Do not reproduced, copied, photocopied, stored in databases filming or translate. Private or commercial use of any kind of the material that appears in this book is strictly prohibited. Except with the express written permission from the artist. 2
TAMMY MIKE LAUFER ARTIST BOOK
20 YEARS OF DIGITAL CREATION 2015
© 2015 All rights reserved to Tammy Mike Laufer 3
The book is dedicated with love to my parents My husband and my children.
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TABLE OF CONTENTS 4…….Introduction.
6…….Biography. 8…….Exhibitions. 10…. Article by Maayan Glaser Koren. 12…..Article by Rutea S. Noy. 14…..Article by Tammy Mike Laufer. 18…..200 Hebrew fonts. 22…..3D character design for computer games. 28……Early digital art works. 82……Recent digital paintings, video art, web art. 176….44 DEGREES the online art magazine. 180….Back cover - Artist Statement.
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INTRODUCTION Tammy Mike Laufer, is one of the first artists who converted the traditional artistic practice in painting and design, to work with a mouse and a digital pen. The uniqueness of the art which creates Mike Laufer, is the technique of imaging the three-dimensional digital painting. This connection between the transmission of sensory information from the real world of virtual reality, digital fantasy. The mouse and digital pen drawing mimics the movements and transmits them to a computer screen, as if they were on paper or on canvas. Combining work done between multiple programs that have different capabilities. Some programs are with abilities of two dimensions and some three dimensional. Building a composition start from a clean ,empty ,threedimensional virtual space. Using three-dimensional objects as a substitute in drawing for human model in reality. Many images recurring in different motifs like the car. In her youth she dreamed of being a cars designer. Another circular motif in her works is the woman and many series dealing with body language . Holocaust remembrance is also one of the subjects which the artist often engage. Preserving the memory of the Holocaust project is very important to her.
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In her youth she was exposed to many artists, but very few women artists have influenced her. Only when she grew up and knew the story of Frida Kahlo and her fascinating life story, she realized how much influence it has on her. Mike Laufer see the purpose of feminism in art, a way to allow many women reach a point where you can freely express themselves through a female perspective. In recent years, seeing the change, more and more women artists all over the world display shows, despite there are still serious art in museums made ​by male artists . About the unique artist Tammy Mike Laufer, presently study at various colleges in Israel, such as the Sapir College - School of culture creation and production. Art courses in the digital age and the virtual. Lecturer: Dr. Michal Sadan. First degree study at the University of San Jose California. Despite a long struggle in hard diabetes for 16 years now, Mike Laufer, continues to create, exhibit around the world and promote Israeli artists. Mike Laufer is a digital artist, makes digital drawing and video art. The artist invites the reader \ viewer to a fascinating journey among her work.
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BIOGRAPHY Tammy Mike Laufer was born in 1960, Tel aviv Israel. Work and live in Ramat Gan, Israel. International artist. Creates 3d digital drawing and video art. The young daughter of Edna Mike, retired teacher and vice principal at an elementary school, and Chaim Mike, retired senior manager at “SHEKEM� company. The granddaughter of Hela (Rybko) Mika. She was born in Bialystok, Poland, cousin (second degree) of the fourth president of the State of Israel Prof. Ephraim Katzir. Grew up in Givatayim and Ramat Gan. She spent her childhood between the two wars, the Six-Day War and the Yom Kippur war, when the second left a deep wound and hurt her family when her mother's younger brother, was killed in battle armor officer in Sinai. In September 1985, four months after her marriage, she had a car accident in which she was badly injured. This accident greatly influenced on her life. The painting was her rehabilitation tool. For about a year she paint the nursery room in their apartment in Kiryat Ono, and then she dealt with early childhood teaching art for five years as part of supplementary education in Ramat Gan.
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1974 1978 1981 1984 1989 1991 1996 1999 2009 2013
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1978 1980 1983 1987 1994
Graduated from the High school major in Architecture, Ramat Gan. Military service. Professional Studies Graphic Design, 'Technion', Tel Aviv Extension. Projects in Architecture and Design. Taught visual arts and craft in elementary school, Ramat Gan. Continuing program for Designers at Sivan College Tel Aviv. 1998 Design of 200 Hebrew fonts series, Studio TML, Ramat Gan. 2009 Art Director, Pecan Ltd computer games design, Ramat Gan. Present International artist, participates in exhibitions around the world. Present The online art magazine 44 DEGREES – Founder and Developer.
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EXHIBITIONS Solo Exhibitions:
2005 2006 2008 2010 2011 2014 2015
"Virtual Exhibition", Alternative Gallery, Tel Aviv-Jaffa. "Urbanaym", Windows Gallery, Azrieli Center, Tel Aviv. "Metal Dreams", Wohal Center Gallery, Bar Ilan University. "Pigs crisis" Janco Dada Museum Ein Hod, Israel. "We love the sixties" Tribute exhibition for fundraising for 'Pitchon Lev‘. "The red ciecle” online exhibition. “IT’S NOT A GAME”, Solo Exhibition, Gateway Art Center Gallery NYC. 2017 "BETWEEN THE LAYERS" Gateway Art Center NYC Gallery, Manhattan, New York City. Selected Group Exhibitions: 2007
"Yezira Israelit", Jewish Center, Manhattan, New York.
2009
"Memory of the Holocaust is not Dead", Shoah Film Festival, Cologne, Germany. Biennial of Contemporary Art, outdoor video project, New York. "Outside the Box", Tel Aviv 100th Anniversary, Tel Aviv. The Annual International Festival of Video Art, Miden, Greece. Gilad Shalit – posters exhibition, Hakaze Gallery, Nahariya. "MyMementoVid”, video art project, Scalamata Gallery,Venice Biennale 53 Italy. "Israeli Artists' Book", Jaffa Museum, Tel Aviv.
2010
"Magmart – Video under Volcano", Naples, Italy. "Feel Free to Feel Green"”, Sixth Video Art Festival, Athens, Greece. "Blue Sky", Takada Civic Library Gallery, Imai Art Museum,Nigata, Japan. "Imagine John Lennon" Art director, Performing Arts Center, Tel Aviv.
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2011
2012
Return, Remember, 2011 Brooklyn Arts Council. "Drawing Connections" al Siena Art Institute Italy. "Memory of the Holocaust " CologneoFF 2011 Smolny University, Saint- Petersburg, Russia. "MAMA" Online exhibition, International Museum of Women, San Francisco, CA. The Contemporary Middle Eastern, Pennsylvania, USA. "Thoughts on the dancing body" WEB ART at the Digital Arts Festival- Portugal. SFC Shoah Film Collection in partnership between Riga Ghetto & Latvian Holocaust Museum. ArtistsWanted- Art Takes Times Square 2012 New York. 1#minuteCOLOGNE Museum of experimental Art Mexico City. CologneOFF 2012 Warsaw the 10 Jewish Film Festival, Poland.
2013
The Israeli Biennale II held online at 3DVAS. Shoah Film Collection - Jewish Culture & Information Center Vilnius Regional Museum of Kedainiai - in Lithuania. Artist of the Month of the Jewish Federation of North America. (New York Gala). SFC – Shoah Film Collection in Poland, a collaboration between Warsaw Jewish Film Festival & artvideoKOELN - The Museum of the History of Polish Jews, Warsaw.
2014
"Fringes of Dream" Online exhibition at The Museum Of Digital Fine Arts- MODFA. Shoah Film Collection, video art, Muza plus Jafa, Israel. Cologne One Minute Film Festival, "Touch the Fame", Ashram, Guwahati/india. David at Musrara School, Jacob's Alive MacMillan- Video art project, Jerusalem.
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THE ART OF TAMMY MIKE LAUFER By Maayan Glaser-Koren (Graduate from San Jose University, California. Article was published originally at SWITCH New Media magazine). “My works and video arts are similar to mental puzzles, where you can
travel from one point to another by analyzing a picture’s symbolic objects. There is always something for the observer to discover. “ Tammy Mike Laufer is an Israeli contemporary artist who creates hybrid digital art. She incorporates both video art and digital painting references from art movements such as Futurism, Dada, Surrealism, Pop, and Feminist art. Her work shows traces of Salvador Dali’s depiction of dreams, Frida Kahlo’s palette, Andy Warhol’s silk prints, and Judi Chicago’s early feminist work. By drawing her inspiration from different artists, Laufer creates her own digital art language through which she emphasizes the isolated human condition in the technological age. Laufer’s digital paintings depict various objects and subjects, including cars and skyscrapers within urban fantasy landscapes and a series of a generic woman separated from the material world. The depiction of a woman detached from her environment and floating within an arid background imitates a womb, referencing well-known early minimalist feminist work by Chicago depicting images of the vulva in an abstract manner. There is also a deeper relation between Laufer and Chicago since they are both female artists who had their own struggles in the art world. Maybe that is why Laufer depicts her women isolated and alienated from their surroundings, or maybe she places them in a safe place such as the womb in order to protect them from the patriarchal world.
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Interestingly, Laufer’s recent artwork depicts pigs while referencing the global economic struggle. PIGS CRISIS (2011) is a video installation inspired by the swine flu “media-panic” that replaced the media’s obsession with the recent economic recession. Included are portrayals of real pigs that fly in a dark galaxy. Similar to a video game simulation, the pigs fight each other and are confronted by flu viruses. In addition, the term “PIGS” is an acronym for the four countries (Portugal, Ireland, Greece, and Spain) whose national debts and economic crises are a threat to the European economy and to the stability of the European Union. Eventually, the pigs withdraw from view and the video ends with coins piling up signaling “game over.” There are no winners and no losers, as if to suggest that we cannot be certain about the future and who will be on top in the end. This is Laufer’s well-crafted version of a short narrative. Laufer’s digital paintings and video art depict different notions of alienation and struggle. As an artist, she consistently critiques and expresses her ideas about life; even if she presents imaginary fantastic images, the message is clear and pertinent to reality. She prompts viewers to be hypersensitive to their surroundings, in an effort to increase awareness about the nature of art and its social relevance.
For viewing the video click on the picture. Image from the video work "crisis pigs" Janco Dada Museum 2010 Curator Nurit Tal Tenne.
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TAMMY and THE MOUSE By Rutea S. Noy (published in Ma'ariv America, NY)
This is not the title of a children's book, nor a line from a nursery rhyme. This is the artist Tammy Mike Laufer―an artist with a mouse for a brush. Like other famous mice―Mickey and Mini, Speedy Gonzales, and their distant relative, Ratatouille―Tammy's mouse too has wondrous powers. But, before I put the flashlight on the mouse, please join him in his time machine, and travel 30,000 years back to the Paleolithic age, the early stone age, when the famous cave painting in Lascaux were made. And if you wonder about the connection between cave paintings and Tammy's mouse, here's the answer: cave paintings mark the beginning of traditional painting; the mouse marks the beginning of the digital age in art. Art today is changing due to technology. In the 60's people were afraid of the upcoming electronic music, but today people listen to it. And quite the same way with art, today people are intimidated by digital art, but for the most part it is their fear of change, and an encounter with the 'unknown'. Musicians such as Jimmy Hendrix, Carlos Santana and Andrés Segovia and Julian Bream prove that electronic instruments didn't wipe out classical music, and digital art will not wipe out traditional art, on the contrary, it will raise it to higher levels.
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Digital artists today are so competent with computers that that ability allows them to dig deeper into traditional art and influence the imagination of the viewer in ways that were not possible during the time of Michelangelo, Van Gogh, Bosch, Picasso, or Gauguin. Tammy Mike Laufer is a digital artist who creates surrealistic and fantastic imageries. Looking at Tammy's intimate work we remain in reality yet, we are drawn back to the caves of the prehistoric man: the warmth of the protective womb, early childhood; memories and fleeting dreams, caressing or burning, playing with reality. Tammy's magic mouse captures the viewer and guides him or her into the artist's world. The images and symbols offer the viewer a sensual, almost tangible, experience. Tammy's work is rich. Each work hides a set of symbols and signs which guides our eyes and our minds, making the magical ride all the more enjoyable. Each angle offers yet a new aesthetics, and every side has its own unique aspect to be shared. Tammy's art is therefore poetry, and prose in color, movement and sound. She draws the viewer in to a tour of a wondrous and secret world. Although we feel a melancholy tone, her work is optimistic, and spiced with a good sense of humor.
Translation from Hebrew to English by Neta Goren
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TOOLS JUST TOOLS‌ (Computer, a mouse, a digital pen and software.)
By Tammy Mike Laufer
No, it is not a yard sale ... I wanted to write about what brought the technological revolution into the art world. I know computers from the operating system "dos" and black and white screen, very small screens. I learned digital art on the Macintosh screen 9" .. unbelievable what I could draw on that screen. Pixels were clearly visible and it was very difficult then to produce curved lines. What makes a person who painted all his life with a brush and paints, markers, pencils, move to do this on the computer? In one word progress or technological revolution. We must realize that the technological changes will go and have evolved, it will also affect the digital art. As the development of classical painting was associated with the development of technology of paint, canvas and brush. Artist that chose the computer as a tool of expression, progress with technological development of the tool is creating, more opportunities will open for artists who want to experiment in new media. As I began to draw with the computer and with very limited software. I know that change over time, and the sky is the limit. There is no doubt that sitting in front of the screen and hold the pencil or mouse on the digital board, is no similar energies between painting on canvas size ten feet. However, an artist who chose to use the computer as a tool to deal with, will have various aspects "problems" in other times and finding solutions.
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I agree that not every artist connects to digital media, and not everyone who loves classic artwork connects to digital painting. There isn't a debate which is more right or what is better. It 's just another way of expression for artists. There are today in a very advanced software and digital painting to sculpture enabling classical artists get amazing performance. For me, the computer is the tool and tool creation for many years and I keep learning every day new and exciting things . Over the years that I've engaged in design and art, served a computer works in different styles. From my perspective on art computerized and digital, it's all about the artist and the man behind the pixels ... at the point of contact between artist and technology. Touch point between Art and Technology Computer does not create art, but the artist who uses it as a tool for creating. In my case, where I work several techniques, but mostly drawing on a board with a mouse and a digital pencil. So far I've only written about the relationship between the use of tools and art. But of course, contents, which the artist pours to his works are significant and in the first place and not the tool used for creation. Getting started on new piece, it is usually in preparing different textures in a two dimensional, and transfer to three-dimensional visualization software.
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Building new composition starts from a clean, empty, three-dimensional virtual space. Using three-dimensional objects, consisting of countless polygons. The real fun is in sculpture in the virtual space, simulating working with clay or welding of metal parts. After building the composition, to the user who has proper lighting and examination, angles and perspective right. Play of light and shadow and more. Obviously, the final processing of the whole process makes the computer, but it only referred to as pen writer not to write without it, or paint brush painter who would paint himself exclusively.. Digital art innovation, opens up new ideas actually work for a wide range of options that could not be expressed in classical art. But innovation does not work with a computer is expressed only in the work itself. Computer and the Internet also enables new ways of exposing the world to the public works. I do not use photos or ready images parts. The people, I "directing" in a unique software that build people in three dimensional space. This replacement of human models in reality.
Meet my model‌
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It is possible to build websites featuring the works, it is possible to build galleries and museums which are exposed to virtual projects and can create works of artist books turning pages as if they were real. These virtual walls reveal the artwork for millions of people around the world, and to interact between Creators and viewers. In 2013, I posted an Exhibition on Facebook, I designed an invitation, I had an exhibition opening event and invited the audience to see it. Exposure via the internet is huge and very relevant to the type of art in which I work. After the exhibition, created catalogs \ artist books online where you can see the works of turning pages as in reality. Page exhibition also served as guest book comments of those who are watching Exhibition and wanted to leave a comment. Today access to online galleries to build, lead to a very broad exposure. Artists can easily build websites/galleries to present their work and be exposed to the wider world, without mediation. The results can be many requests from curators or participation in exhibitions around the world and more. However, it is too early to say in my opinion, if galleries and museums in the real world have lost their value. We are still far from presenting works, for example, sculptures, signs of technology already exist, but it is still very preliminary stage. It also depends on the speed of the end-user browsing and not just existing applications. Second Israeli Biennale in the internet, using one 360-degree surround applications online. These first signs of such Web View.
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200 HEBREW FONTS During the nineties, Tammy Mike Laufer has designed a series of 200 Hebrew fonts. The fonts have become very popular among graphic designers, television productions, publishing houses, advertising agencies and more. Here are some examples.
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3D CHARACTER DESIGN FOR COMPUTER GAMES. For a decade (1999-2009) Tammy Mike Laufer dealt with the design and development of characters and three-dimensional interfaces for kids computer games.
"DINO�
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EARLY ART WORKS The first works of art were kind of research, where it is possible to stretch the capabilities of the computer, the tool. These issues were what concerned her. The work was a kind of release. A search after a line and a style.
1995 Keys-Tribute to Samuel Bak
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1995 Keys2-Tribute to Samuel Bak
1995 Rest of the pears –A tribute to Samuel Bak
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1995 Spaces - a tribute to Salvador Dali
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1995 Drawers of the body - a tribute to Salvador Dali
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1995 The guitars tree - a tribute to Salvador Dali
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1995 A tribute to Salvador Dali
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1995 Playing ball
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1995 Hanging, a tribute to M. C. Escher
1995 A bubble, a tribute to M. C. Escher
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1995 A red car, a tribute to M. C. Escher
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1996 Reflection
1998 Sinai Desert
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1998 Contours of the body
1998 The room
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1998 A conceptual outbreak
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1998 Desert Horizon
1998 Heat of July, August
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1998 Time for rest
1998 Love song
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1998 Strong women
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1998 Evasion
1998 Key to the city
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1998 Digital Crisis
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1998 Thoughts of New York Room
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1998 Survival in black and white and color
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1998 A world without pain
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1998 Race of Life
1998 Distancing
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1998 Observations
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1999 Woman in red
1999 Touches
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1999 Studio
1999 Strength and softness
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1999 Painful memories
1999 Storm
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1999 Another World
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1999 Thoughts on the Future 2
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1999 Electronic games
1999 Beatles Songs
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2001 Thoughts on the Future
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2000 Thoughts on forbidden Fruit
2000 Playing
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2005 Bikes in the city
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2005 Reflections in the city
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2005 Reflections in the city
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2005 Reflections in the city
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2006 Hanging in the wind-1
2006 Hanging in the wind-2
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2006 Hanging in the wind-3
2006 Hanging in the wind-4
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2006 Hanging in the wind-5
2006 Hanging in the wind-6
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2007 Metal surreal dreams
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2007 Metal surreal dreams2
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2007 Metal surreal dreams3
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2007 Metal surreal dreams4
2007 Metal surreal dreams5
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2007 Metal surreal dreams
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2007 Metal surreal dreams 8
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2007 Metal surreal dreams 9
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2007 Metal surreal dreams 10
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Illustration from the book project. A Love Story 2008
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Illustration from the book project. A Love Story 2008
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Illustration from the book project. A Love Story 2008
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Illustration from the book project. A Love Story 2008
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Illustration from the book project. A Love Story 2008
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2010 Foreign country
2010 Quite blue
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2009 Stable ground 1
2009 Stable ground 2
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2010 Foreign country 2
2010 Foreign country 3
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2010 Foreign country 4
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RECENT DIGITAL PAINTINGS, VIDEO ART, WEB ART With the advancement of technology and computer capabilities, Tammy Mike Laufer, chose to work in a unique software and most powerful for painting and sculpture. Her unique handwriting at this point it was clear, the issues, which she were dealt with some are personal, some social.
2009 “Circles of Life" image from video art work
To watch the video art click on the image.
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2010 Tel Aviv in daylight
2010 Tel Aviv at night
To watch the video art click on the image.
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2010 Circuits, a tribute to Marc Chagall
To watch the video click on the image
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2009 Chain accident
2009 Tel Aviv city
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2009 After the accident
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2009 Junkyard 1-2
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2009 Junkyard 3
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2009 Image of the work of video art - the project was in The Venice Biennale 53
To watch the video art work click on the image.
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2009 Surreal reality 1
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2009 Surreal reality 2
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2009 Surreal reality3
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2009 Surreal reality 4
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2009 Surreal reality 5
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2009 Surreal reality 6
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2009 Surreal reality 7
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2010 Animals went for a walk 1
2010 Animals went for a walk 2
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2010 Animals went for a walk 3
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2010 Animals went for a walk 4-5
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2010 Happy holiday
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2010 Scenes of war
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2010 Stop this war!!
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2010 The flag
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2010 Image of the work of video art - "Visions of war" The exhibition was presented in 2012 in Pennsylvania, USA
To watch the video art work click on the image .
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2010 based three-dimensional images from the work of video art "Visions of Another War"
To watch the video art work click on the images.
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2010 Looking for hope
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2010 Music1
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2010 Music 2
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2010 Music 3
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2010 Tribute to Pop Art \ Andy Warhol, Marilyn Monroe
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2010 Tribute to Pop Art \ Andy Warhol
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2010 Music 4
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2010 Birth of Thoughts
2010 Roots
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2010 Playing the piano
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2010 Visions from the sea
To watch the video art work click on the image
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2010 Rebirth
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2010 Face without expression
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2010 Before the accident - this will not happen to me
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2010 Red circle, an image from video art
To watch the video art click on the image.
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2010 Red circle, an image from video art
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2010 Folding
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2010 Relief
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2010 Crisis
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2010 Identity1
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2010 Identity 2
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2010 Identity 4-5
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2010 Identity 6-7
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2010 Spirals 7
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2010 Spirals 1
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2010 Spirals 2-3
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2010 Spirals 5-6
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2010 Abstract 1
2010 Abstract 2
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2010 Portrait 1
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2010 Portrait 2
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2010 Portrait 3-4
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2010 Portrait 5
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2010 Circles of Life 2
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2010 Connected 2
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2010 Connected 4
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2010 Connected 5-6
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2010 Connected 7 -8
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2010 Connected 9
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2010 Connected 10
2010 Body
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2010 Body 1
2010 Body 2
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2010 Body 3
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2010 Body 4
2010 Body 5
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2010 Body 6
2010 Body 7
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Memory of the Holocaust Project
2010-11 Video Art Memory of the Holocaust This work is part of a collection of Holocaust films SFC curated by Wilfried Agricola de Cologne.
To watch the video art work click on the image
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2010-11 Memory of the Holocaust 2
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2010-11 Memory of the Holocaust 3
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2010-11 Memory of the Holocaust 6
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2010-11 Memory of the Holocaust 4-5
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2010-11 Memory of the Holocaust 7-8
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2010-11 Memory of the Holocaust 9
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2010-11 Memory of the Holocaust 10
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2010-11 Memory of the Holocaust 8
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NO MORE !
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2012 "Thoughts on the dancing body" – WEB ART Displayed, at the Festival For Digital Art - Portugal
To view the installation, click on the image.
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2012 The Time Capsule
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2012 Fantasy of the textures 1-2
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2012 Fantasy of the textures 3-4
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2012 Fantasy of the textures 5-6
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2012-13 Cybernetics balls 2
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2012-13 Cybernetics balls 3
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2012-13 Cybernetics balls 4
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2012-13 Cybernetics balls 5
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2012-13 Cybernetics balls 5A
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2012-13 Cybernetics balls 6
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2012-13 Cybernetics balls 7
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2012-13 Cybernetics balls 8
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2012-13 Cybernetics balls 9
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2012-13 Cybernetics balls 10
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2012-13 Cybernetics balls 11
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44 DEGREES, THE ONLINE ART MAGAZINE In early 2013, Tammy Mike Laufer founded the contemporary Art 44 DEGREES online magazine.
ABOUT THE MAGAZINE 44 DEGREES is an online magazine dedicated to the promotion of contemporary Israeli artists. The magazine showcases various artists such as digital media artists, painters, sculptors, and curators, with each issue focusing on a different theme. Artists showcased in the magazine may be contacted via the URL posted. 44 DEGREES is also archived by the Israel Museum in Jerusalem; all information published in the magazine may be viewed in the museum information archive room. 44 DEGREES was established in 2013 by Tammy Mike Laufer, an artist and a visionary. Ms. Mike Laufer is the editor, designer, art director, curator, producer and director of the magazine website. Ms. Mike Laufer does her work as a volunteer, with the sole purpose of promoting the Israeli art community. To view all issues published to date at the magazine site: www.44degrees.net The magazine is interactive, click on the cover will open its screen. Turning pages sheet by the arrows on both sides.
Scan the bar code and you'll get straight to the site
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All covers sheets that published until now, the works of the artist Tammy Mike Laufer
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ARTIST STATEMENT BY TAMMY MIKE LAUFER My works are similar to mental puzzles, where you can travel from one point to another by analyzing a picture’s symbolic objects. there is always something for the observer to discover. I never force my vision or push my philosophical opinion on the viewers each and every one, can give theirs philosophy to my creation. My art is surreal reality, all in my head. The viewer take a journey to places just as real as those you might find in this reality. When I start working on a new scene, it's like enter to a fantasy dream, like starting your new only virtual world. “Everything is possible” and in the majority of my works I am trying to combine visual realities, with subconscious emotions and philosophical thoughts. I create my virtual world, with 3d software and 2d paint software. Using combinations of renderings, lightings, textures and shapes.
© 2015 All rights reserved to Tammy Mike Laufer
You are invited to visit the Studio of the artist. Click on the icon.