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CO-CREATION

MADE AGILE Collective design of apps and physical products using digital cultural heritage


Photo by Maarten Brinkerink / CC BY-SA

Co-creation Made Agile helps you identify and incubate the design of viable applications for education, design, tourism, and social media. Platoniq, a Europeana Labs associate, developed this methodology in collaboration with the Europeana Creative project to promote the reuse of European cultural heritage resources by the creative industries.

Icons by Freepik / CC BY-SA

Our practical sessions have been adapted using various techniques and principles from creative thinking, rapid prototyping and agile development.


ROADBOOK Our methodology is based on iterations and explorations in different working groups, from identifying success stories and impact indicators, to co-developing scenarios, users and diagrams by the participants themselves.

>> What's interesting out there?

- Name one of your favorite apps/websites/projects for best design, engagement, openness....

>> Contribute with your skills, share knowledge

>> Scenario forecast

- Imagine and combine possibilities

What if…

<Type of User>

I could…

<Specific Action>

Wit h…

<Open Content/Tool>

>> Visual brainstorming - Describe the end-users - Organize ideas around the selected ‘personas’ - Draw connections and add designs (wireframe/process)

So… <Collective Benefit>

>> P2P presentations

- Go public! - Present it around - Peer coaching

>> Implementation

- Draft your business plan - Content and tasks needed. "One Post-It = one to-do" - Establish priorities

The Scrum framework has been especially adapted for planning development and execution in a language easily understood by developers and non-tech participants alike.


CO-CREATION: WHAT CAN MY ORGANIZATION LEARN? • How to collaboratively develop initiatives, integrating mobile and tablet devices. • How to create a dynamic, participative space in my institution around digital content. • How to generate valuable proposals working with multidisciplinary profiles and communities of practice. • How to involve my audience, user, expert or visitor as an active innovation agent.

Co-Creation Made Agile is a service offered by Platoniq through the Europeana Labs platform. Interested? Get in touch with: olivierschulbaum@platoniq.net or visit: http://labs.europeana.eu/incubation/

Photo by Neea Laakso / CC BY-SA

• How to explore sectoral opportunities and the viability of new projects.


IMPACT Participants: 320 Number of Workshops: 6 internal (Europeana Creative), 12 Replicas and multiple expressions of interest Actors involved: teachersâ&#x20AC;&#x2122; associations, web and API developers, textile designers, 3D printing makers, university researchers, tourism agents, museums and collections agents, creative industries SMEs, business experts... Pilots developed: 6 (Europeana Creative), 4 (Challenges), 4 (CultJams)

6,000 visitors to the Culture Cam Pilot interactive installation at Statens Museum for Kunst (SMK) >> Map of workshops

Internal Europeana Creative workshop Verdun (France), Mons (Belgium), Prague (Czech Republic), Palma de Mallorca (Spain), The Hague (Netherlands), Helsinki (Finland)

Replicas

Amsterdam, Barcelona, Bristol, Krakow, London, Madrid, Marseille, Seville, Stockholm, Warsaw,


PARTNERS Europeana Creative Partners in carrying out Co-creation Made Agile methodology:

(Finland)

(Germany)

(The Netherlands)

(Czech Republic)

(United Kingdom)

(United Kingdom)

COLLABORATORS (Replicas)

(United Kingdom)

(The Netherlands)

Standalone initiatives implementing Co-creation Made Agile methodology outside Europeana

(Sweden)

(Poland) (Spain)

(Poland)

(Belgium)

(Spain)

(Spain)

(The Netherlands)


CULTURE IN ACTION Here are a few examples of applications co-developed with the Co-Creation Made Agile methodology: Tourism Pilot. VanGoYourself is an app for cultural â&#x20AC;&#x153;selfiesâ&#x20AC;? that recreates pictorial artworks from museums and collections, to share on social networks. History Education Pilot: Historiana Learning. Provides tools for analysis, annotation and discussion based on actual materials for history classes. Design Pilot. Culture Cam provides the tools to inspire designers by image-similarity searches of digitalized cultural heritage.

Natural History Education Pilot: Memory Match. A game creating memory card sets and quizzes with content from Europeana.

Social Networks Pilot. Sound Maps Connections is a geolocation and participatory generation of collections of sound and audiovisual files. Natural History Education Pilot: Adventure Game. Scape the Museum, Graphic adventure of puzzles reusing digitalized contents of the Museum of Natural History in Berlin.


Analysis

Photos by ADC*E / Carolina Sainz

Group analysis of case studies and indicators for development


Ideation

Photo by Merce Moreno / CC BY-SA

Initial exploration and introduction to collective design


Scenarios

Photo by Maarten Brinkerink / CC BY-SA

Create structures for user-based scenarios


Prototyping

Photo by Enric Senabre / CC BY-SA

Prototype process/wireframes of products or services


Go Public!

Photo by CĂŠdric Moulard / ECF / Ideacamp / CC BY NC-ND

Define and share next steps together


Agile

Photo by Merce Moreno / CC BY-SA

Photo by Maarten Brinkerink / CC BY-SA

Estimate tasks for later agile development and draft you business plan


Let’s Play! >> Start your own route…


Scenario#4

Scenario#3

Scenario#2

Scenario#1

What if… I could… Wit h…

So…

VOTES


Photo by Neea Laakso / CC BY-SA Europeana Creative is a co-funded project by European Union enabling and promoting greater re-use of digital cultural heritage resources which can be accessed through Europeana portal.

Co-Creation Made Agile  

Collective design of apps and physical products using digital cultural heritage. Platoniq - Europeana / CC BY-SA

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