
6 minute read
PROJECT INTRODUCTION PROJECT BRIEF
from process book
by shon.maini
When reviewing the portfolio, it is crucial to carefully consider potential additions that would significantly enhance the body of work showcased.
In this project, the designer’s passion was channeled towards addressing prevalent industry challenges and finding innovative solutions and creating a design which can also be used in their portfolio and communicate that in a professional manner.
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In order to strategically address the gaps in their portfolio and effectively represent their design skills, interests, and personal values in pursuit of employment opportunities, the designer should conscientiously undertake a design project that serves as a valuable and purposeful addition to their existing body of work. This endeavor will not only enable them to address any lacking areas but also provide an opportunity to showcase their aptitude and proficiency in relevant design disciplines, thereby bolstering their chances of securing desirable employment prospects. By carefully selecting and engaging in such a project, the designer can demonstrate a proactive approach towards professional growth and development, as well as a keen understanding of the industry's expectations and requirements.
The main targets being -
• Project Selection and Definition: Collaborate with the client to select a design project that will effectively address the identified portfolio gaps and align with their career objectives. Define clear project goals, objectives, and deliverables to guide the design process.
• Research and Concept Development: Conduct in-depth research related to the chosen project, including industry trends, user preferences, and design best practices. Develop a range of design concepts that showcase the client’s skills, interests, and personal values while addressing the identified portfolio gaps.
• Design Execution: Select the most promising design concept based on the client’s input and project requirements. Create high-quality design assets, incorporating innovative and visually compelling elements that reflect the client’s unique design style and proficiency.
Iterate and refine the design based on feedback and collaboration with the client.

Design Problem Challenges
Sustainability And Reusability Of Materials In The Fashion And Footwear Industry
The fashion industry is known for its fast-paced production cycles and excessive consumption of resources, leading to significant environmental impact. One of the key challenges faced by the industry is the lack of sustainable and reusable materials.
So the designer thought about How might we develop and implement design strategies that promote the use of sustainable and reusable materials in the fashion industry, reducing waste, minimizing environmental impact, and promoting a circular economy for the future?
Main Targets
• Create visually striking designs that capture attention in the metaverse.
• Allow high degrees of customization (colours and materials) to suit individual preferences in the metaverse and in real life (Personalised lasts of the buyers foot).
• Prioritize comfort and functionality for virtual terrains and activities.
• Incorporate interactive elements for an immersive experience.
• Embrace rarity and exclusivity to increase desirability.
• Ensure compatibility with major metaverse platforms.


• Enable social sharing and trading through NFT integration.
• Sustainability and reusability
Virtual Identity and Personalization: Designers must create fashion that aligns with users' virtual identities and allows for personalized self-expression in the metaverse.
Materiality and Texture: Translating physical fabrics into convincing digital textures is a challenge for designers, requiring careful consideration of lighting and rendering techniques.
Dynamic and Adaptive Fashion: Designers face the task of creating garments that respond to user input and environmental factors, utilizing technologies like motion capture and augmented reality overlays.
Intellectual Property and Copyright: Ownership and replication of virtual designs pose challenges, necessitating solutions for protecting intellectual property and monetizing creations in a decentralized ecosystem.
Sustainability and Ethics: Designers must address environmental sustainability and ethical labor practices in virtual fashion production and distribution.
Standardization and Interoperability: Achieving interoperability across platforms is crucial for seamless fashion experiences, requiring collaboration and adaptation to evolving technological standards.
User Experience and Accessibility: Designers need to prioritize user-centric design, inclusive principles, and accessibility to ensure enjoyable and accessible fashion experiences in the metaverse.
Foot Amatomy

Feet are complex bioengineering structures that allow us to stand, walk, and engage in physical activities.
Feet consist of 26 bones, 33 joints, 19 muscles, 10 tendons, and 107 ligaments.

The forefoot is made up of five toes (phalanges) and five metatarsal bones.


The midfoot forms the arches of the feet and includes the three cuneiform bones, the cuboid bone, and the navicular bone. The hindfoot comprises the heel and ankle, with the talus bone supporting the leg bones.
The calcaneus (heel bone) is the largest bone in the foot. Muscles, tendons, and ligaments contribute to mobility and balance in the feet.
The Achilles tendon connects the heel to the calf muscle and is crucial for running, jumping, and toe-standing.
Men generally have longer and broader feet compared to women. A study found significant differences in calves, ankles, and foot shape variables between men and women.
Classification by gender using absolute values was correct 93% of the time, while standardized variables achieved an 85% accuracy.
Female feet and legs have distinct shape differences, particularly in the arch, lateral side of the foot, first toe, and ball of the foot.
The ankle joint consists of the tibia, fibula, and seven tarsal bones. The ankle allows the foot to move in six different ways, with dorsiflexion and plantarflexion being the primary movements.

The Metaverse And Nft
• The metaverse is a virtual world where people can live, work, shop, and interact in a 3D environment.
• It is described as the inevitable evolution of the internet, offering a more immersive and expansive experience.
• The metaverse combines technologies like NFTs, gaming, and virtual reality to create a digital realm.
• Companies like Facebook, Google, Microsoft, Nvidia, and Qualcomm are investing billions in the concept.
• The metaverse has the potential to impact various sectors, including e-commerce, gaming, entertainment, education, and marketing.
• Currently, the metaverse is a collection of separate virtual spaces with limited interoperability.
• The metaverse’s success and adoption are still uncertain, with debates about its differences from existing digital experiences.
• The concept of the metaverse dates back to the 1992 sci-fi novel “Snow Crash” by Neal Stephenson.
• Technologies like virtual reality, augmented reality, artificial intelligence, and blockchain play significant roles in the development of the metaverse.

• NFTs (Non-Fungible Tokens) are expected to have a substantial presence in the metaverse, enabling ownership of digital assets.
• Companies like Nike are entering the metaverse space through acquisitions and partnerships, offering virtual products and experiences.
• The metaverse has the potential to reshape business models and create new opportunities for companies and individuals.
• Bored Ape Yacht Club (BAYC) is a collection of 10,000 unique NFT apes.
• It gained popularity in the NFT and crypto community.
• Each Bored Ape NFT grants access to perks and events.

• BAYC has its own marketplace for buying, selling, and trading apes.
• The community is active on Discord and social media.
• Bored Ape NFTs have sold for millions of dollars.
• It has inspired similar projects in the NFT space.
• BAYC showcases the potential of NFTs in art and collectibles.
• It has influenced the NFT market and cultural adoption.
• CryptoPunks is a collection of 10,000 unique pixelated characters.

• It gained popularity in the NFT and crypto community.
• Each CryptoPunk has distinct attributes and rarity.

• CryptoPunks introduced the concept of NFTs on Ethereum.
• They have their own marketplace for buying, selling, and trading.

• Some CryptoPunks have sold for millions of dollars.
• They inspired subsequent projects and contributed to NFT market growth.
• CryptoPunks popularized owning unique digital assets on the blockchain.
• They showcased the potential of NFTs for digital ownership.
• Clone X x Takashi Murakami is a collaborative NFT project.
• It involves the renowned artist Takashi Murakami and the virtual influencer Clone X.

• The project gained attention in the NFT and art community.
• It combines Murakami's iconic art style with the virtual world of Clone X.
• The collaboration resulted in unique and limited edition NFT artworks.
• The NFTs were made available for purchase on various platforms.
• Clone X x Takashi Murakami NFTs attracted collectors and fans of both artists.
• The project exemplified the intersection of traditional art and digital collectibles.
• It showcased the potential of NFT collaborations between established artists and virtual influencers.
• Clone X x Takashi Murakami NFTs contributed to the expanding landscape of art in the metaverse.
The Metaverse And Fashion
Fashion plays a significant role within the metaverse, allowing individuals to express themselves and experiment with virtual identities.

Virtual fashion designers create unique digital garments and accessories for users to customize their appearance within virtual environments.
Metaverse fashion offers boundless creativity and self-expression, breaking free from physical limitations. Virtual fashion has sustainability potential, as it doesn’t require physical production or consumption like traditional fashion. Metaverse fashion provides new avenues for brands and designers to connect with their audience through virtual shows and immersive shopping experiences like games and the Virtual reality environment.
Existing Brands


Gucci:
Gucci has partnered with Roblox, a popular virtual platform, to launch a virtual Gucci Garden experience where users can explore and purchase exclusive virtual items.


Nike:
Nike has created virtual sneakers called "CryptoKicks" that can be purchased and traded on the blockchain. These digital sneakers can be worn in virtual reality (VR) experiences and games.
Louis Vuitton:
Louis Vuitton has partnered with the video game League of Legends to design ingame outfits and a virtual trophy case for the game’s World Championship.
Dolce & Gabbana:
Dolce & Gabbana has launched a virtual boutique in the fashion game Zepeto, allowing players to dress their avatars in digital versions of the brand's clothing.
