SL FIERCE Issue 5

Page 20

any source I could find to build, texture and script.” He began to discover a side of himself he didn’t know existed. Building also connected him with the most creative and artistic people in SL, who inspired him to push the boundaries on the possibilities in Second Life. Regarding his concepts, Lefavre says he isn’t sure where they come from, but once an idea forms in his head, “like anyone else, I rez a prim and start from there.” For example, Lefavre’s most recent large work is a gorgeous structure called Chrysalis, made for the Second Life 10th birthday celebrations, a work made of glass and using a lot of light, centered around butterflies. “Once I had it in my head, it almost made itself. I love to work in glass and to make use of the light in SL with scripts and whatever else I can come up with to create, hopefully, something of beauty.” Lefavre’s sim, Devil’s Island, evolved little by little to its present state. “I looked at the topography as it existed, did a bit of terraforming here and there, threw on some trees, waves, rocks, buildings and animals - then accidentally flattened the whole damn thing and started again!” Lefavre constantly tries out new ideas by doing off-sim work with mega prims and textures. “I suppose in some ways it represents an ideal I’d love to have in real life, a beautiful island home away from the idiocy and megalomania of the world as it is today.”


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