2D Artist - Issue 103 - July 2014

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2DARTIST MAGAZINE | ISSUE 103

Editor’s Letter Welcome to the July issue of 2dartist magazine! It’s never too late to follow your passion and forge a career in something that you love!

JESS SERJENT-TIPPING Deputy Editor

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We are happy to be featuring work by two artists at exciting stages of their careers: Andy Walsh and Houston Sharp. Freelance digital artist, Andy tells us all about his transition into digital art, while freelance illustrator, Houston shares how he mastered his signature style for painting portraits.

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On top of this, we have a wealth of tutorials with industry tips, tricks and invaluable advice for painting and designing concepts in Photoshop. Enjoy!

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Contributors

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HOUSTON SHARP Houston Sharp is currently an illustration student at Art Center College of Design. He works freelance when possible, creating both concept art and illustrations for the film, games and publishing industries.

EVEN MEHL AMUNDSEN Even Mehl Amundsen is a freelance illustrator/concept artist from Norway. He previously worked for a number of clients while at Volta Studios, but has since recently started out on his own in Prague in the Czech Republic.

ANDY WALSH Andy Walsh is a freelance digital artist and architectural visualizer. He has had work published in several magazines and is currently working on his portfolio with a view to working in the entertainment industry.

MARKUS LOVADINA Malo is currently working as a senior concept artist, as well as a freelance concept artist/illustrator for the videogame and movie industry. He has worked for companies such as Acclaim Entertainment and Intel.

THOMAS SCHOLES Thomas Scholes is a concept artist and visual developer who specializes in environments. Thomas enjoys life as a freelance artist and digital painting instructor with Futurepoly and Motivarti.

SERGE BIRAULT Freelance illustrator Serge Birault is well known for his perfectly painted pin-ups. Since releasing his first Art Of book, he has been working on several images and won many new awards for his top-quality work.

DONGLU YU Donglu Yu is a senior concept artist working at Ubisoft Montreal. She has worked on game titles such as Assassin’s Creed Brotherhood, Assassin’s Creed III, Assassin’s Creed IV: Black Flag and Deus Ex: Human Revolution.

CLONERH KIMURA Clonerh Kimura is a freelance concept artist, character designer and occasional comic book colorist. He lives in Mexico City and has been working in the animation and videogame industry for the last six years.

NACHO YAGÜE Nacho Yagüe is a concept artist in the videogame industry who has worked on projects such as Splinter Cell: Blacklist and the upcoming Assassin’s Creed Unity. He currently works at Ubisoft Toronto (Canada).

WOULD YOU LIKE TO SUBMIT TO 2DARTIST? We are always looking for tutorial artists, gallery submissions, potential interviewees, writers and more. For more information, please send a link to your work to: jess@3dtotal.com.


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