Eastern Themed Board Games Campaign

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EASTERN THEMED BOARD GAMES

All pictures shown are for illustration purpose only, actual product may vary due to product enhancement. Valid while stock lasts. Prices are estimates and are based on current exchange rates. Although we always strive to keep as close to advertised pricing as possible, ďŹ nal pricing may vary due to R.O.E, E&O and other contributing factors outside our control.


Tao Long: SKU: TGTL01

"There was something formless and perfect before the Universe was born. For lack of a better name, I call it the Tao." - Lao Tsu Tao Long: The Way of the Dragon is a circular abstract-like game in which each action taken leaves different options for your foe. In it, each player controls a dragon striving to diminish the other whilst bound together by the Tao; you manipulate tokens on a special board in order to activate your dragon, leaving that same board to be manipulated by your opponent on their turn. Among customizable scenarios and increasingly profound modes, both dragons will move, attack, block each other's way and seek dominance. At the end, there can be only one... that is, at least until the tides of change come once again.

Battle for Rokugan: SKU: L5B01

Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources, plan their attacks, and outwit their enemies to ensure their clan's victory. The land is there for the taking. The most honorable daimyō will win the day!


The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best. A Tacticle Board Game for 3-5 players. Empower your kingdom and increase your territory! Alicematic Heroes is a quick-played, yet tactical and strategic area majority board game with an engine-building mechanism! Players will spread on the board, but the vital bonus gained from invading new areas depends on how strong their kingdom is in one of the five aspects. Where will you strengthen yourself first, in your ability to play powerful cards, your power to invade strong areas, your invasion range or maybe your ability to renew your hand? A modular board and rule-breaking card effects, form a high replayability, quick yet quirky conquest game.

Alicematic Heroes: SKU: JPG145

They were tough times, the days when swords and magic still ruled the world. A long, destructive war had ended, and the entire continent had been unified. Before the empire's subjects had even come to know peace, however, their great emperor fell victim to disease, having never declared a successor... Heart of Crown is a deck-building card game. Each player starts with the same deck, strengthens that deck with strategic cards, and finally one player will declare victory by throning the princess he controls. Each player's deck starts with seven "Rural" territory cards and three "Apprentice Handmaid" succession cards (an unreliable subject). Using the currency (coins) generated by your "Rural" territory cards, you incorporate cards from the market into your deck according to your own strategy.

Heart of Crown: SKU: JPG150

Welcome to the 1783rd annual Dragon Breeding Competition! In Dragon Pets you use a pool of dice you must share with the other breeders, send your Dragon Seekers out into the Forest to catch the most rare and wondrous dragons - and find suitable mates! But be careful: time can run out quickly, and unpaired dragons will inflict a steep penalty! Gather the most valuable breeding pairs and claim your rightful title as the Supreme Dragon Breeder in this game from the creators of Dungeon Bazar and Guilds. Dragon Pets is a family friendly set collection game about breeding cute dragons that is sure to entertain adults and children alike!

Dragon Pets: SKU: JPG490


In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then reveal one more than the number of players. On a turn, each player chooses a tile, collects the depicted ships from the reserve, optionally buys or sells one ship, then places the ships on the board. The land has five entryways, and you must start from these points or place adjacent to ships already on the board. You can't branch the ships being placed, and if you place your first ship adjacent to another, then that first ship must be the same color as the adjacent one; otherwise you can place ships without regard to color.

Yamatai: SKU: DO8601

The Tokaido is ready to unveil a few more treasures for the most faithful Travelers: cherry trees in full bloom, luxurious bathhouses, good luck charms, calligraphy, legendary objects, and even clandestine gambling rooms are now part of the journey! Tokaido: Crossroads, an expansion for the game Tokaido, will open up new doors and many new possibilities to make your journey even richer and more strategic. Matsuri is a Tokaido expansion that brings new cards and tokens to the game. With this expansion, the players live the Japanese feasts and festivals. These cards modify the way each section of the road is played. This doesn't transform the game, but adds even more depth and strategy in the same way that Crossroads did.

Tokaido ~ Crossroads:

Tokaido ~ Matsuri:

SKU: FNFTKDCRUS01

SKU: TKDMATUS01

Each round in Zen Master, players play a card from their hand. The highest card played on a turn receives light tokens, the lowest card dark, with the exact number of tokens determined by a scoring card revealed for that turn. Once the round ends, players eliminate pairs of light and dark tokens from their holdings, and their score for the round equals however many tokens remain. After a certain number of rounds, whoever has the lowest score wins.

Zen Master: SKU: HEL31216


Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process. The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

Tichu: SKU: RIO328

Kobayakawa is a game of bluffing and deduction, and the player that ends up with the highest numbered card wins the round. In this stylish new game from Jun Sasaki, components are kept at a minimum - there are only 15 cards and a handful of crest tokens. Players each start with a random card in hand, and the rest is put in a pile at the center of the table with the first card flipped face up (this card is called the Kobayakawa). The rules are simple: Each round, players take a turn and either discard their card face up in front of them and take a new one from the deck, or turn a card from the deck to replace the current Kobayakawa. After each players taken turn, they each decide if they want to compete for this round. Players that decided to compete then all reveal their card at once and compare their number. Kobayakawa: SKU: IE51198

The theme of the Tem-purr-a is an eating contest in a Taiwanese Snackbar. "In this competition you will eat more than you can imagine as your competitors continually challenge you to shove even more in. Play your cards cleverly or the servers will serve you food until you fall from your seat. Let the competitors be the ones to fill up until they drop and the snack bar throne will be yours!" The players add "dish"-cards or special cards to a common "order"-pile until one of them can´t (or won´t) add any more cards. Then that player has to "eat" the whole order by drawing the appropriate amount of cards from a draw pile. If he draws one (or more) of the "No More!"-cards, he accrues negative points and the round ends. The played cards are then set aside and new "No More"-cards are shuffled into the (now smaller) draw pile, making for an ever more tense experience as the contest goes into the later stages. When one player has collected 3 negative points the game ends and the player with the smallest amount of negative points wins the game. Tem-purr-a: SKU: IE51283


In Ninja Dice, a push-your-luck dice game with a Japanese theme, players compete to see which of them is the greatest Ninja. To play, each player rolls House dice to create unique combinations of challenges including Locked areas, Guards, and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills, Fighting skills, and Lock picking. Players can also roll special Fortune faces that boost dice, but only if the dice they are boosting lie in specific positions on the table, a system that is new and unique to games of this kind! Ninja Dice: Location Cards is a supplement for Ninja Dice, the push-your-luck dice game where dice placement matters. This expansion contains 24 location cards which enhance gameplay by adding scenario based challenges that tell a story: Sabotage the Akechi Army; Rescue your master from Rokkaku Priston; Steal the Oda War Chest.

Ninja Dice ~ Location Cards:

Ninja Dice: SKU: GNE0021

SKU: GBG00231

Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

Machi Koro ~ Bright Lights Big City: SKU: IDW01047

In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas. At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it.

Edo: SKU: Q60943


The boss of the Banana Bandits is selecting one member of the crew as his successor. Whoever can first collect three golden banana coins will be the next leader of Banana bandits, and you obtain the golden banana coin by gathering gorilla coins that are held by the other gorillas. Catch these other gorilla's coins to claim victory!

Banana Bandits: SKU: CMONBAN001

A long time ago, the gods decided to pass Earth down to Mankind and retreated to live in the Heavens. They erected the Cloud Temple, a symbolic border between the two worlds and home to the Stone of Balance. As the sun shone from the Heavens and the Earth blossomed, the gods decided to open the gates of the Temple to only the most skilled people, allowing them to compete to become Kumo Hogosha, Guardians of the Clouds. Throughout the centuries, valiant warriors – the Kumotori – fought against each other in the Rotating Arena of the Four Winds where the renowned Stone of Balance resides. Each year, a prestigious tournament is held in which a single winner is elevated to the rank of Kumo Hogosha, a demigod amongst men.

Kumo Hogosha: SKU: MPL-KUM-001-FR/EN

Sushi Dice is a quick-playing dice game in which players compete head-to-head to complete a sushi dish first, with the sides of the dice representing food used in the composition of sushi. Each turn, three cards are revealed in the center of the table, and two players compete with six dice each, rolling the dice simultaneously and continually to try to match one of the dishes first. You can set aside any dice you want to keep, but if one of the players notices that his opponent has rolled a Yuck symbol (before the opponent can reroll it), then he can yell out "Yuck!" and force that player to reroll any dice she's set aside. If any non-active player notices that both players have a Yuck symbol at the same time, she can yell "Chop!" and that ends their turn immediately, with the dice passing to the next players. Whoever completes a dish first keeps that card, and the first player to collect 4-6 cards (depending on the number of players) wins. Sushi Dice: SKU: 01DGSD


Tatsu is a two-player game in which players control three different types of dragon pieces. By rolling two six-sided dice to decide movement and either combining or splitting the values, the pieces travel round the inside circle of the board, only swapping to the outer circle when landing on the same space as another piece

Tatsu: SKU: TCI019

Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris. It's a deckbuilding game, which means you build your deck as you play the game. Every game is different because the bank starts with a different set of chips each time. Also, there are 10 characters to choose from in the base set, each with different gameplay. Between all that, there are over 411 MILLION starting conditions in a 4-player game, and even more if you include the expansion.

Puzzle Strike: SKU: SIRPS03

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. Takenoko: Chibis includes a miniature of the female panda, nine different tiles for the baby pandas, six plot tiles, 18 cards, and 17 bamboo pieces.

Takenoko: SKU: TAK01

Takenoko ~ Chibis Expansion: SKU: TAK02US


Tsuro is a beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

Tsuro: SKU: CLP020

Tsuro of the Seas: SKU: CLP119

In Tsuro of the Seas, the basic game play resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail - that is, keep on the game board - as long as possible. Whoever stays on the board the longest wins the game. In Tsuro ~ Veterans of the Seas, the forces of nature can be as devastating as the wrath of the daikaiju! With Tsuro of the Seas: Veterans of the Seas, an expansion for Tsuro of the Seas, you'll be able to add more excitement to your game with the Tsunami (Tidal Wave) and Uzushio (Whirlpool) tiles. This tile set also provides you with hope, however, as the Taihou (Cannons) and the Mystic Portal (Magic) may help you to overcome the devastation and be victorious! Tsuro ~ Veterans of the Seas: SKU: CLP121

Onitama is a two-player, perfect information abstract game with a random starting setup. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Onitama ~ Sensei's Path: This expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.

Onitama: SKU: AWGDTE02ON

Onitama ~ Sensei's Path: SKU: AWGDTE02ONX1


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