Proxy Magazine

Page 15

pair of ski goggles, the magic comes from the inside. To create a stereoscopic 3D image to the wearer, the screen displays the image to each eye while a set of lenses at the top of the screen reshapes the images. The headset also has sensors that are able to track the user’s head movement, allowing it to move the images according to where the wearer is ‘looking’ so to speak. The result allows the user to truly experience being immersed in a 3D world. Of course this image may be relative to the capabilities of the user’s eye sight, which may differ depending on whether the user is dependent on wearing glasses. It would be rather awkward trying to use the Rift while also wearing spectacles so whether this will be addressed in future models will be hopefully be made certain soon.

Most recent model of the Oculus Rift While the idea may have seemed but a dream at the time, Luckey started to make some connections with revered names in the gaming industry that supported his vision. Wanting to grasp this opportunity, Luckey dropped out of college in order to launch his company in June of 2012. The initial Kickstarter campaign to fund the creation of these Oculus Rift Headsets began in the August of the same year. Luckey did not intend to create a profit with the campaign, simply wanting to cover the costs of producing the headsets to see if his creation truly could be reality. The response from internet backers was outstanding and within three days the campaign had raised a million dollars. With such an immensely positive reception to the core concept, the first batches of the device were created for the backers to freely enjoy. Youtube gamers heavily promoted the hardware as well, using it in their videos to showcase the capabilities the headset had. How does the nifty piece of technology hardware work though? While aesthetically it looks like a very bulky

The amount of support that the initial Kickstarter gained should be testament enough to how popular this idea is. To add fuel to the fire though, the social networking company Facebook acquired the OculusVR company and their headset which sparked great controversy amongst the backers. This move was perceived by many Oculus backers as the company ‘selling out’ by abandoning their ‘indie’ style roots in favour of having the backing of a large corporate company. It is no surprise though that the takeover went through – over the past few months, Facebook has been buying and taking over a variety of apps and companies that have become vastly popular. Due to the popularity that the Oculus Rift enjoyed, it was probably only a matter of time till the headset became part of the Facebook brand. Some major names in the games industry have also voiced their concerns due to the sale – Minecraft creator Markus “Notch” Persson commenting on Twitter that ‘We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out ‘. It seems that the possibility of an official Minecraft version enabled with Oculus Rift has been shot out of the


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