Tes

Page 1

1


INDICE TES true eSport..............................................................................................................................p.03 Our Organization...........................................................................................................................p.05 Mission...........................................................................................................................................p.06 Values.............................................................................................................................................p.07 A Multicultural Team.....................................................................................................................p.09 Internet And Social........................................................................................................................p.10 What is esport................................................................................................................................p.11 Starcraft II.......................................................................................................................................p.16 Starcraft II-Team............................................................................................................................p.20 Team Achievements......................................................................................................................p.22 Individual Achievements...............................................................................................................p.23 Global Standings.............................................................................................................................p.24 League of Legends.......................................................................................................................p.26 League of Legends-Team.............................................................................................................p.30 Dota2..............................................................................................................................................p.32 Dota 2-Team...................................................................................................................................p.36 CS:GO.............................................................................................................................................p.38 CS:GO Team...................................................................................................................................p.42 Our Supporters..............................................................................................................................p.45 Contacts..........................................................................................................................................p.46


True e-sport (TeS) is an amateur sports association recognised by CONI (Italian National Olympic Committee), born with the goal to participate in national and international competitions in electronic sport field. Founded in June 2014 as Team Extreme Supremacy on Starcraft II, we have shortly grown, founding the sport association True e-Sport and becoming a multigaming, after the birth of the Dota 2 team, CS:GO team and the League of Legends team. Such a rapid growth has been possible because of the work of many e-sport passionate people and of the sponsors who, recognising our commitment, have decided to support us. Our goal is to continue our growth in order to compete in more and more high level competitions and help e-sports’ growth in Italy and abroad. In order to achieve our goals we are looking for new sponsors able to helps us out. This Brochure has the goal to explain who we are and what we do.

3


4


OUR ORGANIZATION OWNER

Omar Horus Mandouh MARKETING

Silvia thiwwy D’Auria

MANAGER

MARKETING

Andrea Bigbogia Spreafico Stefano Apok Solimito

Michele Mikelino Florenzi

ADMIN & CAPTAIN

MANAGER

ADMIN & CAPTAIN

ADMIN

Nunzio HawkEyes Soviero

Andrea Bigbogia Spreafico

Andrea Bonny Bonifazio

Simone Fuffy Gatto

DOTA 2 TEAM

LOL TEAM

CAPTAIN

ADMIN

ADMIN

Aleksandar Beastyqt Kristic

Marco DrGilbert Radaelli

Simone Fuffy Gatto

CAPTAIN

CAPTAIN

Jonathan JohNenseN Montefusco

Stefano REDhawaii Setti

CS:GO EUROPEAN TEAM

CS:GO ITALIAN TEAM

CAPTAIN

Massimo Monscream Girardi SCII TEAM 1

SCII TEAM 2

SCII TEAM 3

5


MISSION Our aim is to become one of the best e-Sports multigaming. We focus our resources to support our players and to promote e-sport in Italy and Europe. We pay particular attention in training our players setting up the training&development system which enables us to improve talents and their skills. We act on the conviction that the players of Team Extreme Supremacy will always be our most important asset.

“The passion for competition and for esports are the elements that pushed us towards the creation of the team. The awareness of being able to count on passionate and reliable people is making the dream come true. Commitment and determination are the characteristics which make TeS’ members special”. Omar Horus Mandouh OWNER

6


VALUES Pride

Ingtegrity

Fun

Passion

Challenge

7


VALUES Pride

Passion

Integrity

Challenge

Fun

We are proud of what we do and who we are. We all have a strong sense of belonging. We are proud of our Team, our teammates and our achievements.

We are determined to be the best. We don’t just aim high, we strive for outperformance in order to achieve the best results. We have a strong desire to improve and to win never giving up, despite obstacles.

We always try to do the right thing respecting rules. We respect our teammates, opponents, sponsors, and treat them as we want to be treated.

We create an environment where players can improve skills in order to reach outstanding performances and grow as players and people.

Supremacy is fun. Fun is the key factor within our team environment. A fun environment makes players contribute to their fullest potential.

8


a multicultural team Our players are from: Italy

German

Sweden

United Kingdom

Romania

Poland

Serbia

Egypt

Canada

Russia

Switzerland

France

The desire to compete at international level made us open the doors to players from all over the world. Now more than one hundred, professional and amateurs, players, coming from ten different countries, belong to the team. We take part in Lan events organized in several countries.

Belgium 9


INTERNET AND SOCIALS The team has a Facebook and a Twitter account and an internet website daily updated. To show our matches and to let our fans follow us we have a Twitch channel where we livestream our players and teams during tournaments.

To achieve the aim of promoting e-Sport we have been the main sponsor of important Starcraft II team leagues such as SC2Improve Team League S4 and Russian Starcraft 2 Team League season 7 and 8.

teamextremesupremacy.com

TES_eSport

teamextremesupremacy.com

Team Extreme Supremacy

testv_eng facebook 10


WHAT IS ESPORT Electronic sport (also known as eSports or competitive gaming) is a term for organized multiplayer video game competitions. The most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the League of Legends World Championship, The International Dota 2 Championships, the Battle.net World Championship Series, the Evolution Championship Series, and the Intel Extreme Masters provide both live broadcasts of the competition, and cash prizes to competitors. Although e-sports have long been a part of video game culture, competitions have seen a large surge in popularity from the late 2000s and early 2010s. While competitions around 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams, and many video game developers now build features into their games designed to facilitate such competition. The increasing availability of online video streaming platforms, particularly Twitch.tv, has become central to current eSports competitions. In 2014, sports broadcaster ESPN broadcast thE International 4 pre-show for the finals, marking the first time an eSports event had been simultaneously broadcast on a mainstream channel. en.wikipedia.org 11


In 2012, the most popular titles featured in professional competition were real time strategy and multiplayer online battle arena games Dota 2, League of Legends, and StarCraft II. Shooting games like Counter Strike and Call of Duty have enjoyed some success as eSports.

12


GLOBAL NUMBER OF ESPORTS ENTHUSIASTS

58

2012

89

2014

million

million

145 million

2017

There are 205 million people globally that watch esports. These viewers can be divided into 4 distinct categories with occasional viewers as the largest group –117 million people. There are 56 million frequent viewers and 20 million that also play esports sometimes. There are a total of 13 million active esports participants across the globe. In the coming years, a rise in the awareness of esports will fuel growth in the number of viewers across these categories.

Regular viewers/ Partecipants

Occasional viewers/ Partecipants

Regular viewers

Occasional viewers

Watches & regularly participates in (amateur) championships

Watches & regularly participates in (amateur) championships

Regularly watches professional and amateur competitive gaming

Occasionally watches professional and amateur competitive gaming

13M 19M

56M

117M

Report: Global of Esports Trends, Audience and Revenues Towards 2017

www. newzoo.com/esportsreport

Esports Enthusiasts

Occasional Viewers 13


ESPORTS AUDIENCE GROWTH (MILION) For 2012, 2014 and 2017 OCCASIONAL VIEWERS

GAME PUBLISHER INVESTMENT, SPONSORSHIPS, ONLINE ADVERRTISING MERCHANDISE, LICENSING, TICKETS

FREQUENT VIEWERS/ENTHUSIASTS

190

2012-2017

CAGR: +20%

milions

58

89

milion

milion

2012

million

milion

milion

76

465

145

117

million

ESPORTS REVENUE GROWTH (MILION) For 2012, 2014 and 2017

76

million

2012

2014

million

2014

2017

194

2017

Report: Global of Esports Trends, Audience and Revenues Towards 2017

www. newzoo.com/esportsreport 14


The esports enthusiast is extremely valuable for big brands, digital media providers & headset manufacturers alike. Participants & viewers are more likely than the total population to have a Netflix or Spotify subscription, to have a high income, a full-time job and to shop more frequently. This target group is also much more likely than other gamers to spend big on the latest hardware devices including gaming peripherals. Free Report Preview The Global Growth of Esports newzoo. com

15


STARCRAFT II StarCraft II is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment. A sequel to the award-winning 1998 video game Starcraft and its expansion set Brood war, the game was released worldwide on July 27, 2010. It is split into three installments: the base game with the subtitle Wings of Liberty, an expansion pack Heart of the Swarm, as well as an upcoming stand alone expansion pack Legacy of the Void. At the time of its release, StarCraft II became the fastest selling real-time strategy game of all time, with over three million copies sold worldwide in the first month. The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms; and the Protoss, a technologically advanced species with vast mental powers. Since its launch, StarCraft II has become asuccessful e-Sport with many leagues of ongoingtournaments. Developer: Publisher: Platforms: Release date:

Blizzard Entertainment Blizzard Entertainment Microsoft Windows, OS X July 27, 2010

16


A screenshot of Starcraft II - Heart of the Swarm

17


The most important Starcraft II tournament is The StarCraft II World Championship Series which is a threeseason event with matches broadcasted in local primetime from each region. The WCS Leagues feature a total $1.6 million prize pool in 2015. Others notable tournaments are: • • • • •

Intel Extreme Masters(IEM) prize pool: 120.000 $ DreamHack Open prize pool: 25.000 $ Starleague Red Bull Battlegrounds Homestory Cup

18


Starcraft II - Live Event

19


STARCRAFT II TEAM

Our association founds its roots in Stracraft II presenting itself as a competitive team named Team Extreme Supremacy. Over time the team has grown acquiring members and taking part in an increasing number of competitions. Our team is now divided into 3 teams and competes in single player tournaments and team leagues such as SC2 Improve Team League and Russian Starcraft2 Team League. We are more determined than ever to invest in SC2 in order to achieve ever more difficult goals.

20


FROM

ID

PLAYER

Beastyqt

Aleksandar Krstić

Believe

John Lagousakos

CoolTea

Denis Markow

DaNa

Radoslaw Danowski

Elazer

Mikolaj Ogonowski

Fraer

Igor Turchin

Guru

Szymon Nieciąg

RACE

“I decided to join TeS because, after a long period of inactivity, they gave me a second chance. Just when I was far from my best form they decided to support me. Since I have become a player for TeS, thanks to the team’s help, I have greatly improved my skills. My goal is to go as far as I can in the premier league” Aleksandar Beastyqt Krstić Starcraft II Captain

21


TEAM ACHIEVEMENTS

2015

ICC9

2014

Italian Clan Championship 9

1st Place

Russian Starcraft 2 Team League 7

4th Place

Psy Esport League season 1

2nd Place

Russian Starcraft 2 Team League 8

3rd Place

Russian Starcraft 2 Team League 6

4th Place

22


INDIVIDUAL ACHIEVEMENTS Main events 2015

Open events 2015

Elazer achieved the Premier League stage at WCS 2015 Season 2

Beastyqt achieved the Challenger stage at WCS 2015 Season 1 and 2

• Earnings: 5000$ • Twitch viewers: 25.000

• Earnings: 2000$ + 2000$ • Twitch viewers: 10.000

TES-Team2 expedition at DreamHack France - Tours • • • •

Diord: 49-64th Mark: 49-64th Ruinblaster: 65-80th Venividivins; 49-64th

DSCL Open 2015 Guru: 3rd-4th • Earnings: 200$ • Twitch viewers: 2000

Online events • Cooltea won cup 450 • Miszu cup 465 • Beastyqt cup 471

23


GLOBAL STANDINGS

S

aligulac.com/teams

3rd June 2015 - On the aligulac.com we are ranked as 21th team in the world, based on all-kill percentage. 24


GLOBAL STANDINGS

http://nios.kr/sc2/global/clan/

3rd June 2015 - On the nios.kr we are ranked as 2nd team in the world, based on ladder results. 25


LEAGUE OF LEGENDS League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games. It is a free-to-play game that is supported by micro-transactions and inspired by the mod Defense of the Ancients for the video game Warcraft III: The Frozen Throne. League of Legends was generally well received at release, and it has grown in popularity in the years since. In January 2014, the game had 27 million active daily players, 7.5 million concurrent players at peak times, and 67 million active monthly players.

Developer: Riot Games Publisher: Riot Games, Tencent Holdings Limited, Garena Platforms: Microsoft Windows, OS X Release date: October 27, 2009

26


IMM LOL

A screenshot of League of Legends

27


League of Legends has a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 10 professional teams in each continent. Similar regional competitions exist in China, South Korea, Taiwan, and Southeast Asia. These regional competitions culminate with the annual League of Legends World Championship, which in 2013 had a grand prize of $1 million and attracted 32 million viewers online. The 2014 tournament had the fifth largest prize pool in e-sports history, sitting at 2.3 million dollars. During the final showdown between Samsung White and Royal Club, the peak concurrent viewers (the highest number of fans watching at once) was 11.2 million - a climb from 8.7 million in 2013. Overall total unique viewer count for the finals came in at 27 million, from 32 million in 2013.

28


League of Legends - Live Event

29


LEAGUE OF LEGENDS TEAM

In order to become a multigaming association, we decided to invest in the creation of a League of Legends team which aspires to become one of the best in the world. The task of creating such an ambitious team was given to Andrea “Bonny� Bonifazio who accepted this challenge managing the entire team from its creation.

30


FROM

ID

PLAYER

ROLE

Bonny

Andrea Bonifazio

Coach

Vanez

Edoardo Cassai

Top Laner

Baxauer

Djordje Lapcevic

Mid Laner

Qu4ntumMelia

Jasper Thijsseni

Jungler

BarneyD

Baiverlin Laurent

Support

Knuuttie

Niklas Knuutti

ADC

“I have gladly accepted the proposal that TeS made me, to become part of their association and to have a leading role in the creation process of the LoL team. While doing this, I could count on a well organized and efficient organization. Our first goal is to reach the European Challenger Series and partecipate to as many major tournaments as possible with one goal in mind: to win. However, we don’t set ourselves limits, always looking for progressively harder and harder challanges, without fearing anyone, sure that, with commitment, we can achieve anything.” Andrea Bonny Bonifazio League of legends Captain-Coach 31


DOTA 2 Dota 2 is a multiplayer online battle arena video game, the stand-alone sequel to the Defense of the Ancients (DotA) Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne mod. The game is available exclusively through Valve’s content-delivery platform, Steam. As of June 2014, Dota 2 has become the most actively played game on Steam, with daily peaks of over 800,000 concurrent players. In February 2015, Dota 2 became the first game on Steam to have over one million concurrent players.

Developer: Valve Corporation Publisher: Valve Corporation Platforms: Microsoft Windows, OS X, Linux Release date: July 18, 2013

32


A screenshot of Dota 2

33


The most important tournament is The International hosted by Valve Corporation, in which sixteen teams are personally invited to compete. The tournament began as the debut of Dota 2 in August 2011 at Gamescom, with a total prize pot of $1.6 million and a grand prize of one million dollars. The International 2014 was the fourth annual iteration of The International and due to the funds raised by interactive compendium sales, the overall prize pool was elevated to over $10.9 million, the largest in the history of electronic sports.

34


IMM CHAMPIONSHIP

Dota 2 - Live Event

35


DOTA 2 TEAM

The team, which was created on the fourth of march 2015, has the goal of being the strongestteam in the Italian regional scene, while improving and, later on, starting to compete in the European scene.

36


FROM

ID

PLAYER

ROLE

HawkEyes

Nunzio Soviero

Support

CilaH-

Romeo Mazzoleni

Carry

Focus

Lorenzo Casini

Offlane

Toretan

Edoardo Brignola

Support

Xonnorel

Patrizio Lucentini

Mid

“The reason that brought me and my team towards the decision of joining TeS was their desire of increasing the range of games, after achieving such notable results on Starcraft 2. Despite being part of the association only since march, we already feel we are part of the group, thanks to the management that is very close to the playersand their needs Reliability and competency are the characteristics which, above all, have impressed us, because in these values we see ourselves. Our goal is to bring TeS into the European competitive scene of DotA 2.� Nunzio HawkEyes Soviero DOTA 2 Captain

37


Counter-Strike:Global Offensive Counter-Strike: Global Offensive is an online tactical firstperson shooter developed by Valve Corporation and Hidden Path Entertainment. Global Offensive is an objective-based multiplayer firstperson shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or a team’s objective is completed. For most game modes, once a player dies, they must wait until the round ends to respawn. Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more. Developers: Valve Corporation Hidden Path Entertainment Publisher: Valve Corporation Platforms: Windows, OS X, Linux, Xbox 360, PlayStation 3 Release date: August 21, 2012

38


A screenshot of CS:GO

39


ESL and ESEA host the ESL ESEA Pro League, the biggest Counter-Strike: Global Offensive tournament. The league consists of two divisions, one in North America and one in Europe, with 12 invited teams per division battling for their share of a $1 million prize pool. The ESL One Katowice CS:GO major was literally record-breaking. The tournament not only saw a 150% viewership increase since ESL One Cologne, but also a massive peak concurrent viewership that exceeded one million viewers.

40


CS:GO - Live Event

41


CS:GO TEAM

Counter Strike Team is made up by two teams: The european team to compete in european tournaments and the italian team to compete in italian tournaments. Both teams have young players in their rosters hungry for victories and reach the level of the best teams in Europe and in Italy respectively.

42


CS:GO EUROPEAN TEAM FROM

ID

PLAYER

ROLE

JohNenseN

Jonathan Montefusco

Leader/Rifle

AmandiiNe

amandine Hennrich

Sniper

unknown

Guillaume Tardieu Goudy

Rifle

kekos81

Léandre Daumont

Rifle

extaz

Arthur Bignon

Rifle

“The first time I met TeS management was during the DreamHack Tours 2015. Speaking with them we found out that we have a lot in common and so we agreed to develop and planning the project to build the Counter Strike Team to bring TeS into this electronic sport. Our goal is to improve step by step and compete against professional teams.” Jonathan JohNenseN Montefusco CS:GO CaptaiN

43


CS:GO ITALIAN TEAM FROM

ID

PLAYER

ROLE

REDhawaii

Stefano Setti

Coach

Lari

Lorena Marello

Strat Caller/Rifler

Montrosk

Matteo Merlonghi

Entry Fragger/ AWPer

DMGiggioSaurus

Luigi Miccinilli

Support

T Tascio

Gianluca Tasciotti

Support

Kikkus

Francesco Andreoli

Fragger/Rifle

“After playing Counter Strike for more then two years we have decided to join a multigaming team to face more difficult challanges following our motto: ‘Who dares wins!’” Stefano REDhawaii Setti CS:GO COACH

44


OUR SUPPORTERS TES official Facebook page

4,169 Likes

Beatyqt Twitter page

2,564 Followers

Bonny Facebook page

6,733 Likes

Vanez Facebook page

6,723 Likes

45


CONTACTS

tesgaming.com

teamextremesupremacy@gmail.com

Team Extreme Supremacy

TES_eSport

46


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.