San Domenico Upper School 2022-23 Course Catalog

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synthesized into college level, interdisciplinary work. The Digital Arts Program exists at the intersection of technology, society, the arts, and humanity.

Game Design Academy The Game Academy is a three-year program that gives students the experience of being a practicing member of the 3D video game industry. Students have the opportunity to focus on a branch of the industry, Software Engineering, Digital Art, or Narration Design. They learn the fundamentals of game design and simulations so that they can best function as professionals when they enter the field.

Philosophy, Ethics & World Religions (PEWR) The Philosophy, Ethics, and World Religions courses study cultural thought and belief systems, historical events, theological concepts, and philosophical issues and movements. Students explore principles of decision-making, inquire into the spiritual dimensions of life, and develop their understanding of the meaning of interconnections with self, with others, with God, and with the universe. Course offerings honor the diversity of beliefs within the context of the Dominican tradition.

Real Opportunities in Service Education (ROSE) A vital facet of the junior year is the design and implementation of a service learning project. San Domenico students are not simply “helping” by volunteering, or logging volunteer hours. The Real Opportunities for Service Education (ROSE) Project is a two-year commitment to an issue with reciprocal benefits for both the community and the student. The project begins when the student writes an Action Plan to choose a justice issue that will be the focus of their project. The student then identifies a group with which they will work or designs their own project. After completing their projects, the students present them at a special evening event that includes SD faculty and students, family and local community members.

Spring Discovery For one week in April, the 9th-12th grade students have the opportunity to do fully immersive, project-based, experiential learning and discovery outside of the classroom. Each grade takes a trip that offers students the opportunity to stretch their limits and deepen their sense of community. The trips are carefully planned to connect both with the developmental themes of each grade level and the common grade-level curriculum. In addition, our outdoor trips at the 9th and 10th grade levels introduce students to a wide variety of outdoor activities, including backpacking, kayaking, river rafting, camping,

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