The Gazebo - Issue #3

Page 9

WARWICK KINRADE Warwick Kinrade, the author of Battle Group Kursk (BGK) which is reviewed elsewhere in this issue, is interviewed by Donogh McCarthy

Donogh McCarthy

DMC: Can you tell us a little bit about your background as a gamer? What early wargames influenced you or even inspired you to write your own rules?

WK: Early gaming for me was World War II and Napoleonics using Airfix and Matchbox kits, mostly on the bedroom floor. They were the first games with toy soldiers we had rules and dice for, before that we rolled marbles at each other’s men. Like many back in the 70s, most of my boyhood

toys were army related, like Action Man, and mostly WWII too. As I got a bit older I bought the first Warhammer rules, and we started playing them. Collecting actual armies developed from there, and I was pretty much a fantasy only player throughout the late 80’s. I rediscovered World War II in the mid-nineties, with the first Rapid Fire, and we played them a lot. I started really collecting seriously then, boards, terrain, models, tonnes of stuff. That led me back into the wider world of historical

Donogh has been gaming in some shape or form since school. Though he’ll happily engage in a quick pick-up boardgame or indie roleplaying game, you’ll usually find him running participation wargames at conventions. Read his latest wargaming exploits at Land War in Asia:

gaming again, back to my youth, and I started collecting for other periods too, but WW2 always remained my main passion. I don’t think I’d call it inspiration, but it was dissatisfaction with most

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