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CINEMA 4D R11 Quickstart –HAIR

If all the settings have been made the export can begin. Select “File / Export / FBX“. Save the file as a FBX file. Now a program like Motionbuilder can open the CINEMA 4D character.

Motionbuilder assigns motion capture data to the character. These are then “plotted“, which means the animation is converted into movement and is assigned directly to bones. The final animation will be saved as an FBX file which CINEMA 4D can easily read. Select “File / Merge. Load the FBX file. It’s not necessary to open the complete file. The FBX import is smart enough to know that it only has to load the animation. Don’t be surprised when you look a the timeline: A key has been set for every object on every frame.


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