Wizjob Research

Page 1

Rachael Rodriguez


Abstract This research project will aim to provide a design solution for the Innovation and Entrepreneurship program at San Francisco State University. Students at SFSU in STEM majors will need a level of experience and skills to be considered in the hiring process when seeking employment. This research project when ďŹ nd a way to help students ďŹ nd their skill set, what needs improvement, make connections to early stage startups, and build up their resumes.


Table of Contents Chapter 1 Page 4

1.1 Chapter 1 Introduction 1.2 Problem and Purpose 1.3 Importance of Study 1.4 Assumptions 1.5 DeďŹ nitions of Terms 1.6 Timeline 1.7 Parameters of the Problem 1.8 Parameters of the Design 1.9 Hypothesis 1.10 Research Procedure 1.11 Chapter 1 Conclusion

Chapter 2 Page 15

2.1 Chapter 2 Introduction 2.2 Methodologies 2.3 Observational Study 2.4 Comparative Study 2.5 Personas 2.6 Day in the Life 2.7 Panel of Experts 2.8 Interviews 2.9 Surveys 2.10 PERT Chart 2.11 Chapter 2 Conclusion

Chapter 3 Page 26

3.1 Chapter 3 Introduction 3.2 Proposed solution 3.3 Rationale 3.4 Inspiration 3.5 Mapping Matrix 3.6 Core Elements/User Needs. 3.7 How Wizjob Compares 3.8 Design Objective 3.9 Target Market 3.10 Goals of Wizjob 3.11 Solution Branding 3.12 Design Concept 3.13 Product System Service 3.14 SpeciďŹ cations/ Constraints


Chapter 3

Chapter 3

3.29 Storyboard 3.15 Pre-Production Concept 3.30 Chapter 3 Conclusion 3.16 Product Systems 3.17 Concept Sketch Poster 3.18 Poster Specifications 3.19 Poster Branding Solution 3.20 Concept Sketch Desktop 3.21 Desktop Wireframe 3.22 Website Specifications 3.23 Website Branding Solution 3.24 Concept Sketch/App Flow 3.25 Low Fidelity Wireframe 3.26 High Fidelity Wireframe 3.27 App Specifications 3.28 App Branding Solution

Chapter 4 Page 57

4.1 Chapter 4 Introduction 4.2 Problem and Purpose 4.3 App Testing 4.4 User Feedback 4.5 User Evaluation 4.6 Expert Feedback 4.7 Expert Evaluation 4.8 Modifications 4.9 Final Solution 4.10 Further Development 4.11 Project Evaluation


1.1 page 4

Chapter 1 Introduction As students finish up their degrees in college some may begin their careers in the workforce. Requirements for jobs will ask you to have a few years of experience in the field to be qualified for a certain position. My experience with finding an internship has not been a positive experience. For the internship some companies require at least some experience for to be qualified.


Problem and Purpose Problem

The I&E Fellows Program is looking for a way to connect students to startups. SFSU Students looking for jobs or internships don't have enough work experience in the field and need a way to strengthen their skills. These students also need a way to connect to startup for short term project. Some early stage startups will need to hire worked for smaller projects instead of full time.

Purpose

The purpose of the research is to find a method that intends to connect San Francisco State University students majoring in STEM fields with early stage startups so the student can acquire work experience and so the early stage startups can utilize students who want to work on a project for a short period of time.


1.3 page 6

Importance of Study The importance of this study is to help SFSU STEM students gain the skills necessary in STEM ďŹ elds and gain more experience. The SigniďŹ cance of the project will also connect small to medium size start ups to connect with potential employees and low cost for work.


1.4 page 7

Assumptions Assumption 1

Students may not know the skills they need to work on

Assumption 2

Students make not take initiative to look for jobs

Assumption 3

Startups may not want to hire inexperienced students for growing business.


1.5 page 8

Definition of Terms Software

Platform

Startups

STEM majors

Experience

Prototype

App

Freelancers

UX/UI

Business Model

Monetization

Software


1.6 page 9

Timeline


1.7 page 10

Parameters of the Problem My research focuses on ďŹ nding a method of connecting students to startups/small businesses to gain more experience in STEM ďŹ elds. Startups will utilize this app if they have a small budget and are looking for low cost work. Through discussions with SFSU students in STEM majors, they may not know what skills they need to work on to gain the experience for their desired jobs. This causes a problem for students because they will become unprepared to join the workforce.


1.8 page 11

Parameters of the Design SFSU students in STEM majors and small budget startups will be the focus groups. This study intends to ďŹ nd solutions through a platform to connect SFSU students to startups to gain more experience in STEM ďŹ elds. The platform will be free for SFSU students to use. The platform will be easily accessible and informative for both users. The platform will be engaging and easy to use.


1.9 page 12

Hypothesis Hypothesis 1

If there is a platform that can help connect students to small businesses then there will be a positive benefit for both parties.

Hypothesis 2

If Students work on skills in STEM fields, they will be able to gain better work experience .


1.10 page 13

Research Procedure This study will use primary sources such as interviews, surveys, observational studies, comparative analysis, and feedback from protyping from students and startups, as the most useful methods. Website, Articles, and forms of literarture will be used as a secondary method for design drivers and concepts. Database

Interviews

Surveys

Online Articles

Literature

Inspirations

Comparative Analysis

Observational Studies


1.11 page 14

Chapter 1 Conclusion SFSU students need a way to connect with early stage startups in order to gain experience to strengthen their skills. The I&E fellows program needs a design solution for STEM majors at SFSU. This chapter concluded with what questions we need to ask for our research and what the parameters we are working with. The design approach will be researched in the next chapter.


2.1 page 15

Chapter 2 Introduction This study for chapter will focus on what STEM students are doing now and what platforms they are using. This study will focus on observations, comparative analysis, personas, surveys and interviews to get a better understanding of the users needs.


2.2 page 16

Methodologies Observational Studies

Comparative Analysis

Day in the Life

Panel of Experts

Survey Findings

PERT Chart

Personas Interviews


2.3 page 17

Observational Study The Observational study was done at San Francisco State University, Small business, and Startups. Research was done by surveying students, Looking at how many students are in STEM majors  and then narrowing down this research into two categories; computer science and engineering. Interviews were taken from students in STEM majors and how they go about ďŹ nding internships, gaining experience in their ďŹ eld, and how they strengthen their skills in their major. Storytelling and personal experiences became a driver and inspiration to the observational study. Through storytelling and interviews, we found out that many students had a problem with identifying their skills they needed for their majors, how to strengthen them, and make connections with people to gain more experience.


2.4 page 18

Comparative Study The source that was found for a comparative analysis of the study for SFSU student was that of the site called Handshake. Handshake is network for college student and recent grads can connect with recruiters and career centers. There are limitations that handshake has to oer. Some students don't know what they need to work on for certain level of skills. This will directly connect the student to a startup to direct message them, and bridge the gap. Wizjob intends to connect students to small projects from early stage startups. This could be considered more like a contract position instead of interning.


2.5 page 19

Personas


2.6 page 20

Day in the life

Post-Grad

Student

Student

Company

Small Business

Startup

The day in the life scenario tracks the day-to-day activities of the target group to get a better idea of our tarket market.


2.7 page 21

Panel of Experts

Brett Lovelady

Ryan Miller

Minu Kumar

Astro Studios Designer

Tesla Recruiter/Onboarding

SFSU Assistant Professor

Brett Lovelady is a designer

Works on onboarding and hiring new employees. He has expertise in the hiring and onboarding process looks like. He will give vital fewhatedback for the solution.

Minu Kumar is an Assistant Professor of Marketing at SFSU. He is the program Director of the Innovations and Entrepreneurship Fellows program at SFSU. He has expertise in the overall business model and Innovation research.

Brett founded ASTRO Studios in 1994 to innovatively blend design, technology and lifestyle insights into a wide range of iconic, culture deďŹ ning products and brands.


2.8 page 22

Interviews Student Interview

***Small Business and Startup interview still in progress


2.9 page 23

Surveys Findings Students prefer using Desktops for looking and applying for jobs. Students think that experience outside of school is valuable. Most students use school recommended sites when searching for jobs. Most students dont think they had a competitive portfolio/resume and were not able to get their foot through the door.


PERT Chart This is a project management tool used to schedule, organize, and coordinate tasks within a project.


2.11 page 25

Chapter 2 Conclusion The issue that SFSU students are having from the survey ďŹ ndings and interview is that they have a hard time getting their foot through the door. These students do not know what kind of skills they need to work on or have enough experience to strengthen those skills. These students also ďŹ nd it hard to connect to startups and small businesses.


3.1 page 26

Chapter 3 Introduction The research that was developed in the chapters 1 and 2 will help shape the final design solution in helping students connect with potential employers and build up their skills in STEM majors. The finalized solution will start from sketches, low fidelity wireframes, high fidelity wireframes, storytelling, user testing, and feedback.


3.2 page 27

Proposed Solution The Proposed solution will be an app, yers, and a landing page. The app will be prototyped and distributed to experts and to the I&E Fellows program for feedback and possible funding. The yers will be a placed around the school to gain awareness of the app and for students to download the app. The yer will include a QR code so students can scan the code for a link to download. The landing page will be a call to action for downloading the app. The landing page will have links to sign up for both students and employers.


3.3 page 28

Rationale The app intends to be a tool to help students connect with potential employers, gain feedback, strengthen and Identify their skills. The app is an easy to use platform since most students and employers own a phone. Flyers and landing page websites will be necessary so students can become aware of the platform. The landing page will be a call to action to download the app.


3.4 page 29

Inspiration The inspiration for the app has come from personal experience described by many students trying to gain more experience. The layout and design will be that of indeed, pinterest, Instagram, and handshake. The app was inspired to have some kind of  wizard or magic theme. The design of a wand for the logo implies that wizjob will be the service to help connect students to startups. The functionality of the app is inspired by Instagram, and Pinterest, Indeed, Task Rabbit, and Linkedin.


Mapping Matrix

3.5 page 30


3.6 page 31

Core Elements and User Needs Messaging

Job Reccomendations

Uploading

Student Sign In

Search Settings

Profile

Employer Sign In

Partnership Courses

Projects


3.7 page 32

How Wizjob Compares

Reliable A deck of suggested porjects will be made available to startups that will advise them on the type of work students can perform best.

Cost Effective

Connections

Matching startups with candidates will allow to choose from what fits their needs.

Stronger connections will be created among startups and students, allowing startups to offer full-time positions and internships,


3.8 page 33

Design Objective The ďŹ nal design plan will focus on the user experience and interaction with the app. This will require a detailed prototype that will help guide the user through the service of making connections to startups and vice versa. The app must include a section to upload resumes, job listings, portfolios, and links to personal sites. The app also will feature courses to students to help build up the skills necessary in their ďŹ eld to succeed in working on projects with connected startups on the platform. Â


3.9 page 34

Target Market

SFSU STEM Students

Small-Medium Startups

3rd Party Courses


3.10 page 35

Goals of Wizjob


3.11 page 36

Solution Branding App

Students and Startups will use the app for projects and connecting

Landing Page

Call to action to download app from app store or sign up.

Posters

Posters will be put around the school to promote app.


3.11 page 37

FFFFFF

414141

AC184C

9A1D42

These are the brand colors that will be used for the poster, app, and website. The logo will be displayed on all three platforms and marketing,


3.12 page 38

Design Concept

The intial design concept is to come up with an app that aims to connect students to startups and work on a project.


3.13 page 39

Product Service System The product system service design evaluates what materials will be used for the product, appearance, and performance. The service side of the product will show what beneďŹ ts the customer will receive from this product. The process of the design is to ensure that this will be cost eective and to keep the product simple. The product concept is reliant on the service that it provides and will be focused on the functionality of the design. This product focuses on being reliable so maintenance will be a high requirement for the product.


3.14 page 40

Specifications and Constraints Satisfy Customer Needs

Simple

Cost Efficient

Easily Obtainable

Reliable

Be of Quality

Facilitate All Services Through App


3.15 page 41

Pre-production Concept Before we make the product for the clients, These are the material and systems needed for pre-production to come up with a beta prototype and gain feedback from clients to reďŹ ne the product.

Laptops, Computers, Smart Devices

Provisional Patenting/Copywriting

Marketing

Access to School Databases

Back End/Front End

Software

Access to Client Partnerships

Operating System Maintenance

Legal

UX/UI

Financing/B2B

Social/Relations


Product Systems Customiz ed

Needs of Clients

Dependabl e

Unique

Process Focused

Suitable

Organized

Design Team

Carrie d throug h teams

Specializatio n

Complexity

Customer Specification s


3.17 page 43

Concept Sketch Poster


Poster Specification 11X17 Posters Fonts: Open Sans, Maxwell Bold, Colors: 9A1D42, AC184C, FFFFFF, 414141 Logo QR code Slogan Links to App store



3.20 page 46

Concept Sketch Desktop


3.21 page 47


Website Specification Desktop, Desktop HD, Responsive Fonts: Open Sans, Proxima Nova Colors: 9A1D42, AC184C, FFFFFF, 414141 Reliable. Safe. Honest. Wizjob is a platform for individuals who are willing to Help individuals provide a helping Create hand for promote their product or

Onefor site that those looking specific

opportunities

provides

services. G efort young S t atalent r t e d services on To d a y !

Logo Email Links Sign up Slogan Links to App store IT/Customer Support About Partners Operating System


Reliable. Safe. Honest. Wizjob is a platform for individuals who are willing to provide a helping hand Help individuals promote their product or business through

for Create those looking for specific services. One site that opportunities for talent Gyoung et S t a and rted To d a y ! individuals with

provides services on different categories


3.24 page 50

Concept Sketch App/User Flow


3.25 page 51

Low Fidelity Wireframe


3.26 page 52

High Fidelity Wireframe


App Specification Iphone and Android compatibility Fonts: Open Sans, Proxima Nova Colors: 9A1D42, AC184C, FFFFFF, 414141 Logo Database Maintenance/Operating System Account Maintenance Slogan Links to App store Profile Partners to Courses Ads/Marketing POS/Transactional Customer Service/IT



1. The student sends their resume to potential companies. 2. The students resume gets rejected because they do not have enough work experience. 3. The student doesnt know what skills to build upon or where he can get real world experience for his ďŹ eld of study. 4. The student downloads the wizjob app. 5. Student sees a list of potential projects he could work on with companies. 6. The student is able to get full time opportunies because the student was able to get more experience.

3.29 page 55


3.30 page 56

Chapter 3 Conclusion Chapter 3 focuses on the intial design concept and what the design intends to do. WIzjob intends to help connect students to startups by using an app to connect each party to each other. We discussed what will be needed in design the product, the objective, contraints, speciďŹ cations and how we will brand the app.


4.1 page 57

Chapter 4 Introduction Chapter 4 will discuss the users and expert feedback on the project as well as the user experience. The project will conclude with recommendations and modifications for the app and discuss the next steps for development for Wizjob.


4.2 page 58

Problem and Purpose Problem

The I&E Fellows Program is looking for a way to connect students to startups. SFSU Students looking for jobs or internships don't have enough work experience in the field and need a way to strengthen their skills. These students also need a way to connect to startup for short term project. Some early stage startups will need to hire worked for smaller projects instead of full time.

Purpose

The purpose of the research is to find a method that intends to connect San Francisco State University students majoring in STEM fields with early stage startups so the student can acquire work experience and so the early stage startups can utilize students who want to work part time.


4.3 page 59

App Testing

Opening App/ Signing up for account

Uploading preloaded proďŹ le pic

Looking at Recommended projects


User Feedback “I like the color scheme and its pretty starightfoward to use. I like that it tells me what steps I am on.” (Michelle Huang)

“This would be something I would use.” (Matt Salas)

“I think this is a great idea! I would want to see more courses for my field.” (Jenny Olascoaga)

4.4 page 60

More Insights - One woman had a bad experiences working with college students. - 2 people said they would use the platform right now. (Brett lovelady)


4.5 page 61

User Evaluation The user evaluation concluded with positive feedback. The User found the app to be intuitive and easy to use. This was the main goal for the user experience of the app. There were not too many steps in the beginning that dismayed the users from moving forward with the app. The students that were used to prototyped the app liked the idea and said that they would use the app right now if they could.


4.6 page 62

Expert Feedback “How are we gonna make revenue” - Same business model of uber eats, small percentage fee. “What's the difference between us and handshake” - Short term projects for full time opportunities “How are we gonna keep confidential info from sharing” - Up to the companies if they sign an agreement

Brett Lovelady Founder / Creative Capitalist / Designer, Astro Studios

Rana Chakrabarti Senior UX Designer, SAP

Chris Chan Principal Engineer, Splunk

Xi Han Associate Professor of Finance, San Francisco State University

Hassan Ali Controllers & Tax Services, Financial Management of the Americas


4.7 page 63

Expert Evaluation The platform was pitched to the Innovations and Entrepreneurship symposium to 5 panel of experts. Each panel of experts all had different expertise in different fields to give their evaluation of the product. The designer of Astro Studio, Brett Lovelady, said he would “use the app right now�, and gave positive feedback for the platform. Some feedback that we received from the panel of experts was how we are different from handshake. We are different because we are working on small projects with the company rather than full time, part time, or internships. This would be more identical to a small contract job.


4.8 page 64

Modifications

b wizjo

Featured Projects

search through recommended project for you.

wizjob

- Website change so companies and students can make proďŹ les right away. - App Change/Business change to where students work on projects rather than be a full/part time job

FIND A PROJECT.

-Logo Change/Diernt variations


Final Solution


Final Solution


4.10 page 67

Further Development The co-founder for Wizjob still wants to pursue the platform and pitch the idea to more Venture Capitalists. After receiving positive feedback from the panel of experts and a few meetings startups, the team will need to produce a beta version of the prototype for more evaluation. We have received some stipend funding for the project so we can use what we need for pre-production of the platform and continue with beta testing. There is a meeting in place for the near future with the CEO of Dribbble, Zack Onisko, for further feedback.


4.11 page 68

Project Evaluation This study focused on coming up with a design solution for the Innovations and Entrepreneurship fellows program at San Francisco State University. The solution involves coming up with a platform for the target users, SFSU students and early stage startups, to connect each user so that both parties can beneďŹ t. The project received mostly positive feedback from students and experts. The strengths for the project are that of the target market, Simple and intuitive platform, easily accessible, aids in connecting students to early stage startups, and provides a solution for students who are looking to build up their skills and experience.


Project Evaluation Continued Improvements to be made is more feedback from startups to gauge how they will utilize the platform and distributing the product so that both startups and students are aware of the product. Obstacles to overcome is to make revenue o the platform so that we can get Venture Capitalists to further fund the project and expand the growth of the platform. Another obstacles is beta testing the app on the app store so we can get more user feedback on the app.



Appendix A: Panel of Experts Hassan Ali

Chris Chan Principal Engineer, Splunk Chris has over 15 years of experience building software with a focus on user experience, performance, collaboration, and architecture. He is currently a principal iOS engineer at Splunk where he is reimagining mobile experiences for users to get valuable insights out of machine data.

Rana Chakrabarti Senior UX Designer, SAP Rana is an experienced designer with a deep interest in shifting behavior. He enjoys researching big hairy challenges and arriving at elegant interventions. These days you can ďŹ nd him immersed in conversation design ďŹ guring out how to design engaging conversations between humans and machines. It's like the Lumiere brothers all over again.

Xi Han Associate Professor of Finance, San Francisco State University Xi Han is an Associate Professor of Finance from the College of Business School at San Francisco State University. She graduated from University of Washington in Seattle with a Master in Economics and PhD in Business Administration. She was an Assistant Professor of Finance at Tsinghua University in Beijing from 2007 to 2012.

Liquidity Regulatory Reporting Analyst, MUFG Union Bank, N.A. Hassan Ali graduated from the accounting program at Brigham Young University. He has worked at KPMG as an external auditor for various banks in San Francisco for three years. Later, he joined MUFG Union Bank. While at MUFG Union Bank, N.A., he has worked in comprehensive capital analysis and review (CCAR) reporting to the Federal Reserve Bank (FRB) for two years. In July 2017, he changed departments and currently works in liquidity reporting to FRB for MUFG Union Bank, N.A.


Appendix A: Panel of Experts Brett Lovelady Founder / Creative Capitalist / Designer; ASTRO Studios Inc. of San Francisco Brett founded ASTRO Studios in 1994 the company blends design, technology and lifestyle insights into a wide range of iconic, culture defining products and brands. Currently, Brett has become one of America's top design leaders, advocating for design and directing some of the world’s most culturally relevant products and brands, while helping clients generate billions in new revenue worldwide.

Zack Onisko CEO, Dribbble Zack Onisko is CEO at Dribbble, the global community for designers and creative professionals to showcase, promote, discover, and explore design. Dribbble was founded in 2009 and has grown to become the designer community it is today for tens of millions of people around the world. Dribbble is on a mission to build the world’s best platform for designers to gain inspiration, feedback, education, community, and job opportunities.

Minu Kumar Associate Professor of Marketing, San Francisco State University Minu Kumar is an Associate Professor of Marketing at San Francisco State University (SFSU) and serves as the Vice President of Academics for the Product Development Management Association (PDMA). PDMA publishes the Journal of Product Innovation Management. He received a Bachelor of Science in Pharmacy from the Government College of Pharmacy (Bangalore University, 1996), a Masters in Business Administration (Concentration in Pharmaceutical Marketing, 2002) and a Ph.D in Marketing (minor: pharmaceutical marketing, 2008) from the University of Mississippi.


Appendix B: Interview questions W hen you interview subjects try to keep these guidelines in mind:

Student Interview: Ask w hy: Even when you think you know the answer, ask people why they do or say things. Demographics: The answers will sometimes surprise you. A conversation Name, age, major, school year, hobbies(build rapport) started from one question should go on as long as it needs to. How do you go about finding internships? Neveryou say ever “usually” asking a question: Instead, ask specific 1. Have beenwinhen a situation where you wanted toabout showa off yourinstance resumeorbut last time you ______” occurrence, such as “tell me about the didn’t have it? 2. What device do you use? stories: W hether or not the stories people tell are true, they reveal how they Encourage a. To search? think about the world. Ask questions that get people telling stories. b. To apply? 3. Do you think extra experience outside of school is valuable? (why?) inconsistencies: what people say and what they do are different. 4. Look What for triggers you to lookSometimes for work related experience? These inconsistencies often hide interesting insights. 5. Tell me the last time you looked for a work-related experience? (Trying to find the process of there job search. Let them tell a story about this experience, ask any P ay attention todeeper) nonverbal cues: Be aware of body language and emotions. questions to dig a. What device did you use to search? Interviewers Don’t afraid of silence: b. be What sites did you use to look foroften it? feel the need to ask another question when there is a pause. If you allow for silence, a person c. What did you like about what you used? can reflect on what they’ve just said and mayd.reveal something deeper. What didn’t you like? e. Were you successful/unsuccessful? Don’t suggest answ to your Even if they pause before answering, don’t help i. Why ers do you thinkquestions: so? them suggesting an answer. This canlocation? unintentionally get people to say things that agree f. byWere you looking in a specific with your expectations. 6. What do you expect to get out of extra work e xperience? 7. Have you had an internship? Aska. questions neutrally: “W you hat do you think about buying gifts for your spouse?” is a How many hours did work better question than often? “Don’t you think shopping is great?” because the first question doesn’t i. How imply there is a right b. that How engaged andanswer. interested were you over time? (did you ever get bored) c. Did you have any other commitments that interfered? Don’t binary questions: Binary questions can be answered in a word; you want to host d. ask Was it a valuable experience? a conversation built upon stories. i. Can you apply your experience in the future? 8. If not, what do you think are the reason why not? Always interview in pairs. If this is not possible, Make sure you’re prepared to capture: 9. Do you know your work-related skill set? youa. should voice recorder—it is impossible to properly engage a user and take them? Canuse youa list detailed notes at thedid same b. Where/how youtime. acquire these skills? 10. If not, why? Usea. theDo w hyhow ladder you have an idea of what you might need to know? b. How might you acquire these skills? W HYyou use the why-how ladder 11. Are comfortable enough with your skill set to be able to apply them to projects? As aa.general rule, askingan ‘why’ yieldsofmore abstractyou statements askingyour ‘how’ Walk us through example the journey took fromand learning skill set yields and successfully applying them to work experience

12. If not, why? a. What would make you feel comfortable? App testing 13. What did you like about the wireframe? 14. What did you not like about the wireframe?

Startup Interview Demographics: Name, age, hobbies, type of startup, stage of the startup, location, how did you come up with your startup idea? 1. How do you find extra help? (platforms used) a. What did you like about what you used? b. What didn’t you like? c. Were you successful/unsuccessful? d. Why do you think so? e. How would you improve these platforms? 2. What do you look for in candidates? a. How does that change for student candidates? If at all. b. Would you be willing to provide work experience to students that might be willing to help you and your startup? c. Would you be willing to pay them? If not, why? 3. Is there any work within developing your product that you do not have time for? a. What area in your startup? 4. How is the environment in your startup? a. Do you require people to work at a very fast pace? b. Do you expect your projects to be done in a short amount of time? c. Are there projects that can be done remotely? 5. Would you find value in having a connection with a student that has previously worked in your startup and could potentially work for you once they graduate? App testing 6. What did you like about the wireframe? 7. What did you not like about the wireframe?


Appendix C: Findings 182,488 Number of startups in United States (angel.co)

762,095 Full time CS, ENGR and BUS students in the US

76,069 Number of startups in Silicon Valley and San Francisco (angel.co) t

7,904 SFSU students in CS, Engineering and Business


Appendix C: Wizjob Team


Appendix D: Survey


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