SLM May/June 2023

Page 64

‘YOU WALK INTO A TAVERN…’ It’s the classic opener to a D&D session for a reason. It introduces a brand new world—full of magic and monsters and colorful (read: dangerous) characters—in an otherwise low-stakes environment. Like a new party of adventurers entering a tavern, young D&D players get to gradually test the boundaries of their world. “The players get to act out and experience ‘real’ scenarios as a character, rather than as themselves. It’s almost therapeutic,” says Pingree. As teachers and Dungeon Masters, they are not trying to send students down a specific path when they play, rather, they provide the opportunity and a safe place—a whole new world—for students to explore identities and emotions as a character. Some would argue that playing D&D can be more than just “almost” therapeutic but actually therapeutic. Dr. Megan Connell is a psychologist who literally wrote the book on the subject, Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master, about how mental health professionals are using table-

top role-playing games, specifically Dungeons & Dragons, to help clients learn and practice therapy skills in a fun and safe environment through role-played situations. Through that experience and exploration, Pingree says he has seen students grow and discover themselves. He’s had dozens of emails from parents who are realizing the positive impact playing D&D is having on their students. Pingree says the gaming club also checks off all the boxes for what an administration wants from a school club: it helps build skills in math, teamwork, language arts, socialization, creativity, and so on. So much so, that year two of the gaming club came with a much more substantial budget. And they had some help from the local gaming community. Endzone Hobby Center donated dice and supplies and offered students who visit their store half-off character miniatures. When we asked these kids what they liked about D&D, the answers were varied…yet similar. While they all enjoyed playing different aspects of the game—combat, roleplaying, strategizing, setting traps, making friends—almost to a student, the answer to what makes D&D unique was the same: “It can be anything you want it to be. There are no limits, except for your own imagination, and anything is possible in D&D.”

A DUNGEONS & DRAGONS DICTIONARY Campaign: A series of individual gaming sessions connected by an overarching story or adventure. If a session is a chapter, the campaign is the whole novel.

Critical: The success or failure of a character’s action often comes down to the roll of a 20-sided die (d20). Rolling a 20 is an automatic success or Critical Success. Rolling a one is an automatic failure or “Crit fail.” Dungeon Master (DM): The person who “runs” the game, helps build the world around the players’ characters, inhabits that world with quests and NPCs and makes determinations on rolls and rules.

Homebrew: An adventure or any feature or mechanic that is not from an official sourcebook but created by the DM or a third party.

NPC: A non-player character (as opposed to the characters played by the players), typically controlled by the Dungeon Master

Party: Also called an Adventuring Party, this is the group or band to which the players’ characters (or adventurers) belong.

62 SALTLAKEMAGAZINE.COM | M AY/JUNE 2 0 2 3

PHOTO ADOBE STOCK

One-Shot: A single, stand-alone gaming session that is typically not part of a broader campaign.


Articles inside

What’s Next for Junior’s Tavern?

7min
pages 116-117

Bar Fly ACME BAR IS AN ESCAPIST’S PARADISE

11min
pages 113-116

ON THE TABLE

5min
pages 110-113

ON THE TABLE

18min
pages 104-109

ON THE TABLE

6min
pages 102-103

Moon Bakery

8min
pages 98-101

Move Over, Corn Dogs

14min
pages 92-97

WHERE TO EAT

3min
pages 90-91

Indulge Korean Cuisine Cravings To-Go

1min
pages 87-89

WHAT ABOUT THOSE BYOB RULES?

1min
pages 85-86

PARK CITY SONGS OF SUMMER

1min
pages 84-85

FROM THE TOP DOWN

2min
pages 82-83

WHO’S FUNDING THESE CHANGES?

1min
page 82

Top of the Stack

1min
pages 80-81

Park City NOT JUST A SANDWICH

1min
pages 79-80

RUSTIC INN AT JACKSON HOLE

1min
pages 77-78

GROUP BUNGALOWS KEY LARGO

2min
pages 75-76

RIVER RETREAT LODGE

5min
pages 72-75

SO, YOU WANT TO PLAY DUNGEONS & DRAGONS

1min
page 67

SIDON

1min
pages 65-66

TAVERN…’

2min
page 64

ERIEVE

3min
pages 62-63

EVERYONE IS PLAYING DUNGEONS & DRAGONS

2min
pages 60-61

SANDWICHES OF DISTINCTION

20min
pages 50-59

THE ‘OLD’ FRIENDS LUNCH

1min
page 49

The Weekend Lunch

1min
page 49

The Buffet Lunch

1min
page 48

THE FOOD HALL LUNCH

1min
pages 47-48

The Power Lunch

2min
pages 46-47

LET ’ S TA K E L U N C H BACK! LUNCH LO V E YOUR LEARN TO

1min
page 45

‘Oh, the Places You’ll Go!’

2min
pages 38-45

JOURNEY WONDERFUL ON AN AWARD-WINNING EUROPEAN VACATION

1min
pages 36-37

LEAVING SO SOON?

1min
pages 35-36

Adventures Top of Your National Park Bucket List

2min
pages 33-34

Lessons Learned

4min
pages 30-32

HOLES IN THE WALL

1min
pages 28-30

How Do You Climb Kilimanjaro?

3min
pages 24-25

HOW TO HIKE WITH YOUR DOG!

1min
page 22

THE HIVE FESTIVALS

1min
pages 20-21

The Hive

1min
page 19

WHAT’S NEXT AT YOUR NEW MORE ADDITIONS ARRIVING 2023-2024

1min
page 17

‘I’ve Been Everywhere’

1min
pages 16-17

WHAT MAKES A ROLEX A ROLEX?

2min
pages 5-8, 10-12
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