Quintessence Catalogue 2013

Page 25

Whole Story Series 23

ANIMATION Elizabeth Wilhide is the author of more than twenty books on interior design, decoration, and architecture, and co-author and contributing editor to some thirty other titles, collaborating with authors such as David

Linley, Terence Conran, and Tricia Guild. Recent publications include Eco, an essential sourcebook for environmentally

THE WHOLE STORY

friendly design and decoration, and Materials, a directory for home design, along with Sir Edwin Lutyens: Designing

in the English Tradition and New Loft Living. She has worked with Terence Conran on many of his bestselling titles, including The Essential House Book, Small Spaces, Terence Conran on London, and Terence Conran on Design.

Cinema: The Whole Story

General Editor

Elizabeth Wilhide

Cinema changed the world. As soon as technology allowed, the art of making films followed on seamlessly from the art forms of earlier centuries. The desire to record one’s

art and craft—has a much shorter history, dating back to the beginnings of the Industrial Revolution. Design: The Whole Story takes a close look at the key developments, movements, and practitioners of design around the world, from the beginning of industrial manufacturing to the present day. Organized chronologically, and exploring key pieces and design

Foreword by

periods, genres and works in international cinema, placing guide to the sophisticated attempts of manufacturers to woo us with high

Terry Gilliam

thegood burgeoning world of cinema in the context of of the future. functionality, impressive looks—and that indefinable feeling unfolding social and cultural developments. Organized

• Places design styles in the context of cultural and social developments, chronologically, the book traces the evolution of film, from the earliest days of cinematic projection to the with illustrated timelines highlighting key influences and events. multi-screen cinemas and super-technology of today. Showcases the designers who best represent their eras, with in-depth analysis Illustrated, in-depth text covers every genre of cinema,

of why their works stand out from the crowd. from the first silent films to epic blockbusters, CGI graphics

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and ground-breaking special effects of the 21st century. • Written by an international team of experts, including designers and critics. Detailed timelines accompany the text and clarify cinematic history.

more about the world of cinema.

text of cinematic genre, and social

ht key influences and events.

makes a film a success – and why even the most promising of ideas can prove an expensive disaster.

world of film-making – the glamour,

he disappointments, and the realities

he world.

Since the first photograph was taken, humans have felt

team of film experts, led by Philip Kemp,

© Quintessence Editions Limited 2011 All rights reserved. No material from this presentation

turer and author.

may be reproduced, copied or transmitted save with written permission or in accordance with the Copyright Act. Any persons who make any unauthorized act in relation to this publication may be liable to criminal prosecution and civil claims for damages. This dummy is for sales presentation purposes only. Design and/or images are subject to change.

compelled to record their creative impulses. Today, the ability to film our lives and bring our imaginations to life continues to inform who we are and how we live. If you love cinema and would like to know more about it, look no further than the pages of Cinema: The Whole Story. With over 1,100 illustrations

milestones in depth, the book locates design within its varying technological, cultural, economic, aesthetic, and theoretical contexts. From the high-minded moralists of the nineteenth century to the radical thinkers of modernism, from the emergence of showmen such as Raymond Loewy in the 1930s to today’s superstars such as Philippe Starck, this book gets to the heart of design and the ways in which it touches all our lives. Iconic works that mark significant steps forward, or which characterize a particular era or approach—such as Marcel Breuer’s Wassily chair of 1925, Eliot Noyes’ corporate identity work for IBM in the 1950s, and Matthew Carter’s Verdana typeface, the gateway to the web—are analyzed in detail, focusing on the distinguishing features of each example. Accompanying well-informed text sets out the framework of ideas, intent, and technology within which differing approaches to design have evolved.

Key works that epitomize the defining characteristics of each genre or time period are analysed in detail. Everything from camera and lighting to acting styles, animation and the film’s social and cultural impact is explained, enabling you to interpret the full meaning of world-famous movies as never before. Discover what makes a person a star, what

those who love watching and reading about films,

Everything that has ever been made by human hands since the dawn of civilization has been designed. A pot shaped

car or an iPhone. Yet design itself—as a specialist practice, distinct from the making process and separate from both

to a fundamental tension in design: between stylistic expressiveness and Suzanne Buchan reductionism, function,Cinema: and form. Design: Thetakes Whole Story is at a fascinating The Whole Story a close look the key time visual

Design: The Whole Story

thousands of years ago and baked in the Mesopotamian sun is a product of design every bit as much as a concept

surrounding world, emotions, experiences, creations and the stories of everyday life has become as natural as breathing. Cinema has varied radically in different times and places and under the influence of differing social and cultural circumstances. What was the impetus behind the world’s earliest films? What role do cinema buildings play in architectural and sociological terms? Why do certain movies become classics? What makes an individual actor, Ever since the Industrial Revolution, product designers have sought solutions director or writer a cinematic icon? General Editor

Elizabeth Wilhide

Design is not simply a vehicle that records shifts in taste. As a way of imagining, it both defines and anticipates our needs, and as such is expressive both of commerce and culture. Intimately bound up with technology, it provides aesthetic solutions in material form. From the products we buy to the graphics that surround us, we are all consumers of design. Design: The Whole Story provides the information everyone needs to decode the material world. With more than 1,100 illustrations

On the front cover: The Godfather Part II (1974), Paramount/The Kobal Collection On the back cover (clockwise from top left): Manhattan (1979), United Artists/ The Kobal Collection/Brian Hamill; North by Northwest (1959), MGM/The Kobal Collection; La Dolce Vita (1960), Riami-Pathé/The Kobal Collection/Pierluigi; All About My Mother (1999), El Deso/Renn/France 2/The Kobal Collection

Please return to: The Publisher, Quintessence Editions Limited, 230 City Road, London EC1V 2TT

Animation

Design

SUZANNE BUCHAN

LIZ WILHIDE

A comprehensive, accessible guide to the history

An in-depth guide to the key developments in

of animated film, from the early Disney shorts to

product design around the world, highlighting

today’s full-length movies using CGI.

iconic, groundbreaking works.

• 576pp • 245 x 172 mm / 9½ x 6¾ in

• 576pp • 245 x 172 mm / 9¾ x 6¾ in

• All rights available • TIAN

• All rights available • TIDS

Art

Cinema

STEPHEN FARTHING

PHILIP KEMP

All the key artistic movements, artists, and

Written by movie reviewers and film historians,

masterpieces are analyzed in depth in this perfect

this is an accessible and inspirational guide to

gallery companion.

the key developments in cinematic history.

• 576pp • 245 x 172 mm / 9¾ x 6¾ in

• 576pp • 245 x 172 mm / 9¾ x 6¾ in

• Rights sold: UK, US, Canada, Australia,

• Rights sold: UK, US, Canada, Australia,

The Whole Story

The Whole Story

New Zealand • TMAR

The Whole Story

The Whole Story

New Zealand • TICI


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