Sarah J Campbell Resume

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SARAH JANE CAMPBELL •

Seattle, Washington • (678) 936-0970 • sarahjcampbell.com • Sarah.j4ne@gmail.com

EDUCATION The Art Institute of Seattle

June 2011-2014

Bachelor of Fine Arts in Game Art and Design

Illustration Modeling Texturing Concept Design Implementation Traditional Media

SKILLS & PROGRAMS

Microsoft Word/Office Team Management Multi-project organization Conflict resolution Technical documentation Rapid iteration

Photoshop Maya ZBrush 3D Studio Max Unity UDK

Marvelous Designer Topogun After Effects Illustrator Mudbox Nuke

PROJECTS DROMEDA - Art Institute of Seattle - 2014 Senior MOD Team Project Lead, Producer, Art Director, Lead Character Artist, Writer ● ● ● ●

Design and coordinate timeline for team production plan with weekly milestone meetings Mediate all team leads and requirements throughout production to ensure deadline delivery Create and provide project documentation for team reference throughout production Implement dialogue and puzzles for level completion, including testing and final build in UDK

MICRONOM - Art Institute of Seattle - 2014 Senior Casual Game Project Producer, Art Director, Concept Artist, 2D Sprite Artist/Animator, Programmer ● ● ● ●

Organize and conduct weekly milestone meetings and compose shared annotation Gather and direct art asset production, including concept iteration Demonstrate asset pipeline from concept to game-use within Unity Create and implement creature reference system within existing game structure

INDUSTRY EXPERIENCE

Camouflaj Playtester - République ● ● ● ●

Provide detailed feedback aligned with specifications in both verbal and written format Observe and report issues encountered during gameplay with repeatable iterations Apply understanding of engine and game production pipeline Attentively affirm updates and changes within multiple level builds and software platforms

Red Fenix, LLC Internship - Character Modeling ● ● ● ●

September - December 2013

March 2013 - May 2013

Learn and work in Autodesk 3DS Max to create character assets according to lead direction Model based on production team concept artwork while maintaining poly budget constraints Provide input & feedback on various aspects of the project during weekly project meetings Maintain efficient character modeling workflow to create both low- and high-poly models

WORK HISTORY

Bartell Drugs Cashier and Customer Service Clerk ● ● ● ● ●

January 2014 - Present

Provide outstanding customer service according to company policy Handle and account for cash and payment methods at register Perform various assigned tasks while concentrating on primary cashier duty Promptly and politely respond to situations as needed to address customer concerns Adaptive multitasking for various daily projects and organization for streamlined efficiency

United States Marine Corps

2006 - 2011

Chief Aviation Systems Communication Administrator/Technician, Japanese Interpreter & Envoy ● Understand and apply detail-oriented technical knowledge of multi-tiered electronic systems ● Accountability for updating physical and digital records for multi-million dollar equipment ● Organize and lead a high-profile team in challenging, fast-paced environments ● Maintain professional composure in situations of extreme stress to accomplish daily missions ● Achieve objectives through self-motivated application of skills and knowledge ● Build and reinforce team cohesion throughout situational and daily operations ● Efficiently accomplish tasks within stringent deadlines, consistently exceeding expectations ● Internationally interface in a diplomatic capacity for cohesion and conflict resolution


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