20 22 MID L4| ID4017 | Unbuild the Built: Engineering the Interior
CEPT
SPRING
FD
PROJECT PROCESS COMPILATION
Tejashvee Ramesh I PID 21377 Studio Tutors: Prof. Kireet Patel & Rudrapalsinh Solanki Studio TA: Chandni Chhabra
MID L4| ID4017 | Unbuild the Built: Engineering the Interior
CEPT
SPRING
FD
20 22
PROJECT PROCESS COMPILATION
Tejashvee Ramesh I PID 21377 Studio Tutors: Prof. Kireet Patel & Rudrapalsinh Solanki Studio TA: Chandni Chhabra
ID4017 Unbuild the Built Engineering the Interior Studio Tutors: Kireet Patel & Rudrapalsinh Solanki Studio Assistant: Chandni Chhabra Level-4 Studio Unit Faculty of Design CEPT University This is a student work publication by Student name (code) documenting the studio process. No part of this document can be used or shared without the student’s permission.
UNBUILD THE BUILT ENGINEERING THE INTERIOR Focus of the studio The studio attempts to interiorize the selected context and activity program based on the process that the studio will develop to extract the unbuilt of the built. The studio develops a relationship between the emerging technological advancements and new societal requirements that concern interior design practices and profession. The studio will enable students to materialize the interior from the extraction of the built. The studio will enable the ability to develop an individual design position through three-dimensional material based outcomes. Learning Outcomes Ability to position the process developed to make the studio outcome compete with the practices. Develop the ability to systematically factorise the interior program Ability to draw, represent and capture the qualities of the unbuilt through other graphic and artistic mediums and techniques and processes Ability to explore combinations of drawings, models and prototypes to express and concretize their process Ability to represent the final outcome in comparison to presently practice presentation techniques for interior design field
Studio Process Disassembly of an architectural environment leaves us with the components of its tangible and intangible aspects. ‘The tangible’ signifies the purpose of a designed environment but ‘the intangible signifies its spirit. Interior environments housed within the architectural shell are an outcome of the functions it inhabits and is articulated by the characteristics of its spatial qualities. ‘If the unit is a composition within itself, the multiplier is the algorithm that leads to a pattern. The end product is the extended run of the algorithm.’- Cecil Balmond Similarly, an interior environment is a ‘whole’ composed within its architectural shell. The extracted is covert to the linkages of the envelope. The tectonic aspects of an interior environment provide clues to access the experience of the space each with a measure of its own. ‘Heart’ is considered to be the organ that signifies life in a human body. The body cannot function without a heart. But the same heart when transported for the purpose of transplantation can survive in an environment that is artificial to the human body. The studio attempts to capture this artificially intelligent environment that when extracted from the built can devoid it of its life. The studio will enable students to examine interior environments and extract the experience of the spatial system such that it creates a new form of expression. The studio will enable students to examine the built and extract the unbuilt such that it can be taken to a higher level of performance through attributes of interior design principles and rulemaking. The studio process will focus on providing stability to the extracted unbuilt such that it becomes a system by itself. The studio identifies methods for programming the extracted of the built and conceptualise the program for this process. It investigates the qualities of extraction from a built which is generally informed as a site attribute. To evaluate the extracted unbuilt, the studio is conceptualised in 3 stages: Mod 01: Identifying Experiences Mod 02: Deriving Kit of Design Elements (KODE) + Bank of Experiences (BOE) Mod 03: Engineering the interior environment
Generating a kit of design elements and bank of experiences based on the extractions from Module 01
Exploring concepts of built & unbuilt by comprehending and identifying the impact of the interior spatiality in interior built environments from interior design practices
Develop a design project for one of the following design issue Crafts through scarcity or abundance Fabrication through decoration or ornamentation Advanced Technology through minimization or maximmization
Site: 18m x 15m x 9m From Module 01 & 02 develop a design process addressing the chosen design issue and derive an interior system through kit of design elements (KODE) and bank of experiences (BOE) for High-end spa with a spa space (for 4 people), High-end store (indo-foreigner store), and High-end gallery space
Module 01
Module 02
Module 03
From Practice to KODE
Generating KODE + BOE
KODE + BOE = Design Process
KODE Wooden Toy Making Channapatna toys add a contemporary appeal to the purchaser’s environment, beautifying the interiors and decor of their homes. Flexible forms and dazzling colours add to the versatility of these wooden carvings and sculptures. Hanging wooden carvings would splash a bit of antiquity into the buyer’s home. These toys are a great indulgence for children during their play time.
Design Proposition : A Space setting is created for this unique high quality, full service Pet-grooming environment. Three functional components are contained in a confined space – retail, grooming and Spa lounge / Exhibition Space. Elements align to create a sense of exclusivity and indulgence. Throughout the area, it was intended to establish a pleasant circulation scenario for the visitors through the curvilinear walls that do not dictate its route but direct it with its natural flow.
Craftsmanship + Scarcity = LUXURY GROUND FLOOR
FLOOR PLAN
FIRST FLOOR
Can Global Craft be the Future of Luxury in Interiors?
It is to save traditions in danger of being lost, cukture, history, purpose and heritage are priceless and intangeble and authenticity of products made with heritage skillsets are a means of re-inverbirating the over exposed branded luxury. At a time, when its authenticity is being questioned and the global expansion and the democratisation of luxury goods, to make them accessible to the middle market as let to the replacement of Indian craftmenship with Assembly line Production. Luxury relies on Limitation of Productiob and the value of variety and scarcity is lost with democratisation of Luxury. But with increase in luxury, with Scarcity extende the product lifeline.
Visual
Physical
Mechanical
BOE The Main Curvilinear structures in the ground floor is made of bent plywood of Birch and the openings are cut open and created so as to maintain the flow through the Interior Space. Handcrafted custom details designed and the materials such as brass, marble, and wood are chosen for exhibition modules diversified as a symbol of the richness and care of the products that are on display. ID4017 | MID L4 Unbuild the Built: Engineering the Interior
Student Name: Tejashvee Ramesh Code No: PID21377
MODULE 01
IDENTIFYING AND EXPRESSING THE EXPERIENCE A B R I E F S T U DY O N T H E P L AY O F L I G H T A N D T Y N DA L L E F F E C T I N I N T E R I O R S PA C E S
MODULE 3 Design Proposition : A Space setting is created for this unique high quality, full service Pet-grooming environment. Three functional components are contained in a confined space – retail, grooming and Spa lounge / Exhibition Space. Elements align to create a sense of exclusivity and indulgence. Throughout the area, it was intended to establish a pleasant circulation scenario for the
WHY AND HOW SCARCITY IN C R A F T S M E N S H I P C R E AT E S LU X U RY ?
Concept Evolution
Kit of Design Elements and Design Strategies with the Aspect of Luxury
Iso-section through the Entrance Facade showing the Reception Lounge and the Dog Retail Store in the Ground Floor and the Exhibiton Area on the First Floor
Material Selection and Techniques Materials were selected for aesthetic purposes and with Interior Design Elements the canine clientele in mind. Material Lab
F I N A L E X P R E S S I O N S - L AY E R I N G T H R O U G H L I G H T A N D M AT E R I A L
FLOOR PLANS
Birch Launa Plywood
1. Structural Membranes that run along with the flexi plywood.
2. Customised Pressure Sensored Soundscape system for Virtual Exhibitions
GROUND FLOOR PLAN
Brass
Can Global Craft be the Future of Luxury in Interiors?
It is to save traditions in danger of being lost, cukture, history, purpose and heritage are priceless and intangeble and authenticity of products made with heritage skillsets are a means of re-inverbirating the over exposed branded luxury. At a time, when its authenticity is being questioned and the global expansion and the democratisation of luxury goods, to make them accessible to the middle market as let to the replacement of Indian craftmenship with Assembly line Production. Luxury relies on Limitation of Productiob and the value of variety and scarcity is lost with democratisation of Luxury. But with increase in luxury, with Scarcity extende the product lifeline.
Iso-section showing the Dog Play Area with the Dog Spa with the Virtual Display Exhibition area in the first floor with Inticracy in the dsign display element.
3. Virtual Display Exhibiton Program
Laminated Glass
Craftsmanship + Scarcity = LUXURY Italian White Marble with white veins
Unbuilt the Built : Engineering the Interiors To Understand and Manifest the current position of the topic Craftsmenship with the idea of Scarcity and its implication in an inExploded Isometric View terior design scope. The ability to understand the true essence of an scarce craft and its design idealogy for the betterment and withstanding a place for itself in the near future with the help and hand in hand utilisation of technology and advancement in the field of interior design.
Construction Details
Zoning and Circulation The Ground Level comprises the Dog Retail Store in the Front and the Dog Spa area in the Rear Periphery. The Ground Floor area is divided into three zones - where the retail is Public friendly and the intermediate zone in the center is a place where people could really socialise with their Dogs.
FIRST FLOOR PLAN
Iso-section showing the Intermediate Interaction zone where the people can socialise with the pets and the spa area in the rear pheriphery. The First floor consist of the exhbition element showcasing the Wax Statues of Dogs of Different Breeds
TEJASHVEE RAMESH PID 21377 ID4017 Unbuilt the Built: Engineering the Interior Unit Tutors: Prof. Kireet Patel, Rudrapalsinh Solanki Unit Assistant: Chandni Chhabra
MODULE 02
Generating KODE + BOE
First Floor - Exhibiton gallery Area with Pressure Sensored Soundscape
First Floor - Exhibiton gallery Area with Pressure Sensored Soundscape
S E L E C T I O N O F C R A F T S B A S E D O N S C A R C I T Y A N D U N D E R S TA N D I N G T H E C R A F TS A S A P R O C E S S A N D D E S I G N E L E M E N T. Ground Floor - Spa Unit with the Intermediate Interaction Zone
Wooden Toy Making, Telangana Channapatna toys add a contemporary appeal to the purchaser’s environment, beautifying the interiors and decor of their homes. Flexible forms and dazzling colours add to the versatility of these wooden carvings and sculptures. Hanging wooden carvings would splash a bit of antiquity into the buyer’s home. These toys are a great indulgence for children during their play time.
Ground Floor - Retail Area Structural Layout - Ground Floor
Circulation Layout The Ciruclation inside the Space is designed based on the understand and the needed interaction of the dog with the people, where the pets are free to roam across the walkway and around the playground ( Intermediate Zone).
PROCESS INVOLVED IN THE MAKING OF THE CRAFT AND THE L I F E C YC L E A N D M AT E R I A L A N A LY S I S O F T H E C R A F T
Ground Floor - Spa Unit with the Intermediate Interaction Zone
Iso-section showing the detailed circulation and activities across the siteless interior space with the souvenir display area in the ground floor and the exhbition zone in the first floor exclusive for the human experience
01 Module 01 Identifying Experiences Stage 01 Exercise Brief & Attempt: Exploring concepts of built & unbuilt by comprehending and identifying the impact of the interior spatiality in interior built environments from interior design practices
Learning Outcomes: - Identification 5 different experiences from projects commissioned for interior design and Expressing the experience by using Manual Design Technique, Digital Design Technique, Artistic Design Technique for all 5 experiences.
From Practice to KODE Design Proposition : Exploring concepts of built & unbuilt by comprehending and identifying the impact of the interior spatiality in interior built environments from interior design practices.
The Selection of the Levitating Spectre - Design inspiration derives from an amazing natural phenomenon - crepuscular rays( Tyndall effect), which enlightens the logical growth of exhibit racks and becomes the To analyse and understand the play and penetration of light in the Interior Space through Tyndall Effect,Selection of 6 Interior projects which would define the Experience through : original type of interior illumination design as well.
02
Identification of the Physical, Visual & the Mechanical Properties of the Selected 6 Interior Projects The Characteristics of the Projects was been demonstrated with the help of Physical Models, which inform the Design Principles and Ideologies which have been used in the Interior Spaces which are based on the study of
Module 01 Identifying Experiences Stage 02 Exercise Brief & Attempt: Exploring concepts of built & unbuilt by comprehending and identifying the impact of the interior spatiality in interior built environments from interior design practices
Learning Outcomes: - Detailed Analysis of the Selected Interior projects which we based on the play of light - through Tyndall effect - Understanding the pureness of the form used and establishing a connection between different materials to come together as ONE, when used together. - Axial understanding of the elements which when treated in a specific direction could answer 3-dimensionality of form and design
Tyndall Effect as the chosen experience with the context of Projects based on Site, Program and Tectonics
03 Module 01 Identifying Experiences Stage 03 Exercise Brief & Attempt: Exploring concepts of built & unbuilt by comprehending and identifying the impact of the interior spatiality in interior built environments from interior design practices
Learning Outcomes: - The analysis of the visual, Physical and the Mechanical Characteristics which enables in making design decisions which establishes the connect between Interior elements and Luxury as a factor. - The understanding of elements of design and the strategical use of materials which brings out the Expression and Experience of the space through different mediums
Visual Characteristics of the selected sites based on Site, Program and Tectonics
Physical Characteristics of the selected sites based on Site, Program and Tectonics
Mechanical Characteristics of the selected sites based on Site, Program and Tectonics
04
Expression of the Analysed Interior Space
FINAL EXPRESSIONS Expression 01
Module 01 Identifying Experiences Stage 04 Exercise Brief & Attempt:
FINAL EXPRESSIONS - L AY E R I N G THROUGH LIGHT A N D M AT E R I A L Learning Outcomes: Expression 02
- The ability to understand the technique of layering of interior design elements through different sources of expression
Expression 03
Expression 04
Expression 05
05 Module 02 Kit of Design Elements | KODE Exercise Brief & Attempt: Generating a kit of design elements and bank of experiences based on the extractions from Module 01
Learning Outcomes: - The understanding of crafts and the skillset of the craftsmenship to establish a craft as a global potential and bridge the gap between the material useage involved in the crafts making and the detailing involved - The Creation of oppurtunity to expand a small, mcro scale craft into a larger macro scale, and the ability to use them as a design element in an interior space
Wooden Toy Making
KODE
Channapatna toys add a contemporary appeal to the purchaser’s environment, beautifying the interiors and decor of their homes. Flexible forms and dazzling colours add to the versatility of these wooden carvings and sculptures. Hanging wooden carvings would splash a bit of antiquity into the buyer’s home. These toys are a great indulgence for children during their play time.
Craftsmanship + Scarcity = LUXURY
Can Global Craft be the Future of Luxury in Interiors?
It is to save traditions in danger of being lost, cukture, history, purpose and heritage are priceless and intangeble and authenticity of products made with heritage skillsets are a means of re-inverbirating the over exposed branded luxury. At a time, when its authenticity is being questioned and the global expansion and the democratisation of luxury goods, to make them accessible to the middle market as let to the replacement of Indian craftmenship with Assembly line Production. Luxury relies on Limitation of Productiob and the value of variety and scarcity is lost with democratisation of Luxury. But with increase in luxury, with Scarcity extende the product lifeline.
06 Module 02 Bank of Experiences | BOE Exercise Brief & Attempt: Generating a kit of design elements and bank of experiences based on the extractions from Module 01 Learning Outcomes: - The understanding of different techniques of construction with in relation to the crafts to establish a spacial connection - The knowledge of understanding the KODE and BOE which as been conceptualised and executed in a scale of interior design element
Design Proposition :
The critical analysis of Interior Projects which answer the essense of wood as crafting element and the inticrate craftsmenship involved in the process, designing and making of of design elements . Generation of Kit of Design elements for a High-end spa with a spa space (for 4 people), a store (indo-foreigner store) and an exhibition space (with the idea of India in future) and deriving the Bank of Experience gained from the case study analysed.
KODE - Casestudy Analysis 01
KODE - Casestudy Analysis 02
KODE - Casestudy Analysis 03
07 Module 03 Engineering the Interior
Design Proposition :
The Main Curvilinear structures in the ground floor is made of bent plywood of Birch and the openings are cut open and created so as to maintain the flow through the Interior Space. Handcrafted custom details designed and the materials such as brass, marble, and wood are chosen for exhibition modules diversified as a symbol of the richness and care of the products that are on display.
Conceptual Section
Exercise Brief & Attempt: Develop a design project for one of the following design issue - Crafts through Scarcity
Kit of Design Elements and Design Strategies with the Aspect of Luxury
Conceptual View 01
Conceptual View 02
Conceptual View 03
The Ground floor houses the retail store in the front with the pets playarea as the intermediate central zone with the Spa area in the rear side. The first floor is more of a single monolithic structure with has a tree like exhibition zone which is accessed from the ground floor
Interior View 01
Interior View 02
Ground Floor Plan Interior View 03
First Floor Plan Interior View 04
Interior View 05
Interior View 06
Interior View 07
Interior Design Elements
Material Selection and Techniques
Zoning and Circulation
Materials were selected for aesthetic purposes and with the canine clientele in mind.
Material Lab
1. Structural Membranes that run along with
The Ground Level comprises the Dog Retail Store in the Front and the Dog Spa area in the Rear Periphery. The Ground Floor area is divided into three zones - where the retail is Public friendly and the intermediate zone in the center is a place where people could really socialise with their Dogs.
Circulation Layout
Birch Launa
2. Customised Pressure Sensored Soundscape sys-
Brass
3. Virtual Display Exhibiton Program Laminated
Italian White Marble with white veins
The Ciruclation inside the Space is designed based on the understand and the needed interaction of the dog with the people, where the pets are free to roam across the walkway and around the playground ( Intermediate Zone).
Concept Evolution
First Floor - Exhibiton gallery Area with Pressure Sensored Soundscape
Ground Floor - Spa Unit with the Intermediate Interaction Zone
Ground Floor - Retail
GROUND FLOOR PLAN
FIRST FLOOR PLAN
Iso-section showing the Intermediate Interaction zone where the people can socialise with the pets and the spa area in the rear pheriphery. The First floor consist of the exhbition element showcasing the Wax Statues of Dogs of Different Breeds
Iso-section showing the Dog Play Area with the Dog Spa with the Virtual Display Exhibition area in the first floor with Inticracy in the dsign display element.
Iso-section through the Entrance Facade showing the Reception Lounge and the Dog Retail Store in the Ground Floor and the Exhibiton Area on the First Floor
Interior View 01
Interior View 02
Interior View 03
Iso-section showing the detailed circulation and activities across the siteless interi zone in the first floor exclusive
Interior View 04
Interior View 05
Interior View 06
ior space with the souvenir display area in the ground floor and the exhibition for the human experience
The Crafted elements used are a fusion of technology and handmade intricracy which when expanded to a large scale in multiple numbers create an opposite relation between abundance of elements to the scraceness in the elements which are to serve the purpose of luxury.
Glass Partition Segment
Plywood L - Junction Detail
Rotating Shafts -Ceiling Mount-
Rotating Shafts - Floor Mount-
Design of Interior Elements based on Minimalistic Luxury Interior Element 01
Interior Element 03
Interior Element 02
Interior Element 04
Interior Element 05
Interior Element 06
Interior Element 07