Course Descriptions course will prepare students to write the NASD Series 7 examination, an important credential and requirement to work as a registered representative at a broker-dealer. The course will cover topics related to the investment brokerage ﬁeld, including securities investments, securities rules and regulations, customer accounts and investment companies. Prerequisite: FIN320 or permission of instructor. FIN 480 Independent Study (3 credits) This course allows the student to investigate any economic or ﬁnance subject not incorporated into the curriculum. Prerequisites: Permission of the instructor, program coordinator/department chair, and school dean.
Fashion Merchandising FMK 101 Basic Design and Color Theory (3 credits) This course examines the basic principles of design, including balance, emphasis, proportion and rhythm. The art elements of line, space, texture and color are studied with special emphasis on how they relate to advertising layout and design and visual merchandising. This course is crosslisted with GRA 101. FMK 202 Fashion Merchandising (3 credits) Fashion principles and procedures used in planning, selecting, pricing and selling fashion goods in retail stores, catalogs and on the Internet are studied. Merchandising systems, assortment plans and inventory control methods are analyzed. A ﬁeld trip to New York City’s market district is a possibility. Prerequisites: MKT 113 and MKT 222 or permission of the instructor. FMK 204 Textiles (3 credits) Textile information pertinent to merchandising is included in this course. Analysis of ﬁbers, yarns and weaves, fabric recognition, and a detailed study of natural and man-made materials are emphasized. FMK 290 Fashion Merchandising Cooperative Education (3-12 credits) Students shall have the option of completing a cooperative education experience anywhere in the United States or abroad during the summer between the ﬁrst and second years, or working part-time in the Manchester area during the ﬁrst semester of the second year. A minimum of 120 hours will be required. Prerequisites: Consent of the Career Development Center and permission of the program coordinator.
Game Design and Development GAM 135 Interactive 3-D Virtual Environments (3 credits) This course will introduce you to the underlying concepts in manipulating a three dimensional virtual reality using a high level development environment. The ’objects’ in this world are both recognizable (dinosaur, tree, airplane) and also proper “objects” as the term is used in computer science. Students will work in teams animating to speciﬁc objectives, with a signiﬁcant project deliverable at the end of the term. Implementations of interactive advertising or “educational”
games are potential project areas. Topics include: Virtual reality concepts (objects, point of view, lighting); object oriented concepts: properties, methods, events; and animation control concepts: collision detection, decision implementation, and iteration. This course is cross-listed with IT 135. Prerequisite: IT 100. GAM 207 Information Technology and Digital Games (3 credits) Introduction to digital games and information technology covers game genres and platforms, interface design, game implementation, artiﬁcial intelligence, business economics of the game industry, game marketing and design, e-collaboration and e-commerce. Students learn how to use software packages to design and implement digital games and how to use the Internet to market and distribute digital games. The course includes a project which will culminate in the conception, design, and prototype of an original digital game. The course is designed for students who have an interest in IT and games, including original game concepts, design and implementation, and executive leadership in the game industry. Knowledge of computer programming is not required. This course is crosslisted with IT 207. Prerequisite: IT 100. GAM 303 Design of Virtual Game Environments (3 credits) This core topic addresses the fundamental ideas behind the design of electronic games as virtual environments. It touches on relevant formal ﬁelds such as systems theory, cybernetics and game theory. Included are basics of interactive design, including interface design, information design and human-computer interaction. Emphasis is placed on how virtual game environments function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total virtual game environment experience. Game documentation and playtesting are also covered. This course is cross-listed with IT 303. Prerequisites: IT/GAM 207. GAM 305 Digital Game Development (3 credits) To provide a technically well-founded introduction to game development using programming languages and various gaming editors. On completing this course, the student will have acquired a fundamental understanding of the Windows API, the use of sprites, animation and audio in an integrated game environment. This course is cross-listed with IT 305. Prerequisite: IT/GAM 207 or permission of instructor. GAM 430 3D Modeling and Animation (3 credits) In this course students are introduced to a multitude of techniques in 3D graphics and animation as they master the many tools of 3D Studio Max. This hands-on computer course includes modifying primitives (simple, predeﬁned geometry) and modeling new geometry with splines and mesh editing. Topics include creating and applying textures with ray tracing (reﬂections) and bump maps to 3D geometry. In addition, students learn how to animate geometry and textures. Virtual lights and cameras will be created by students to increase the realism and style of the created models. Students will learn 129