From University To Unicorn 2021

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”We’ve done a lot of different things, but we are working on attracting some bigger films – and the dream is, of course, to make a feature film to be shown at the cinema so we can step onto the red carpet with our families,” says Camilla Mødekjær.

Amunet Studio: From study internship to startup Thanks to a series of coincidences, three medialogy students discovered the power of using gaming technology in the film industry. This resulted in the startup Amunet Studio. Aishah, Camilla and Mathias were actually searching for an internship in a company as part of the study of medialogy at Aalborg University, but before they found one, an opportunity arose to do a special internship programme together with students from Truemax and the National Film School of Denmark. “All three of us were admitted to this programme, where, for the first time, an animation film was to be produced in a game-engine – that is, with gaming technology which is usually used for developing computer games. And, in a Danish context, using it for films was a completely new concept,” says Aishah Hussain. To the three students, it was a familiar concept, however; they had been using gaming technology for filmmaking all through their studies. But seeing the enthusiasm of the filmmakers for the opportunity of using gaming technology as a digital tool in films made them realise that there might be a business opportunity there. And this was the start of their joint enterprise ‘Amunet Studio’.

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Customers lined up before the company was ready Immediately after the alternative internship, the three medialogy students were invited to see how a large-scale music video was made. And though it wasn’t really the plan, the invitation ended with them being in charge of the motion capture part, making virtual characters and digital textures for the production. And this resulted in the trio’s first mention in the credits of a production. “At that time, our company didn’t exist. But we received an overwhelming amount of inquiries from filmmakers who had seen what we had done,” says Camilla Mødekjær. In fact, the three were still students, working on their theses while trying to turn Amunet Studios into a real company that did not settle invoices in the founders’ private bank accounts. To this end, they received help from the incubator at Aalborg University. For instance, they received mentor guidance and carried out their work from here the first year. At the same time, they received an ‘Innofounder Graduate’ grant, which financed their salaries in the first phase of development. “It’s totally atypical for customers to approach you before you are ready, and the start is really a bit blurry for me,

because we were simply so busy getting the company up and running since customers just kept coming in. We just had to keep up with the customers,” Aishah Hussain recalls. Today and going forward Today, Aishah, Camilla and Mathias all work full time with Amunet Studio, where they do virtual production across the board. “It’s actually production on a computer. But for us it’s format-free, so we make commercials, films and cut scenes for computer games. But it’s basically using game engines from the gaming industry for film production,” Aisha Hussain explains, and continues: “The traditional pipeline for using computer graphics in films is very long. But using game engines, we are able to see everything live, which saves a lot of time in production. The technologies are not new, of course, but at first they were very expensive and only used in Hollywood. Now they’ve become much cheaper, so many more can afford them.” Recently, the trio moved into their own office space near Nørreport in the centre of Copenhagen, but they are still strongly connected to the entire network at Aalborg University, where they also teach from time to time.

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Articles inside

Investors Are Flocking to Universities: “The Startups That Are Willing to Listen Are The Ones Who’ll Make It”

5min
pages 42-43

AI ideas are booming – but how do you protect them?

2min
page 40

From discovery to commercial success: What Does It Take to Turn Research into Business?

4min
pages 38-39

Amunet Studio: From study internship to startup

3min
page 37

QuasiOS Is a Startup on a Mission to Beat Microsoft, with a Newer, More Secure Operating System for Robots

3min
page 36

Cybersecurity Has a Promising Future, and Cyber Hub Wants Denmark to Get a Piece of the Pie

3min
page 35

What Is The Danish Word for Silicon Valley?

4min
page 34

Serial Entrepreneur Commercialisation Should Be a Success Criterion for Research

3min
pages 32-33

ICDK: Turning Danish Ideas Into Global Solutions

6min
pages 30-31

Denmark Struggles to Retain International Graduates: “Fancy Phrases like ‘International Outlook’ Aren’t Going to Cut It”

4min
pages 28-29

Turn up the volume of your career

1min
pages 26-27

Aalborg University-Startup Wants To Revolutionize the Way We Treat Chronic Pain

3min
pages 24-25

Calling All Researchers: You Don’t Have to Stop Seeing Your Kids to Become an Entrepreneur

3min
pages 22-23

Excuse Me, But What’s The Purpose?

4min
pages 20-21

Students at Stibo Accelerator Are Encouraged to Ask: What If?

4min
pages 18-19

Entrepreneurial Hubs Are Increasingly Becoming Part of Danish Universities

3min
page 17

Entrepreneurship On The Syllabus

6min
pages 14-16

Expert Panel: How Do We Spawn More Succesful Startups From Universities?

5min
pages 12-13

Research at startup speed: How Syncsense Used Their University Thesis to Kickstart Their Company

3min
page 11

Alvenir: Research And Open Source Can Be Combined With a Commercial Startup

4min
page 10

"There Is Often a Disconnect Between Research and Business, but Why Not Do Both?”

10min
pages 6-9

Entrepreneurs Invited Into The Universities

2min
page 5

About: From University to Unicorn

1min
page 3
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