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Figure 12. 1/8, 1/4, and 1/2 Note Delay 100bpm C++ Render (Left Channel)
Figure 13. 1/8, 1/4, and 1/2 Note Delay 100bpm C++ Render (Right Channel) CONCLUSION This paper has documented the prototyping, implementation and testing of a ping pong delay VST3 plugin written in JUCE/C++. This project has introduced the theory of memory-using audio effects and use of delay lines to store previous values of an audio signal.
Limitations of tempo sync in terms of time signature