Donghyun Sohn Portfolio

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Donghyun Sohn


Donghyun Sohn +17187909178 sohndh89@gmail.com


Contents

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ABSTRACT : Music is a deeply ingrained experiential component of contemporary society. The invention of sound recording and the development of the music player allowed for the democratization of music. This project is an investigation and commentary on the music player and its role throughout the recent history of modernity.


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iPod Dock Speaker


Phonograph

Braun SK4

Braun RT-20

1956

1961

LP 1899

1948

TIMELINE : Nearing the new millennium Thomas Edison developed the first device, the phonograph, that could record and re-play sound. Since then the medium through which music has been stored and play has evolved. I chose four references to use in my project: the original Phonograph, the Braun SK4 and RT20, and the Apple iPod. Each reference is chosen because it represents a pivotal object in evolution of Industrial Design and its relationship with the person and culture.


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Apple iPod

Compact Cassette

CD

MP3

1963

1982

1995

2001


Input

Phonosuper

iPod dock speaker

Record Player + Radio

Mp3 Player + Speaker

Object

Output

Data

Sound

Apple

Braun

iPod

Dock

Speaker

WHY IPOD DOCK SPEAKER? Dieter Rams’ design philosophy inspired Jonathan Ives and it made the iPod. My approach was to design an object that connects them with a reverse dialogue. Based on the duplex idea from the Phonosuper, the ipod Dock Speaker is a mp3 player and a speaker.


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COMPOSITION : The form is divided by the function of the two parts of the product: the dock and the speaker.


This is a speaker dock system for Apple iPod Nano 6th generation. Slide the cover to the left to access the ipod. Navigate the music and control the volume with the click wheel (on the top of the speaker). The speaker (right side) plays music from the mp3 player. An AC adapter is needed to power the system (located on the back). Remote controller included.


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VITRINE : The vitrine itself functions in several ways. First, it represents the prominence and value of what it encased inside (the iPod). Secondly, it refers to the transparent sheet on the SK4, placing the medium of the music within. For someone to use the dock, they must first slide the vitrine to the side in physical and conceptual activation.


Vitrine noun vi·trine \və-trēn\ : a glass showcase or cabinet especially for displaying fine wares or specimens.


SPEAKER GRILL : The design of the RT-20 radio is based on the design idiom Dieter Rams established with Hans Gugelot to produce the SK4. The RT-20 is a composition of circles and rectangles. The lines are reconciled within the circles (the speaker grill) and the circles are reconciled within lines (the buttons and knobs). The form is consistently evolved from only these elements. This reduction produces a unifying balance to the surface and coherence of the controls.


To celebrate the design idiom, the dock’s composition was derived from abstracted geometry of the design elements of the dock itself (body, cover, ipod, clickwheel, speaker).


IPOD NANO & CLICK WHEEL : The click wheel on the iPod became more than a navigation device but a symbol of Apple. The click wheel was deleted on the iPod nano 6G, marking another reduction in hardware design. In a Postmodern framework the dock re-appropriates the navigation tool while celebrating its importance in the information age.


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Renshape Cutting Milling Spray painting Wiremesh Bent Acrylic


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PROMPT : Exercises in three-dimensional form and development to practical criteria. APPROACH : This project has three parts: first, a deconstruction of natural phenomena and organization of the abstract relationships. Second, the relationship development between lines, planes, volumes, and space. Third, the application of these given relationships to function.


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Tableware Set


DECONSTRUCTION OF PHENOMENON : As wind blows in a desert, sand particles move and sand dunes are created. When lit by the sun, the light and shadow break down the space and reveal the physical components. The edge becomes the division which holds the form of the dunes together in tension.


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Dessert

Space

Sand Dunes

Volumes

A Sand Dune

A Volume

Ridge

Slope

Edge

Surface

Slipface

Convexity

Backslope

Concavity


FORM DEVELOPMENT : Starting with two-dimensional flat surfaces, series of curves are scored and cut considering different variations of speed, direction, axial relation and potential dimension. Each surface is folded creating a three-dimensional volume with four walls, with top and bottom openings. The once two-dimensional curves become edges of the volume and the plane creates convexities and concavities dictated by the curvature of the edges.



Tableware set 3 cups Spoon Spoon rest Tray


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VOLUME ANALYSIS


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PROMPT : Design and prototype a clothing hanger APPROACH : Reconstruct the hanger as a tool to organize the closet and find a way to hang clothes more effectively.


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Hanger


IDEATION : The process began with deconstructing the existing hanger and defining the functions of each element. In deconstruction three problems arose: first, when hanging and pulling out the hanger from the closet, the hanger needs to be rotated every time. Second, there is difficulty in hanging trousers. Third, each hanger is only designed to hang one item effectively. The solution process began with focusing on developing a mechanism to fix the problems.


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PROTOTYPING : Molding plywood is the production method for this project. After form ideation sketches were refined for a final solution, a drafting was completed to make the template for cutting the mold from MDF. Fifteen layers of White Oak veneer were cut to size, steamed, glued and clamped in the mold. After the glue dried the pieces were sanded down, and finished with polyarcrylic. Then, final assembly with bent aluminum rod, washers and nuts.


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This is a multi-functional, clothes and accessories hanger. It has two body parts that rotate along the vertical axis in the middle which acts as a hook and connects the pieces together. By rotating the parts it creates a space to hang more clothes and gives easy access to hang it in closet. The form was developed in consideration to the fabrication benefit of molded plywood, the ability to create radius-ed corners. Thus the form and dimensions are controlled using the circle.


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Rotate Hang 1st article Hang 2nd article Rotate back Hang 3rd article Hang


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PROMPT : Design and prototype a conceptual vehicle using color and form studies. APPROACH : Begin with an abstract sculptural model and then study in regards to human interaction. Next, design the vehicle in relation to the concept derived from the form.


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Transportation I


IDEATION : Begin with creating three-dimensional plane models without preexisting concept. Color and patterns are added in relation to the surface transitions and the gesture of the curves.


Options for the three-dimensional models are drawn in two-dimensions, and then analyzed relative to the figure-object interaction. The human movement is used to derive initial purpose of the form.


CONCEPT DEVELOPMENT : One of the models is chosen from the previous study series and re-constructed in sketch model with four wheels. Then a concept is developed and the elements of the vehicle are deconstructed. Each is linked to specific functions relative to a user, context, and details.



FORM DEVELOPMENT : From the sketch model, the wire model is made to define the volumes and see the transitions between them. Curves are refined which decide the exterior edges of the overall form. A surface analysis model is then done to control the tension between major and minor surfaces.


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CONCEPTUAL VEHICLE - Explorer This is a vehicle for discovering and documenting remote places in nature. It has 360-degree camera on the front, which the user can control from inside the vehicle. Its’ camouflage appearance enables the vehicle to be hidden in the background of the landscape. Large storage and a comfortable driver’s seat are provided for long-term/distance driving.



COLOR AND PATTERN STUDY : Five major surfaces are chosen and painted with colored patterns based on the notion of camouflage and the specifications of the surfaces. The color palette was developed in reference to the ‘jungle’.


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CAMERA DETAIL / INTERIOR : The driver’s seat position holds the most important place in the vehicle, where the rest of the cockpit molds around it. The position itself provides superior observational ability with a lifted and frontal orientation. The camera acts as the data collector of the vehicle; its spinal structured robotic arm is designed with the intent of flexibility, maneuverability, and durability.




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Donghyun Sohn


Education Bachelor of Industrial Design, Pratt Institute Industrial Design Major, Korea Polytechnic University Experienced Skills Modelmaking, Woodworking, Sheet Metal Shaping, Hard Clay Modeling, Rapid Prototyping Adobe Photoshop, Illustrator, InDesign, Lightroom SolidWorks, Rhinoceros, Keyshot English, Korean

Donghyun Sohn +17187909178 sohndh89@gmail.com


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