Mirages of the Past

Page 50

kingdoms, and would be vying to gain control of the city of Bangalore. I discarded both these ideas as the implementation of either of these would cause the form to cease to be a map. The map itself could have interaction in the form of narratives and stories. The reason I so strongly wanted the final form to be a map was because of the power it can possess. A map is something each one of us has used at some point, it might have been a physical paper map, or an app on a phone, but it becomes something that is our sole provider of a certain kind of information. In my project I wanted to create this need and dependency on the map as a tool, even more so because of its fictional nature.

THINGS TO CONSIDER INTERACTION While working on the project I was questioned about the sort of Interaction it would lead to and should inherently possess. I worked on two other concepts which would derive from my idea of alternative timelines. The first was to create a map with moveable parts, similar to a jigsaw puzzle. The puzzle would be categorized into areas of the city, native empires, foreign powers which would be color coded to mark out time. The puzzle would grow vertically as well as horizontally as the user

EXPERIENCE Throughout my project I wanted to focus on the experience as being visual and through immersion in the content rather than looking at a digital or a tangible interaction. I wanted to maps to form a loosely based triptych which would allow the viewer to be almost overwhelmed by the maps, also taking

interacted with the pieces. The second concept was to use the alternative timelines to create a board game of some sort. The users would be divided into different foreign and native 50


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