
3 minute read
PROVIDING ACCESS TO BREAKFAST ON CAMPUS
CNHS launches Food Pantry for Students
Calubian National High School has taken an important step towards ensuring that no student goes hungry during school hours by providing a food pantry on its premises, started last September 14, 2022 up to the present, to cater those students who have no breakfast or are famished before coming to school.
Advertisement
This initiative is an act of kindness towards the students and aims to make sure that no one feels left out due to lack of food wherein teachers prepares and provides a variety of nutritious foods, such as rice, fried chicken, lugaw, champurrado, sandwiches, fruits, and juices, which the students can choose from.
According to the in- ing of the students in order to eradicate the concept of malnutrition.
“Food Pantry is an innovation of the school to battle malnutrition wherein teachers hope to alleviate the hunger of those students who may not have had the opportunity to eat breakfast before coming to school,” Maam Molin emphasized.
The students have welcomed the move and expressed their gratitude towards the school’s administration. They have also mentioned that the pantry has been a great help, especially during days when they have not been able to have breakfast due to various reasons.
“I am very grateful that the school came up with this kind of innovation. Being a student coming from a poor family, sometimes I went to school without eating my break- fast. I am blessed that I became one of the recipients of the Food Pantry,” Jamila Rose Araneta, Grade 9 Dignity student said in an interview.
The food pantry has been widely appreciated by the community and has received positive feedback from parents, students, and teachers alike. It has been viewed as an example of the school’s commitment to the welfare of its students.
The school principal, Mr. Ferdinand A. Abejar have stated that the school plan to continue the food pantry and hope to expand it in the future.
“This initiative is a great step towards addressing the issue of hunger among students and ensuring that every student has access to nutritious food during school hours,” Mr. Abejar exclaimed.
By Heaven Faith T. Quimbo
children are also at risk. Studies have shown that children who spend more than two hours a day in front of screens have lower cognitive development and social skills than those who don’t. The American Academy of Pediatrics recommends that children between the ages of two and five should have no more than one hour of screen time per day. Fortunately, there are ways to combat screen addiction. Experts recommend taking regular breaks, setting limits on screen time, and find-
57 -SEVERELY WASTED ing alternative activities that don’t involve screens. For example, going for a walk, reading a book, or engaging in a hobby can all help reduce screen time and promote a healthier lifestyle. Screen addiction is a serious problem that affects millions of people worldwide. As we continue to rely on technology, it is essential to be aware of the potential consequences and take steps to prevent addiction. By setting limits and finding alternative activities, we can all promote a healthier and more balanced lifestyle.
4 -OVERWEIGHT


3 -OBESE 183 -WASTED
NUMBER OF LEARNERS BY HEALTH STATUS (BMI), CURRENT SCHOOL YEAR

2840 -NORMAL
Majority of CNHSeans play Mobile Legends -survey says
66 out of one hundred students of Calubian National High School said that they love to play Mobile legend in their free time, according to a survey conducted by The CNHS SUMMIT last April 3, 2023.
When asked about their favorite games, Mobile Legends emerged as the most popular choice, with 66% of the respondents playing the game regularly. League of Legends and Call of Duty tied for second place, with 24% of the students each reporting that they regularly play these games. Clash of Clans, Genshin Impact, and Free Fire each had a 10% share of the students’ preferences.
The survey also revealed some interesting insights into the students’ gaming habits.
70% of the students said they prefer to play video games on their smartphones, while 30% prefer to use a computer or a console.
When asked about the frequency of their gaming sessions, the majority of students (60%) re- ported playing for 5 hours a day, while 30% play for 3-4 hours a day. Only 10% of the students play for more than 1-2 hours a day.

The survey also found that 80% of the students believe that video games can have a positive impact on their cognitive abilities, such as problem-solving skills and handeye coordination. However, 20% of the students expressed concern about the negative impact of gaming on their academic performance.
By Heaven Faith T. Quimbo