Beer Pong Manuscript

Page 1

Beer Pong Invitational 2022

Rules and Regulations Manuscript

[Excerpts from the ancient teachings] RR R

Noah + Becca
2 Table of Contents: i Overview ii Beer pong philosophy iii The Bracket iv Who shoots first? v Stages of the turn vi Scoring cups vii Catching fire viii Balls Back ix behind the back x Bouncing xi Death Cups xii Scooping \ blowing page 4 page 5 page 6 page 7 page 8 page 9 page 10 page 11-12 page 13 page 14 page 15 page 16
3 xiii islands xiv Re-Racks xv Blockus xvi Cheers [gentleman’s] xvii winning \ the last cup xviii Re-Butt xix overtime xx Fouls and misconduct page 17 page 18-20 page 21-23 page 24 page 24-25 page 25 page 26-27 page 28-29

i-i Each table will come equipped witha 10-cup starting rack on each side, 2ping pong balls, and 4 shot glasses. Theshot glasses are for drinking the beerassociated with a scored cup as thein play cups will be filled with water.Teams will be comprised of 2 people,with teammates standing beside each other at their chosen end of thetable. Refer to section iii for bracket

i
Overview:

ii Beer pong philosophy:

Play a beautiful game. Sharing Strong positive energy, kinship,and camaraderie with your teammateare the foundation upon which abeautiful game is played.

Breathe deeply and look inward. Theanswers are within.

You may find peace and serenityin the simplicity of your role in therelationship between the ball and cup.

Live the way you play and play theway you live. Choose love.

Shut out the noise. You have controlover your reality. It is just you, theball, and the cup singing a beautiful song in harmony.

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iii The Bracket:

iii-i The first round of the bracketwill consist of single game, single elimination matches. the fist fourrounds of the tournament consist ofsingle elimination, best of 1 matches,culminating in a Final best of 3 matchbetween the two prevailing teams.After round 1, a loser’s bracket, consisting of all single elimination 3:2:1cup games, will commence with allteams who did not make it past thefirst round. The winner of this bracketwill play back into a semi-finals spotin the tournament. Yes, this meansif you lose in the first round you can still win the tournament.

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iv Who shoots first:

iv-i To begin the first game ofeach match, shooting priority willbe determined by eye to eye.Subsequently, for any remaininggames in that match, winners shoot first.

iv-ii Eye to eye: A player from eachteam holds a ball at the ready, makeseye contact with the opposing player,then together, they count 1...2....3...Shoot,and shoot the ball at the opposingrack without breaking eye contact. IFboth miss, then each person passesthe ball to their teammate and this is repeated until only 1 team hits a cup. That team then shoots first.

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v Stages of the turn:

1. At the beginning of each teamsturn, only before either teammatehas shot, you may call a re-rack [seeRe-Racks).

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. If you do not call a re-rack, orafter the re-rack has been given, bothteammates may shoot or bounce theball at the cups in whatever orderthey see fit.

3. Each time a ball lands in an inplay cup, that cup is to be pulled fromplay and one of the players from thatcup’s team must drink.

4. Unless you have received a behindthe back shot, fire shot, or balls back,then the turn is passed to the opposing team.

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vi Scoring cups:

vi-i To score a cup, players mustshoot the ball from their side of thetable into one of the opponents in-playcups. Once the cup has been scored itis removed from play. If one or morecups are knocked over by a shot, theyare all removed from play, even ifthe ball does not go into the cup. Todo this on purpose is considered poorform, if not dishonorable.

vi-ii Electricity: If a shot ball bounceson multiple cups before landing in anopposing cup, the only cup removedfrom play is the final cup. No electricity.

vi-iii Dance cup: If a player shootsthe ball into an opposing, out-of-playcup, they are required to dance. Dancecups are an opportunity for playersto express their personality through movement.

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vii Catching fire:

vii-i If a player hit’s two consecutiveshots, without missing a shot in between, that player is “heating up.”If that player hits a third consecutiveshot, they are “on fire,”and maycontinue to shoot until they miss a shot(excepting for cases of balls back withfire - see article viii-iv). That playermust audibly declare “heating up”directly after making the second shotto subsequently qualify for “fire.”

vii-ii Islands with fire shots: hitting an island cup during fire awards thestandard hit cup and one additionalcup of the defending team’s choice.

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viii Balls back:

viii-i IF both teammates hit anyopposing cup consecutively on the sameturn, those players each receive anadditional shot.

viii-ii They do not have to hit the same cup. viii-iii This rule only applies if bothteammates are shooting for the sameround of shots on a turn. For example:if both players hit their 1st shot on aturn, or if both players hit their 2ndor 3rd shot etc. etc., They receive theballs back. IF one player hits their 3rdshot on a turn and another hit’s their 2nd, this does not count for balls back.

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Continued.....

viii-iv Balls back with fire shots: IFa player is on fire {see catching fire),and also qualifies for a balls backwith their teammate, that playerreceives both shots (1 for fire and 1for balls back). However, that playermust subsequently specify if they areshooting their balls back shot or their fire shot. To qualify for balls back againthis turn, they must specifically hitthe balls back shot, the fire shot willnot contribute to balls back. Similarly,to continue shooting for fire, theymust specifically hit their fire shot,the balls back shot does not contribute to being on fire. If a player missestheir balls back shot, but hits their fire shot, they keep shooting for fire.

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ix Behind the back:

ix-i If a player takes a shot, and theshot ball remains on the surface of thetable, before being picked up by theopposing team, any player from theshooting team may retrieve that ball.This awards the player that originallyshot that ball with a behind-the-back shot. a successful behind-the-backshot counts for 1 cup.

ix-ii If and island was called on theoriginal shot, the behind the back shot only counts if it lands in the island cupthat was called.

ix-iii If a player is shooting for ballsback or fire, the behind-the-backshot is treated as the original shot. Therefore, a successful behind-the-back shot qualifies that player forfire and or balls back.

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Bouncing:

x-i any player, when it is their turnto shoot, may bounce the ball off ofthe table, walls, ceiling, and / or floor,into an opposing cup. If successful, thisshot counts for the cup that it landsin, as well as one additional cup of thedefending teams choice.

x-ii As soon as a bounced shot makes contact with a surface, or anytimethereafter, the defending team maycatch or swat that ball out of play.Therein lies the risk of a bounce shot.

x-iii It does not matter how manytimes a ball bounces off of any numberof surfaces to qualify as a bounceshot.

x-iv If the first time a shot ballbounces is off of the opposing teamscups, this disqualifies it as a bounce

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xi Death Cups:

xi-i If both balls shot by either teamland in the same cup, before it hasbeen pulled from play, the defendingteam must remove 2 additional cupsof their choice from play. For thisreason, player’s are incentivized toremove a cup as soon as it has beenhit.

xi-ii If either player shoots theirball into an opponents drink cup, onlywhile it is in that player’s hand, thedefending team must remove 3 cups.

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xii

Scooping / Blowing:

xii-i IF a ball has been shot, and isspinning around the rim of a cup, thedefending team may either blow it,or scoop it out with one finger. If theball has made contact with the liquidin the cup, that counts as a made cup.

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Islands:

xiii-i once a game, each player isallowed to call one “island shot.” an island shot may be called when theopposing rack presents a cup aroundwhich all adjacent cups have beenremoved from play, forming an islandon its own. as seen above.

xiii-ii if there is more than one islandcup, a shooting player must specifywhich island cup they are shooting at.

xiii-iii When calling an island cup, it is customary etiquette and thereforestrongly encouraged to call an islandcup by naming an actual island (e.g. Catalina). It’s hard to say what willhappen to you if you decline to do this,but it won’t be good....

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xiii

Re-Racks:

xiv-i Re-Racks may be called only atthe beginning of your turn, beforeeither teammate has shot a ball at the opposing cups. You may not call are-rack mid turn or after a balls back,fire shot, etc.. Once a game xiv-ii Typical Re-Racks:

Three two one: Typically called if your team is far behind and need to take a desperation measure to come back in the game.

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This is a bread and butter re-rack. Often called from ahead, behind, or at parody due to it’s versatility. Can be used equally to leverage an advantage or claw back into a game.

This is another bread and butter re-rack. Perfect for closing out a win, or for securing your lead if you naturally find yourself in a position with only four cups left.

19 Zipper / backpack: 2-2 Offset:

Stoplight:

This is perhaps the best of the typical re-racks. If you can hold out on a rerack until only three cups remain, this is an excellent way to efficiently close the gap to victory.

Triangle:

Typically, this re-rack is called as a matter of preference over the stoplight. Use cases are similar.

Blockus:

xv-i The single-handed most powerfulRe-Rack in beer pong, if not the mostpowerful strategic move that a personcan make in life. Yet, it’s near impossiblefor any mortal being to adequatelycategorize or define the blockus, as todo so would fall grievously short and doan appalling disservice to the sublimemagnificence of the blockus.

xv-ii An entity? An object? Animmovable force around which timeand space bend and fold. The spinningleaf? Shooting star? The gentle touchof moving water on stone? Ultimately,it is imperative to understand that itis all of this and so much more.

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xv

xv-iii Blockus Possesses a deep andrich history, fraught with controversy,sacrifice, and peril forming anintertwined duality with leadership,glory, perseverance, fellowship, andhonor Guided by the eternal wisdom ofthe blockesian theorem. Its power hasmoved in mysterious and unpredictableways throughout history, but hasalways rewarded the genuine, the kind,the authentic, and the truthful. Theblockus does not reward perfection, itrewards those with an honest heart.

xv-iv The blockesian theorem extends to an ever-expanding infinitude,but some of its key mathematicaldiscoveries are included on the following page...

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xvi Cheers (gentleman’s):

xvi-i When there are exactly twocups left on the opposing side of thetable, a team may calls cheers. Thisis an additional re-rack that formsa two cup line centered on the table.You may only call cheers any timeyou could call a re-rack. It is up to thedefending team when, or if they willgrant a cheers.

xvii Winning / the last cup:

xvi-i scoring the final cup with onlyone ball sends the game to a Re-Butt. xvi-ii scoring the final cup twice endsthe game. Continued...

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xvi-iii IF there are two cupsremaining, and they are hitconsecutively, this does not end the game, it simply qualifies the teamor player for balls back or fire ifapplicable.

xviii Re-Butt:

xviii-i Also known as rebuttal. IF ateam has hit the last cup, but notwon the game, the defending teamreceives a chance for a rebuttal. Eachplayer on the rebutting team shootsuntil they miss.

xviii-ii Unlimited Re-Racks in Re-butt. Unless annulled by article xix section i.

xviii-iii If the final rebuttal cup is hittwice, the rebutting team receives the first shots in overtime. xviii-iv Balls back applies in Re-butt.

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Overtime:

xix-i a successful Re-Butt meansthe game progresses to overtime. Inovertime, all rules regarding balls back, catching fire, re-racks, and islandsare negated. There are no re-racks in subsequent rebuttals, but other Re-butt rules remain the same.

xix-ii Depending on what number ofovertimes the game has gone to, youre-rack the cups accordingly:

Single Chandy:

This is the re-rack for single overtime. The top cup must be scored for any other cup to count. Balls landing in other cups do not count. Knocked over cups count as long as the top cup has been scored.

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Double Chandy:

This is the re-rack for double overtime. No special rules apply.

Full Re-Rack:

This is the re-rack for triple overtime. The top cup must be hit first, then the second level of cups, for any other cups to count. Knocked over cups count as long as the necessary cups have been scored.

This is the re-rack for quadruple overtime. no special rules apply. any additional overtime games will cycle back through the sequence of overtime racks.

27 3-2-1:

xx fouls and misconduct:

xx-i Unduly swatting an opponentsball results in the removal of a cupfrom the team that swatted theball’s rack. The offending team chooseswhich cup of theirs to remove.

xx-ii If a player knocks over one ormore in-play cups on their own sideof the table, those cups are removedfrom play

xx-iii If a shot ball deflects off ofany part of a defending player’sbody and into a cup, this still countsas a made cup. This does not count as a bounced shot unless the ball has previously bounced off of a viable surface.

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Continued...

xx-iv Players must shoot withouthaving the elbow of their shootingarm cross over the edge of the table.If they shoot, and their elbow crossesthe edge of the table, their shot is forfeit.

xx-v Anything more serious isdiffered to the presiding official forevaluation.

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