, a fireball hit won’t make the game unplayable; however, being repeatedly murdered will. Hence, murder as aggravated battery: it’s just another annoyance, albeit more severe. But how to punish criminals without death or pain? For murder the punishment was execution and exile. For petty crimes: walking in circles for hours, another, fines to pay off, another forced work. What was the punishment? Boredom. Going beyond boredom? Stocks. For a roleplayer, allies pretending to throw rotten fruit at their character is insulting and hurts. For that modern Dr Jekyll, the dual account user: IP tracking could be used to hunt them down. But the dual account user raises a puzzle: what is the crime of account theft? The real life version would be someone stealing your body and walking about with it. Is this property theft or identity theft? Or perhaps even kidnapping? And who is suing? Obviously not the character, who has been ‘stolen.’ Could it be some kind of new legal entity, an intelligence controlling various avatars from afar? For the first time in history, the legal body is detached from the acting physical body. Wacky, bizarre, but incredibly fun, Darkfall shows Law can crop up wherever humans abound, regardless of the laws of physics, bodies, death, pain, eating, sleeping or identity. For more, try at808@cam.ac.uk and this longer blog post: https://t.co/48evCCpHok?amp=1

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46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
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