Southern New Hampshire University
Fashion Merchandising FMK 101 Basic Design and Color Theory (3 credits) This course examines the basic principles of design, including balance, emphasis, proportion and rhythm. The art elements of line, space, texture and color are studied with special emphasis on how they relate to advertising layout and design and visual merchandising. This course is crosslisted with GRA 101. FMK 202 Fashion Merchandising (3 credits) This introductory course addresses fashion principles and procedures used in planning, selecting, sourcing, buying and pricing fashion goods at the wholesale and retail levels. Organizational structures of fashion organizations, merchandising systems and technologies are studied. A culminating project will include the development and presentation of a 6 month dollar and unit merchandise plan. Offered once a year in the fall. FMK 204 Textiles (3 credits) Textile information pertinent to merchandising is included in this course. Analysis of fibers, yarns and weaves, fabric recognition, and a detailed study of natural and man-made materials are emphasized. FMK 290 Fashion Merchandising Internship (3-12 credits) Students shall have the option of completing an internship experience anywhere in the United States or abroad during the summer between the first and second years, or working parttime in the Manchester area during the first semester of the second year. A minimum of 120 hours will be required. Prerequisites: Consent of the Career Development Center and permission of the program coordinator.
Game Design and Development GAM 135 Interactive 3-D Virtual Environments (3 credits) This course introduces students to the underlying concepts in manipulating a three dimensional virtual reality environment. The “objects” in this environment are both recognizable (dinosaur, tree, airplane) and also proper “objects” as the term is used in computer science. Students will work individually and in teams animating to specific objectives with a significant deliverable at the end of the course. Implementations of interactive advertising or “educational” games are potential project areas. Topics include: virtual reality concepts (objects, point of view, lighting), object oriented concepts (properties, methods, events), and animation control concepts (collision detection, decision implementation, iteration, and parallel activities). This course is crosslisted with IT 135. Prerequisite: IT 100. GAM 207 Information Technology and Digital Games (3 credits) Introduction to digital games and information technology covers game genres and platforms, interface design, game implementation, artificial intelligence, business economics of the game industry, game marketing and design, e-collaboration and e-commerce. Students learn how to use software pack132
ages to design and implement digital games and how to use the Internet to market and distribute digital games. The course includes a project which will culminate in the conception, design, and prototype of an original digital game. The course is designed for students who have an interest in IT and games, including original game concepts, design and implementation, and executive leadership in the game industry. Knowledge of computer programming is not required. This course is crosslisted with IT 207. Prerequisite: IT 100. GAM 303 Design of Virtual Game Environments (3 credits) This core topic addresses the fundamental ideas behind the design of electronic games as virtual environments. It touches on relevant formal fields such as systems theory, cybernetics and game theory. Included are basics of interactive design, including interface design, information design and human-computer interaction. Emphasis is placed on how virtual game environments function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total virtual game environment experience. Game documentation and playtesting are also covered. This course is cross-listed with IT 303. Prerequisites: IT/GAM 207. GAM 305 Digital Game Development (3 credits) To provide a technically well-founded introduction to game development using programming languages and various gaming editors. On completing this course, the student will have acquired a fundamental understanding of the Windows API, the use of sprites, animation and audio in an integrated game environment. This course is cross-listed with IT 305. Prerequisite: IT/GAM 207 or permission of instructor. GAM 430 3D Modeling and Animation (3 credits) In this course students are introduced to a multitude of techniques in 3D graphics and animation as they master the many tools of 3D Studio Max. This hands-on computer course includes modifying primitives (simple, predefined geometry) and modeling new geometry with splines and mesh editing. Topics include creating and applying textures with ray tracing (reflections) and bump maps to 3D geometry. In addition, students learn how to animate geometry and textures. Virtual lights and cameras will be created by students to increase the realism and style of the created models. Students will learn how to add 3D animations and images to web pages, videos, and printed documents; students will also learn how to create virtual objects and figures for use in 3D games. This course is cross-listed with IT 430. Prerequisite: COM 230 or permission of the instructor. GAM 450 Artificial Intelligence (3 credits) This course explores contemporary tools and principles of artificial intelligence that focus on Web commerce applications, gaming and business intelligence in particular. Topics include mining data for business intelligence and collaborative software agents that utilize resources on the Web to carry out tasks for individuals and organizations. This course is crosslisted with IT 450. Prerequisites: IT/GAM 135 or IT 145.