GameOn: The Sims 4 Special Edition

Page 60

product then what we have now.

RF: All of us that work on the

RF: The challenging bit about

game, we interactive with the

creating a Sims game is walking the

should be keeping an eye out for?

community, we call ourselves

balance, all of these different areas

Maybe the social bunny or the tragic

‘Sim Guru’s’ and the community,

that we have to balance at once,

GO: Are there any easter eggs we

clown? Go on, give us a hint.

they know our names and

so for example we want our Sims

a little bit about us and we

to be relatable, and believable, but

certainly peppered in some

we don’t want them to be realistic,

things about different Guru’s

because that would be creepy. We

throughout the game, so fans

want the player to have control,

should keep their eyes open.

but at the same time, the Sims

GO: What is the most

should be surprising you with things

challenging aspect of

they do on their own and how they

any new Sims game/

react to things, so there’s balance

expansion to develop?

there, and I think there’s a balance

60 // The Sims 4 Special Edition

The GameOn Magazine


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